| /* |
| * Copyright 2018 Advanced Micro Devices, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| */ |
| |
| #include "si_pipe.h" |
| #include "util/format/u_format.h" |
| #include "util/format_srgb.h" |
| |
| /* Note: Compute shaders always use SI_COMPUTE_DST_CACHE_POLICY for dst |
| * and L2_STREAM for src. |
| */ |
| static enum si_cache_policy get_cache_policy(struct si_context *sctx, enum si_coherency coher, |
| uint64_t size) |
| { |
| if ((sctx->chip_class >= GFX9 && (coher == SI_COHERENCY_CB_META || |
| coher == SI_COHERENCY_DB_META || |
| coher == SI_COHERENCY_CP)) || |
| (sctx->chip_class >= GFX7 && coher == SI_COHERENCY_SHADER)) |
| return size <= 256 * 1024 ? L2_LRU : L2_STREAM; |
| |
| return L2_BYPASS; |
| } |
| |
| unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher, |
| enum si_cache_policy cache_policy) |
| { |
| switch (coher) { |
| default: |
| case SI_COHERENCY_NONE: |
| case SI_COHERENCY_CP: |
| return 0; |
| case SI_COHERENCY_SHADER: |
| return SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE | |
| (cache_policy == L2_BYPASS ? SI_CONTEXT_INV_L2 : 0); |
| case SI_COHERENCY_CB_META: |
| return SI_CONTEXT_FLUSH_AND_INV_CB; |
| case SI_COHERENCY_DB_META: |
| return SI_CONTEXT_FLUSH_AND_INV_DB; |
| } |
| } |
| |
| #define SI_CS_IMAGE_OP (1 << 0) |
| #define SI_CS_WAIT_FOR_IDLE (1 << 1) |
| #define SI_CS_RENDER_COND_ENABLE (1 << 2) |
| |
| static void si_launch_grid_internal(struct si_context *sctx, struct pipe_grid_info *info, |
| void *restore_cs, unsigned flags) |
| { |
| /* Wait for previous shaders to finish. */ |
| sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH | SI_CONTEXT_PS_PARTIAL_FLUSH; |
| /* Invalidate L0-L1 caches. */ |
| /* sL0 is never invalidated, because src resources don't use it. */ |
| sctx->flags |= SI_CONTEXT_INV_VCACHE; |
| |
| /* Set settings for driver-internal compute dispatches. */ |
| sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS; |
| sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS; |
| |
| if (!(flags & SI_CS_RENDER_COND_ENABLE)) |
| sctx->render_cond_force_off = true; |
| |
| /* Skip decompression to prevent infinite recursion. */ |
| if (sctx->blitter) |
| sctx->blitter->running = true; |
| |
| /* Dispatch compute. */ |
| sctx->b.launch_grid(&sctx->b, info); |
| |
| /* Restore default settings. */ |
| sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS; |
| sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS; |
| sctx->render_cond_force_off = false; |
| if (sctx->blitter) |
| sctx->blitter->running = false; |
| |
| /* Restore the original compute shader. */ |
| sctx->b.bind_compute_state(&sctx->b, restore_cs); |
| |
| if (flags & SI_CS_WAIT_FOR_IDLE) { |
| sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH; |
| |
| if (flags & SI_CS_IMAGE_OP) { |
| /* Make sure image stores are visible to CB, which doesn't use L2 on GFX6-8. */ |
| sctx->flags |= sctx->chip_class <= GFX8 ? SI_CONTEXT_WB_L2 : 0; |
| /* Make sure image stores are visible to all CUs. */ |
| sctx->flags |= SI_CONTEXT_INV_VCACHE; |
| } else { |
| /* Make sure buffer stores are visible to all CUs. */ |
| sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE; |
| } |
| } else { |
| assert(!(flags & SI_CS_IMAGE_OP)); |
| } |
| } |
| |
| static void si_compute_clear_12bytes_buffer(struct si_context *sctx, struct pipe_resource *dst, |
| unsigned dst_offset, unsigned size, |
| const uint32_t *clear_value, enum si_coherency coher) |
| { |
| struct pipe_context *ctx = &sctx->b; |
| |
| assert(dst_offset % 4 == 0); |
| assert(size % 4 == 0); |
| unsigned size_12 = DIV_ROUND_UP(size, 12); |
| |
| unsigned data[4] = {0}; |
| memcpy(data, clear_value, 12); |
| |
| sctx->flags |= si_get_flush_flags(sctx, coher, SI_COMPUTE_DST_CACHE_POLICY); |
| |
| struct pipe_shader_buffer saved_sb = {0}; |
