| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "brw_context.h" |
| #include "brw_state.h" |
| #include "brw_defines.h" |
| #include "intel_batchbuffer.h" |
| #include "program/prog_parameter.h" |
| |
| void |
| gen7_upload_constant_state(struct brw_context *brw, |
| const struct brw_stage_state *stage_state, |
| bool active, unsigned opcode) |
| { |
| uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0; |
| |
| /* Disable if the shader stage is inactive or there are no push constants. */ |
| active = active && stage_state->push_const_size != 0; |
| |
| int dwords = brw->gen >= 8 ? 11 : 7; |
| BEGIN_BATCH(dwords); |
| OUT_BATCH(opcode << 16 | (dwords - 2)); |
| |
| /* Workaround for SKL+ (we use option #2 until we have a need for more |
| * constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_* |
| * |
| * The driver must ensure The following case does not occur without a flush |
| * to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to |
| * zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length |
| * not equal to zero committed. Possible ways to avoid this condition |
| * include: |
| * 1. always force buffer 3 to have a non zero read length |
| * 2. always force buffer 0 to a zero read length |
| */ |
| if (brw->gen >= 9 && active) { |
| OUT_BATCH(0); |
| OUT_BATCH(stage_state->push_const_size); |
| } else { |
| OUT_BATCH(active ? stage_state->push_const_size : 0); |
| OUT_BATCH(0); |
| } |
| /* Pointer to the constant buffer. Covered by the set of state flags |
| * from gen6_prepare_wm_contants |
| */ |
| if (brw->gen >= 9 && active) { |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| /* XXX: When using buffers other than 0, you need to specify the |
| * graphics virtual address regardless of INSPM/debug bits |
| */ |
| OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0, |
| stage_state->push_const_offset); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| } else if (brw->gen >= 8) { |
| OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| } else { |
| OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| } |
| |
| ADVANCE_BATCH(); |
| |
| /* On SKL+ the new constants don't take effect until the next corresponding |
| * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure |
| * that is sent |
| */ |
| if (brw->gen >= 9) |
| brw->ctx.NewDriverState |= BRW_NEW_SURFACES; |
| } |
| |
| /** |
| * Creates a streamed BO containing the push constants for the VS or GS on |
| * gen6+. |
| * |
| * Push constants are constant values (such as GLSL uniforms) that are |
| * pre-loaded into a shader stage's register space at thread spawn time. |
| * |
| * Not all GLSL uniforms will be uploaded as push constants: The hardware has |
| * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be |
| * uploaded as push constants, while GL 4.4 requires at least 1024 components |
| * to be usable for the VS. Plus, currently we always use pull constants |
| * instead of push constants when doing variable-index array access. |
| * |
| * See brw_curbe.c for the equivalent gen4/5 code. |
| */ |
| void |
| gen6_upload_push_constants(struct brw_context *brw, |
| const struct gl_program *prog, |
| const struct brw_stage_prog_data *prog_data, |
| struct brw_stage_state *stage_state, |
| enum aub_state_struct_type type) |
| { |
| struct gl_context *ctx = &brw->ctx; |
| |
| if (prog_data->nr_params == 0) { |
| stage_state->push_const_size = 0; |
| } else { |
| /* Updates the ParamaterValues[i] pointers for all parameters of the |
| * basic type of PROGRAM_STATE_VAR. |
| */ |
| /* XXX: Should this happen somewhere before to get our state flag set? */ |
| if (prog) |
| _mesa_load_state_parameters(ctx, prog->Parameters); |
| |
| gl_constant_value *param; |
| int i; |
| |
| param = brw_state_batch(brw, type, |
| prog_data->nr_params * sizeof(gl_constant_value), |
| 32, &stage_state->push_const_offset); |
| |
| STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); |
| |
| /* _NEW_PROGRAM_CONSTANTS |
| * |
| * Also _NEW_TRANSFORM -- we may reference clip planes other than as a |
| * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS |
| * wouldn't be set for them. |
| */ |
| for (i = 0; i < prog_data->nr_params; i++) { |
| param[i] = *prog_data->param[i]; |
| } |
| |
| if (0) { |
| fprintf(stderr, "%s constants:\n", |
| _mesa_shader_stage_to_string(stage_state->stage)); |
| for (i = 0; i < prog_data->nr_params; i++) { |
| if ((i & 7) == 0) |
| fprintf(stderr, "g%d: ", |
| prog_data->dispatch_grf_start_reg + i / 8); |
| fprintf(stderr, "%8f ", param[i].f); |
| if ((i & 7) == 7) |
| fprintf(stderr, "\n"); |
| } |
| if ((i & 7) != 0) |
| fprintf(stderr, "\n"); |
| fprintf(stderr, "\n"); |
| } |
| |
| stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8; |
| /* We can only push 32 registers of constants at a time. */ |
| |
| /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS: |
| * |
| * "The sum of all four read length fields (each incremented to |
| * represent the actual read length) must be less than or equal to |
| * 32" |
| * |
| * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS: |
| * |
| * "The sum of all four read length fields must be less than or |
| * equal to the size of 64" |
| * |
| * The other shader stages all match the VS's limits. |
| */ |
| assert(stage_state->push_const_size <= 32); |
| } |
| } |