blob: 369289f6fac9008b7f546551c772fb8acfa98bdd [file] [log] [blame]
/*
* Copyright 2017 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "ac_nir_to_llvm.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_deref.h"
#include "compiler/nir_types.h"
#include "si_pipe.h"
#include "si_shader_internal.h"
#include "tgsi/tgsi_from_mesa.h"
static const nir_deref_instr *tex_get_texture_deref(nir_tex_instr *instr)
{
for (unsigned i = 0; i < instr->num_srcs; i++) {
switch (instr->src[i].src_type) {
case nir_tex_src_texture_deref:
return nir_src_as_deref(instr->src[i].src);
default:
break;
}
}
return NULL;
}
static void scan_io_usage(struct si_shader_info *info, nir_intrinsic_instr *intr,
bool is_input)
{
unsigned interp = INTERP_MODE_FLAT; /* load_input uses flat shading */
if (intr->intrinsic == nir_intrinsic_load_interpolated_input) {
nir_intrinsic_instr *baryc = nir_instr_as_intrinsic(intr->src[0].ssa->parent_instr);
if (baryc) {
if (nir_intrinsic_infos[baryc->intrinsic].index_map[NIR_INTRINSIC_INTERP_MODE] > 0)
interp = nir_intrinsic_interp_mode(baryc);
else
unreachable("unknown barycentric intrinsic");
} else {
unreachable("unknown barycentric expression");
}
}
unsigned mask, bit_size;
bool dual_slot, is_output_load;
if (nir_intrinsic_infos[intr->intrinsic].index_map[NIR_INTRINSIC_WRMASK] > 0) {
mask = nir_intrinsic_write_mask(intr); /* store */
bit_size = nir_src_bit_size(intr->src[0]);
dual_slot = bit_size == 64 && nir_src_num_components(intr->src[0]) >= 3;
is_output_load = false;
} else {
mask = nir_ssa_def_components_read(&intr->dest.ssa); /* load */
bit_size = intr->dest.ssa.bit_size;
dual_slot = bit_size == 64 && intr->dest.ssa.num_components >= 3;
is_output_load = !is_input;
}
/* Convert the 64-bit component mask to a 32-bit component mask. */
if (bit_size == 64) {
unsigned new_mask = 0;
for (unsigned i = 0; i < 4; i++) {
if (mask & (1 << i))
new_mask |= 0x3 << (2 * i);
}
mask = new_mask;
}
/* Convert the 16-bit component mask to a 32-bit component mask. */
if (bit_size == 16) {
unsigned new_mask = 0;
for (unsigned i = 0; i < 4; i++) {
if (mask & (1 << i))
new_mask |= 0x1 << (i / 2);
}
mask = new_mask;
}
mask <<= nir_intrinsic_component(intr);
nir_src offset = *nir_get_io_offset_src(intr);
bool indirect = !nir_src_is_const(offset);
if (!indirect)
assert(nir_src_as_uint(offset) == 0);
unsigned semantic = 0;
/* VS doesn't have semantics. */
if (info->stage != MESA_SHADER_VERTEX || !is_input)
semantic = nir_intrinsic_io_semantics(intr).location;
if (info->stage == MESA_SHADER_FRAGMENT && !is_input) {
/* Never use FRAG_RESULT_COLOR directly. */
if (semantic == FRAG_RESULT_COLOR) {
semantic = FRAG_RESULT_DATA0;
info->color0_writes_all_cbufs = true;
}
semantic += nir_intrinsic_io_semantics(intr).dual_source_blend_index;
}
unsigned driver_location = nir_intrinsic_base(intr);
unsigned num_slots = indirect ? nir_intrinsic_io_semantics(intr).num_slots : (1 + dual_slot);
if (is_input) {
assert(driver_location + num_slots <= ARRAY_SIZE(info->input_usage_mask));
for (unsigned i = 0; i < num_slots; i++) {
unsigned loc = driver_location + i;
unsigned slot_mask = (dual_slot && i % 2 ? mask >> 4 : mask) & 0xf;
info->input_semantic[loc] = semantic + i;
info->input_interpolate[loc] = interp;
if (slot_mask) {
info->input_usage_mask[loc] |= slot_mask;
info->num_inputs = MAX2(info->num_inputs, loc + 1);
if (semantic == VARYING_SLOT_PRIMITIVE_ID)
info->uses_primid = true;
}
}
} else {
/* Outputs. */
assert(driver_location + num_slots <= ARRAY_SIZE(info->output_usagemask));
assert(semantic + num_slots < ARRAY_SIZE(info->output_semantic_to_slot));