| si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_sb); |
| |
| unsigned saved_writable_mask = 0; |
| if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask & |
| (1u << si_get_shaderbuf_slot(0))) |
| saved_writable_mask = 1; |
| |
| struct pipe_constant_buffer saved_cb = {}; |
| si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb); |
| |
| void *saved_cs = sctx->cs_shader_state.program; |
| |
| struct pipe_constant_buffer cb = {}; |
| cb.buffer_size = sizeof(data); |
| cb.user_buffer = data; |
| ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &cb); |
| |
| struct pipe_shader_buffer sb = {0}; |
| sb.buffer = dst; |
| sb.buffer_offset = dst_offset; |
| sb.buffer_size = size; |
| |
| ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, &sb, 0x1); |
| |
| struct pipe_grid_info info = {0}; |
| |
| if (!sctx->cs_clear_12bytes_buffer) |
| sctx->cs_clear_12bytes_buffer = si_clear_12bytes_buffer_shader(ctx); |
| ctx->bind_compute_state(ctx, sctx->cs_clear_12bytes_buffer); |
| info.block[0] = 64; |
| info.last_block[0] = size_12 % 64; |
| info.block[1] = 1; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(size_12, 64); |
| info.grid[1] = 1; |
| info.grid[2] = 1; |
| |
| si_launch_grid_internal(sctx, &info, saved_cs, SI_CS_WAIT_FOR_IDLE); |
| |
| ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_sb, saved_writable_mask); |
| ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &saved_cb); |
| |
| pipe_resource_reference(&saved_sb.buffer, NULL); |
| pipe_resource_reference(&saved_cb.buffer, NULL); |
| } |
| |
| static void si_compute_do_clear_or_copy(struct si_context *sctx, struct pipe_resource *dst, |
| unsigned dst_offset, struct pipe_resource *src, |
| unsigned src_offset, unsigned size, |
| const uint32_t *clear_value, unsigned clear_value_size, |
| enum si_coherency coher) |
| { |
| struct pipe_context *ctx = &sctx->b; |
| |
| assert(src_offset % 4 == 0); |
| assert(dst_offset % 4 == 0); |
| assert(size % 4 == 0); |
| |
| assert(dst->target != PIPE_BUFFER || dst_offset + size <= dst->width0); |
| assert(!src || src_offset + size <= src->width0); |
| |
| sctx->flags |= si_get_flush_flags(sctx, coher, SI_COMPUTE_DST_CACHE_POLICY); |
| |
| /* Save states. */ |
| void *saved_cs = sctx->cs_shader_state.program; |
| struct pipe_shader_buffer saved_sb[2] = {}; |
| si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, src ? 2 : 1, saved_sb); |
| |
| unsigned saved_writable_mask = 0; |
| for (unsigned i = 0; i < (src ? 2 : 1); i++) { |
| if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask & |
| (1u << si_get_shaderbuf_slot(i))) |
| saved_writable_mask |= 1 << i; |
| } |
| |
| /* The memory accesses are coalesced, meaning that the 1st instruction writes |
| * the 1st contiguous block of data for the whole wave, the 2nd instruction |
| * writes the 2nd contiguous block of data, etc. |
| */ |
| unsigned dwords_per_thread = |
| src ? SI_COMPUTE_COPY_DW_PER_THREAD : SI_COMPUTE_CLEAR_DW_PER_THREAD; |
| unsigned instructions_per_thread = MAX2(1, dwords_per_thread / 4); |
| unsigned dwords_per_instruction = dwords_per_thread / instructions_per_thread; |
| unsigned wave_size = sctx->screen->compute_wave_size; |
| unsigned dwords_per_wave = dwords_per_thread * wave_size; |
| |
| unsigned num_dwords = size / 4; |
| unsigned num_instructions = DIV_ROUND_UP(num_dwords, dwords_per_instruction); |
| |
| struct pipe_grid_info info = {}; |
| info.block[0] = MIN2(wave_size, num_instructions); |
| info.block[1] = 1; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(num_dwords, dwords_per_wave); |
| info.grid[1] = 1; |
| info.grid[2] = 1; |
| |
| struct pipe_shader_buffer sb[2] = {}; |
| sb[0].buffer = dst; |
| sb[0].buffer_offset = dst_offset; |
| sb[0].buffer_size = size; |
| |
