| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #ifndef _NINE_STATE_H_ |
| #define _NINE_STATE_H_ |
| |
| #include "d3d9.h" |
| #include "nine_defines.h" |
| #include "pipe/p_state.h" |
| #include "util/list.h" |
| |
| #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) |
| #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) |
| #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3) |
| |
| #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) |
| #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) |
| /* ALPHACOVERAGE: |
| * bit 0: enable alpha coverage |
| * bit 1: ATOC is on |
| */ |
| #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3) |
| #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4) |
| |
| #define D3DRS_LAST D3DRS_BLENDOPALPHA |
| #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET |
| #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */ |
| #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */ |
| #define NINED3DTSS_LAST D3DTSS_CONSTANT |
| #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) |
| |
| #define D3DRS_COUNT (D3DRS_LAST + 1) |
| #define D3DSAMP_COUNT (D3DSAMP_LAST + 1) |
| #define NINED3DRS_COUNT (NINED3DRS_LAST + 1) |
| #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) |
| #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) |
| #define NINED3DTS_COUNT (NINED3DTS_LAST + 1) |
| |
| #define NINE_STATE_FB (1 << 0) |
| #define NINE_STATE_VIEWPORT (1 << 1) |
| #define NINE_STATE_SCISSOR (1 << 2) |
| #define NINE_STATE_RASTERIZER (1 << 3) |
| #define NINE_STATE_BLEND (1 << 4) |
| #define NINE_STATE_DSA (1 << 5) |
| #define NINE_STATE_VS (1 << 6) |
| #define NINE_STATE_VS_CONST (1 << 7) |
| #define NINE_STATE_PS (1 << 8) |
| #define NINE_STATE_PS_CONST (1 << 9) |
| #define NINE_STATE_TEXTURE (1 << 10) |
| #define NINE_STATE_SAMPLER (1 << 11) |
| #define NINE_STATE_VDECL (1 << 12) |
| #define NINE_STATE_IDXBUF (1 << 13) |
| #define NINE_STATE_STREAMFREQ (1 << 14) |
| #define NINE_STATE_PRIM (1 << 15) |
| #define NINE_STATE_MATERIAL (1 << 16) |
| #define NINE_STATE_BLEND_COLOR (1 << 17) |
| #define NINE_STATE_STENCIL_REF (1 << 18) |
| #define NINE_STATE_SAMPLE_MASK (1 << 19) |
| #define NINE_STATE_FF (0x1f << 20) |
| #define NINE_STATE_FF_VS (0x17 << 20) |
| #define NINE_STATE_FF_PS (0x18 << 20) |
| #define NINE_STATE_FF_LIGHTING (1 << 20) |
| #define NINE_STATE_FF_MATERIAL (1 << 21) |
| #define NINE_STATE_FF_VSTRANSF (1 << 22) |
| #define NINE_STATE_FF_PSSTAGES (1 << 23) |
| #define NINE_STATE_FF_OTHER (1 << 24) |
| #define NINE_STATE_FOG_SHADER (1 << 25) |
| #define NINE_STATE_PS1X_SHADER (1 << 26) |
| #define NINE_STATE_POINTSIZE_SHADER (1 << 27) |
| #define NINE_STATE_MULTISAMPLE (1 << 28) |
| #define NINE_STATE_SWVP (1 << 29) |
| #define NINE_STATE_ALL 0x3fffffff |
| #define NINE_STATE_UNHANDLED (1 << 30) |
| |
| #define NINE_STATE_COMMIT_DSA (1 << 0) |
| #define NINE_STATE_COMMIT_RASTERIZER (1 << 1) |
| #define NINE_STATE_COMMIT_BLEND (1 << 2) |
| #define NINE_STATE_COMMIT_CONST_VS (1 << 3) |
| #define NINE_STATE_COMMIT_CONST_PS (1 << 4) |
| #define NINE_STATE_COMMIT_VS (1 << 5) |
| #define NINE_STATE_COMMIT_PS (1 << 6) |
| |
| |
| #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 |
| #define NINE_MAX_CONST_F_PS3 224 |
| #define NINE_MAX_CONST_F 256 |
| #define NINE_MAX_CONST_I 16 |
| #define NINE_MAX_CONST_B 16 |
| #define NINE_MAX_CONST_F_SWVP 8192 |
| #define NINE_MAX_CONST_I_SWVP 2048 |
| #define NINE_MAX_CONST_B_SWVP 2048 |
| #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */ |
| |
| #define NINE_CONST_I_BASE(nconstf) \ |
| ((nconstf) * 4 * sizeof(float)) |
| #define NINE_CONST_B_BASE(nconstf) \ |
| ((nconstf) * 4 * sizeof(float) + \ |
| NINE_MAX_CONST_I * 4 * sizeof(int)) |
| |
| #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4]))) |
