| /* |
| * Copyright 2017 Advanced Micro Devices, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "si_pipe.h" |
| #include "sid.h" |
| #include "util/format/u_format.h" |
| #include "util/u_pack_color.h" |
| #include "util/u_surface.h" |
| |
| enum |
| { |
| SI_CLEAR = SI_SAVE_FRAGMENT_STATE, |
| SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE, |
| }; |
| |
| static void si_alloc_separate_cmask(struct si_screen *sscreen, struct si_texture *tex) |
| { |
| /* CMASK for MSAA is allocated in advance or always disabled |
| * by "nofmask" option. |
| */ |
| if (tex->cmask_buffer || !tex->surface.cmask_size || tex->buffer.b.b.nr_samples >= 2) |
| return; |
| |
| tex->cmask_buffer = |
| si_aligned_buffer_create(&sscreen->b, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT, |
| tex->surface.cmask_size, tex->surface.cmask_alignment); |
| if (tex->cmask_buffer == NULL) |
| return; |
| |
| tex->cmask_base_address_reg = tex->cmask_buffer->gpu_address >> 8; |
| tex->cb_color_info |= S_028C70_FAST_CLEAR(1); |
| |
| p_atomic_inc(&sscreen->compressed_colortex_counter); |
| } |
| |
| static bool si_set_clear_color(struct si_texture *tex, enum pipe_format surface_format, |
| const union pipe_color_union *color) |
| { |
| union util_color uc; |
| |
| memset(&uc, 0, sizeof(uc)); |
| |
| if (tex->surface.bpe == 16) { |
| /* DCC fast clear only: |
| * CLEAR_WORD0 = R = G = B |
| * CLEAR_WORD1 = A |
| */ |
| assert(color->ui[0] == color->ui[1] && color->ui[0] == color->ui[2]); |
| uc.ui[0] = color->ui[0]; |
| uc.ui[1] = color->ui[3]; |
| } else { |
| util_pack_color_union(surface_format, &uc, color); |
| } |
| |
| if (memcmp(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0) |
| return false; |
| |
| memcpy(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)); |
| return true; |
| } |
| |
| /** Linearize and convert luminace/intensity to red. */ |
| enum pipe_format si_simplify_cb_format(enum pipe_format format) |
| { |
| format = util_format_linear(format); |
| format = util_format_luminance_to_red(format); |
| return util_format_intensity_to_red(format); |
| } |
| |
| bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format) |
| { |
| format = si_simplify_cb_format(format); |
| const struct util_format_description *desc = util_format_description(format); |
| |
| /* Formats with 3 channels can't have alpha. */ |
| if (desc->nr_channels == 3) |
| return true; /* same as xxxA; is any value OK here? */ |
| |
| if (sscreen->info.chip_class >= GFX10 && desc->nr_channels == 1) |
| return desc->swizzle[3] == PIPE_SWIZZLE_X; |
| |
| return si_translate_colorswap(format, false) <= 1; |
| } |
| |
| static bool vi_get_fast_clear_parameters(struct si_screen *sscreen, enum pipe_format base_format, |
| enum pipe_format surface_format, |
| const union pipe_color_union *color, uint32_t *clear_value, |
| bool *eliminate_needed) |
| { |
| /* If we want to clear without needing a fast clear eliminate step, we |
| * can set color and alpha independently to 0 or 1 (or 0/max for integer |
| * formats). |
| */ |
| bool values[4] = {}; /* whether to clear to 0 or 1 */ |
| bool color_value = false; /* clear color to 0 or 1 */ |
| bool alpha_value = false; /* clear alpha to 0 or 1 */ |
| int alpha_channel; /* index of the alpha component */ |
| bool has_color = false; |
| bool has_alpha = false; |
| |
| const struct util_format_description *desc = |
| util_format_description(si_simplify_cb_format(surface_format)); |
| |
| /* 128-bit fast clear with different R,G,B values is unsupported. */ |
| if (desc->block.bits == 128 && (color->ui[0] != color->ui[1] || color->ui[0] != color->ui[2])) |
