| /* |
| * Copyright 2006 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** @file intel_mipmap_tree.h |
| * |
| * This file defines the structure that wraps a BO and describes how the |
| * mipmap levels and slices of a texture are laid out. |
| * |
| * The hardware has a fixed layout of a texture depending on parameters such |
| * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of |
| * mipmap levels. The individual level/layer slices are each 2D rectangles of |
| * pixels at some x/y offset from the start of the drm_intel_bo. |
| * |
| * Original OpenGL allowed texture miplevels to be specified in arbitrary |
| * order, and a texture may change size over time. Thus, each |
| * intel_texture_image has a reference to a miptree that contains the pixel |
| * data sized appropriately for it, which will later be referenced by/copied |
| * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so |
| * that there's a single miptree for the complete texture. |
| */ |
| |
| #ifndef INTEL_MIPMAP_TREE_H |
| #define INTEL_MIPMAP_TREE_H |
| |
| #include <assert.h> |
| |
| #include "main/mtypes.h" |
| #include "isl/isl.h" |
| #include "intel_bufmgr.h" |
| #include "intel_resolve_map.h" |
| #include <GL/internal/dri_interface.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct brw_context; |
| struct intel_renderbuffer; |
| |
| struct intel_resolve_map; |
| struct intel_texture_image; |
| |
| /** |
| * This bit extends the set of GL_MAP_*_BIT enums. |
| * |
| * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a |
| * depthstencil-split-to-separate-stencil miptree, we'll normally make a |
| * temporary and recreate the kind of data requested by Mesa core, since we're |
| * satisfying some glGetTexImage() request or something. |
| * |
| * However, occasionally you want to actually map the miptree's current data |
| * without transcoding back. This flag to intel_miptree_map() gets you that. |
| */ |
| #define BRW_MAP_DIRECT_BIT 0x80000000 |
| |
| struct intel_miptree_map { |
| /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */ |
| GLbitfield mode; |
| /** Region of interest for the map. */ |
| int x, y, w, h; |
| /** Possibly malloced temporary buffer for the mapping. */ |
| void *buffer; |
| /** Possible pointer to a temporary linear miptree for the mapping. */ |
| struct intel_mipmap_tree *linear_mt; |
| /** Pointer to the start of (map_x, map_y) returned by the mapping. */ |
| void *ptr; |
| /** Stride of the mapping. */ |
| int stride; |
| }; |
| |
| /** |
| * Describes the location of each texture image within a miptree. |
| */ |
| struct intel_mipmap_level |
| { |
| /** Offset to this miptree level, used in computing x_offset. */ |
| GLuint level_x; |
| /** Offset to this miptree level, used in computing y_offset. */ |
| GLuint level_y; |
| |
| /** |
| * \brief Number of 2D slices in this miplevel. |
| * |
| * The exact semantics of depth varies according to the texture target: |
| * - For GL_TEXTURE_CUBE_MAP, depth is 6. |
| * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is |
| * identical for all miplevels in the texture. |
| * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its |
| * value, like width and height, varies with miplevel. |
| * - For other texture types, depth is 1. |
| * - Additionally, for UMS and CMS miptrees, depth is multiplied by |
| * sample count. |
| */ |
| GLuint depth; |
| |
| /** |
| * \brief Is HiZ enabled for this level? |
| * |
| * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been |
| * allocated and (2) the HiZ memory for the slices in this level reside at |
| * \c mt->hiz_mt->level[l]. |
| */ |
| bool has_hiz; |
| |
| /** |
| * \brief List of 2D images in this mipmap level. |
| * |
| * This may be a list of cube faces, array slices in 2D array texture, or |
| * layers in a 3D texture. The list's length is \c depth. |
| */ |
| struct intel_mipmap_slice { |
| /** |
| * \name Offset to slice |
| * \{ |
| * |
| * Hardware formats are so diverse that that there is no unified way to |
| * compute the slice offsets, so we store them in this table. |
| * |
| * The (x, y) offset to slice \c s at level \c l relative the miptrees |