for (unsigned i = 0; i < num_slots; i++) {
unsigned loc = driver_location + i;
unsigned slot_mask = (dual_slot && i % 2 ? mask >> 4 : mask) & 0xf;
info->output_semantic[loc] = semantic + i;
info->output_semantic_to_slot[semantic + i] = loc;
if (is_output_load) {
/* Output loads have only a few things that we need to track. */
info->output_readmask[loc] |= slot_mask;
if (info->stage == MESA_SHADER_FRAGMENT &&
nir_intrinsic_io_semantics(intr).fb_fetch_output)
info->uses_fbfetch = true;
} else if (slot_mask) {
/* Output stores. */
if (info->stage == MESA_SHADER_GEOMETRY) {
unsigned gs_streams = (uint32_t)nir_intrinsic_io_semantics(intr).gs_streams <<
(nir_intrinsic_component(intr) * 2);
unsigned new_mask = slot_mask & ~info->output_usagemask[loc];
for (unsigned i = 0; i < 4; i++) {
unsigned stream = (gs_streams >> (i * 2)) & 0x3;
if (new_mask & (1 << i)) {
info->output_streams[loc] |= stream << (i * 2);
info->num_stream_output_components[stream]++;
}
}
}
info->output_usagemask[loc] |= slot_mask;
info->num_outputs = MAX2(info->num_outputs, loc + 1);
if (info->stage == MESA_SHADER_FRAGMENT) {
switch (semantic) {
case FRAG_RESULT_DEPTH:
info->writes_z = true;
break;
case FRAG_RESULT_STENCIL:
info->writes_stencil = true;
break;
case FRAG_RESULT_SAMPLE_MASK:
info->writes_samplemask = true;
break;
default:
if (semantic >= FRAG_RESULT_DATA0 && semantic <= FRAG_RESULT_DATA7) {
unsigned index = semantic - FRAG_RESULT_DATA0;
info->colors_written |= 1 << (index + i);
}
break;
}
} else {
switch (semantic) {
case VARYING_SLOT_PRIMITIVE_ID:
info->writes_primid = true;
break;
case VARYING_SLOT_VIEWPORT:
info->writes_viewport_index = true;
break;
case VARYING_SLOT_LAYER:
info->writes_layer = true;
break;
case VARYING_SLOT_PSIZ:
info->writes_psize = true;
break;
case VARYING_SLOT_CLIP_VERTEX:
info->writes_clipvertex = true;
break;
case VARYING_SLOT_EDGE:
info->writes_edgeflag = true;
break;
case VARYING_SLOT_POS:
info->writes_position = true;
break;
}
}
}
}
}
}
static void scan_instruction(const struct nir_shader *nir, struct si_shader_info *info,
nir_instr *instr)
{
if (instr->type == nir_instr_type_alu) {
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_fddx:
case nir_op_fddy:
case nir_op_fddx_fine:
case nir_op_fddy_fine:
case nir_op_fddx_coarse:
case nir_op_fddy_coarse:
info->uses_derivatives = true;
break;
default:
break;
}
} else if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
const nir_deref_instr *deref = tex_get_texture_deref(tex);
nir_variable *var = deref ? nir_deref_instr_get_variable(deref) : NULL;
if (var) {
if (deref->mode != nir_var_uniform || var->data.bindless)
info->uses_bindless_samplers = true;
}
switch (tex->op) {
case nir_texop_tex:
case nir_texop_txb:
case nir_texop_lod:
info->uses_derivatives = true;
break;
default:
break;
}
} else if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_load_front_face:
info->uses_frontface = 1;
break;
case nir_intrinsic_load_instance_id:
info->uses_instanceid = 1;
break;
case nir_intrinsic_load_invocation_id:
info->uses_invocationid = true;
break;
case nir_intrinsic_load_num_work_groups:
info->uses_grid_size = true;
break;
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_subgroup_id:
case nir_intrinsic_load_num_subgroups:
info->uses_subgroup_info = true;
break;
case nir_intrinsic_load_local_group_size:
/* The block size is translated to IMM with a fixed block size. */
if (info->base.cs.local_size[0] == 0)
info->uses_block_size = true;
break;
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_work_group_id: {
unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
