| <?xml version="1.0" standalone="yes"?> |
| <!-- |
| |
| ============================================ |
| Application bugs worked around in this file: |
| ============================================ |
| |
| * Unigine Heaven 3.0 and older contain too many bugs and can't be supported |
| by drivers that want to be compliant. |
| |
| * Various Unigine products don't use the #version and #extension GLSL |
| directives, meaning they only get GLSL 1.10 and no extensions for their |
| shaders. |
| Enabling all extensions for Unigine fixes most issues, but the GLSL version |
| is still 1.10. |
| |
| * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses |
| an #extension directive in the middle of its shaders, which is illegal |
| in GLSL. |
| |
| * Dying Light and Dead Island Definitive Edition redeclare vertex shader |
| built-ins (specifically gl_VertexID), which causes the vertex shaders to fail |
| to compile. |
| |
| * Applications that are not suitable for adapative sync are blacklisted here. |
| |
| TODO: document the other workarounds. |
| |
| --> |
| |
| <!DOCTYPE driconf [ |
| <!ELEMENT driconf (device+)> |
| <!ELEMENT device (application | engine)+> |
| <!ATTLIST device driver CDATA #IMPLIED> |
| <!ELEMENT application (option+)> |
| <!ATTLIST application name CDATA #REQUIRED |
| executable CDATA #IMPLIED |
| sha1 CDATA #IMPLIED |
| application_name_match CDATA #IMPLIED |
| application_versions CDATA #IMPLIED> |
| <!ELEMENT engine (option+)> |
| |
| <!-- engine_name_match: A regexp matching the engine name --> |
| <!-- engine_versions: A version in range format |
| (version 1 to 4 : "1:4") --> |
| |
| <!ATTLIST engine engine_name_match CDATA #REQUIRED |
| engine_versions CDATA #REQUIRED> |
| |
| <!ELEMENT option EMPTY> |
| <!ATTLIST option name CDATA #REQUIRED |
| value CDATA #REQUIRED> |
| ]> |
| |
| <driconf> |
| <!-- Please always enable app-specific workarounds for all drivers and |
| screens. --> |
| <device> |
| <application name="Unigine Sanctuary" executable="Sanctuary"> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="disable_arb_gpu_shader5" value="true" /> |
| </application> |
| |
| <application name="Unigine Tropics" executable="Tropics"> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="disable_arb_gpu_shader5" value="true" /> |
| </application> |
| |
| <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Valley (32-bit)" executable="valley_x86"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Valley (64-bit)" executable="valley_x64"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Savage 2" executable="savage2.bin"> |
| <option name="disable_glsl_line_continuations" value="true" /> |
| </application> |
| |
| <application name="Topogun (32-bit)" executable="topogun32"> |
| <option name="always_have_depth_buffer" value="true" /> |
| </application> |
| |
| <application name="Topogun (64-bit)" executable="topogun64"> |
| <option name="always_have_depth_buffer" value="true" /> |
| </application> |
| |
| <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| |
| <!-- For the Definitive Edition which shares the same executable name --> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="Doom 3: BFG" executable="Doom3BFG.exe"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| </application> |
| |
| <application name="Dying Light" executable="DyingLightGame"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="RAGE (64-bit)" executable="Rage64.exe"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="RAGE (32-bit)" executable="Rage.exe"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Warsow (32-bit)" executable="warsow.i386"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Warsow (64-bit)" executable="warsow.x86_64"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Rust" executable="rust"> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <option name="glsl_correct_derivatives_after_discard" value="true" /> |
| <option name="force_gl_vendor" value="ATI Technologies, Inc."/> |
| </application> |
| |
| <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Worms W.M.D" executable="Worms W.M.Dx64"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Crookz - The Big Heist" executable="Crookz"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Tropico 5" executable="Tropico5"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Faster than Light (32-bit)" executable="FTL.x86"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Faster than Light (64-bit)" executable="FTL.amd64"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="The Culling" executable="Victory"> |
| <option name="force_glsl_version" value="440" /> |
| </application> |
| |
| <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> |
| <option name="force_glsl_abs_sqrt" value="true" /> |
| </application> |
| |
| <application name="Spec Ops: The Line (64-bit)" executable="specops"> |
| <option name="force_glsl_abs_sqrt" value="true" /> |
| </application> |
| |
| <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Rocket League" executable="RocketLeague"> |
| <option name="glsl_correct_derivatives_after_discard" value="true"/> |
| </application> |
| |
| <application name="The Witcher 2" executable="witcher2"> |
| <option name="glsl_correct_derivatives_after_discard" value="true"/> |
| </application> |
| |
| <application name="Unreal 4 Editor" executable="UE4Editor"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="Observer" executable="TheObserver-Linux-Shipping"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="Steamroll" executable="Steamroll-Linux-Shipping"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="Refunct" executable="Refunct-Linux-Shipping"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="Google Earth VR" executable="Earth.exe"> |
| <option name="allow_glsl_builtin_const_expression" value="true"/> |
| <option name="allow_glsl_relaxed_es" value="true"/> |
| </application> |
| |
| <application name="No Mans Sky" executable="NMS.exe"> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" /> |
| </application> |
| |
| <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> |
| <option name="force_compat_profile" value="true" /> |
| </application> |
| |
| <application name="ARMA 3" executable="arma3.x86_64"> |
| <option name="glsl_correct_derivatives_after_discard" value="true"/> |
| </application> |
| |
| <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> |
| <option name="force_compat_profile" value="true" /> |
| </application> |
| |
| <application name="GpuTest" executable="GpuTest"> |
| <!-- GiMark benchmark from GpuTest does not initialize .w channel of |
| lightDir0 and lightDir1 varyings in the vertex shader while |
| uses it in the fragment shader. --> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 --> |
| <option name="glsl_zero_init" value="true" /> |
| </application> |
| |
| <application name="GRID Autosport" executable="GridAutosport"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> |
| <option name="force_integer_tex_nearest" value="true" /> |
| </application> |
| |
| <application name="DIRT: Showdown" executable="dirt.i386"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> |
| <option name="force_integer_tex_nearest" value="true" /> |
| </application> |
| |
| <!-- Workarounds for SPECviewperf relying on invalid / non-conformant |
| OpenGL behavior. Older SPECviewperf versions might also need this. |
| --> |
| <application name="SPECviewperf13" executable="viewperf"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| <option name="force_gl_names_reuse" value="true" /> |
| </application> |
| |
| <!-- The GL thread allowlist is below, workarounds are above. |
| Keep it that way. --> |
| |
| <application name="Alien Isolation" executable="AlienIsolation"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="BioShock Infinite" executable="bioshock.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Borderlands 2" executable="Borderlands2"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Civilization 5" executable="Civ5XP"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Civilization 6" executable="Civ6"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Civilization 6" executable="Civ6Sub"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Hitman" executable="HitmanPro"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Saints Row 2" executable="saintsrow2.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Saints Row: The Third" executable="SaintsRow3.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Saints Row IV" executable="SaintsRow4.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="The Witcher 2" executable="witcher2"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="American Truck Simulator" executable="amtrucks"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Euro Truck Simulator 2" executable="eurotrucks2"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Overlord" executable="overlord.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Overlord 2" executable="overlord2.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Oil Rush" executable="OilRush_x86"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="War Thunder" executable="aces"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="War Thunder (Wine)" executable="aces.exe"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Outlast" executable="OLGame.x86_64"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Spec Ops: The Line (64-bit)" executable="specops"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Mount and Blade Warband" executable="mb_warband_linux"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> |
| <application name="Medieval II: Total War" executable="Medieval2"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> |
| <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <!-- around 30% increase in avg fps --> |
| <application name="Far Cry 2 (wine)" executable="farcry2.exe"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="Talos Principle" executable="Talos"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <!-- roughly 30% increase in fps --> |
| <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. --> |
| <application name="Dolphin Emulator" executable="dolphin-emu"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="RPCS3" executable="rpcs3"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <application name="PCSX2" executable="PCSX2"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <application name="From The Depths" executable="From_The_Depths.x86_64"> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| |
| <!-- #Minimum fps 136 ==> 144 --> |