| * base address is |
| * \code |
| * x = mt->level[l].slice[s].x_offset |
| * y = mt->level[l].slice[s].y_offset |
| * |
| * On some hardware generations, we program these offsets into |
| * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset. |
| */ |
| GLuint x_offset; |
| GLuint y_offset; |
| /** \} */ |
| |
| /** |
| * Mapping information. Persistent for the duration of |
| * intel_miptree_map/unmap on this slice. |
| */ |
| struct intel_miptree_map *map; |
| } *slice; |
| }; |
| |
| /** |
| * Enum for keeping track of the different MSAA layouts supported by Gen7. |
| */ |
| enum intel_msaa_layout |
| { |
| /** |
| * Ordinary surface with no MSAA. |
| */ |
| INTEL_MSAA_LAYOUT_NONE, |
| |
| /** |
| * Interleaved Multisample Surface. The additional samples are |
| * accommodated by scaling up the width and the height of the surface so |
| * that all the samples corresponding to a pixel are located at nearby |
| * memory locations. |
| * |
| * @see PRM section "Interleaved Multisampled Surfaces" |
| */ |
| INTEL_MSAA_LAYOUT_IMS, |
| |
| /** |
| * Uncompressed Multisample Surface. The surface is stored as a 2D array, |
| * with array slice n containing all pixel data for sample n. |
| * |
| * @see PRM section "Uncompressed Multisampled Surfaces" |
| */ |
| INTEL_MSAA_LAYOUT_UMS, |
| |
| /** |
| * Compressed Multisample Surface. The surface is stored as in |
| * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS |
| * (Multisample Control Surface) buffer. Each pixel in the MCS buffer |
| * indicates the mapping from sample number to array slice. This allows |
| * the common case (where all samples constituting a pixel have the same |
| * color value) to be stored efficiently by just using a single array |
| * slice. |
| * |
| * @see PRM section "Compressed Multisampled Surfaces" |
| */ |
| INTEL_MSAA_LAYOUT_CMS, |
| }; |
| |
| enum miptree_array_layout { |
| /* Each array slice contains all miplevels packed together. |
| * |
| * Gen hardware usually wants multilevel miptrees configured this way. |
| * |
| * A 2D Array texture with 2 slices and multiple LODs using |
| * ALL_LOD_IN_EACH_SLICE would look somewhat like this: |
| * |
| * +----------+ |
| * | | |
| * | | |
| * +----------+ |
| * +---+ +-+ |
| * | | +-+ |
| * +---+ * |
| * +----------+ |
| * | | |
| * | | |
| * +----------+ |
| * +---+ +-+ |
| * | | +-+ |
| * +---+ * |
| */ |
| ALL_LOD_IN_EACH_SLICE, |
| |
| /* Each LOD contains all slices of that LOD packed together. |
| * |
| * In some situations, Gen7+ hardware can use the array_spacing_lod0 |
| * feature to save space when the surface only contains LOD 0. |
| * |
| * Gen6 uses this for separate stencil and hiz since gen6 does not support |
| * multiple LODs for separate stencil and hiz. |
| * |
| * A 2D Array texture with 2 slices and multiple LODs using |
| * ALL_SLICES_AT_EACH_LOD would look somewhat like this: |
| * |
| * +----------+ |
| * | | |
| * | | |
| * +----------+ |
| * | | |
| * | | |
| * +----------+ |
| * +---+ +-+ |
| * | | +-+ |
| * +---+ +-+ |
| * | | : |
| * +---+ |
| */ |
| ALL_SLICES_AT_EACH_LOD, |
| }; |
| |
| /** |
| * Miptree aux buffer. These buffers are associated with a miptree, but the |
| * format is managed by the hardware. |
| * |
| * For Gen7+, we always give the hardware the start of the buffer, and let it |
| * handle all accesses to the buffer. Therefore we don't need the full miptree |
| * layout structure for this buffer. |
| */ |
| struct intel_miptree_aux_buffer |
| { |
| /** |
| * Buffer object containing the pixel data. |
| * |
| * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress |
| */ |
| drm_intel_bo *bo; |
| |
| /** |
| * Offset into bo where the surface starts. |
| * |
| * @see intel_mipmap_aux_buffer::bo |
| * |
| * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress |
| * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress |
| * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress |
| */ |
| uint32_t offset; |
| |
| /* |
| * Size of the MCS surface. |
| * |
| * This is needed when doing any gtt mapped operations on the buffer (which |
| * will be Y-tiled). It is possible that it will not be the same as bo->size |