| return false; |
| |
| *eliminate_needed = true; |
| *clear_value = DCC_CLEAR_COLOR_REG; |
| |
| if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN) |
| return true; /* need ELIMINATE_FAST_CLEAR */ |
| |
| bool base_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, base_format); |
| bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, surface_format); |
| |
| /* Formats with 3 channels can't have alpha. */ |
| if (desc->nr_channels == 3) |
| alpha_channel = -1; |
| else if (surf_alpha_is_on_msb) |
| alpha_channel = desc->nr_channels - 1; |
| else |
| alpha_channel = 0; |
| |
| for (int i = 0; i < 4; ++i) { |
| if (desc->swizzle[i] >= PIPE_SWIZZLE_0) |
| continue; |
| |
| if (desc->channel[i].pure_integer && desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) { |
| /* Use the maximum value for clamping the clear color. */ |
| int max = u_bit_consecutive(0, desc->channel[i].size - 1); |
| |
| values[i] = color->i[i] != 0; |
| if (color->i[i] != 0 && MIN2(color->i[i], max) != max) |
| return true; /* need ELIMINATE_FAST_CLEAR */ |
| } else if (desc->channel[i].pure_integer && |
| desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) { |
| /* Use the maximum value for clamping the clear color. */ |
| unsigned max = u_bit_consecutive(0, desc->channel[i].size); |
| |
| values[i] = color->ui[i] != 0U; |
| if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max) |
| return true; /* need ELIMINATE_FAST_CLEAR */ |
| } else { |
| values[i] = color->f[i] != 0.0F; |
| if (color->f[i] != 0.0F && color->f[i] != 1.0F) |
| return true; /* need ELIMINATE_FAST_CLEAR */ |
| } |
| |
| if (desc->swizzle[i] == alpha_channel) { |
| alpha_value = values[i]; |
| has_alpha = true; |
| } else { |
| color_value = values[i]; |
| has_color = true; |
| } |
| } |
| |
| /* If alpha isn't present, make it the same as color, and vice versa. */ |
| if (!has_alpha) |
| alpha_value = color_value; |
| else if (!has_color) |
| color_value = alpha_value; |
| |
| if (color_value != alpha_value && base_alpha_is_on_msb != surf_alpha_is_on_msb) |
| return true; /* require ELIMINATE_FAST_CLEAR */ |
| |
| /* Check if all color values are equal if they are present. */ |
| for (int i = 0; i < 4; ++i) { |
| if (desc->swizzle[i] <= PIPE_SWIZZLE_W && desc->swizzle[i] != alpha_channel && |
| values[i] != color_value) |
| return true; /* require ELIMINATE_FAST_CLEAR */ |
| } |
| |
| /* This doesn't need ELIMINATE_FAST_CLEAR. |
| * On chips predating Raven2, the DCC clear codes and the CB clear |
| * color registers must match. |
| */ |
| *eliminate_needed = false; |
| |
| if (color_value) { |
| if (alpha_value) |
| *clear_value = DCC_CLEAR_COLOR_1111; |
| else |
| *clear_value = DCC_CLEAR_COLOR_1110; |
| } else { |
| if (alpha_value) |
| *clear_value = DCC_CLEAR_COLOR_0001; |
| else |
| *clear_value = DCC_CLEAR_COLOR_0000; |
| } |
| return true; |
| } |
| |
| bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level, |
| unsigned clear_value) |
| { |
| struct pipe_resource *dcc_buffer; |
| uint64_t dcc_offset, clear_size; |
| |
| assert(vi_dcc_enabled(tex, level)); |
| |
| if (tex->dcc_separate_buffer) { |
| dcc_buffer = &tex->dcc_separate_buffer->b.b; |
| dcc_offset = 0; |
| } else { |
| dcc_buffer = &tex->buffer.b.b; |
| dcc_offset = tex->surface.dcc_offset; |
| } |
| |
| if (sctx->chip_class >= GFX9) { |
| /* Mipmap level clears aren't implemented. */ |
| if (tex->buffer.b.b.last_level > 0) |
| return false; |
| |
| /* 4x and 8x MSAA needs a sophisticated compute shader for |
| * the clear. See AMDVLK. */ |
| if (tex->buffer.b.b.nr_storage_samples >= 4) |