| <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| |
| <!-- 10% fps increase --> |
| <application name="Beholder (32-bit)" executable="Beholder.x86"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| <application name="Beholder (64-bit)" executable="Beholder.x86_64"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| |
| <!-- X3 games: 15% avg fps increase while flying in space --> |
| <application name="X3 Reunion" executable="X3R_main"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| <application name="X3 Terran Conflict" executable="X3TR_main"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| <application name="X3 Albion Prelude" executable="X3AP_main"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| |
| <!-- +30% avg fps --> |
| <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| <application name="Transport Fever" executable="TransportFever"> |
| <option name="mesa_glthread" value="true" /> |
| </application> |
| |
| <!-- Adaptive sync denylist follows below: --> |
| <application name="gnome-shell" executable="gnome-shell"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Desktop — Plasma" executable="plasmashell"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="budgie-wm" executable="budgie-wm"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="kwin_x11" executable="kwin_x11"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="kscreenlocker_greet" executable="kscreenlocker_greet"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="startplasma" executable="startplasma"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="sddm-greeter" executable="sddm-greeter"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="krunner" executable="krunner"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="spectacle" executable="spectacle"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="marco" executable="marco"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="compton" executable="compton"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="picom" executable="picom"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="xfwm4" executable="xfwm4"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Enlightenment" executable="enlightenment"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="mutter" executable="mutter"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="muffin" executable="muffin"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="compiz" executable="compiz"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Firefox" executable="firefox"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Firefox ESR" executable="firefox-esr"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Chromium" executable="chromium"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Google Chrome" executable="chrome"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Iceweasel" executable="iceweasel"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Epiphany" executable="epiphany"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Konqueror" executable="konqueror"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Falkon" executable="falkon"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Seamonkey" executable="seamonkey"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Waterfox" executable="waterfox"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="VLC Media Player" executable="vlc"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Totem" executable="totem"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Dragon Player" executable="dragon"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="mpv" executable="mpv"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Xorg" executable="Xorg"> |
| <option name="v3d_nonmsaa_texture_size_limit" value="true" /> |
| </application> |
| |
| <application name="gfxbench" executable="testfw_app"> |
| <option name="vk_x11_override_min_image_count" value="2" /> |
| <option name="vk_wsi_force_bgra8_unorm_first" value="true" /> |
| </application> |
| |
| <!-- Gallium Nine workarounds: --> |
| <application name="Rayman Legends" executable="Rayman Legends.exe"> |
| <option name="dynamic_texture_workaround" value="true" /> |
| </application> |
| |
| <!-- Vulkan workarounds: --> |
| |
| <!-- Works around the game not starting (does not deal with |
| the implementation returning more images than the minimum |
| specified by the application. --> |
| <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </engine> |
| |
| <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> |
| <application name="DOOM" executable="DOOMx64vk.exe"> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </application> |
| |
| <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for |
| IMMEDIATE. This fixes a 10% performance issue with RADV. --> |
| <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> |
| <option name="vk_x11_ensure_min_image_count" value="true" /> |
| </application> |
| </device> |
| <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> |
| <device driver="vmwgfx"> |
| <application name="gnome-shell" executable="gnome-shell"> |
| <option name="glx_disable_ext_buffer_age" value="true" /> |
| <option name="glx_disable_oml_sync_control" value="true" /> |
| <option name="glx_disable_sgi_video_sync" value="true" /> |
| </application> |