| * when the drm allocator rounds up the requested size. |
| */ |
| size_t size; |
| |
| /** |
| * Pitch in bytes. |
| * |
| * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch |
| */ |
| uint32_t pitch; |
| |
| /** |
| * The distance in rows between array slices. |
| * |
| * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch |
| */ |
| uint32_t qpitch; |
| }; |
| /** |
| * The HiZ buffer requires extra attributes on earlier GENs. This is easily |
| * contained within an intel_mipmap_tree. To make sure we do not abuse this, we |
| * keep the hiz datastructure separate. |
| */ |
| struct intel_miptree_hiz_buffer |
| { |
| struct intel_miptree_aux_buffer aux_base; |
| |
| /** |
| * Hiz miptree. Used only by Gen6. |
| */ |
| struct intel_mipmap_tree *mt; |
| }; |
| |
| /* Tile resource modes */ |
| enum intel_miptree_tr_mode { |
| INTEL_MIPTREE_TRMODE_NONE, |
| INTEL_MIPTREE_TRMODE_YF, |
| INTEL_MIPTREE_TRMODE_YS |
| }; |
| |
| struct intel_mipmap_tree |
| { |
| /** |
| * Buffer object containing the surface. |
| * |
| * @see intel_mipmap_tree::offset |
| * @see RENDER_SURFACE_STATE.SurfaceBaseAddress |
| * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress |
| * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress |
| * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress |
| */ |
| drm_intel_bo *bo; |
| |
| /** |
| * Pitch in bytes. |
| * |
| * @see RENDER_SURFACE_STATE.SurfacePitch |
| * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch |
| * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch |
| * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch |
| */ |
| uint32_t pitch; |
| |
| /** |
| * One of the I915_TILING_* flags. |
| * |
| * @see RENDER_SURFACE_STATE.TileMode |
| * @see 3DSTATE_DEPTH_BUFFER.TileMode |
| */ |
| uint32_t tiling; |
| |
| /** |
| * @see RENDER_SURFACE_STATE.TiledResourceMode |
| * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode |
| */ |
| enum intel_miptree_tr_mode tr_mode; |
| |
| /** |
| * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc. |
| * |
| * @see RENDER_SURFACE_STATE.SurfaceType |
| * @see RENDER_SURFACE_STATE.SurfaceArray |
| * @see 3DSTATE_DEPTH_BUFFER.SurfaceType |
| */ |
| GLenum target; |
| |
| /** |
| * Generally, this is just the same as the gl_texture_image->TexFormat or |
| * gl_renderbuffer->Format. |
| * |
| * However, for textures and renderbuffers with packed depth/stencil formats |
| * on hardware where we want or need to use separate stencil, there will be |
| * two miptrees for storing the data. If the depthstencil texture or rb is |
| * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be |
| * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be |
| * MESA_FORMAT_Z24_UNORM_X8_UINT. |
| * |
| * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture |
| * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format. |
| * |
| * @see RENDER_SURFACE_STATE.SurfaceFormat |
| * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat |
| */ |
| mesa_format format; |
| |
| /** |
| * This variable stores the value of ETC compressed texture format |
| * |
| * @see RENDER_SURFACE_STATE.SurfaceFormat |
| */ |
| mesa_format etc_format; |
| |
| /** |
| * @name Surface Alignment |
| * @{ |
| * |
| * This defines the alignment of the upperleft pixel of each "slice" in the |
| * surface. The alignment is in pixel coordinates relative to the surface's |
| * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0, |
| * level=0). |
| * |
| * The hardware docs do not use the term "slice". We use "slice" to mean |
| * the pixels at a given miplevel and layer. For 2D surfaces, the layer is |
| * the array slice; for 3D surfaces, the layer is the z offset. |
| * |
| * In the surface layout equations found in the hardware docs, the |
| * horizontal and vertical surface alignments often appear as variables 'i' |
| * and 'j'. |
| */ |
| |
| /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */ |
| uint32_t halign; |
| |
| /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */ |
| uint32_t valign; |
| /** @} */ |
| |
| GLuint first_level; |
| GLuint last_level; |