| bool shader_dst_stream_policy = SI_COMPUTE_DST_CACHE_POLICY != L2_LRU; |
| |
| if (src) { |
| sb[1].buffer = src; |
| sb[1].buffer_offset = src_offset; |
| sb[1].buffer_size = size; |
| |
| ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 2, sb, 0x1); |
| |
| if (!sctx->cs_copy_buffer) { |
| sctx->cs_copy_buffer = si_create_dma_compute_shader( |
| &sctx->b, SI_COMPUTE_COPY_DW_PER_THREAD, shader_dst_stream_policy, true); |
| } |
| ctx->bind_compute_state(ctx, sctx->cs_copy_buffer); |
| } else { |
| assert(clear_value_size >= 4 && clear_value_size <= 16 && |
| util_is_power_of_two_or_zero(clear_value_size)); |
| |
| for (unsigned i = 0; i < 4; i++) |
| sctx->cs_user_data[i] = clear_value[i % (clear_value_size / 4)]; |
| |
| ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, sb, 0x1); |
| |
| if (!sctx->cs_clear_buffer) { |
| sctx->cs_clear_buffer = si_create_dma_compute_shader( |
| &sctx->b, SI_COMPUTE_CLEAR_DW_PER_THREAD, shader_dst_stream_policy, false); |
| } |
| ctx->bind_compute_state(ctx, sctx->cs_clear_buffer); |
| } |
| |
| si_launch_grid_internal(sctx, &info, saved_cs, SI_CS_WAIT_FOR_IDLE); |
| |
| enum si_cache_policy cache_policy = get_cache_policy(sctx, coher, size); |
| sctx->flags |= cache_policy == L2_BYPASS ? SI_CONTEXT_WB_L2 : 0; |
| |
| if (cache_policy != L2_BYPASS) |
| si_resource(dst)->TC_L2_dirty = true; |
| |
| /* Restore states. */ |
| ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, src ? 2 : 1, saved_sb, saved_writable_mask); |
| for (int i = 0; i < 2; i++) |
| pipe_resource_reference(&saved_sb[i].buffer, NULL); |
| } |
| |
| void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset, |
| uint64_t size, uint32_t *clear_value, uint32_t clear_value_size, |
| enum si_coherency coher, bool force_cpdma) |
| { |
| if (!size) |
| return; |
| |
| ASSERTED unsigned clear_alignment = MIN2(clear_value_size, 4); |
| |
| assert(clear_value_size != 3 && clear_value_size != 6); /* 12 is allowed. */ |
| assert(offset % clear_alignment == 0); |
| assert(size % clear_alignment == 0); |
| assert(size < (UINT_MAX & ~0xf)); /* TODO: test 64-bit sizes in all codepaths */ |
| |
| /* Reduce a large clear value size if possible. */ |
| if (clear_value_size > 4) { |
| bool clear_dword_duplicated = true; |
| |
| /* See if we can lower large fills to dword fills. */ |
| for (unsigned i = 1; i < clear_value_size / 4; i++) { |
| if (clear_value[0] != clear_value[i]) { |
| clear_dword_duplicated = false; |
| break; |
| } |
| } |
| if (clear_dword_duplicated) |
| clear_value_size = 4; |
| } |
| |
| /* Expand a small clear value size. */ |
| uint32_t tmp_clear_value; |
| if (clear_value_size <= 2) { |
| if (clear_value_size == 1) { |
| tmp_clear_value = *(uint8_t *)clear_value; |
| tmp_clear_value |= |
| (tmp_clear_value << 8) | (tmp_clear_value << 16) | (tmp_clear_value << 24); |
| } else { |
| tmp_clear_value = *(uint16_t *)clear_value; |
| tmp_clear_value |= tmp_clear_value << 16; |
| } |
| clear_value = &tmp_clear_value; |
| clear_value_size = 4; |
| } |
| |
| if (clear_value_size == 12) { |
| si_compute_clear_12bytes_buffer(sctx, dst, offset, size, clear_value, coher); |
| return; |
| } |
| |
| uint64_t aligned_size = size & ~3ull; |
| if (aligned_size >= 4) { |
| uint64_t compute_min_size; |
| |
| /* CP DMA clears are terribly slow with GTT on GFX6-8, which can always |
| * happen due to BO evictions. |
| */ |
| if (sctx->chip_class <= GFX8) { |
| compute_min_size = 0; |
| } else if (sctx->chip_class >= GFX10 && |
| sctx->screen->info.has_dedicated_vram && |
| si_resource(dst)->domains & RADEON_DOMAIN_VRAM) { |
| /* VRAM clears on gfx10 dGPUs */ |
| if (sctx->screen->info.vram_bit_width >= 192) |
| compute_min_size = 128 * 1024; |
| else |
| compute_min_size = 1024 * 1024; |
| } else if (sctx->screen->info.has_dedicated_vram && |
