| #include "swrast/swrast.h" |
| #include "main/renderbuffer.h" |
| #include "main/texobj.h" |
| #include "main/teximage.h" |
| #include "main/mipmap.h" |
| #include "drivers/common/meta.h" |
| #include "brw_context.h" |
| #include "brw_defines.h" |
| #include "intel_buffer_objects.h" |
| #include "intel_mipmap_tree.h" |
| #include "intel_tex.h" |
| #include "intel_fbo.h" |
| |
| #define FILE_DEBUG_FLAG DEBUG_TEXTURE |
| |
| static struct gl_texture_image * |
| intelNewTextureImage(struct gl_context * ctx) |
| { |
| DBG("%s\n", __func__); |
| (void) ctx; |
| return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); |
| } |
| |
| static void |
| intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img) |
| { |
| /* nothing special (yet) for intel_texture_image */ |
| _mesa_delete_texture_image(ctx, img); |
| } |
| |
| |
| static struct gl_texture_object * |
| intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) |
| { |
| struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); |
| |
| (void) ctx; |
| |
| DBG("%s\n", __func__); |
| |
| if (obj == NULL) |
| return NULL; |
| |
| _mesa_initialize_texture_object(ctx, &obj->base, name, target); |
| |
| obj->needs_validate = true; |
| |
| return &obj->base; |
| } |
| |
| static void |
| intelDeleteTextureObject(struct gl_context *ctx, |
| struct gl_texture_object *texObj) |
| { |
| struct intel_texture_object *intelObj = intel_texture_object(texObj); |
| |
| intel_miptree_release(&intelObj->mt); |
| _mesa_delete_texture_object(ctx, texObj); |
| } |
| |
| static GLboolean |
| intel_alloc_texture_image_buffer(struct gl_context *ctx, |
| struct gl_texture_image *image) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| struct intel_texture_image *intel_image = intel_texture_image(image); |
| struct gl_texture_object *texobj = image->TexObject; |
| struct intel_texture_object *intel_texobj = intel_texture_object(texobj); |
| |
| assert(image->Border == 0); |
| |
| /* Quantize sample count */ |
| if (image->NumSamples) { |
| image->NumSamples = intel_quantize_num_samples(brw->screen, image->NumSamples); |
| if (!image->NumSamples) |
| return false; |
| } |
| |
| /* Because the driver uses AllocTextureImageBuffer() internally, it may end |
| * up mismatched with FreeTextureImageBuffer(), but that is safe to call |
| * multiple times. |
| */ |
| ctx->Driver.FreeTextureImageBuffer(ctx, image); |
| |
| if (!_swrast_init_texture_image(image)) |
| return false; |
| |
| if (intel_texobj->mt && |
| intel_miptree_match_image(intel_texobj->mt, image)) { |
| intel_miptree_reference(&intel_image->mt, intel_texobj->mt); |
| DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n", |
| __func__, texobj, image->Level, |
| image->Width, image->Height, image->Depth, intel_texobj->mt); |
| } else { |
| intel_image->mt = intel_miptree_create_for_teximage(brw, intel_texobj, |
| intel_image, |
| 0); |
| |
| /* Even if the object currently has a mipmap tree associated |
| * with it, this one is a more likely candidate to represent the |
| * whole object since our level didn't fit what was there |
| * before, and any lower levels would fit into our miptree. |
| */ |
| intel_miptree_reference(&intel_texobj->mt, intel_image->mt); |
| |
| DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n", |
| __func__, texobj, image->Level, |
| image->Width, image->Height, image->Depth, intel_image->mt); |
| } |
| |
| intel_texobj->needs_validate = true; |
| |
| return true; |
| } |
| |
| /** |
| * ctx->Driver.AllocTextureStorage() handler. |
| * |
| * Compare this to _mesa_AllocTextureStorage_sw, which would call into |
| * intel_alloc_texture_image_buffer() above. |
| */ |
| static GLboolean |
| intel_alloc_texture_storage(struct gl_context *ctx, |
| struct gl_texture_object *texobj, |
| GLsizei levels, GLsizei width, |
| GLsizei height, GLsizei depth) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| struct intel_texture_object *intel_texobj = intel_texture_object(texobj); |
| struct gl_texture_image *first_image = texobj->Image[0][0]; |
| int num_samples = intel_quantize_num_samples(brw->screen, |
| first_image->NumSamples); |
| const int numFaces = _mesa_num_tex_faces(texobj->Target); |
| int face; |
| int level; |
| |
| /* If the object's current miptree doesn't match what we need, make a new |
| * one. |
| */ |
| if (!intel_texobj->mt || |
| !intel_miptree_match_image(intel_texobj->mt, first_image) || |
| intel_texobj->mt->last_level != levels - 1) { |
| intel_miptree_release(&intel_texobj->mt); |
| |
| intel_get_image_dims(first_image, &width, &height, &depth); |
| intel_texobj->mt = intel_miptree_create(brw, texobj->Target, |
| first_image->TexFormat, |
| 0, levels - 1, |
| width, height, depth, |
| num_samples, |
| MIPTREE_LAYOUT_TILING_ANY); |
| |
| if (intel_texobj->mt == NULL) { |
| return false; |
| } |
| } |
| |
| for (face = 0; face < numFaces; face++) { |
| for (level = 0; level < levels; level++) { |
| struct gl_texture_image *image = texobj->Image[face][level]; |
| struct intel_texture_image *intel_image = intel_texture_image(image); |
| |
| image->NumSamples = num_samples; |
| |
| _swrast_free_texture_image_buffer(ctx, image); |
| if (!_swrast_init_texture_image(image)) |
| return false; |
| |
| intel_miptree_reference(&intel_image->mt, intel_texobj->mt); |
| } |
| } |
| |
| /* The miptree is in a validated state, so no need to check later. */ |
| intel_texobj->needs_validate = false; |
| intel_texobj->validated_first_level = 0; |
| intel_texobj->validated_last_level = levels - 1; |
| intel_texobj->_Format = intel_texobj->mt->format; |
| |
| return true; |
| } |
| |
| |
| static void |
| intel_free_texture_image_buffer(struct gl_context * ctx, |
| struct gl_texture_image *texImage) |
| { |
| struct intel_texture_image *intelImage = intel_texture_image(texImage); |
| |
| DBG("%s\n", __func__); |
| |
| intel_miptree_release(&intelImage->mt); |
| |
| _swrast_free_texture_image_buffer(ctx, texImage); |
| } |
| |
| /** |
| * Map texture memory/buffer into user space. |
| * Note: the region of interest parameters are ignored here. |
| * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT |
| * \param mapOut returns start of mapping of region of interest |
| * \param rowStrideOut returns row stride in bytes |
| */ |
| static void |
| intel_map_texture_image(struct gl_context *ctx, |
| struct gl_texture_image *tex_image, |
| GLuint slice, |
| GLuint x, GLuint y, GLuint w, GLuint h, |
| GLbitfield mode, |
| GLubyte **map, |
| GLint *out_stride) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| struct intel_texture_image *intel_image = intel_texture_image(tex_image); |
| struct intel_mipmap_tree *mt = intel_image->mt; |
| ptrdiff_t stride; |
| |
| /* Our texture data is always stored in a miptree. */ |
| assert(mt); |
| |
| /* Check that our caller wasn't confused about how to map a 1D texture. */ |
| assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY || |
| h == 1); |
| |
| /* intel_miptree_map operates on a unified "slice" number that references the |
| * cube face, since it's all just slices to the miptree code. |
| */ |
| if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) |
| slice = tex_image->Face; |
| |
| intel_miptree_map(brw, mt, |
| tex_image->Level + tex_image->TexObject->MinLevel, |
| slice + tex_image->TexObject->MinLayer, |
| x, y, w, h, mode, |
| (void **)map, &stride); |
| |
| *out_stride = stride; |
| } |
| |
| static void |
| intel_unmap_texture_image(struct gl_context *ctx, |
| struct gl_texture_image *tex_image, GLuint slice) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| struct intel_texture_image *intel_image = intel_texture_image(tex_image); |
| struct intel_mipmap_tree *mt = intel_image->mt; |
| |
| if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) |
| slice = tex_image->Face; |
| |
| intel_miptree_unmap(brw, mt, |
| tex_image->Level + tex_image->TexObject->MinLevel, |
| slice + tex_image->TexObject->MinLayer); |
| } |
| |
| static GLboolean |
| intel_texture_view(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| struct gl_texture_object *origTexObj) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| struct intel_texture_object *intel_tex = intel_texture_object(texObj); |
| struct intel_texture_object *intel_orig_tex = intel_texture_object(origTexObj); |
| |
| assert(intel_orig_tex->mt); |
| intel_miptree_reference(&intel_tex->mt, intel_orig_tex->mt); |
| |
| /* Since we can only make views of immutable-format textures, |
| * we can assume that everything is in origTexObj's miptree. |
| * |
| * Mesa core has already made us a copy of all the teximage objects, |
| * except it hasn't copied our mt pointers, etc. |