| |
| /** |
| * Level zero image dimensions. These dimensions correspond to the |
| * physical layout of data in memory. Accordingly, they account for the |
| * extra width, height, and or depth that must be allocated in order to |
| * accommodate multisample formats, and they account for the extra factor |
| * of 6 in depth that must be allocated in order to accommodate cubemap |
| * textures. |
| */ |
| GLuint physical_width0, physical_height0, physical_depth0; |
| |
| /** Bytes per pixel (or bytes per block if compressed) */ |
| GLuint cpp; |
| |
| /** |
| * @see RENDER_SURFACE_STATE.NumberOfMultisamples |
| * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples |
| */ |
| GLuint num_samples; |
| |
| bool compressed; |
| |
| /** |
| * @name Level zero image dimensions |
| * @{ |
| * |
| * These dimensions correspond to the |
| * logical width, height, and depth of the texture as seen by client code. |
| * Accordingly, they do not account for the extra width, height, and/or |
| * depth that must be allocated in order to accommodate multisample |
| * formats, nor do they account for the extra factor of 6 in depth that |
| * must be allocated in order to accommodate cubemap textures. |
| */ |
| |
| /** |
| * @see RENDER_SURFACE_STATE.Width |
| * @see 3DSTATE_DEPTH_BUFFER.Width |
| */ |
| uint32_t logical_width0; |
| |
| /** |
| * @see RENDER_SURFACE_STATE.Height |
| * @see 3DSTATE_DEPTH_BUFFER.Height |
| */ |
| uint32_t logical_height0; |
| |
| /** |
| * @see RENDER_SURFACE_STATE.Depth |
| * @see 3DSTATE_DEPTH_BUFFER.Depth |
| */ |
| uint32_t logical_depth0; |
| /** @} */ |
| |
| /** |
| * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE), |
| * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD). |
| */ |
| enum miptree_array_layout array_layout; |
| |
| /** |
| * The distance in between array slices. |
| * |
| * The value is the one that is sent in the surface state. The actual |
| * meaning depends on certain criteria. Usually it is simply the number of |
| * uncompressed rows between each slice. However on Gen9+ for compressed |
| * surfaces it is the number of blocks. For 1D array surfaces that have the |
| * mipmap tree stored horizontally it is the number of pixels between each |
| * slice. |
| * |
| * @see RENDER_SURFACE_STATE.SurfaceQPitch |
| * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch |
| * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch |
| */ |
| uint32_t qpitch; |
| |
| /** |
| * MSAA layout used by this buffer. |
| * |
| * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat |
| */ |
| enum intel_msaa_layout msaa_layout; |
| |
| /* Derived from the above: |
| */ |
| GLuint total_width; |
| GLuint total_height; |
| |
| /** |
| * The depth value used during the most recent fast depth clear performed |
| * on the surface. This field is invalid only if surface has never |
| * underwent a fast depth clear. |
| * |
| * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue |
| */ |
| uint32_t depth_clear_value; |
| |
| /* Includes image offset tables: */ |
| struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; |
| |
| /** |
| * Offset into bo where the surface starts. |
| * |
| * @see intel_mipmap_tree::bo |
| * |
| * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress |
| * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress |
| * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress |
| * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress |
| */ |
| uint32_t offset; |
| |
| /** |
| * \brief HiZ aux buffer |
| * |
| * To allocate the hiz buffer, use intel_miptree_alloc_hiz(). |
| * |
| * To determine if hiz is enabled, do not check this pointer. Instead, use |
| * intel_miptree_slice_has_hiz(). |
| */ |
| struct intel_miptree_hiz_buffer *hiz_buf; |
| |
| /** |
| * \brief Maps of miptree slices to needed resolves. |
| * |
| * hiz_map is used only when the miptree has a child HiZ miptree. |
| * |
| * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is |
| * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c |
| * mt->hiz_mt->hiz_map, is unused. |
| * |
| * |
| * color_resolve_map is used only when the miptree uses fast clear (Gen7+) |