| return false; |
| |
| clear_size = tex->surface.dcc_size; |
| } else { |
| unsigned num_layers = util_num_layers(&tex->buffer.b.b, level); |
| |
| /* If this is 0, fast clear isn't possible. (can occur with MSAA) */ |
| if (!tex->surface.u.legacy.level[level].dcc_fast_clear_size) |
| return false; |
| |
| /* Layered 4x and 8x MSAA DCC fast clears need to clear |
| * dcc_fast_clear_size bytes for each layer. A compute shader |
| * would be more efficient than separate per-layer clear operations. |
| */ |
| if (tex->buffer.b.b.nr_storage_samples >= 4 && num_layers > 1) |
| return false; |
| |
| dcc_offset += tex->surface.u.legacy.level[level].dcc_offset; |
| clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size * num_layers; |
| } |
| |
| si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size, &clear_value, 4, SI_COHERENCY_CB_META, |
| false); |
| return true; |
| } |
| |
| /* Set the same micro tile mode as the destination of the last MSAA resolve. |
| * This allows hitting the MSAA resolve fast path, which requires that both |
| * src and dst micro tile modes match. |
| */ |
| static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen, struct si_texture *tex) |
| { |
| if (sscreen->info.chip_class >= GFX10 || tex->buffer.b.is_shared || |
| tex->buffer.b.b.nr_samples <= 1 || |
| tex->surface.micro_tile_mode == tex->last_msaa_resolve_target_micro_mode) |
| return; |
| |
| assert(sscreen->info.chip_class >= GFX9 || |
| tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D); |
| assert(tex->buffer.b.b.last_level == 0); |
| |
| if (sscreen->info.chip_class >= GFX9) { |
| /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */ |
| assert(tex->surface.u.gfx9.surf.swizzle_mode >= 4); |
| |
| /* If you do swizzle_mode % 4, you'll get: |
| * 0 = Depth |
| * 1 = Standard, |
| * 2 = Displayable |
| * 3 = Rotated |
| * |
| * Depth-sample order isn't allowed: |
| */ |
| assert(tex->surface.u.gfx9.surf.swizzle_mode % 4 != 0); |
| |
| switch (tex->last_msaa_resolve_target_micro_mode) { |
| case RADEON_MICRO_MODE_DISPLAY: |
| tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; |
| tex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */ |
| break; |
| case RADEON_MICRO_MODE_STANDARD: |
| tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; |
| tex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */ |
| break; |
| case RADEON_MICRO_MODE_RENDER: |
| tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; |
| tex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */ |
| break; |
| default: /* depth */ |
| assert(!"unexpected micro mode"); |
| return; |
| } |
| } else if (sscreen->info.chip_class >= GFX7) { |
| /* These magic numbers were copied from addrlib. It doesn't use |
| * any definitions for them either. They are all 2D_TILED_THIN1 |
| * modes with different bpp and micro tile mode. |
| */ |
| switch (tex->last_msaa_resolve_target_micro_mode) { |
| case RADEON_MICRO_MODE_DISPLAY: |
| tex->surface.u.legacy.tiling_index[0] = 10; |
| break; |
| case RADEON_MICRO_MODE_STANDARD: |
| tex->surface.u.legacy.tiling_index[0] = 14; |
| break; |
| case RADEON_MICRO_MODE_RENDER: |
| tex->surface.u.legacy.tiling_index[0] = 28; |
| break; |
| default: /* depth, thick */ |
| assert(!"unexpected micro mode"); |
| return; |
| } |
| } else { /* GFX6 */ |
| switch (tex->last_msaa_resolve_target_micro_mode) { |
| case RADEON_MICRO_MODE_DISPLAY: |
| switch (tex->surface.bpe) { |
| case 1: |
| tex->surface.u.legacy.tiling_index[0] = 10; |
| break; |
| case 2: |
| tex->surface.u.legacy.tiling_index[0] = 11; |
| break; |
| default: /* 4, 8 */ |