| #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4]))) |
| #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL))) |
| |
| |
| #define NINE_MAX_TEXTURE_STAGES 8 |
| |
| #define NINE_MAX_LIGHTS 65536 |
| #define NINE_MAX_LIGHTS_ACTIVE 8 |
| |
| #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) |
| |
| #define NINE_MAX_SAMPLERS_PS 16 |
| #define NINE_MAX_SAMPLERS_VS 4 |
| #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ |
| #define NINE_SAMPLER_PS(s) ( 0 + (s)) |
| #define NINE_SAMPLER_DMAP 16 |
| #define NINE_SAMPLER_VS(s) (17 + (s)) |
| #define NINE_PS_SAMPLERS_MASK 0x00ffff |
| #define NINE_VS_SAMPLERS_MASK 0x1e0000 |
| |
| struct nine_ff_state { |
| struct { |
| uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */ |
| uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; |
| } changed; |
| |
| D3DMATRIX *transform; /* access only via nine_state_access_transform */ |
| unsigned num_transforms; |
| |
| /* XXX: Do state blocks just change the set of active lights or do we |
| * have to store which lights have been disabled, too ? |
| */ |
| D3DLIGHT9 *light; |
| uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ |
| unsigned num_lights; |
| unsigned num_lights_active; |
| |
| D3DMATERIAL9 material; |
| |
| DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT]; |
| }; |
| |
| struct nine_state |
| { |
| struct { |
| uint32_t group; |
| uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; /* stateblocks only */ |
| uint32_t vtxbuf; /* stateblocks only */ |
| uint32_t stream_freq; /* stateblocks only */ |
| uint32_t texture; /* stateblocks only */ |
| uint16_t sampler[NINE_MAX_SAMPLERS]; /* stateblocks only */ |
| struct nine_range *vs_const_f; /* stateblocks only */ |
| struct nine_range *ps_const_f; /* stateblocks only */ |
| struct nine_range *vs_const_i; /* stateblocks only */ |
| uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ |
| struct nine_range *vs_const_b; /* stateblocks only */ |
| uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */ |
| uint8_t ucp; /* stateblocks only */ |
| } changed; |
| |
| struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; |
| struct NineSurface9 *ds; |
| |
| D3DVIEWPORT9 viewport; |
| |
| struct pipe_scissor_state scissor; |
| |
| /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead |
| * (XXX: or is it better to reference FF shaders here, too ?) |
| * NOTE: const_f contains extra space for const_i,b to use as user constbuf |
| */ |
| struct NineVertexShader9 *vs; |
| float *vs_const_f; |
| int *vs_const_i; |
| BOOL *vs_const_b; |
| float *vs_lconstf_temp; /* ProcessVertices */ |
| |
| struct NinePixelShader9 *ps; |
| float *ps_const_f; |
| int ps_const_i[NINE_MAX_CONST_I][4]; |
| BOOL ps_const_b[NINE_MAX_CONST_B]; |
| |
| struct NineVertexDeclaration9 *vdecl; |
| |
| struct NineIndexBuffer9 *idxbuf; |
| struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; |
| struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */ |
| UINT stream_freq[PIPE_MAX_ATTRIBS]; |
| |
| struct pipe_clip_state clip; |
| |
| DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */ |
| |
| struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ |
| |
| DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT]; |
| |
| struct nine_ff_state ff; |
| }; |
| |
| struct nine_context { |
| struct { |
| uint16_t sampler[NINE_MAX_SAMPLERS]; |
| uint32_t vtxbuf; |
| BOOL vs_const_f; |
| BOOL vs_const_i; |
| BOOL vs_const_b; |
| BOOL ps_const_f; |
| BOOL ps_const_i; |
| BOOL ps_const_b; |
| BOOL ucp; |
| } changed; |
| |
| uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES]; |
| |
| struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; |
| struct NineSurface9 *ds; |
| |
| struct { |
| void *vs; |
| void *ps; |
| } cso; |
| |
| uint8_t rt_mask; |
| |
| D3DVIEWPORT9 viewport; |
| |