| * lossless compression (Gen9+). It should be noted that absence in the |
| * map means implicitly RESOLVED state. If item is found it always |
| * indicates state other than RESOLVED. |
| */ |
| struct exec_list hiz_map; /* List of intel_resolve_map. */ |
| struct exec_list color_resolve_map; /* List of intel_resolve_map. */ |
| |
| /** |
| * \brief Stencil miptree for depthstencil textures. |
| * |
| * This miptree is used for depthstencil textures and renderbuffers that |
| * require separate stencil. It always has the true copy of the stencil |
| * bits, regardless of mt->format. |
| * |
| * \see 3DSTATE_STENCIL_BUFFER |
| * \see intel_miptree_map_depthstencil() |
| * \see intel_miptree_unmap_depthstencil() |
| */ |
| struct intel_mipmap_tree *stencil_mt; |
| |
| /** |
| * \brief Stencil texturing miptree for sampling from a stencil texture |
| * |
| * Some hardware doesn't support sampling from the stencil texture as |
| * required by the GL_ARB_stencil_texturing extenion. To workaround this we |
| * blit the texture into a new texture that can be sampled. |
| * |
| * \see intel_update_r8stencil() |
| */ |
| struct intel_mipmap_tree *r8stencil_mt; |
| bool r8stencil_needs_update; |
| |
| /** |
| * \brief MCS auxiliary buffer. |
| * |
| * This buffer contains the "multisample control surface", which stores |
| * the necessary information to implement compressed MSAA |
| * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+. |
| * |
| * NULL if no MCS buffer is in use for this surface. |
| */ |
| struct intel_miptree_aux_buffer *mcs_buf; |
| |
| /** |
| * Planes 1 and 2 in case this is a planar surface. |
| */ |
| struct intel_mipmap_tree *plane[2]; |
| |
| /** |
| * The SURFACE_STATE bits associated with the last fast color clear to this |
| * color mipmap tree, if any. |
| * |
| * Prior to GEN9 there is a single bit for RGBA clear values which gives you |
| * the option of 2^4 clear colors. Each bit determines if the color channel |
| * is fully saturated or unsaturated (Cherryview does add a 32b value per |
| * channel, but it is globally applied instead of being part of the render |
| * surface state). Starting with GEN9, the surface state accepts a 32b value |
| * for each color channel. |
| * |
| * @see RENDER_SURFACE_STATE.RedClearColor |
| * @see RENDER_SURFACE_STATE.GreenClearColor |
| * @see RENDER_SURFACE_STATE.BlueClearColor |
| * @see RENDER_SURFACE_STATE.AlphaClearColor |
| */ |
| union { |
| uint32_t fast_clear_color_value; |
| union gl_color_union gen9_fast_clear_color; |
| }; |
| |
| /** |
| * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS |
| * buffer. This is useful for sharing the miptree bo with an external client |
| * that doesn't understand auxiliary buffers. |
| */ |
| bool disable_aux_buffers; |
| |
| /** |
| * Fast clear and lossless compression are always disabled for this |
| * miptree. |
| */ |
| bool no_ccs; |
| |
| /** |
| * Tells if the underlying buffer is to be also consumed by entities other |
| * than the driver. This allows logic to turn off features such as lossless |
| * compression which is not currently understood by client applications. |
| */ |
| bool is_scanout; |
| |
| /* These are also refcounted: |
| */ |
| GLuint refcount; |
| }; |
| |
| bool |
| intel_miptree_is_lossless_compressed(const struct brw_context *brw, |
| const struct intel_mipmap_tree *mt); |
| |
| bool |
| intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw, |
| unsigned tiling); |
| |
| bool |
| intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw, |
| const struct intel_mipmap_tree *mt); |
| |
| bool |
| intel_miptree_supports_lossless_compressed(struct brw_context *brw, |
| const struct intel_mipmap_tree *mt); |
| |
| bool |
| intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| bool is_lossless_compressed); |
| |
| enum { |
| MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0, |
| MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD = 1 << 1, |
| MIPTREE_LAYOUT_FOR_BO = 1 << 2, |
| MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3, |
| MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4, |
