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/*
* Mesa 3-D graphics library
*
* Copyright (c) 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FORMAT_UNPACK_H
#define FORMAT_UNPACK_H
#include "formats.h"
extern void
_mesa_unpack_rgba_row(mesa_format format, GLuint n,
const void *src, GLfloat dst[][4]);
extern void
_mesa_unpack_ubyte_rgba_row(mesa_format format, GLuint n,
const void *src, GLubyte dst[][4]);
void
_mesa_unpack_uint_rgba_row(mesa_format format, GLuint n,
const void *src, GLuint dst[][4]);
extern void
_mesa_unpack_rgba_block(mesa_format format,
const void *src, GLint srcRowStride,
GLfloat dst[][4], GLint dstRowStride,
GLuint x, GLuint y, GLuint width, GLuint height);
extern void
_mesa_unpack_float_z_row(mesa_format format, GLuint n,
const void *src, GLfloat *dst);
void
_mesa_unpack_uint_z_row(mesa_format format, GLuint n,
const void *src, GLuint *dst);
void
_mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
const void *src, GLubyte *dst);
void
_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLuint *dst);
void
_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
GLuint n,
const void *src,
GLuint *dst);
void
_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLenum type,
GLuint *dst);
#endif /* FORMAT_UNPACK_H */