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/*
* Copyright 2006 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INTEL_FBO_H
#define INTEL_FBO_H
#include <stdbool.h>
#include <assert.h>
#include "main/formats.h"
#include "main/macros.h"
#include "brw_context.h"
#include "intel_mipmap_tree.h"
#include "intel_screen.h"
#ifdef __cplusplus
extern "C" {
#endif
struct intel_mipmap_tree;
/**
* Intel renderbuffer, derived from gl_renderbuffer.
*/
struct intel_renderbuffer
{
struct swrast_renderbuffer Base;
/**
* The real renderbuffer storage.
*
* This is multisampled if NumSamples is > 1.
*/
struct intel_mipmap_tree *mt;
/**
* Downsampled contents for window-system MSAA renderbuffers.
*
* For window system MSAA color buffers, the singlesample_mt is shared with
* other processes in DRI2 (and in DRI3, it's the image buffer managed by
* glx_dri3.c), while mt is private to our process. To do a swapbuffers,
* we have to downsample out of mt into singlesample_mt. For depth and
* stencil buffers, the singlesample_mt is also private, and since we don't
* expect to need to do resolves (except if someone does a glReadPixels()
* or glCopyTexImage()), we just temporarily allocate singlesample_mt when
* asked to map the renderbuffer.
*/
struct intel_mipmap_tree *singlesample_mt;
/**
* \name Miptree view
* \{
*
* Multiple renderbuffers may simultaneously wrap a single texture and each
* provide a different view into that texture. The fields below indicate
* which miptree slice is wrapped by this renderbuffer. The fields' values
* are consistent with the 'level' and 'layer' parameters of
* glFramebufferTextureLayer().
*
* For renderbuffers not created with glFramebufferTexture*(), mt_level and
* mt_layer are 0.
*
* Note: for a 2D multisample array texture on Gen7+ using
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, mt_layer is the physical
* layer holding sample 0. So, for example, if mt->num_samples == 4, then
* logical layer n corresponds to mt_layer == 4*n.
*/
unsigned int mt_level;
unsigned int mt_layer;
/* The number of attached logical layers. */
unsigned int layer_count;
/** \} */
GLuint draw_x, draw_y; /**< Offset of drawing within the region */
/**
* Set to true at every draw call, to indicate if a window-system
* renderbuffer needs to be downsampled before using singlesample_mt.
*/
bool need_downsample;
/**
* Set to true when doing an intel_renderbuffer_map()/unmap() that requires
* an upsample at the end.
*/
bool need_map_upsample;
/**
* Set to true if singlesample_mt is temporary storage that persists only
* for the duration of a mapping.
*/
bool singlesample_mt_is_tmp;
};
/**
* gl_renderbuffer is a base class which we subclass. The Class field
* is used for simple run-time type checking.
*/
#define INTEL_RB_CLASS 0x12345678
/**
* Return a gl_renderbuffer ptr casted to intel_renderbuffer.
* NULL will be returned if the rb isn't really an intel_renderbuffer.
* This is determined by checking the ClassID.
*/
static inline struct intel_renderbuffer *
intel_renderbuffer(struct gl_renderbuffer *rb)
{
struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS)
return irb;
else
return NULL;
}
/**
* \brief Return the framebuffer attachment specified by attIndex.
*
* If the framebuffer lacks the specified attachment, then return null.
*
* If the attached renderbuffer is a wrapper, then return wrapped
* renderbuffer.
*/
static inline struct intel_renderbuffer *
intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex)
{
struct gl_renderbuffer *rb;
assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment));
rb = fb->Attachment[attIndex].Renderbuffer;
if (!rb)
return NULL;
return intel_renderbuffer(rb);
}
static inline mesa_format
intel_rb_format(const struct intel_renderbuffer *rb)
{
return rb->Base.Base.Format;
}
extern struct intel_renderbuffer *
intel_create_renderbuffer(mesa_format format, unsigned num_samples);
struct intel_renderbuffer *
intel_create_private_renderbuffer(mesa_format format, unsigned num_samples);
struct gl_renderbuffer*
intel_create_wrapped_renderbuffer(struct gl_context * ctx,
int width, int height,
mesa_format format);
extern void
intel_fbo_init(struct brw_context *brw);
void
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb);
static inline uint32_t
intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
uint32_t *tile_x,
uint32_t *tile_y)
{
return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer,
tile_x, tile_y);
}
bool
intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb);
void
intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
/**
* \brief Perform a HiZ resolve on the renderbuffer.
*
* It is safe to call this function on a renderbuffer without HiZ. In that
* case, the function is a no-op.
*
* \return false if no resolve was needed
*/
bool
intel_renderbuffer_resolve_hiz(struct brw_context *brw,
struct intel_renderbuffer *irb);
/**
* \brief Perform a depth resolve on the renderbuffer.
*
* It is safe to call this function on a renderbuffer without HiZ. In that
* case, the function is a no-op.
*
* \return false if no resolve was needed
*/
bool
intel_renderbuffer_resolve_depth(struct brw_context *brw,
struct intel_renderbuffer *irb);
void intel_renderbuffer_move_to_temp(struct brw_context *brw,
struct intel_renderbuffer *irb,
bool invalidate);
void
intel_renderbuffer_downsample(struct brw_context *brw,
struct intel_renderbuffer *irb);
void
intel_renderbuffer_upsample(struct brw_context *brw,
struct intel_renderbuffer *irb);
void brw_render_cache_set_clear(struct brw_context *brw);
void brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo);
void brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo);
unsigned
intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);
#ifdef __cplusplus
}
#endif
#endif /* INTEL_FBO_H */