| |
| MIPTREE_LAYOUT_TILING_Y = 1 << 5, |
| MIPTREE_LAYOUT_TILING_NONE = 1 << 6, |
| MIPTREE_LAYOUT_TILING_ANY = MIPTREE_LAYOUT_TILING_Y | |
| MIPTREE_LAYOUT_TILING_NONE, |
| |
| MIPTREE_LAYOUT_FOR_SCANOUT = 1 << 7, |
| }; |
| |
| struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw, |
| GLenum target, |
| mesa_format format, |
| GLuint first_level, |
| GLuint last_level, |
| GLuint width0, |
| GLuint height0, |
| GLuint depth0, |
| GLuint num_samples, |
| uint32_t flags); |
| |
| struct intel_mipmap_tree * |
| intel_miptree_create_for_bo(struct brw_context *brw, |
| drm_intel_bo *bo, |
| mesa_format format, |
| uint32_t offset, |
| uint32_t width, |
| uint32_t height, |
| uint32_t depth, |
| int pitch, |
| uint32_t layout_flags); |
| |
| void |
| intel_update_winsys_renderbuffer_miptree(struct brw_context *intel, |
| struct intel_renderbuffer *irb, |
| drm_intel_bo *bo, |
| uint32_t width, uint32_t height, |
| uint32_t pitch); |
| |
| /** |
| * Create a miptree appropriate as the storage for a non-texture renderbuffer. |
| * The miptree has the following properties: |
| * - The target is GL_TEXTURE_2D. |
| * - There are no levels other than the base level 0. |
| * - Depth is 1. |
| */ |
| struct intel_mipmap_tree* |
| intel_miptree_create_for_renderbuffer(struct brw_context *brw, |
| mesa_format format, |
| uint32_t width, |
| uint32_t height, |
| uint32_t num_samples); |
| |
| mesa_format |
| intel_depth_format_for_depthstencil_format(mesa_format format); |
| |
| mesa_format |
| intel_lower_compressed_format(struct brw_context *brw, mesa_format format); |
| |
| /** \brief Assert that the level and layer are valid for the miptree. */ |
| static inline void |
| intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t layer) |
| { |
| (void) mt; |
| (void) level; |
| (void) layer; |
| |
| assert(level >= mt->first_level); |
| assert(level <= mt->last_level); |
| assert(layer < mt->level[level].depth); |
| } |
| |
| void intel_miptree_reference(struct intel_mipmap_tree **dst, |
| struct intel_mipmap_tree *src); |
| |
| void intel_miptree_release(struct intel_mipmap_tree **mt); |
| |
| /* Check if an image fits an existing mipmap tree layout |
| */ |
| bool intel_miptree_match_image(struct intel_mipmap_tree *mt, |
| struct gl_texture_image *image); |
| |
| void |
| intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt, |
| GLuint level, GLuint slice, |
| GLuint *x, GLuint *y); |
| |
| enum isl_surf_dim |
| get_isl_surf_dim(GLenum target); |
| |
| enum isl_dim_layout |
| get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling, |
| GLenum target); |
| |
| enum isl_tiling |
| intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_get_isl_surf(struct brw_context *brw, |
| const struct intel_mipmap_tree *mt, |
| struct isl_surf *surf); |
| void |
| intel_miptree_get_aux_isl_surf(struct brw_context *brw, |
| const struct intel_mipmap_tree *mt, |
| struct isl_surf *surf, |
| enum isl_aux_usage *usage); |
| |
| union isl_color_value |
| intel_miptree_get_isl_clear_color(struct brw_context *brw, |
| const struct intel_mipmap_tree *mt); |
| |
| void |
| intel_get_image_dims(struct gl_texture_image *image, |
| int *width, int *height, int *depth); |
| |
| void |
| intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp, |
| uint32_t *mask_x, uint32_t *mask_y); |
| |
| void |
| intel_get_tile_dims(uint32_t tiling, uint32_t tr_mode, uint32_t cpp, |
| uint32_t *tile_w, uint32_t *tile_h); |
| |
| uint32_t |
| intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt, |
| GLuint level, GLuint slice, |
| uint32_t *tile_x, |
| uint32_t *tile_y); |
| uint32_t |
| intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt, |
| uint32_t x, uint32_t y); |
| |
| void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint x, GLuint y, GLuint d); |
| |
| void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint img, GLuint x, GLuint y); |
| |
| void |
| intel_miptree_copy_teximage(struct brw_context *brw, |
| struct intel_texture_image *intelImage, |
| struct intel_mipmap_tree *dst_mt, bool invalidate); |
| |
| /** |
| * \name Miptree HiZ functions |
| * \{ |
| * |
