| /************************************************************************** |
| * |
| * Copyright 2006 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef INTEL_MIPMAP_TREE_H |
| #define INTEL_MIPMAP_TREE_H |
| |
| #include <assert.h> |
| |
| #include "intel_screen.h" |
| #include "intel_regions.h" |
| #include "GL/internal/dri_interface.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* A layer on top of the intel_regions code which adds: |
| * |
| * - Code to size and layout a region to hold a set of mipmaps. |
| * - Query to determine if a new image fits in an existing tree. |
| * - More refcounting |
| * - maybe able to remove refcounting from intel_region? |
| * - ? |
| * |
| * The fixed mipmap layout of intel hardware where one offset |
| * specifies the position of all images in a mipmap hierachy |
| * complicates the implementation of GL texture image commands, |
| * compared to hardware where each image is specified with an |
| * independent offset. |
| * |
| * In an ideal world, each texture object would be associated with a |
| * single bufmgr buffer or 2d intel_region, and all the images within |
| * the texture object would slot into the tree as they arrive. The |
| * reality can be a little messier, as images can arrive from the user |
| * with sizes that don't fit in the existing tree, or in an order |
| * where the tree layout cannot be guessed immediately. |
| * |
| * This structure encodes an idealized mipmap tree. The GL image |
| * commands build these where possible, otherwise store the images in |
| * temporary system buffers. |
| */ |
| |
| struct intel_texture_image; |
| |
| struct intel_miptree_map { |
| /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ |
| GLbitfield mode; |
| /** Region of interest for the map. */ |
| int x, y, w, h; |
| /** Possibly malloced temporary buffer for the mapping. */ |
| void *buffer; |
| /** Possible pointer to a temporary linear miptree for the mapping. */ |
| struct intel_mipmap_tree *mt; |
| /** Pointer to the start of (map_x, map_y) returned by the mapping. */ |
| void *ptr; |
| /** Stride of the mapping. */ |
| int stride; |
| }; |
| |
| /** |
| * Describes the location of each texture image within a texture region. |
| */ |
| struct intel_mipmap_level |
| { |
| /** Offset to this miptree level, used in computing x_offset. */ |
| GLuint level_x; |
| /** Offset to this miptree level, used in computing y_offset. */ |
| GLuint level_y; |
| GLuint width; |
| GLuint height; |
| |
| /** |
| * \brief Number of 2D slices in this miplevel. |
| * |
| * The exact semantics of depth varies according to the texture target: |
| * - For GL_TEXTURE_CUBE_MAP, depth is 6. |
| * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is |
| * identical for all miplevels in the texture. |
| * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its |
| * value, like width and height, varies with miplevel. |
| * - For other texture types, depth is 1. |
| */ |
| GLuint depth; |
| |
| /** |
| * \brief List of 2D images in this mipmap level. |
| * |
| * This may be a list of cube faces, array slices in 2D array texture, or |
| * layers in a 3D texture. The list's length is \c depth. |
| */ |
| struct intel_mipmap_slice { |
| /** |
| * \name Offset to slice |
| * \{ |
| * |
| * Hardware formats are so diverse that that there is no unified way to |
| * compute the slice offsets, so we store them in this table. |
| * |
| * The (x, y) offset to slice \c s at level \c l relative the miptrees |
| * base address is |
| * \code |
| * x = mt->level[l].slice[s].x_offset |
| * y = mt->level[l].slice[s].y_offset |
| */ |
| GLuint x_offset; |
| GLuint y_offset; |
| /** \} */ |
| |
| /** |
| * Mapping information. Persistent for the duration of |
| * intel_miptree_map/unmap on this slice. |
| */ |
| struct intel_miptree_map *map; |
| } *slice; |
| }; |
| |
| |
| struct intel_mipmap_tree |
| { |
| /* Effectively the key: |
| */ |
| GLenum target; |
| |
| /** |
| * This is just the same as the gl_texture_image->TexFormat or |
| * gl_renderbuffer->Format. |
| */ |
| mesa_format format; |
| |
| /** |
| * The X offset of each image in the miptree must be aligned to this. See |
| * the "Alignment Unit Size" section of the BSpec. |
| */ |
| unsigned int align_w; |
| unsigned int align_h; /**< \see align_w */ |
| |
| GLuint first_level; |
| GLuint last_level; |
| |
| /** |
| * Level zero image dimensions. These dimensions correspond to the |
| * physical layout of data in memory. Accordingly, they account for the |
| * extra width, height, and or depth that must be allocated in order to |
| * accommodate multisample formats, and they account for the extra factor |
| * of 6 in depth that must be allocated in order to accommodate cubemap |
| * textures. |
| */ |
| GLuint physical_width0, physical_height0, physical_depth0; |
| |
| GLuint cpp; |
| bool compressed; |
| |
| /** |
| * Level zero image dimensions. These dimensions correspond to the |
| * logical width, height, and depth of the region as seen by client code. |
| * Accordingly, they do not account for the extra width, height, and/or |
