blob: 8f750a9ff610efd074700d4dc35e7f57e688877f [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/context.h"
#include "main/viewport.h"
#include "st_context.h"
#include "st_atom.h"
#include "pipe/p_context.h"
#include "cso_cache/cso_context.h"
/**
* Update the viewport transformation matrix. Depends on:
* - viewport pos/size
* - depthrange
* - window pos/size or FBO size
*/
static void
update_viewport( struct st_context *st )
{
struct gl_context *ctx = st->ctx;
GLfloat yScale, yBias;
unsigned i;
/* _NEW_BUFFERS
*/
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
/* Drawing to a window. The corresponding gallium surface uses
* Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport.
*/
yScale = -1;
yBias = (GLfloat)ctx->DrawBuffer->Height;
}
else {
/* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
yScale = 1.0;
yBias = 0.0;
}
/* _NEW_VIEWPORT
*/
for (i = 0; i < ctx->Const.MaxViewports; i++)
{
float scale[3], translate[3];
_mesa_get_viewport_xform(ctx, i, scale, translate);
st->state.viewport[i].scale[0] = scale[0];
st->state.viewport[i].scale[1] = scale[1] * yScale;
st->state.viewport[i].scale[2] = scale[2];
st->state.viewport[i].translate[0] = translate[0];
st->state.viewport[i].translate[1] = translate[1] * yScale + yBias;
st->state.viewport[i].translate[2] = translate[2];
}
cso_set_viewport(st->cso_context, &st->state.viewport[0]);
if (ctx->Const.MaxViewports > 1)
st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, &st->state.viewport[1]);
}
const struct st_tracked_state st_update_viewport = {
update_viewport /* update */
};