| <application name="Compiz" executable="Compiz"> |
| <option name="glx_disable_ext_buffer_age" value="true" /> |
| <option name="glx_disable_oml_sync_control" value="true" /> |
| </application> |
| </device> |
| <device driver="radeonsi"> |
| <application name="Alien Isolation" executable="AlienIsolation"> |
| <option name="force_gl_vendor" value="X.Org" /> |
| </application> |
| <application name="American Truck Simulator" executable="amtrucks"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="No Mans Sky" executable="NMS.exe"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="Rocket League" executable="RocketLeague"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="DiRT Rally" executable="DirtRally"> |
| <option name="radeonsi_prim_restart_tri_strips_only" value="true"/> |
| </application> |
| <application name="Gfx Bench" executable="gfxbench_gl"> |
| <!-- Helps offscreen tests --> |
| <option name="mesa_glthread" value="true"/> |
| </application> |
| <!-- YoYo game engine workarounds --> |
| <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 --> |
| <application name="Kerbal Space Program" executable="KSP.x86_64"> |
| <option name="radeonsi_no_infinite_interp" value="true" /> |
| </application> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> |
| <application name="7 Days to Die" executable="7DaysToDie.x86_64"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="7 Days to Die" executable="7DaysToDie.x86"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="SPECviewperf13" executable="viewperf"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| <option name="radeonsi_clamp_div_by_zero" value="true" /> |
| </application> |
| <application name="Road Redemption" executable="RoadRedemption.x86_64"> |
| <option name="radeonsi_clamp_div_by_zero" value="true" /> |
| </application> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3233 --> |
| <application name="Total War: WARHAMMER" executable="TotalWarhammer"> |
| <option name="radeonsi_no_trunc_coord" value="true" /> |
| </application> |
| <application name="Wasteland 2" executable="WL2"> |
| <option name="radeonsi_clamp_div_by_zero" value="true" /> |
| </application> |
| </device> |
| <device driver="virtio_gpu"> |
| <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES |
| host this format is not supported and the blit will go to BGRA_UNORM |
| resulting in an unintended linearization and the final output being |
| too dark. --> |
| <application name="Half Life 2" executable="hl2_linux"> |
| <option name="gles_emulate_bgra" value="true" /> |
| <option name="gles_apply_bgra_dest_swizzle" value="true"/> |
| </application> |
| <application name="Portal" executable="hl2_linux"> |
| <option name="gles_emulate_bgra" value="true" /> |
| <option name="gles_apply_bgra_dest_swizzle" value="true"/> |
| </application> |
| <application name="Portal 2" executable="hl2_linux"> |
| <option name="gles_emulate_bgra" value="true" /> |
| <option name="gles_apply_bgra_dest_swizzle" value="true"/> |
| </application> |
| <application name="Left 4 Dead 2" executable="hl2_linux"> |
| <option name="gles_emulate_bgra" value="true" /> |
| <option name="gles_apply_bgra_dest_swizzle" value="true"/> |
| </application> |
| <application name="Dota 2" executable="dota2"> |
| <option name="gles_emulate_bgra" value="true" /> |
| </application> |
| <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB |
| surface that is capable to do texture views, since on GLES the BGRA |
| format provided by EXT_texture_BGRA8888 has no sRGB counterpart and |
| is not in the list of suppoerted TextureView formats we need to |
| emulate this --> |
| <application name="The Raven Remastered" executable="Raven"> |
| <option name="gles_emulate_bgra" value="true" /> |
| </application> |
| </device> |
| <device driver="i965"> |
| <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> |
| <option name="vs_position_always_invariant" value="true" /> |
| </application> |
| </device> |
| <device driver="iris"> |
| <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> |
| <option name="vs_position_always_invariant" value="true" /> |
| </application> |
| </device> |
| <device driver="radv"> |
| <application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider"> |
| <option name="radv_report_llvm9_version_string" value="true" /> |
| </application> |
| |
| <application name="RAGE 2" executable="RAGE2.exe"> |
| <option name="radv_enable_mrt_output_nan_fixup" value="true" /> |
| </application> |
| |
| <application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe"> |
| <option name="radv_no_dynamic_bounds" value="true" /> |
| </application> |
| <application name="Path of Exile (32-bit, Steam)" executable="PathOfExileSteam.exe"> |
| <option name="radv_no_dynamic_bounds" value="true" /> |
| </application> |
| <application name="Path of Exile (64-bit)" executable="PathOfExile_x64.exe"> |
| <option name="radv_no_dynamic_bounds" value="true" /> |
| </application> |
| <application name="Path of Exile (32-bit)" executable="PathOfExile.exe"> |
| <option name="radv_no_dynamic_bounds" value="true" /> |
| </application> |
| |
| <application name="World War Z" application_name_match="WWZ"> |
| <option name="radv_override_uniform_offset_alignment" value="16" /> |
| </application> |
| </device> |
| </driconf> |