| si_resource(dst)->domains & RADEON_DOMAIN_GTT) { |
| /* GTT clears on gfx9 and gfx10 dGPUs */ |
| compute_min_size = UINT64_MAX; /* CP DMA is the best due to slow PCIe */ |
| } else { |
| compute_min_size = 32 * 1024; |
| } |
| |
| if (clear_value_size > 4 || (!force_cpdma && clear_value_size == 4 && offset % 4 == 0 && |
| size > compute_min_size)) { |
| si_compute_do_clear_or_copy(sctx, dst, offset, NULL, 0, aligned_size, clear_value, |
| clear_value_size, coher); |
| } else { |
| assert(clear_value_size == 4); |
| si_cp_dma_clear_buffer(sctx, sctx->gfx_cs, dst, offset, aligned_size, *clear_value, 0, |
| coher, get_cache_policy(sctx, coher, size)); |
| } |
| |
| offset += aligned_size; |
| size -= aligned_size; |
| } |
| |
| /* Handle non-dword alignment. */ |
| if (size) { |
| assert(dst); |
| assert(dst->target == PIPE_BUFFER); |
| assert(size < 4); |
| |
| pipe_buffer_write(&sctx->b, dst, offset, size, clear_value); |
| } |
| } |
| |
| static void si_pipe_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, |
| unsigned offset, unsigned size, const void *clear_value, |
| int clear_value_size) |
| { |
| si_clear_buffer((struct si_context *)ctx, dst, offset, size, (uint32_t *)clear_value, |
| clear_value_size, SI_COHERENCY_SHADER, false); |
| } |
| |
| void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src, |
| uint64_t dst_offset, uint64_t src_offset, unsigned size) |
| { |
| if (!size) |
| return; |
| |
| enum si_coherency coher = SI_COHERENCY_SHADER; |
| enum si_cache_policy cache_policy = get_cache_policy(sctx, coher, size); |
| uint64_t compute_min_size; |
| |
| if (sctx->chip_class >= GFX10 && |
| sctx->screen->info.has_dedicated_vram && |
| si_resource(dst)->domains & RADEON_DOMAIN_VRAM && |
| si_resource(src)->domains & RADEON_DOMAIN_VRAM) { |
| /* VRAM copies on gfx10 dGPUs */ |
| if (sctx->screen->info.vram_bit_width >= 192) |
| compute_min_size = 128 * 1024; |
| else |
| compute_min_size = 1024 * 1024; |
| } else if (sctx->chip_class >= GFX10 && |
| sctx->screen->info.has_dedicated_vram && |
| (si_resource(dst)->domains | si_resource(src)->domains) & RADEON_DOMAIN_GTT) { |
| compute_min_size = UINT64_MAX; /* CP DMA is the best due to slow PCIe */ |
| } else { |
| compute_min_size = 32 * 1024; |
| } |
| |
| /* Only use compute for VRAM copies on dGPUs. */ |
| if (sctx->screen->info.has_dedicated_vram && si_resource(dst)->domains & RADEON_DOMAIN_VRAM && |
| si_resource(src)->domains & RADEON_DOMAIN_VRAM && size > compute_min_size && |
| dst_offset % 4 == 0 && src_offset % 4 == 0 && size % 4 == 0) { |
| si_compute_do_clear_or_copy(sctx, dst, dst_offset, src, src_offset, size, NULL, 0, coher); |
| } else { |
| si_cp_dma_copy_buffer(sctx, dst, src, dst_offset, src_offset, size, 0, coher, cache_policy); |
| } |
| } |
| |
| void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level, |
| struct pipe_resource *src, unsigned src_level, unsigned dstx, |
| unsigned dsty, unsigned dstz, const struct pipe_box *src_box, |
| bool is_dcc_decompress) |
| { |
| struct pipe_context *ctx = &sctx->b; |
| unsigned width = src_box->width; |
| unsigned height = src_box->height; |
| unsigned depth = src_box->depth; |
| enum pipe_format src_format = util_format_linear(src->format); |
| enum pipe_format dst_format = util_format_linear(dst->format); |
| bool is_linear = ((struct si_texture*)src)->surface.is_linear || |
| ((struct si_texture*)dst)->surface.is_linear; |
| |
| assert(util_format_is_subsampled_422(src_format) == util_format_is_subsampled_422(dst_format)); |
| |
| if (util_format_is_subsampled_422(src_format)) { |
| src_format = dst_format = PIPE_FORMAT_R32_UINT; |
| /* Interpreting 422 subsampled format (16 bpp) as 32 bpp |
| * should force us to divide src_box->x, dstx and width by 2. |