while (mask) {
unsigned i = u_bit_scan(&mask);
if (intr->intrinsic == nir_intrinsic_load_work_group_id)
info->uses_block_id[i] = true;
else
info->uses_thread_id[i] = true;
}
break;
}
case nir_intrinsic_load_draw_id:
info->uses_drawid = 1;
break;
case nir_intrinsic_load_primitive_id:
info->uses_primid = 1;
break;
case nir_intrinsic_load_sample_mask_in:
info->reads_samplemask = true;
break;
case nir_intrinsic_load_tess_level_inner:
case nir_intrinsic_load_tess_level_outer:
info->reads_tess_factors = true;
break;
case nir_intrinsic_bindless_image_load:
case nir_intrinsic_bindless_image_size:
case nir_intrinsic_bindless_image_samples:
info->uses_bindless_images = true;
break;
case nir_intrinsic_bindless_image_store:
info->uses_bindless_images = true;
info->writes_memory = true;
info->num_memory_instructions++; /* we only care about stores */
break;
case nir_intrinsic_image_deref_store:
info->writes_memory = true;
info->num_memory_instructions++; /* we only care about stores */
break;
case nir_intrinsic_bindless_image_atomic_add:
case nir_intrinsic_bindless_image_atomic_imin:
case nir_intrinsic_bindless_image_atomic_umin:
case nir_intrinsic_bindless_image_atomic_imax:
case nir_intrinsic_bindless_image_atomic_umax:
case nir_intrinsic_bindless_image_atomic_and:
case nir_intrinsic_bindless_image_atomic_or:
case nir_intrinsic_bindless_image_atomic_xor:
case nir_intrinsic_bindless_image_atomic_exchange:
case nir_intrinsic_bindless_image_atomic_comp_swap:
info->uses_bindless_images = true;
info->writes_memory = true;
info->num_memory_instructions++; /* we only care about stores */
break;
case nir_intrinsic_image_deref_atomic_add:
case nir_intrinsic_image_deref_atomic_imin:
case nir_intrinsic_image_deref_atomic_umin:
case nir_intrinsic_image_deref_atomic_imax:
case nir_intrinsic_image_deref_atomic_umax:
case nir_intrinsic_image_deref_atomic_and:
case nir_intrinsic_image_deref_atomic_or:
case nir_intrinsic_image_deref_atomic_xor:
case nir_intrinsic_image_deref_atomic_exchange:
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_atomic_inc_wrap:
case nir_intrinsic_image_deref_atomic_dec_wrap:
info->writes_memory = true;
info->num_memory_instructions++; /* we only care about stores */
break;
case nir_intrinsic_store_ssbo:
case nir_intrinsic_ssbo_atomic_add:
case nir_intrinsic_ssbo_atomic_imin:
case nir_intrinsic_ssbo_atomic_umin:
case nir_intrinsic_ssbo_atomic_imax:
case nir_intrinsic_ssbo_atomic_umax:
case nir_intrinsic_ssbo_atomic_and:
case nir_intrinsic_ssbo_atomic_or:
case nir_intrinsic_ssbo_atomic_xor:
case nir_intrinsic_ssbo_atomic_exchange:
case nir_intrinsic_ssbo_atomic_comp_swap:
info->writes_memory = true;
info->num_memory_instructions++; /* we only care about stores */
break;
case nir_intrinsic_load_color0:
case nir_intrinsic_load_color1: {
unsigned index = intr->intrinsic == nir_intrinsic_load_color1;
uint8_t mask = nir_ssa_def_components_read(&intr->dest.ssa);
info->colors_read |= mask << (index * 4);
break;
}
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_centroid:
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_at_offset: /* uses center */
case nir_intrinsic_load_barycentric_at_sample: { /* uses center */
unsigned mode = nir_intrinsic_interp_mode(intr);
if (mode == INTERP_MODE_FLAT)
break;
if (mode == INTERP_MODE_NOPERSPECTIVE) {
if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
info->uses_linear_sample = true;
else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
info->uses_linear_centroid = true;
else
info->uses_linear_center = true;
} else {