| tex->surface.u.legacy.tiling_index[0] = 12; |
| break; |
| } |
| break; |
| case RADEON_MICRO_MODE_STANDARD: |
| switch (tex->surface.bpe) { |
| case 1: |
| tex->surface.u.legacy.tiling_index[0] = 14; |
| break; |
| case 2: |
| tex->surface.u.legacy.tiling_index[0] = 15; |
| break; |
| case 4: |
| tex->surface.u.legacy.tiling_index[0] = 16; |
| break; |
| default: /* 8, 16 */ |
| tex->surface.u.legacy.tiling_index[0] = 17; |
| break; |
| } |
| break; |
| default: /* depth, thick */ |
| assert(!"unexpected micro mode"); |
| return; |
| } |
| } |
| |
| tex->surface.micro_tile_mode = tex->last_msaa_resolve_target_micro_mode; |
| |
| p_atomic_inc(&sscreen->dirty_tex_counter); |
| } |
| |
| static void si_do_fast_color_clear(struct si_context *sctx, unsigned *buffers, |
| const union pipe_color_union *color) |
| { |
| struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; |
| int i; |
| |
| /* This function is broken in BE, so just disable this path for now */ |
| #if UTIL_ARCH_BIG_ENDIAN |
| return; |
| #endif |
| |
| if (sctx->render_cond) |
| return; |
| |
| for (i = 0; i < fb->nr_cbufs; i++) { |
| struct si_texture *tex; |
| unsigned clear_bit = PIPE_CLEAR_COLOR0 << i; |
| |
| if (!fb->cbufs[i]) |
| continue; |
| |
| /* if this colorbuffer is not being cleared */ |
| if (!(*buffers & clear_bit)) |
| continue; |
| |
| unsigned level = fb->cbufs[i]->u.tex.level; |
| if (level > 0) |
| continue; |
| |
| tex = (struct si_texture *)fb->cbufs[i]->texture; |
| |
| /* TODO: GFX9: Implement DCC fast clear for level 0 of |
| * mipmapped textures. Mipmapped DCC has to clear a rectangular |
| * area of DCC for level 0 (because the whole miptree is |
| * organized in a 2D plane). |
| */ |
| if (sctx->chip_class >= GFX9 && tex->buffer.b.b.last_level > 0) |
| continue; |
| |
| /* the clear is allowed if all layers are bound */ |
| if (fb->cbufs[i]->u.tex.first_layer != 0 || |
| fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) { |
| continue; |
| } |
| |
| /* only supported on tiled surfaces */ |
| if (tex->surface.is_linear) { |
| continue; |
| } |
| |
| /* shared textures can't use fast clear without an explicit flush, |
| * because there is no way to communicate the clear color among |
| * all clients |
| */ |
| if (tex->buffer.b.is_shared && |
| !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) |
| continue; |
| |
| if (sctx->chip_class <= GFX8 && tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D && |
| !sctx->screen->info.htile_cmask_support_1d_tiling) |
| continue; |
| |
| /* Use a slow clear for small surfaces where the cost of |
| * the eliminate pass can be higher than the benefit of fast |
| * clear. The closed driver does this, but the numbers may differ. |
| * |
| * This helps on both dGPUs and APUs, even small APUs like Mullins. |
| */ |
| bool too_small = tex->buffer.b.b.nr_samples <= 1 && |
| tex->buffer.b.b.width0 * tex->buffer.b.b.height0 <= 512 * 512; |
| bool eliminate_needed = false; |
| bool fmask_decompress_needed = false; |
| |
| /* Fast clear is the most appropriate place to enable DCC for |
| * displayable surfaces. |
| */ |
| if (sctx->family == CHIP_STONEY && !too_small) { |
| vi_separate_dcc_try_enable(sctx, tex); |
| |
| /* RB+ isn't supported with a CMASK clear only on Stoney, |
| * so all clears are considered to be hypothetically slow |
| * clears, which is weighed when determining whether to |
| * enable separate DCC. |
| */ |
| if (tex->dcc_gather_statistics) /* only for Stoney */ |
| tex->num_slow_clears++; |
| } |
| |
| /* Try to clear DCC first, otherwise try CMASK. */ |
| if (vi_dcc_enabled(tex, 0)) { |