| * But given that ac_surface allocates this format as 32 bpp |
| * and that surf_size is then modified to pack the values |
| * we must keep the original values to get the correct results. |
| */ |
| } |
| |
| if (width == 0 || height == 0) |
| return; |
| |
| /* The driver doesn't decompress resources automatically here. */ |
| si_decompress_subresource(ctx, dst, PIPE_MASK_RGBAZS, dst_level, dstz, |
| dstz + src_box->depth - 1); |
| si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z, |
| src_box->z + src_box->depth - 1); |
| |
| /* src and dst have the same number of samples. */ |
| si_make_CB_shader_coherent(sctx, src->nr_samples, true, |
| /* Only src can have DCC.*/ |
| ((struct si_texture *)src)->surface.u.gfx9.dcc.pipe_aligned); |
| |
| struct pipe_constant_buffer saved_cb = {}; |
| |
| struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE]; |
| struct pipe_image_view saved_image[2] = {0}; |
| util_copy_image_view(&saved_image[0], &images->views[0]); |
| util_copy_image_view(&saved_image[1], &images->views[1]); |
| |
| void *saved_cs = sctx->cs_shader_state.program; |
| |
| if (!is_dcc_decompress) { |
| unsigned data[] = {src_box->x, src_box->y, src_box->z, 0, dstx, dsty, dstz, 0}; |
| |
| si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb); |
| |
| struct pipe_constant_buffer cb = {}; |
| cb.buffer_size = sizeof(data); |
| cb.user_buffer = data; |
| ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &cb); |
| } |
| |
| struct pipe_image_view image[2] = {0}; |
| image[0].resource = src; |
| image[0].shader_access = image[0].access = PIPE_IMAGE_ACCESS_READ; |
| image[0].format = src_format; |
| image[0].u.tex.level = src_level; |
| image[0].u.tex.first_layer = 0; |
| image[0].u.tex.last_layer = src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, src_level) - 1 |
| : (unsigned)(src->array_size - 1); |
| image[1].resource = dst; |
| image[1].shader_access = image[1].access = PIPE_IMAGE_ACCESS_WRITE; |
| image[1].format = dst_format; |
| image[1].u.tex.level = dst_level; |
| image[1].u.tex.first_layer = 0; |
| image[1].u.tex.last_layer = dst->target == PIPE_TEXTURE_3D ? u_minify(dst->depth0, dst_level) - 1 |
| : (unsigned)(dst->array_size - 1); |
| |
| if (sctx->chip_class < GFX10_3 && |
| src->format == PIPE_FORMAT_R9G9B9E5_FLOAT) |
| image[0].format = image[1].format = PIPE_FORMAT_R32_UINT; |
| |
| /* SNORM8 blitting has precision issues on some chips. Use the SINT |
| * equivalent instead, which doesn't force DCC decompression. |
| * Note that some chips avoid this issue by using SDMA. |
| */ |
| if (util_format_is_snorm8(dst->format)) { |
| image[0].format = image[1].format = util_format_snorm8_to_sint8(dst->format); |
| } |
| |
| if (is_dcc_decompress) |
| image[1].access |= SI_IMAGE_ACCESS_DCC_OFF; |
| |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 2, image); |
| |
| struct pipe_grid_info info = {0}; |
| |
| if (is_dcc_decompress) { |
| /* The DCC decompression is a normal blit where the load is compressed |
| * and the store is uncompressed. The workgroup size is either equal to |
| * the DCC block size or a multiple thereof. The shader uses a barrier |
| * between loads and stores to safely overwrite each DCC block of pixels. |
| */ |
| struct si_texture *tex = (struct si_texture*)src; |
| unsigned dim[3] = {src_box->width, src_box->height, src_box->depth}; |
| |
| assert(src == dst); |
| assert(dst->target != PIPE_TEXTURE_1D && dst->target != PIPE_TEXTURE_1D_ARRAY); |
| |
| if (!sctx->cs_dcc_decompress) |
| sctx->cs_dcc_decompress = si_create_dcc_decompress_cs(ctx); |
| ctx->bind_compute_state(ctx, sctx->cs_dcc_decompress); |
| |
| info.block[0] = tex->surface.u.gfx9.dcc_block_width; |
| info.block[1] = tex->surface.u.gfx9.dcc_block_height; |
| info.block[2] = tex->surface.u.gfx9.dcc_block_depth; |