| struct pipe_scissor_state scissor; |
| |
| struct NineVertexShader9 *vs; |
| BOOL programmable_vs; |
| float *vs_const_f; |
| float *vs_const_f_swvp; |
| int *vs_const_i; |
| BOOL *vs_const_b; |
| float *vs_lconstf_temp; |
| |
| struct NinePixelShader9 *ps; |
| float *ps_const_f; |
| int ps_const_i[NINE_MAX_CONST_I][4]; |
| BOOL ps_const_b[NINE_MAX_CONST_B]; |
| float *ps_lconstf_temp; |
| |
| struct NineVertexDeclaration9 *vdecl; |
| |
| struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; |
| UINT stream_freq[PIPE_MAX_ATTRIBS]; |
| uint32_t stream_instancedata_mask; /* derived from stream_freq */ |
| uint32_t stream_usage_mask; /* derived from VS and vdecl */ |
| |
| struct pipe_index_buffer idxbuf; |
| |
| struct pipe_clip_state clip; |
| |
| DWORD rs[NINED3DRS_COUNT]; |
| |
| struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; |
| |
| DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; |
| |
| uint32_t samplers_shadow; |
| |
| uint8_t bound_samplers_mask_vs; |
| uint16_t bound_samplers_mask_ps; |
| |
| int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ |
| boolean vbo_bound_done; |
| |
| struct nine_ff_state ff; |
| |
| uint32_t commit; |
| struct { |
| struct pipe_framebuffer_state fb; |
| struct pipe_depth_stencil_alpha_state dsa; |
| struct pipe_rasterizer_state rast; |
| struct pipe_blend_state blend; |
| struct pipe_constant_buffer cb_vs; |
| struct pipe_constant_buffer cb0_swvp; |
| struct pipe_constant_buffer cb1_swvp; |
| struct pipe_constant_buffer cb2_swvp; |
| struct pipe_constant_buffer cb3_swvp; |
| struct pipe_constant_buffer cb_ps; |
| struct pipe_constant_buffer cb_vs_ff; |
| struct pipe_constant_buffer cb_ps_ff; |
| } pipe; |
| }; |
| |
| struct nine_state_sw_internal { |
| struct pipe_transfer *transfers_so[4]; |
| }; |
| |
| /* map D3DRS -> NINE_STATE_x |
| */ |
| extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; |
| |
| /* for D3DSBT_PIXEL/VERTEX: |
| */ |
| extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; |
| extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; |
| |
| struct NineDevice9; |
| |
| void |
| nine_context_set_render_state(struct NineDevice9 *device, |
| D3DRENDERSTATETYPE State, |
| DWORD Value); |
| |
| void |
| nine_context_set_texture(struct NineDevice9 *device, |
| DWORD Stage, |
| struct NineBaseTexture9 *tex); |
| |
| void |
| nine_context_set_sampler_state(struct NineDevice9 *device, |
| DWORD Sampler, |
| D3DSAMPLERSTATETYPE Type, |
| DWORD Value); |
| |
| void |
| nine_context_set_stream_source(struct NineDevice9 *device, |
| UINT StreamNumber, |
| struct NineVertexBuffer9 *pVBuf9, |
| UINT OffsetInBytes, |
| UINT Stride); |
| |
| void |
| nine_context_set_stream_source_freq(struct NineDevice9 *device, |
| UINT StreamNumber, |
| UINT Setting); |
| |
| void |
| nine_context_set_indices(struct NineDevice9 *device, |
| struct NineIndexBuffer9 *idxbuf); |
| |
| void |
| nine_context_set_vertex_declaration(struct NineDevice9 *device, |
| struct NineVertexDeclaration9 *vdecl); |
| |
| void |
| nine_context_set_vertex_shader(struct NineDevice9 *device, |
| struct NineVertexShader9 *pShader); |
| |
| void |
| nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device, |
| UINT StartRegister, |
| const float *pConstantData, |
| UINT Vector4fCount); |
| |
| void |
| nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device, |
| UINT StartRegister, |
| const int *pConstantData, |
| UINT Vector4iCount); |
| |
| void |
| nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device, |
| UINT StartRegister, |
| const BOOL *pConstantData, |
| UINT BoolCount); |
| |
| void |
| nine_context_set_pixel_shader(struct NineDevice9 *device, |
| struct NinePixelShader9* ps); |
| |
| void |
| nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, |
| UINT StartRegister, |
