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/**************************************************************************
*
* Copyright 2019 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors: James Zhu <james.zhu<@amd.com>
*
**************************************************************************/
#ifndef vl_compositor_cs_h
#define vl_compositor_cs_h
#include "vl_compositor.h"
/**
* create compute shader
*/
void *
vl_compositor_cs_create_shader(struct vl_compositor *c,
const char *compute_shader_text);
/**
* render the layers to the frontbuffer with compute shader
*/
void
vl_compositor_cs_render(struct vl_compositor_state *s,
struct vl_compositor *c,
struct pipe_surface *dst_surface,
struct u_rect *dirty_area,
bool clear_dirty);
bool vl_compositor_cs_init_shaders(struct vl_compositor *c);
void vl_compositor_cs_cleanup_shaders(struct vl_compositor *c);
#endif /* vl_compositor_cs_h */