| |
| /* Make sure the block size is at least the same as wave size. */ |
| while (info.block[0] * info.block[1] * info.block[2] < |
| sctx->screen->compute_wave_size) { |
| info.block[0] *= 2; |
| } |
| |
| for (unsigned i = 0; i < 3; i++) { |
| info.last_block[i] = dim[i] % info.block[i]; |
| info.grid[i] = DIV_ROUND_UP(dim[i], info.block[i]); |
| } |
| } else if (dst->target == PIPE_TEXTURE_1D_ARRAY && src->target == PIPE_TEXTURE_1D_ARRAY) { |
| if (!sctx->cs_copy_image_1d_array) |
| sctx->cs_copy_image_1d_array = si_create_copy_image_compute_shader_1d_array(ctx); |
| ctx->bind_compute_state(ctx, sctx->cs_copy_image_1d_array); |
| info.block[0] = 64; |
| info.last_block[0] = width % 64; |
| info.block[1] = 1; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(width, 64); |
| info.grid[1] = depth; |
| info.grid[2] = 1; |
| } else { |
| if (!sctx->cs_copy_image) |
| sctx->cs_copy_image = si_create_copy_image_compute_shader(ctx); |
| ctx->bind_compute_state(ctx, sctx->cs_copy_image); |
| |
| /* This is better for access over PCIe. */ |
| if (is_linear) { |
| info.block[0] = 64; |
| info.block[1] = 1; |
| } else { |
| info.block[0] = 8; |
| info.block[1] = 8; |
| } |
| info.last_block[0] = width % info.block[0]; |
| info.last_block[1] = height % info.block[1]; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(width, info.block[0]); |
| info.grid[1] = DIV_ROUND_UP(height, info.block[1]); |
| info.grid[2] = depth; |
| } |
| |
| si_launch_grid_internal(sctx, &info, saved_cs, |
| SI_CS_WAIT_FOR_IDLE | SI_CS_IMAGE_OP); |
| |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 2, saved_image); |
| for (int i = 0; i < 2; i++) |
| pipe_resource_reference(&saved_image[i].resource, NULL); |
| if (!is_dcc_decompress) { |
| ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &saved_cb); |
| pipe_resource_reference(&saved_cb.buffer, NULL); |
| } |
| } |
| |
| void si_retile_dcc(struct si_context *sctx, struct si_texture *tex) |
| { |
| struct pipe_context *ctx = &sctx->b; |
| |
| sctx->flags |= si_get_flush_flags(sctx, SI_COHERENCY_CB_META, L2_LRU); |
| |
| /* Save states. */ |
| void *saved_cs = sctx->cs_shader_state.program; |
| struct pipe_image_view saved_img[3] = {}; |
| |
| for (unsigned i = 0; i < 3; i++) { |
| util_copy_image_view(&saved_img[i], &sctx->images[PIPE_SHADER_COMPUTE].views[i]); |
| } |
| |
| /* Set images. */ |
| bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16; |
| unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements; |
| struct pipe_image_view img[3]; |
| |
| assert(tex->surface.dcc_retile_map_offset && tex->surface.dcc_retile_map_offset <= UINT_MAX); |
| assert(tex->surface.dcc_offset && tex->surface.dcc_offset <= UINT_MAX); |
| assert(tex->surface.display_dcc_offset && tex->surface.display_dcc_offset <= UINT_MAX); |
| |
| for (unsigned i = 0; i < 3; i++) { |
| img[i].resource = &tex->buffer.b.b; |
| img[i].access = i == 2 ? PIPE_IMAGE_ACCESS_WRITE : PIPE_IMAGE_ACCESS_READ; |
| img[i].shader_access = SI_IMAGE_ACCESS_AS_BUFFER; |
| } |
| |
| img[0].format = use_uint16 ? PIPE_FORMAT_R16G16B16A16_UINT : PIPE_FORMAT_R32G32B32A32_UINT; |
| img[0].u.buf.offset = tex->surface.dcc_retile_map_offset; |
| img[0].u.buf.size = num_elements * (use_uint16 ? 2 : 4); |
| |
| img[1].format = PIPE_FORMAT_R8_UINT; |
| img[1].u.buf.offset = tex->surface.dcc_offset; |
| img[1].u.buf.size = tex->surface.dcc_size; |
| |
| img[2].format = PIPE_FORMAT_R8_UINT; |
| img[2].u.buf.offset = tex->surface.display_dcc_offset; |
| img[2].u.buf.size = tex->surface.u.gfx9.display_dcc_size; |
| |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 3, img); |
| |
| /* Bind the compute shader. */ |
| if (!sctx->cs_dcc_retile) |
| sctx->cs_dcc_retile = si_create_dcc_retile_cs(ctx); |
| ctx->bind_compute_state(ctx, sctx->cs_dcc_retile); |