| * depth that must be allocated in order to accommodate multisample |
| * formats, nor do they account for the extra factor of 6 in depth that |
| * must be allocated in order to accommodate cubemap textures. |
| */ |
| uint32_t logical_width0, logical_height0, logical_depth0; |
| |
| /** |
| * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true |
| * if the surface only contains LOD 0, and hence no space is for LOD's |
| * other than 0 in between array slices. |
| * |
| * Corresponds to the surface_array_spacing bit in gen7_surface_state. |
| */ |
| bool array_spacing_lod0; |
| |
| /* Derived from the above: |
| */ |
| GLuint total_width; |
| GLuint total_height; |
| |
| /* Includes image offset tables: |
| */ |
| struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; |
| |
| /* The data is held here: |
| */ |
| struct intel_region *region; |
| |
| /* Offset into region bo where miptree starts: |
| */ |
| uint32_t offset; |
| |
| /* These are also refcounted: |
| */ |
| GLuint refcount; |
| }; |
| |
| enum intel_miptree_tiling_mode { |
| INTEL_MIPTREE_TILING_ANY, |
| INTEL_MIPTREE_TILING_Y, |
| INTEL_MIPTREE_TILING_NONE, |
| }; |
| |
| struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel, |
| GLenum target, |
| mesa_format format, |
| GLuint first_level, |
| GLuint last_level, |
| GLuint width0, |
| GLuint height0, |
| GLuint depth0, |
| bool expect_accelerated_upload, |
| enum intel_miptree_tiling_mode); |
| |
| struct intel_mipmap_tree * |
| intel_miptree_create_layout(struct intel_context *intel, |
| GLenum target, |
| mesa_format format, |
| GLuint first_level, |
| GLuint last_level, |
| GLuint width0, |
| GLuint height0, |
| GLuint depth0); |
| |
| struct intel_mipmap_tree * |
| intel_miptree_create_for_bo(struct intel_context *intel, |
| drm_intel_bo *bo, |
| mesa_format format, |
| uint32_t offset, |
| uint32_t width, |
| uint32_t height, |
| int pitch, |
| uint32_t tiling); |
| |
| struct intel_mipmap_tree* |
| intel_miptree_create_for_dri2_buffer(struct intel_context *intel, |
| unsigned dri_attachment, |
| mesa_format format, |
| struct intel_region *region); |
| |
| struct intel_mipmap_tree* |
| intel_miptree_create_for_image_buffer(struct intel_context *intel, |
| enum __DRIimageBufferMask buffer_type, |
| mesa_format format, |
| uint32_t num_samples, |
| struct intel_region *region); |
| |
| /** |
| * Create a miptree appropriate as the storage for a non-texture renderbuffer. |
| * The miptree has the following properties: |
| * - The target is GL_TEXTURE_2D. |
| * - There are no levels other than the base level 0. |
| * - Depth is 1. |
| */ |
| struct intel_mipmap_tree* |
| intel_miptree_create_for_renderbuffer(struct intel_context *intel, |
| mesa_format format, |
| uint32_t width, |
| uint32_t height); |
| |
| /** \brief Assert that the level and layer are valid for the miptree. */ |
| static inline void |
| intel_miptree_check_level_layer(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t layer) |
| { |
| (void) mt; |
| (void) level; |
| (void) layer; |
| |
| assert(level >= mt->first_level); |
| assert(level <= mt->last_level); |
| assert(layer < mt->level[level].depth); |
| } |
| |
| int intel_miptree_pitch_align (struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| uint32_t tiling, |
| int pitch); |
| |
| void intel_miptree_reference(struct intel_mipmap_tree **dst, |
| struct intel_mipmap_tree *src); |
| |
| void intel_miptree_release(struct intel_mipmap_tree **mt); |
| |
| /* Check if an image fits an existing mipmap tree layout |
| */ |
| bool intel_miptree_match_image(struct intel_mipmap_tree *mt, |
| struct gl_texture_image *image); |
| |
| void |
| intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, |
| GLuint level, GLuint slice, |
| GLuint *x, GLuint *y); |
| |
| void |
| intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, |
| int *width, int *height, int *depth); |
| |
| uint32_t |
| intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt, |
| GLuint level, GLuint slice, |
| uint32_t *tile_x, |
| uint32_t *tile_y); |
| |
| void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint x, GLuint y, |
| GLuint w, GLuint h, GLuint d); |
| |
| void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint img, GLuint x, GLuint y); |
| |
| void |
| intel_miptree_copy_teximage(struct intel_context *intel, |
| struct intel_texture_image *intelImage, |
| struct intel_mipmap_tree *dst_mt, bool invalidate); |
| |
| /**\}*/ |
| |
| /* i915_mipmap_tree.c: |
| */ |
| void i915_miptree_layout(struct intel_mipmap_tree *mt); |
| void i945_miptree_layout(struct intel_mipmap_tree *mt); |
| |
| void *intel_miptree_map_raw(struct intel_context *intel, |
| struct intel_mipmap_tree *mt); |
| |
| void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_map(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice, |
| unsigned int x, |
| unsigned int y, |
| unsigned int w, |
| unsigned int h, |
| GLbitfield mode, |
| void **out_ptr, |
| int *out_stride); |
| |
| void |
| intel_miptree_unmap(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice); |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |