| /* |
| * Copyright © 2014 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef VC4_SCREEN_H |
| #define VC4_SCREEN_H |
| |
| #include "pipe/p_screen.h" |
| #include "renderonly/renderonly.h" |
| #include "os/os_thread.h" |
| #include "frontend/drm_driver.h" |
| #include "util/list.h" |
| #include "util/slab.h" |
| |
| #ifndef DRM_VC4_PARAM_SUPPORTS_ETC1 |
| #define DRM_VC4_PARAM_SUPPORTS_ETC1 4 |
| #endif |
| |
| struct vc4_bo; |
| |
| #define VC4_DEBUG_CL 0x0001 |
| #define VC4_DEBUG_QPU 0x0002 |
| #define VC4_DEBUG_QIR 0x0004 |
| #define VC4_DEBUG_TGSI 0x0008 |
| #define VC4_DEBUG_SHADERDB 0x0010 |
| #define VC4_DEBUG_PERF 0x0020 |
| #define VC4_DEBUG_NORAST 0x0040 |
| #define VC4_DEBUG_ALWAYS_FLUSH 0x0080 |
| #define VC4_DEBUG_ALWAYS_SYNC 0x0100 |
| #define VC4_DEBUG_NIR 0x0200 |
| #define VC4_DEBUG_DUMP 0x0400 |
| #define VC4_DEBUG_SURFACE 0x0800 |
| |
| #define VC4_MAX_MIP_LEVELS 12 |
| #define VC4_MAX_TEXTURE_SAMPLERS 16 |
| |
| struct vc4_simulator_file; |
| |
| struct vc4_screen { |
| struct pipe_screen base; |
| struct renderonly *ro; |
| |
| int fd; |
| |
| int v3d_ver; |
| |
| const char *name; |
| |
| /** The last seqno we've completed a wait for. |
| * |
| * This lets us slightly optimize our waits by skipping wait syscalls |
| * if we know the job's already done. |
| */ |
| uint64_t finished_seqno; |
| |
| struct slab_parent_pool transfer_pool; |
| |
| struct vc4_bo_cache { |
| /** List of struct vc4_bo freed, by age. */ |
| struct list_head time_list; |
| /** List of struct vc4_bo freed, per size, by age. */ |
| struct list_head *size_list; |
| uint32_t size_list_size; |
| |
| mtx_t lock; |
| |
| uint32_t bo_size; |
| uint32_t bo_count; |
| } bo_cache; |
| |
| struct hash_table *bo_handles; |
| mtx_t bo_handles_mutex; |
| |
| uint32_t bo_size; |
| uint32_t bo_count; |
| bool has_control_flow; |
| bool has_etc1; |
| bool has_threaded_fs; |
| bool has_madvise; |
| bool has_tiling_ioctl; |
| bool has_perfmon_ioctl; |
| bool has_syncobj; |
| |
| struct vc4_simulator_file *sim_file; |
| }; |
| |
| static inline struct vc4_screen * |
| vc4_screen(struct pipe_screen *screen) |
| { |
| return (struct vc4_screen *)screen; |
| } |
| |
| struct pipe_screen *vc4_screen_create(int fd, struct renderonly *ro); |
| |
| const void * |
| vc4_screen_get_compiler_options(struct pipe_screen *pscreen, |
| enum pipe_shader_ir ir, |
| enum pipe_shader_type shader); |
| |
| extern uint32_t vc4_debug; |
| |
| void |
| vc4_fence_screen_init(struct vc4_screen *screen); |
| |
| struct vc4_fence * |
| vc4_fence_create(struct vc4_screen *screen, uint64_t seqno, int fd); |
| |
| #endif /* VC4_SCREEN_H */ |