| |
| /* Dispatch compute. */ |
| /* img[0] has 4 channels per element containing 2 pairs of DCC offsets. */ |
| unsigned num_threads = num_elements / 4; |
| |
| struct pipe_grid_info info = {}; |
| info.block[0] = 64; |
| info.block[1] = 1; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(num_threads, 64); /* includes the partial block */ |
| info.grid[1] = 1; |
| info.grid[2] = 1; |
| info.last_block[0] = num_threads % 64; |
| |
| si_launch_grid_internal(sctx, &info, saved_cs, 0); |
| |
| /* Don't flush caches or wait. The driver will wait at the end of this IB, |
| * and L2 will be flushed by the kernel fence. |
| */ |
| |
| /* Restore states. */ |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 3, saved_img); |
| |
| for (unsigned i = 0; i < 3; i++) { |
| pipe_resource_reference(&saved_img[i].resource, NULL); |
| } |
| } |
| |
| /* Expand FMASK to make it identity, so that image stores can ignore it. */ |
| void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| bool is_array = tex->target == PIPE_TEXTURE_2D_ARRAY; |
| unsigned log_fragments = util_logbase2(tex->nr_storage_samples); |
| unsigned log_samples = util_logbase2(tex->nr_samples); |
| assert(tex->nr_samples >= 2); |
| |
| /* EQAA FMASK expansion is unimplemented. */ |
| if (tex->nr_samples != tex->nr_storage_samples) |
| return; |
| |
| si_make_CB_shader_coherent(sctx, tex->nr_samples, true, |
| true /* DCC is not possible with image stores */); |
| |
| /* Save states. */ |
| void *saved_cs = sctx->cs_shader_state.program; |
| struct pipe_image_view saved_image = {0}; |
| util_copy_image_view(&saved_image, &sctx->images[PIPE_SHADER_COMPUTE].views[0]); |
| |
| /* Bind the image. */ |
| struct pipe_image_view image = {0}; |
| image.resource = tex; |
| /* Don't set WRITE so as not to trigger FMASK expansion, causing |
| * an infinite loop. */ |
| image.shader_access = image.access = PIPE_IMAGE_ACCESS_READ; |
| image.format = util_format_linear(tex->format); |
| if (is_array) |
| image.u.tex.last_layer = tex->array_size - 1; |
| |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &image); |
| |
| /* Bind the shader. */ |
| void **shader = &sctx->cs_fmask_expand[log_samples - 1][is_array]; |
| if (!*shader) |
| *shader = si_create_fmask_expand_cs(ctx, tex->nr_samples, is_array); |
| ctx->bind_compute_state(ctx, *shader); |
| |
| /* Dispatch compute. */ |
| struct pipe_grid_info info = {0}; |
| info.block[0] = 8; |
| info.last_block[0] = tex->width0 % 8; |
| info.block[1] = 8; |
| info.last_block[1] = tex->height0 % 8; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(tex->width0, 8); |
| info.grid[1] = DIV_ROUND_UP(tex->height0, 8); |
| info.grid[2] = is_array ? tex->array_size : 1; |
| |
| si_launch_grid_internal(sctx, &info, saved_cs, |
| SI_CS_WAIT_FOR_IDLE | SI_CS_IMAGE_OP); |
| |
| /* Restore previous states. */ |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_image); |
| pipe_resource_reference(&saved_image.resource, NULL); |
| |
| /* Array of fully expanded FMASK values, arranged by [log2(fragments)][log2(samples)-1]. */ |
| #define INVALID 0 /* never used */ |
| static const uint64_t fmask_expand_values[][4] = { |
| /* samples */ |
| /* 2 (8 bpp) 4 (8 bpp) 8 (8-32bpp) 16 (16-64bpp) fragments */ |
| {0x02020202, 0x0E0E0E0E, 0xFEFEFEFE, 0xFFFEFFFE}, /* 1 */ |
| {0x02020202, 0xA4A4A4A4, 0xAAA4AAA4, 0xAAAAAAA4}, /* 2 */ |
| {INVALID, 0xE4E4E4E4, 0x44443210, 0x4444444444443210}, /* 4 */ |
| {INVALID, INVALID, 0x76543210, 0x8888888876543210}, /* 8 */ |
| }; |
| |
| /* Clear FMASK to identity. */ |
| struct si_texture *stex = (struct si_texture *)tex; |
| si_clear_buffer(sctx, tex, stex->surface.fmask_offset, stex->surface.fmask_size, |
| (uint32_t *)&fmask_expand_values[log_fragments][log_samples - 1], |
| log_fragments >= 2 && log_samples == 4 ? 8 : 4, |
| SI_COHERENCY_SHADER, false); |
| } |
| |
| void si_init_compute_blit_functions(struct si_context *sctx) |
| { |
| sctx->b.clear_buffer = si_pipe_clear_buffer; |
| } |
| |
| /* Clear a region of a color surface to a constant value. */ |
| void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf, |
| const union pipe_color_union *color, unsigned dstx, |
| unsigned dsty, unsigned width, unsigned height, |
| bool render_condition_enabled) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| unsigned num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1; |
| unsigned data[4 + sizeof(color->ui)] = {dstx, dsty, dstsurf->u.tex.first_layer, 0}; |
| |
| if (width == 0 || height == 0) |
| return; |
| |
| /* The driver doesn't decompress resources automatically here. */ |
| si_decompress_subresource(ctx, dstsurf->texture, PIPE_MASK_RGBA, dstsurf->u.tex.level, |
| dstsurf->u.tex.first_layer, dstsurf->u.tex.last_layer); |
| |
| if (util_format_is_srgb(dstsurf->format)) { |
| union pipe_color_union color_srgb; |
| for (int i = 0; i < 3; i++) |
| color_srgb.f[i] = util_format_linear_to_srgb_float(color->f[i]); |
| color_srgb.f[3] = color->f[3]; |
| memcpy(data + 4, color_srgb.ui, sizeof(color->ui)); |
| } else { |
| memcpy(data + 4, color->ui, sizeof(color->ui)); |
| } |
| |
| si_make_CB_shader_coherent(sctx, dstsurf->texture->nr_samples, true, |
| true /* DCC is not possible with image stores */); |
| |
| struct pipe_constant_buffer saved_cb = {}; |
| si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb); |
| |
| struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE]; |
| struct pipe_image_view saved_image = {0}; |
| util_copy_image_view(&saved_image, &images->views[0]); |
| |
| void *saved_cs = sctx->cs_shader_state.program; |
| |
| struct pipe_constant_buffer cb = {}; |
| cb.buffer_size = sizeof(data); |
| cb.user_buffer = data; |
| ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &cb); |
| |
| struct pipe_image_view image = {0}; |
| image.resource = dstsurf->texture; |
| image.shader_access = image.access = PIPE_IMAGE_ACCESS_WRITE; |
| image.format = util_format_linear(dstsurf->format); |
| image.u.tex.level = dstsurf->u.tex.level; |
| image.u.tex.first_layer = 0; /* 3D images ignore first_layer (BASE_ARRAY) */ |
| image.u.tex.last_layer = dstsurf->u.tex.last_layer; |
| |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &image); |
| |
| struct pipe_grid_info info = {0}; |
| |
| if (dstsurf->texture->target != PIPE_TEXTURE_1D_ARRAY) { |
| if (!sctx->cs_clear_render_target) |
| sctx->cs_clear_render_target = si_clear_render_target_shader(ctx); |
| ctx->bind_compute_state(ctx, sctx->cs_clear_render_target); |
| info.block[0] = 8; |
| info.last_block[0] = width % 8; |
| info.block[1] = 8; |
| info.last_block[1] = height % 8; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(width, 8); |
| info.grid[1] = DIV_ROUND_UP(height, 8); |
| info.grid[2] = num_layers; |
| } else { |
| if (!sctx->cs_clear_render_target_1d_array) |
| sctx->cs_clear_render_target_1d_array = si_clear_render_target_shader_1d_array(ctx); |
| ctx->bind_compute_state(ctx, sctx->cs_clear_render_target_1d_array); |
| info.block[0] = 64; |
| info.last_block[0] = width % 64; |
| info.block[1] = 1; |
| info.block[2] = 1; |
| info.grid[0] = DIV_ROUND_UP(width, 64); |
| info.grid[1] = num_layers; |
| info.grid[2] = 1; |
| } |
| |
| si_launch_grid_internal(sctx, &info, saved_cs, |
| SI_CS_WAIT_FOR_IDLE | SI_CS_IMAGE_OP | |
| (render_condition_enabled ? SI_CS_RENDER_COND_ENABLE : 0)); |
| |
| ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_image); |
| ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &saved_cb); |
| pipe_resource_reference(&saved_image.resource, NULL); |
| pipe_resource_reference(&saved_cb.buffer, NULL); |
| } |