blob: 3a40c7457a5a81dbd1e2fc824caa7f37fc68b30b [file] [log] [blame]
/**
* \file errors.c
* Mesa debugging and error handling functions.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdarg.h>
#include <stdio.h>
#include "errors.h"
#include "enums.h"
#include "imports.h"
#include "context.h"
#include "debug_output.h"
static FILE *LogFile = NULL;
static void
output_if_debug(const char *prefixString, const char *outputString,
GLboolean newline)
{
static int debug = -1;
/* Init the local 'debug' var once.
* Note: the _mesa_init_debug() function should have been called
* by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
* etc to the named file. Otherwise, output to stderr.
*/
const char *logFile = getenv("MESA_LOG_FILE");
if (logFile)
LogFile = fopen(logFile, "w");
if (!LogFile)
LogFile = stderr;
#ifdef DEBUG
/* in debug builds, print messages unless MESA_DEBUG="silent" */
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
debug = 0;
else
debug = 1;
#else
/* in release builds, be silent unless MESA_DEBUG is set */
debug = getenv("MESA_DEBUG") != NULL;
#endif
}
/* Now only print the string if we're required to do so. */
if (debug) {
if (prefixString)
fprintf(LogFile, "%s: %s", prefixString, outputString);
else
fprintf(LogFile, "%s", outputString);
if (newline)
fprintf(LogFile, "\n");
fflush(LogFile);
#if defined(_WIN32)
/* stderr from windows applications without console is not usually
* visible, so communicate with the debugger instead */
{
char buf[4096];
_mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
OutputDebugStringA(buf);
}
#endif
}
}
/**
* Return the file handle to use for debug/logging. Defaults to stderr
* unless MESA_LOG_FILE is defined.
*/
FILE *
_mesa_get_log_file(void)
{
assert(LogFile);
return LogFile;
}
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
*/
static void
flush_delayed_errors( struct gl_context *ctx )
{
char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
_mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
_mesa_enum_to_string(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
ctx->ErrorDebugCount = 0;
}
}
/**
* Report a warning (a recoverable error condition) to stderr if
* either DEBUG is defined or the MESA_DEBUG env var is set.
*
* \param ctx GL context.
* \param fmtString printf()-like format string.
*/
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start( args, fmtString );
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
if (ctx)
flush_delayed_errors( ctx );
output_if_debug("Mesa warning", str, GL_TRUE);
}
/**
* Report an internal implementation problem.
* Prints the message to stderr via fprintf().
*
* \param ctx GL context.
* \param fmtString problem description string.
*/
void
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
va_list args;
char str[MAX_DEBUG_MESSAGE_LENGTH];
static int numCalls = 0;
(void) ctx;
if (numCalls < 50) {
numCalls++;
va_start( args, fmtString );
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
PACKAGE_VERSION, str);
fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
}
}
static GLboolean
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
static GLint debug = -1;
/* Check debug environment variable only once:
*/
if (debug == -1) {
const char *debugEnv = getenv("MESA_DEBUG");
#ifdef DEBUG
if (debugEnv && strstr(debugEnv, "silent"))
debug = GL_FALSE;
else
debug = GL_TRUE;
#else
if (debugEnv)
debug = GL_TRUE;
else
debug = GL_FALSE;
#endif
}
if (debug) {
if (ctx->ErrorValue != error ||
ctx->ErrorDebugFmtString != fmtString) {
flush_delayed_errors( ctx );
ctx->ErrorDebugFmtString = fmtString;
ctx->ErrorDebugCount = 0;
return GL_TRUE;
}
ctx->ErrorDebugCount++;
}
return GL_FALSE;
}
void
_mesa_gl_vdebug(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString,
va_list args)
{
char s[MAX_DEBUG_MESSAGE_LENGTH];
int len;
_mesa_debug_get_id(id);
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
_mesa_log_msg(ctx, source, type, *id, severity, len, s);
}
void
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString, ...)
{
va_list args;
va_start(args, fmtString);
_mesa_gl_vdebug(ctx, id, source, type, severity, fmtString, args);
va_end(args);
}
/**
* Record an OpenGL state error. These usually occur when the user
* passes invalid parameters to a GL function.
*
* If debugging is enabled (either at compile-time via the DEBUG macro, or
* run-time via the MESA_DEBUG environment variable), report the error with
* _mesa_debug().
*
* \param ctx the GL context.
* \param error the error value.
* \param fmtString printf() style format string, followed by optional args
*/
void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
{
GLboolean do_output, do_log;
/* Ideally this would be set up by the caller, so that we had proper IDs
* per different message.
*/
static GLuint error_msg_id = 0;
_mesa_debug_get_id(&error_msg_id);
do_output = should_output(ctx, error, fmtString);
mtx_lock(&ctx->DebugMutex);
if (ctx->Debug) {
do_log = _mesa_debug_is_message_enabled(ctx->Debug,
MESA_DEBUG_SOURCE_API,
MESA_DEBUG_TYPE_ERROR,
error_msg_id,
MESA_DEBUG_SEVERITY_HIGH);
}
else {
do_log = GL_FALSE;
}
mtx_unlock(&ctx->DebugMutex);
if (do_output || do_log) {
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
int len;
va_list args;
va_start(args, fmtString);
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Too long error message. Whoever calls _mesa_error should use
* shorter strings.
*/
assert(0);
return;
}
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
_mesa_enum_to_string(error), s);
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Same as above. */
assert(0);
return;
}
/* Print the error to stderr if needed. */
if (do_output) {
output_if_debug("Mesa: User error", s2, GL_TRUE);
}
/* Log the error via ARB_debug_output if needed.*/
if (do_log) {
_mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
/* Set the GL context error state for glGetError. */
_mesa_record_error(ctx, error);
}
void
_mesa_error_no_memory(const char *caller)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller);
}
/**
* Report debug information. Print error message to stderr via fprintf().
* No-op if DEBUG mode not enabled.
*
* \param ctx GL context.
* \param fmtString printf()-style format string, followed by optional args.
*/
void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
(void) ctx;
(void) fmtString;
}
void
_mesa_log(const char *fmtString, ...)
{
char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("", s, GL_FALSE);
}
/**
* Report debug information from the shader compiler via GL_ARB_debug_output.
*
* \param ctx GL context.
* \param type The namespace to which this message belongs.
* \param id The message ID within the given namespace.
* \param msg The message to output. Must be null-terminated.
*/
void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg)
{
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
int len;
_mesa_debug_get_id(id);
len = strlen(msg);
/* Truncate the message if necessary. */
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
_mesa_log_msg(ctx, source, type, *id, severity, len, msg);
}