| uint32_t reset_value; |
| |
| if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR)) |
| continue; |
| |
| if (!vi_get_fast_clear_parameters(sctx->screen, tex->buffer.b.b.format, |
| fb->cbufs[i]->format, color, &reset_value, |
| &eliminate_needed)) |
| continue; |
| |
| if (eliminate_needed && too_small) |
| continue; |
| |
| /* TODO: This DCC+CMASK clear doesn't work with MSAA. */ |
| if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer && eliminate_needed) |
| continue; |
| |
| if (!vi_dcc_clear_level(sctx, tex, 0, reset_value)) |
| continue; |
| |
| tex->separate_dcc_dirty = true; |
| tex->displayable_dcc_dirty = true; |
| |
| /* DCC fast clear with MSAA should clear CMASK to 0xC. */ |
| if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) { |
| uint32_t clear_value = 0xCCCCCCCC; |
| si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset, |
| tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false); |
| fmask_decompress_needed = true; |
| } |
| } else { |
| if (too_small) |
| continue; |
| |
| /* 128-bit formats are unusupported */ |
| if (tex->surface.bpe > 8) { |
| continue; |
| } |
| |
| /* RB+ doesn't work with CMASK fast clear on Stoney. */ |
| if (sctx->family == CHIP_STONEY) |
| continue; |
| |
| /* Disable fast clear if tex is encrypted */ |
| if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED) |
| continue; |
| |
| /* ensure CMASK is enabled */ |
| si_alloc_separate_cmask(sctx->screen, tex); |
| if (!tex->cmask_buffer) |
| continue; |
| |
| /* Do the fast clear. */ |
| uint32_t clear_value = 0; |
| si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset, |
| tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false); |
| eliminate_needed = true; |
| } |
| |
| if ((eliminate_needed || fmask_decompress_needed) && |
| !(tex->dirty_level_mask & (1 << level))) { |
| tex->dirty_level_mask |= 1 << level; |
| p_atomic_inc(&sctx->screen->compressed_colortex_counter); |
| } |
| |
| /* We can change the micro tile mode before a full clear. */ |
| si_set_optimal_micro_tile_mode(sctx->screen, tex); |
| |
| *buffers &= ~clear_bit; |
| |
| /* Chips with DCC constant encoding don't need to set the clear |
| * color registers for DCC clear values 0 and 1. |
| */ |
| if (sctx->screen->info.has_dcc_constant_encode && !eliminate_needed) |
| continue; |
| |
| if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) { |
| sctx->framebuffer.dirty_cbufs |= 1 << i; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); |
| } |
| } |
| } |
| |
| static void si_clear(struct pipe_context *ctx, unsigned buffers, |
| const struct pipe_scissor_state *scissor_state, |
| const union pipe_color_union *color, double depth, unsigned stencil) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; |
| struct pipe_surface *zsbuf = fb->zsbuf; |
| struct si_texture *zstex = zsbuf ? (struct si_texture *)zsbuf->texture : NULL; |
| bool needs_db_flush = false; |
| |
| if (buffers & PIPE_CLEAR_COLOR) { |
| si_do_fast_color_clear(sctx, &buffers, color); |
| if (!buffers) |
| return; /* all buffers have been fast cleared */ |
| |
| /* These buffers cannot use fast clear, make sure to disable expansion. */ |
| for (unsigned i = 0; i < fb->nr_cbufs; i++) { |
| struct si_texture *tex; |
| |
| /* If not clearing this buffer, skip. */ |
| if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i]) |
| continue; |
| |
| tex = (struct si_texture *)fb->cbufs[i]->texture; |
| if (tex->surface.fmask_size == 0) |
| tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); |
| } |
| } |
| |
| if (zstex && zsbuf->u.tex.first_layer == 0 && |
| zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) { |
| /* See whether we should enable TC-compatible HTILE. */ |
| if (zstex->enable_tc_compatible_htile_next_clear && |
| !zstex->tc_compatible_htile && |
| si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_ZS) && |
| /* If both depth and stencil are present, they must be cleared together. */ |
| ((buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL || |
| (buffers & PIPE_CLEAR_DEPTH && (!zstex->surface.has_stencil || |
| zstex->htile_stencil_disabled)))) { |
| /* Enable TC-compatible HTILE. */ |
| zstex->enable_tc_compatible_htile_next_clear = false; |
| zstex->tc_compatible_htile = true; |
| |
| /* Update the framebuffer state to reflect the change. */ |
| sctx->framebuffer.DB_has_shader_readable_metadata = true; |
| sctx->framebuffer.dirty_zsbuf = true; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); |
| |
| /* Update all sampler views and shader images in all contexts. */ |
| p_atomic_inc(&sctx->screen->dirty_tex_counter); |
| |
| /* Re-initialize HTILE, so that it doesn't contain values incompatible |
| * with the new TC-compatible HTILE setting. |
| * |
| * 0xfffff30f = uncompressed Z + S |
| * 0xfffc000f = uncompressed Z only |
| * |
| * GFX8 always uses the Z+S HTILE format for TC-compatible HTILE even |
| * when stencil is not present. |
| */ |
| uint32_t clear_value = (zstex->surface.has_stencil && |
| !zstex->htile_stencil_disabled) || |
| sctx->chip_class == GFX8 ? 0xfffff30f : 0xfffc000f; |
| si_clear_buffer(sctx, &zstex->buffer.b.b, zstex->surface.htile_offset, |
| zstex->surface.htile_size, &clear_value, 4, |
| SI_COHERENCY_DB_META, false); |
| } |
| |
| /* TC-compatible HTILE only supports depth clears to 0 or 1. */ |
| if (buffers & PIPE_CLEAR_DEPTH && si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_Z) && |
| (!zstex->tc_compatible_htile || depth == 0 || depth == 1)) { |
| /* Need to disable EXPCLEAR temporarily if clearing |
| * to a new value. */ |
| if (!zstex->depth_cleared || zstex->depth_clear_value != depth) { |
| sctx->db_depth_disable_expclear = true; |
| } |
| |
| if (zstex->depth_clear_value != (float)depth) { |
| if ((zstex->depth_clear_value != 0) != (depth != 0)) { |
| /* ZRANGE_PRECISION register of a bound surface will change so we |
| * must flush the DB caches. */ |
| needs_db_flush = true; |
| } |
| /* Update DB_DEPTH_CLEAR. */ |
| zstex->depth_clear_value = depth; |
| sctx->framebuffer.dirty_zsbuf = true; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); |
| } |
| sctx->db_depth_clear = true; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); |
| } |
| |
| /* TC-compatible HTILE only supports stencil clears to 0. */ |
| if (buffers & PIPE_CLEAR_STENCIL && |
| si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_S) && |
| (!zstex->tc_compatible_htile || stencil == 0)) { |
| stencil &= 0xff; |
| |
| /* Need to disable EXPCLEAR temporarily if clearing |
| * to a new value. */ |
| if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) { |
| sctx->db_stencil_disable_expclear = true; |
| } |
| |
| if (zstex->stencil_clear_value != (uint8_t)stencil) { |
| /* Update DB_STENCIL_CLEAR. */ |
| zstex->stencil_clear_value = stencil; |
| sctx->framebuffer.dirty_zsbuf = true; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); |
| } |
| sctx->db_stencil_clear = true; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); |
| } |
| |
| if (needs_db_flush) |
| sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB; |
| } |
| |
| si_blitter_begin(sctx, SI_CLEAR); |
| util_blitter_clear(sctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb), |