if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
info->uses_persp_sample = true;
else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
info->uses_persp_centroid = true;
else
info->uses_persp_center = true;
}
if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
info->uses_interp_at_sample = true;
break;
}
case nir_intrinsic_load_input:
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_interpolated_input:
scan_io_usage(info, intr, true);
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
scan_io_usage(info, intr, false);
break;
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:
case nir_intrinsic_interp_deref_at_centroid:
case nir_intrinsic_interp_deref_at_sample:
case nir_intrinsic_interp_deref_at_offset:
unreachable("these opcodes should have been lowered");
break;
default:
break;
}
}
}
void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *info)
{
nir_function *func;
info->base = nir->info;
info->stage = nir->info.stage;
if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
if (info->base.tess.primitive_mode == GL_ISOLINES)
info->base.tess.primitive_mode = GL_LINES;
}
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
/* post_depth_coverage implies early_fragment_tests */
info->base.fs.early_fragment_tests |= info->base.fs.post_depth_coverage;
info->color_interpolate[0] = nir->info.fs.color0_interp;
info->color_interpolate[1] = nir->info.fs.color1_interp;
for (unsigned i = 0; i < 2; i++) {
if (info->color_interpolate[i] == INTERP_MODE_NONE)
info->color_interpolate[i] = INTERP_MODE_COLOR;
}
info->color_interpolate_loc[0] = nir->info.fs.color0_sample ? TGSI_INTERPOLATE_LOC_SAMPLE :
nir->info.fs.color0_centroid ? TGSI_INTERPOLATE_LOC_CENTROID :
TGSI_INTERPOLATE_LOC_CENTER;
info->color_interpolate_loc[1] = nir->info.fs.color1_sample ? TGSI_INTERPOLATE_LOC_SAMPLE :
nir->info.fs.color1_centroid ? TGSI_INTERPOLATE_LOC_CENTROID :
TGSI_INTERPOLATE_LOC_CENTER;
}
info->constbuf0_num_slots = nir->num_uniforms;
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
info->tessfactors_are_def_in_all_invocs = ac_are_tessfactors_def_in_all_invocs(nir);
}
memset(info->output_semantic_to_slot, -1, sizeof(info->output_semantic_to_slot));
func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
nir_foreach_block (block, func->impl) {
nir_foreach_instr (instr, block)
scan_instruction(nir, info, instr);
}
/* Add color inputs to the list of inputs. */
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
for (unsigned i = 0; i < 2; i++) {
if ((info->colors_read >> (i * 4)) & 0xf) {
info->input_semantic[info->num_inputs] = VARYING_SLOT_COL0 + i;
info->input_interpolate[info->num_inputs] = info->color_interpolate[i];
info->input_usage_mask[info->num_inputs] = info->colors_read >> (i * 4);
info->num_inputs++;
}
}
}
/* Trim output read masks based on write masks. */
for (unsigned i = 0; i < info->num_outputs; i++)
info->output_readmask[i] &= info->output_usagemask[i];
}
static void si_nir_opts(struct nir_shader *nir, bool first)
{
bool progress;
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS_V(nir, nir_lower_phis_to_scalar);
do {
progress = false;
bool lower_alu_to_scalar = false;
bool lower_phis_to_scalar = false;
if (first) {
bool opt_find_array_copies = false;
NIR_PASS(progress, nir, nir_split_array_vars, nir_var_function_temp);
NIR_PASS(lower_alu_to_scalar, nir, nir_shrink_vec_array_vars, nir_var_function_temp);
NIR_PASS(opt_find_array_copies, nir, nir_opt_find_array_copies);
NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
/* Call nir_lower_var_copies() to remove any copies introduced
* by nir_opt_find_array_copies().
*/
if (opt_find_array_copies)
NIR_PASS(progress, nir, nir_lower_var_copies);
progress |= opt_find_array_copies;
} else {
NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
}
NIR_PASS(progress, nir, nir_opt_dead_write_vars);
NIR_PASS(lower_alu_to_scalar, nir, nir_opt_trivial_continues);
/* (Constant) copy propagation is needed for txf with offsets. */
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_remove_phis);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(lower_phis_to_scalar, nir, nir_opt_if, true);
NIR_PASS(progress, nir, nir_opt_dead_cf);
if (lower_alu_to_scalar)
NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
if (lower_phis_to_scalar)
NIR_PASS_V(nir, nir_lower_phis_to_scalar);
progress |= lower_alu_to_scalar | lower_phis_to_scalar;
NIR_PASS(progress, nir, nir_opt_cse);
NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
/* Needed for algebraic lowering */
NIR_PASS(progress, nir, nir_opt_algebraic);
NIR_PASS(progress, nir, nir_opt_constant_folding);
if (!nir->info.flrp_lowered) {
unsigned lower_flrp = (nir->options->lower_flrp16 ? 16 : 0) |
(nir->options->lower_flrp32 ? 32 : 0) |
(nir->options->lower_flrp64 ? 64 : 0);
assert(lower_flrp);
bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, false /* always_precise */);
if (lower_flrp_progress) {
NIR_PASS(progress, nir, nir_opt_constant_folding);
progress = true;
}
/* Nothing should rematerialize any flrps, so we only
* need to do this lowering once.
*/
nir->info.flrp_lowered = true;
}
NIR_PASS(progress, nir, nir_opt_undef);
NIR_PASS(progress, nir, nir_opt_conditional_discard);
if (nir->options->max_unroll_iterations) {
NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
}
} while (progress);
}
static int type_size_vec4(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
static void si_nir_lower_color(nir_shader *nir)
{
nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
nir_builder b;
nir_builder_init(&b, entrypoint);
nir_foreach_block (block, entrypoint) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_deref)
continue;
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
if (deref->mode != nir_var_shader_in)
continue;
b.cursor = nir_before_instr(instr);
nir_variable *var = nir_deref_instr_get_variable(deref);
nir_ssa_def *def;
if (var->data.location == VARYING_SLOT_COL0) {
def = nir_load_color0(&b);
nir->info.fs.color0_interp = var->data.interpolation;
nir->info.fs.color0_sample = var->data.sample;
nir->info.fs.color0_centroid = var->data.centroid;
} else if (var->data.location == VARYING_SLOT_COL1) {
def = nir_load_color1(&b);
nir->info.fs.color1_interp = var->data.interpolation;
nir->info.fs.color1_sample = var->data.sample;
nir->info.fs.color1_centroid = var->data.centroid;
} else {
continue;
}
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def));
nir_instr_remove(instr);
}
}
}
static void si_lower_io(struct nir_shader *nir)
{
/* HW supports indirect indexing for: | Enabled in driver
* -------------------------------------------------------
* VS inputs | No
* TCS inputs | Yes
* TES inputs | Yes
* GS inputs | No
* -------------------------------------------------------
* VS outputs before TCS | No
* VS outputs before GS | No
* TCS outputs | Yes
* TES outputs before GS | No
*/
bool has_indirect_inputs = nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL;
bool has_indirect_outputs = nir->info.stage == MESA_SHADER_TESS_CTRL;
if (!has_indirect_inputs || !has_indirect_outputs) {
NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir),
!has_indirect_outputs, !has_indirect_inputs);
/* Since we're doing nir_lower_io_to_temporaries late, we need
* to lower all the copy_deref's introduced by
* lower_io_to_temporaries before calling nir_lower_io.
*/
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
}
if (nir->info.stage == MESA_SHADER_FRAGMENT)
si_nir_lower_color(nir);
NIR_PASS_V(nir, nir_lower_io, nir_var_shader_out | nir_var_shader_in,
type_size_vec4, 0);
nir->info.io_lowered = true;
/* This pass needs actual constants */
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in);
NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_out);
/* Remove dead derefs, so that nir_validate doesn't fail. */
NIR_PASS_V(nir, nir_opt_dce);
/* Remove input and output nir_variables, because we don't need them
* anymore. Also remove uniforms, because those should have been lowered
* to UBOs already.
*/
unsigned modes = nir_var_shader_in | nir_var_shader_out | nir_var_uniform;
nir_foreach_variable_with_modes_safe(var, nir, modes) {
if (var->data.mode == nir_var_uniform &&
(glsl_type_get_image_count(var->type) ||
glsl_type_get_sampler_count(var->type)))
continue;
exec_node_remove(&var->node);
}
}
/**
* Perform "lowering" operations on the NIR that are run once when the shader
* selector is created.
*/
static void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
{
/* Perform lowerings (and optimizations) of code.
*
* Performance considerations aside, we must:
* - lower certain ALU operations
* - ensure constant offsets for texture instructions are folded
* and copy-propagated
*/
static const struct nir_lower_tex_options lower_tex_options = {
.lower_txp = ~0u,
};
NIR_PASS_V(nir, nir_lower_tex, &lower_tex_options);
const nir_lower_subgroups_options subgroups_options = {
.subgroup_size = 64,
.ballot_bit_size = 64,
.lower_to_scalar = true,
.lower_subgroup_masks = true,
.lower_vote_trivial = false,
.lower_vote_eq_to_ballot = true,
};
NIR_PASS_V(nir, nir_lower_subgroups, &subgroups_options);
/* Lower load constants to scalar and then clean up the mess */
NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_pack);
NIR_PASS_V(nir, nir_opt_access);
si_nir_opts(nir, true);
/* Lower large variables that are always constant with load_constant
* intrinsics, which get turned into PC-relative loads from a data
* section next to the shader.
*
* st/mesa calls finalize_nir twice, but we can't call this pass twice.
*/
bool changed = false;
if (!nir->constant_data) {
/* The pass crashes if there are dead temps of lowered IO interface types. */
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
NIR_PASS(changed, nir, nir_opt_large_constants, glsl_get_natural_size_align_bytes, 16);
}
changed |= ac_lower_indirect_derefs(nir, sscreen->info.chip_class);
if (changed)
si_nir_opts(nir, false);
NIR_PASS_V(nir, nir_lower_bool_to_int32);
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
if (sscreen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL))
NIR_PASS_V(nir, nir_lower_discard_to_demote);
}
void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize)
{
struct si_screen *sscreen = (struct si_screen *)screen;
struct nir_shader *nir = (struct nir_shader *)nirptr;
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
si_lower_io(nir);
si_lower_nir(sscreen, nir);
}