| */ |
| const int numFaces = _mesa_num_tex_faces(texObj->Target); |
| const int numLevels = texObj->NumLevels; |
| |
| int face; |
| int level; |
| |
| for (face = 0; face < numFaces; face++) { |
| for (level = 0; level < numLevels; level++) { |
| struct gl_texture_image *image = texObj->Image[face][level]; |
| struct intel_texture_image *intel_image = intel_texture_image(image); |
| |
| intel_miptree_reference(&intel_image->mt, intel_orig_tex->mt); |
| } |
| } |
| |
| /* The miptree is in a validated state, so no need to check later. */ |
| intel_tex->needs_validate = false; |
| intel_tex->validated_first_level = 0; |
| intel_tex->validated_last_level = numLevels - 1; |
| |
| /* Set the validated texture format, with the same adjustments that |
| * would have been applied to determine the underlying texture's |
| * mt->format. |
| */ |
| intel_tex->_Format = intel_depth_format_for_depthstencil_format( |
| intel_lower_compressed_format(brw, texObj->Image[0][0]->TexFormat)); |
| |
| return GL_TRUE; |
| } |
| |
| static bool |
| intel_set_texture_storage_for_buffer_object(struct gl_context *ctx, |
| struct gl_texture_object *tex_obj, |
| struct gl_buffer_object *buffer_obj, |
| uint32_t buffer_offset, |
| uint32_t row_stride, |
| bool read_only) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| struct intel_texture_object *intel_texobj = intel_texture_object(tex_obj); |
| struct gl_texture_image *image = tex_obj->Image[0][0]; |
| struct intel_texture_image *intel_image = intel_texture_image(image); |
| struct intel_buffer_object *intel_buffer_obj = intel_buffer_object(buffer_obj); |
| |
| if (!read_only) { |
| /* Renderbuffers have the restriction that the buffer offset and |
| * surface pitch must be a multiple of the element size. If it's |
| * not, we have to fail and fall back to software. |
| */ |
| int cpp = _mesa_get_format_bytes(image->TexFormat); |
| if (buffer_offset % cpp || row_stride % cpp) { |
| perf_debug("Bad PBO alignment; fallback to CPU mapping\n"); |
| return false; |
| } |
| |
| if (!brw->format_supported_as_render_target[image->TexFormat]) { |
| perf_debug("Non-renderable PBO format; fallback to CPU mapping\n"); |
| return false; |
| } |
| } |
| |
| assert(intel_texobj->mt == NULL); |
| |
| drm_intel_bo *bo = intel_bufferobj_buffer(brw, intel_buffer_obj, |
| buffer_offset, |
| row_stride * image->Height); |
| intel_texobj->mt = |
| intel_miptree_create_for_bo(brw, bo, |
| image->TexFormat, |
| buffer_offset, |
| image->Width, image->Height, image->Depth, |
| row_stride, |
| 0); |
| if (!intel_texobj->mt) |
| return false; |
| |
| if (!_swrast_init_texture_image(image)) |
| return false; |
| |
| intel_miptree_reference(&intel_image->mt, intel_texobj->mt); |
| |
| /* The miptree is in a validated state, so no need to check later. */ |
| intel_texobj->needs_validate = false; |
| intel_texobj->validated_first_level = 0; |
| intel_texobj->validated_last_level = 0; |
| intel_texobj->_Format = intel_texobj->mt->format; |
| |
| return true; |
| } |
| |
| static void |
| intel_texture_barrier(struct gl_context *ctx) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| |
| if (brw->gen >= 6) { |
| brw_emit_pipe_control_flush(brw, |
| PIPE_CONTROL_DEPTH_CACHE_FLUSH | |
| PIPE_CONTROL_RENDER_TARGET_FLUSH | |
| PIPE_CONTROL_CS_STALL); |
| |
| brw_emit_pipe_control_flush(brw, |
| PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE); |
| } else { |
| brw_emit_mi_flush(brw); |
| } |
| } |
| |
| void |
| intelInitTextureFuncs(struct dd_function_table *functions) |
| { |
| functions->NewTextureObject = intelNewTextureObject; |
| functions->NewTextureImage = intelNewTextureImage; |
| functions->DeleteTextureImage = intelDeleteTextureImage; |
| functions->DeleteTexture = intelDeleteTextureObject; |
| functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer; |
| functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; |
| functions->AllocTextureStorage = intel_alloc_texture_storage; |
| functions->MapTextureImage = intel_map_texture_image; |
| functions->UnmapTextureImage = intel_unmap_texture_image; |
| functions->TextureView = intel_texture_view; |
| functions->SetTextureStorageForBufferObject = |
| intel_set_texture_storage_for_buffer_object; |
| functions->TextureBarrier = intel_texture_barrier; |
| } |