| buffers, color, depth, stencil, sctx->framebuffer.nr_samples > 1); |
| si_blitter_end(sctx); |
| |
| if (sctx->db_depth_clear) { |
| sctx->db_depth_clear = false; |
| sctx->db_depth_disable_expclear = false; |
| zstex->depth_cleared = true; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); |
| } |
| |
| if (sctx->db_stencil_clear) { |
| sctx->db_stencil_clear = false; |
| sctx->db_stencil_disable_expclear = false; |
| zstex->stencil_cleared = true; |
| si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); |
| } |
| } |
| |
| static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, |
| const union pipe_color_union *color, unsigned dstx, |
| unsigned dsty, unsigned width, unsigned height, |
| bool render_condition_enabled) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_texture *sdst = (struct si_texture *)dst->texture; |
| |
| if (dst->texture->nr_samples <= 1 && !vi_dcc_enabled(sdst, dst->u.tex.level)) { |
| si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width, height, |
| render_condition_enabled); |
| return; |
| } |
| |
| si_blitter_begin(sctx, |
| SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); |
| util_blitter_clear_render_target(sctx->blitter, dst, color, dstx, dsty, width, height); |
| si_blitter_end(sctx); |
| } |
| |
| static void si_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, |
| unsigned clear_flags, double depth, unsigned stencil, |
| unsigned dstx, unsigned dsty, unsigned width, unsigned height, |
| bool render_condition_enabled) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| |
| si_blitter_begin(sctx, |
| SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); |
| util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, |
| width, height); |
| si_blitter_end(sctx); |
| } |
| |
| static void si_clear_texture(struct pipe_context *pipe, struct pipe_resource *tex, unsigned level, |
| const struct pipe_box *box, const void *data) |
| { |
| struct pipe_screen *screen = pipe->screen; |
| struct si_texture *stex = (struct si_texture *)tex; |
| struct pipe_surface tmpl = {{0}}; |
| struct pipe_surface *sf; |
| |
| tmpl.format = tex->format; |
| tmpl.u.tex.first_layer = box->z; |
| tmpl.u.tex.last_layer = box->z + box->depth - 1; |
| tmpl.u.tex.level = level; |
| sf = pipe->create_surface(pipe, tex, &tmpl); |
| if (!sf) |
| return; |
| |
| if (stex->is_depth) { |
| unsigned clear; |
| float depth; |
| uint8_t stencil = 0; |
| |
| /* Depth is always present. */ |
| clear = PIPE_CLEAR_DEPTH; |
| util_format_unpack_z_float(tex->format, &depth, data, 1); |
| |
| if (stex->surface.has_stencil) { |
| clear |= PIPE_CLEAR_STENCIL; |
| util_format_unpack_s_8uint(tex->format, &stencil, data, 1); |
| } |
| |
| si_clear_depth_stencil(pipe, sf, clear, depth, stencil, box->x, box->y, box->width, |
| box->height, false); |
| } else { |
| union pipe_color_union color; |
| |
| util_format_unpack_rgba(tex->format, color.ui, data, 1); |
| |
| if (screen->is_format_supported(screen, tex->format, tex->target, 0, 0, |
| PIPE_BIND_RENDER_TARGET)) { |
| si_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height, false); |
| } else { |
| /* Software fallback - just for R9G9B9E5_FLOAT */ |
| util_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height); |
| } |
| } |
| pipe_surface_reference(&sf, NULL); |
| } |
| |
| void si_init_clear_functions(struct si_context *sctx) |
| { |
| sctx->b.clear_render_target = si_clear_render_target; |
| sctx->b.clear_texture = si_clear_texture; |
| |
| if (sctx->has_graphics) { |
| sctx->b.clear = si_clear; |
| sctx->b.clear_depth_stencil = si_clear_depth_stencil; |
| } |
| } |