| const float *pConstantData, |
| UINT Vector4fCount); |
| |
| void |
| nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, |
| UINT StartRegister, |
| const int *pConstantData, |
| UINT Vector4iCount); |
| |
| void |
| nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device, |
| UINT StartRegister, |
| const BOOL *pConstantData, |
| UINT BoolCount); |
| |
| void |
| nine_context_set_viewport(struct NineDevice9 *device, |
| const D3DVIEWPORT9 *viewport); |
| |
| void |
| nine_context_set_scissor(struct NineDevice9 *device, |
| const struct pipe_scissor_state *scissor); |
| |
| void |
| nine_context_set_transform(struct NineDevice9 *device, |
| D3DTRANSFORMSTATETYPE State, |
| const D3DMATRIX *pMatrix); |
| |
| void |
| nine_context_set_material(struct NineDevice9 *device, |
| const D3DMATERIAL9 *pMaterial); |
| |
| void |
| nine_context_set_light(struct NineDevice9 *device, |
| DWORD Index, |
| const D3DLIGHT9 *pLight); |
| |
| void |
| nine_context_light_enable(struct NineDevice9 *device, |
| DWORD Index, |
| BOOL Enable); |
| |
| void |
| nine_context_set_texture_stage_state(struct NineDevice9 *device, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE Type, |
| DWORD Value); |
| |
| void |
| nine_context_set_render_target(struct NineDevice9 *device, |
| DWORD RenderTargetIndex, |
| struct NineSurface9 *rt); |
| |
| void |
| nine_context_set_depth_stencil(struct NineDevice9 *device, |
| struct NineSurface9 *ds); |
| |
| void |
| nine_context_set_clip_plane(struct NineDevice9 *device, |
| DWORD Index, |
| const float *pPlane); |
| |
| void |
| nine_context_apply_stateblock(struct NineDevice9 *device, |
| const struct nine_state *src); |
| |
| void |
| nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, |
| const D3DRECT *pRects, DWORD Flags, |
| D3DCOLOR Color, float Z, DWORD Stencil); |
| |
| void |
| nine_context_draw_primitive(struct NineDevice9 *device, |
| D3DPRIMITIVETYPE PrimitiveType, |
| UINT StartVertex, |
| UINT PrimitiveCount); |
| |
| void |
| nine_context_draw_indexed_primitive(struct NineDevice9 *device, |
| D3DPRIMITIVETYPE PrimitiveType, |
| INT BaseVertexIndex, |
| UINT MinVertexIndex, |
| UINT NumVertices, |
| UINT StartIndex, |
| UINT PrimitiveCount); |
| |
| void |
| nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device, |
| D3DPRIMITIVETYPE PrimitiveType, |
| UINT PrimitiveCount, |
| struct pipe_vertex_buffer *vtxbuf); |
| |
| void |
| nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device, |
| D3DPRIMITIVETYPE PrimitiveType, |
| UINT MinVertexIndex, |
| UINT NumVertices, |
| UINT PrimitiveCount, |
| struct pipe_vertex_buffer *vbuf, |
| struct pipe_index_buffer *ibuf); |
| |
| void nine_state_restore_non_cso(struct NineDevice9 *device); |
| void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, |
| boolean is_reset); |
| void nine_state_clear(struct nine_state *, const boolean device); |
| void nine_context_clear(struct nine_context *); |
| |
| void nine_state_init_sw(struct NineDevice9 *device); |
| void nine_state_prepare_draw_sw(struct NineDevice9 *device, |
| struct NineVertexDeclaration9 *vdecl_out, |
| int start_vertice, |
| int num_vertices, |
| struct pipe_stream_output_info *so); |
| void nine_state_after_draw_sw(struct NineDevice9 *device); |
| void nine_state_destroy_sw(struct NineDevice9 *device); |
| |
| /* If @alloc is FALSE, the return value may be a const identity matrix. |
| * Therefore, do not modify if you set alloc to FALSE ! |
| */ |
| D3DMATRIX * |
| nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE, |
| boolean alloc); |
| |
| HRESULT |
| nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *); |
| |
| HRESULT |
| nine_state_light_enable(struct nine_ff_state *, uint32_t *, |
| DWORD, BOOL); |
| |
| const char *nine_d3drs_to_string(DWORD State); |
| |
| #endif /* _NINE_STATE_H_ */ |