| /************************************************************************** |
| * |
| * Copyright 2014 Ilia Mirkin. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "main/imports.h" |
| #include "program/prog_parameter.h" |
| #include "program/prog_print.h" |
| #include "compiler/glsl/ir_uniform.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_inlines.h" |
| #include "util/u_surface.h" |
| |
| #include "st_debug.h" |
| #include "st_cb_bufferobjects.h" |
| #include "st_context.h" |
| #include "st_atom.h" |
| #include "st_program.h" |
| |
| static void |
| st_bind_atomics(struct st_context *st, |
| struct gl_shader_program *prog, |
| enum pipe_shader_type shader_type) |
| { |
| unsigned i; |
| |
| if (!prog || !st->pipe->set_shader_buffers) |
| return; |
| |
| for (i = 0; i < prog->data->NumAtomicBuffers; i++) { |
| struct gl_active_atomic_buffer *atomic = &prog->data->AtomicBuffers[i]; |
| struct gl_atomic_buffer_binding *binding = |
| &st->ctx->AtomicBufferBindings[atomic->Binding]; |
| struct st_buffer_object *st_obj = |
| st_buffer_object(binding->BufferObject); |
| struct pipe_shader_buffer sb = { 0 }; |
| |
| if (st_obj && st_obj->buffer) { |
| sb.buffer = st_obj->buffer; |
| sb.buffer_offset = binding->Offset; |
| sb.buffer_size = st_obj->buffer->width0 - binding->Offset; |
| } |
| |
| st->pipe->set_shader_buffers(st->pipe, shader_type, |
| atomic->Binding, 1, &sb); |
| } |
| } |
| |
| static void |
| bind_vs_atomics(struct st_context *st) |
| { |
| struct gl_shader_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; |
| |
| st_bind_atomics(st, prog, PIPE_SHADER_VERTEX); |
| } |
| |
| const struct st_tracked_state st_bind_vs_atomics = { |
| bind_vs_atomics |
| }; |
| |
| static void |
| bind_fs_atomics(struct st_context *st) |
| { |
| struct gl_shader_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; |
| |
| st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT); |
| } |
| |
| const struct st_tracked_state st_bind_fs_atomics = { |
| bind_fs_atomics |
| }; |
| |
| static void |
| bind_gs_atomics(struct st_context *st) |
| { |
| struct gl_shader_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; |
| |
| st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY); |
| } |
| |
| const struct st_tracked_state st_bind_gs_atomics = { |
| bind_gs_atomics |
| }; |
| |
| static void |
| bind_tcs_atomics(struct st_context *st) |
| { |
| struct gl_shader_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; |
| |
| st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL); |
| } |
| |
| const struct st_tracked_state st_bind_tcs_atomics = { |
| bind_tcs_atomics |
| }; |
| |
| static void |
| bind_tes_atomics(struct st_context *st) |
| { |
| struct gl_shader_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; |
| |
| st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL); |
| } |
| |
| const struct st_tracked_state st_bind_tes_atomics = { |
| bind_tes_atomics |
| }; |
| |
| static void |
| bind_cs_atomics(struct st_context *st) |
| { |
| struct gl_shader_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; |
| |
| st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE); |
| } |
| |
| const struct st_tracked_state st_bind_cs_atomics = { |
| bind_cs_atomics |
| }; |