| * It is safe to call the "slice_set_need_resolve" and "slice_resolve" |
| * functions on a miptree without HiZ. In that case, each function is a no-op. |
| */ |
| |
| bool |
| intel_miptree_wants_hiz_buffer(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| /** |
| * \brief Allocate the miptree's embedded HiZ miptree. |
| * \see intel_mipmap_tree:hiz_mt |
| * \return false if allocation failed |
| */ |
| bool |
| intel_miptree_alloc_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| bool |
| intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level); |
| |
| void |
| intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t depth); |
| void |
| intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t depth); |
| |
| void |
| intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_slice_resolve_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int depth); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_slice_resolve_depth(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int depth); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_all_slices_resolve_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_all_slices_resolve_depth(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| /**\}*/ |
| |
| enum intel_fast_clear_state |
| intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree *mt, |
| unsigned level, unsigned layer); |
| |
| void |
| intel_miptree_set_fast_clear_state(const struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned level, |
| unsigned first_layer, |
| unsigned num_layers, |
| enum intel_fast_clear_state new_state); |
| |
| bool |
| intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt, |
| unsigned start_level, unsigned num_levels, |
| unsigned start_layer, unsigned num_layers); |
| |
| /** |
| * Update the fast clear state for a miptree to indicate that it has been used |
| * for rendering. |
| */ |
| void |
| intel_miptree_used_for_rendering(const struct brw_context *brw, |
| struct intel_mipmap_tree *mt, unsigned level, |
| unsigned start_layer, unsigned num_layers); |
| |
| /** |
| * Flag values telling color resolve pass which special types of buffers |
| * can be ignored. |
| * |
| * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample |
| * compression scheme since gen9) |
| */ |
| #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0) |
| |
| bool |
| intel_miptree_resolve_color(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, unsigned level, |
| unsigned start_layer, unsigned num_layers, |
| int flags); |
| |
| void |
| intel_miptree_all_slices_resolve_color(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| int flags); |
| |
| void |
| intel_miptree_make_shareable(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_updownsample(struct brw_context *brw, |
| struct intel_mipmap_tree *src, |
| struct intel_mipmap_tree *dst); |
| |
| void |
| intel_update_r8stencil(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| /** |
| * Horizontal distance from one slice to the next in the two-dimensional |
| * miptree layout. |
| */ |
| unsigned |
| brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw, |
| const struct intel_mipmap_tree *mt, |
| unsigned level); |
| |
| /** |
| * Vertical distance from one slice to the next in the two-dimensional miptree |
| * layout. |
| */ |
| unsigned |
| brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw, |
| const struct intel_mipmap_tree *mt, |
| unsigned level); |
| |
| void |
| brw_miptree_layout(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| uint32_t layout_flags); |
| |
| void |
| intel_miptree_map(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice, |
| unsigned int x, |
| unsigned int y, |
| unsigned int w, |
| unsigned int h, |
| GLbitfield mode, |
| void **out_ptr, |
| ptrdiff_t *out_stride); |
| |
| void |
| intel_miptree_unmap(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice); |
| |
| void |
| intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, |
| unsigned int level, unsigned int layer, enum blorp_hiz_op op); |
| |
| bool |
| intel_miptree_sample_with_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |