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/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010 LunarG, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef EGLSURFACE_INCLUDED
#define EGLSURFACE_INCLUDED
#include "c99_compat.h"
#include "egltypedefs.h"
#include "egldisplay.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _egl_xy
{
EGLint x;
EGLint y;
};
struct _egl_hdr_metadata
{
struct _egl_xy display_primary_r;
struct _egl_xy display_primary_g;
struct _egl_xy display_primary_b;
struct _egl_xy white_point;
EGLint max_luminance;
EGLint min_luminance;
EGLint max_cll;
EGLint max_fall;
};
/**
* "Base" class for device driver surfaces.
*/
struct _egl_surface
{
/* A surface is a display resource */
_EGLResource Resource;
/* The context that is currently bound to the surface */
_EGLContext *CurrentContext;
_EGLConfig *Config;
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
/* The native surface is lost. The EGL spec requires certain functions
* to generate EGL_BAD_NATIVE_WINDOW when given this surface.
*/
EGLBoolean Lost;
/* attributes set by attribute list */
EGLint Width, Height;
EGLenum TextureFormat;
EGLenum TextureTarget;
EGLBoolean MipmapTexture;
EGLBoolean LargestPbuffer;
/**
* Value of EGL_RENDER_BUFFER selected at creation.
*
* The user may select, for window surfaces, the EGL_RENDER_BUFFER through
* the attribute list of eglCreateWindowSurface(). The EGL spec allows the
* implementation to ignore request, though; hence why we maintain both
* RequestedRenderBuffer and ActiveRenderBuffer. For pbuffer and pixmap
* surfaces, the EGL spec hard-codes the EGL_RENDER_BUFFER value and the
* user must not provide it in the attribute list.
*
* Normally, the attribute is immutable and after surface creation.
* However, EGL_KHR_mutable_render_buffer allows the user to change it in
* window surfaces via eglSurfaceAttrib, in which case
* eglQuerySurface(EGL_RENDER_BUFFER) will immediately afterwards return
* the requested value but the actual render buffer used by the context
* does not change until completion of the next eglSwapBuffers call.
*
* From the EGL_KHR_mutable_render_buffer spec (v12):
*
* Querying EGL_RENDER_BUFFER returns the buffer which client API
* rendering is requested to use. For a window surface, this is the
* attribute value specified when the surface was created or last set
* via eglSurfaceAttrib.
*
* eglQueryContext(EGL_RENDER_BUFFER) ignores this.
*/
EGLenum RequestedRenderBuffer;
/**
* The EGL_RENDER_BUFFER in use by the context.
*
* This is valid only when bound as the draw surface. This may differ from
* the RequestedRenderBuffer.
*
* Refer to eglQueryContext(EGL_RENDER_BUFFER) in the EGL spec.
* eglQuerySurface(EGL_RENDER_BUFFER) ignores this.
*
* If a window surface is bound as the draw surface and has a pending,
* user-requested change to EGL_RENDER_BUFFER, then the next eglSwapBuffers
* will flush the pending change. (The flush of EGL_RENDER_BUFFER state may
* occur without the implicit glFlush induced by eglSwapBuffers). The spec
* requires that the flush occur at that time and nowhere else. During the
* state-flush, we copy RequestedRenderBuffer to ActiveRenderBuffer.
*
* From the EGL_KHR_mutable_render_buffer spec (v12):
*
* If [...] there is a pending change to the EGL_RENDER_BUFFER
* attribute, eglSwapBuffers performs an implicit flush operation on the
* context and effects the attribute change.
*/
EGLenum ActiveRenderBuffer;
EGLenum VGAlphaFormat;
EGLenum VGColorspace;
EGLenum GLColorspace;
/* attributes set by eglSurfaceAttrib */
EGLint MipmapLevel;
EGLenum MultisampleResolve;
EGLenum SwapBehavior;
EGLint HorizontalResolution, VerticalResolution;
EGLint AspectRatio;
EGLint SwapInterval;
/* EGL_KHR_partial_update
* True if the damage region is already set
* between frame boundaries.
*/
EGLBoolean SetDamageRegionCalled;
/* EGL_KHR_partial_update
* True if the buffer age is read by the client
* between frame boundaries.
*/
EGLBoolean BufferAgeRead;
/* True if the surface is bound to an OpenGL ES texture */
EGLBoolean BoundToTexture;
EGLBoolean PostSubBufferSupportedNV;
struct _egl_hdr_metadata HdrMetadata;
void *NativeSurface;
};
extern EGLBoolean
_eglInitSurface(_EGLSurface *surf, _EGLDisplay *disp, EGLint type,
_EGLConfig *config, const EGLint *attrib_list,
void *native_surface);
extern EGLBoolean
_eglQuerySurface(_EGLDisplay *disp, _EGLSurface *surf, EGLint attribute, EGLint *value);
extern EGLBoolean
_eglSurfaceAttrib(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint attribute, EGLint value);
extern EGLBoolean
_eglBindTexImage(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint buffer);
extern EGLBoolean
_eglReleaseTexImage(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint buffer);
extern EGLBoolean
_eglSwapInterval(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint interval);
extern EGLBoolean
_eglSurfaceHasMutableRenderBuffer(_EGLSurface *surf);
extern EGLBoolean
_eglSurfaceInSharedBufferMode(_EGLSurface *surf);
/**
* Increment reference count for the surface.
*/
static inline _EGLSurface *
_eglGetSurface(_EGLSurface *surf)
{
if (surf)
_eglGetResource(&surf->Resource);
return surf;
}
/**
* Decrement reference count for the surface.
*/
static inline EGLBoolean
_eglPutSurface(_EGLSurface *surf)
{
return (surf) ? _eglPutResource(&surf->Resource) : EGL_FALSE;
}
/**
* Link a surface to its display and return the handle of the link.
* The handle can be passed to client directly.
*/
static inline EGLSurface
_eglLinkSurface(_EGLSurface *surf)
{
_eglLinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE);
return (EGLSurface) surf;
}
/**
* Unlink a linked surface from its display.
* Accessing an unlinked surface should generate EGL_BAD_SURFACE error.
*/
static inline void
_eglUnlinkSurface(_EGLSurface *surf)
{
_eglUnlinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE);
}
/**
* Lookup a handle to find the linked surface.
* Return NULL if the handle has no corresponding linked surface.
*/
static inline _EGLSurface *
_eglLookupSurface(EGLSurface surface, _EGLDisplay *disp)
{
_EGLSurface *surf = (_EGLSurface *) surface;
if (!disp || !_eglCheckResource((void *) surf, _EGL_RESOURCE_SURFACE, disp))
surf = NULL;
return surf;
}
/**
* Return the handle of a linked surface, or EGL_NO_SURFACE.
*/
static inline EGLSurface
_eglGetSurfaceHandle(_EGLSurface *surf)
{
_EGLResource *res = (_EGLResource *) surf;
return (res && _eglIsResourceLinked(res)) ?
(EGLSurface) surf : EGL_NO_SURFACE;
}
#ifdef __cplusplus
}
#endif
#endif /* EGLSURFACE_INCLUDED */