| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "brw_context.h" |
| #include "brw_state.h" |
| #include "brw_defines.h" |
| #include "intel_batchbuffer.h" |
| #include "main/fbobject.h" |
| #include "main/framebuffer.h" |
| #include "main/viewport.h" |
| |
| static void |
| gen8_upload_sf_clip_viewport(struct brw_context *brw) |
| { |
| struct gl_context *ctx = &brw->ctx; |
| float y_scale, y_bias; |
| const float fb_height = (float)_mesa_geometric_height(ctx->DrawBuffer); |
| const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); |
| |
| /* BRW_NEW_VIEWPORT_COUNT */ |
| const unsigned viewport_count = brw->clip.viewport_count; |
| |
| float *vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, |
| 16 * 4 * viewport_count, |
| 64, &brw->sf.vp_offset); |
| /* Also assign to clip.vp_offset in case something uses it. */ |
| brw->clip.vp_offset = brw->sf.vp_offset; |
| |
| /* _NEW_BUFFERS */ |
| if (render_to_fbo) { |
| y_scale = 1.0; |
| y_bias = 0; |
| } else { |
| y_scale = -1.0; |
| y_bias = fb_height; |
| } |
| |
| for (unsigned i = 0; i < viewport_count; i++) { |
| float scale[3], translate[3]; |
| _mesa_get_viewport_xform(ctx, i, scale, translate); |
| |
| /* _NEW_VIEWPORT: Viewport Matrix Elements */ |
| vp[0] = scale[0]; /* m00 */ |
| vp[1] = scale[1] * y_scale; /* m11 */ |
| vp[2] = scale[2]; /* m22 */ |
| vp[3] = translate[0]; /* m30 */ |
| vp[4] = translate[1] * y_scale + y_bias; /* m31 */ |
| vp[5] = translate[2]; /* m32 */ |
| |
| /* Reserved */ |
| vp[6] = 0; |
| vp[7] = 0; |
| |
| /* According to the "Vertex X,Y Clamping and Quantization" section of the |
| * Strips and Fans documentation, objects must not have a screen-space |
| * extents of over 8192 pixels, or they may be mis-rasterized. The |
| * maximum screen space coordinates of a small object may larger, but we |
| * have no way to enforce the object size other than through clipping. |
| * |
| * The goal is to create the maximum sized guardband (8K x 8K) with the |
| * viewport rectangle in the center of the guardband. This looks weird |
| * because the hardware wants coordinates that are scaled to the viewport |
| * in NDC. In other words, an 8K x 8K viewport would have [-1,1] for X and Y. |
| * A 4K viewport would be [-2,2], 2K := [-4,4] etc. |
| * |
| * -------------------------------- |
| * |Guardband | |
| * | | |
| * | ------------ | |
| * | |viewport | | |
| * | | | | |
| * | | | | |
| * | |__________| | |
| * | | |
| * | | |
| * |______________________________| |
| * |
| */ |
| const float maximum_guardband_extent = 8192; |
| float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width; |
| float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height; |
| |
| /* _NEW_VIEWPORT: Guardband Clipping */ |
| vp[8] = -gbx; /* x-min */ |
| vp[9] = gbx; /* x-max */ |
| vp[10] = -gby; /* y-min */ |
| vp[11] = gby; /* y-max */ |
| |
| /* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport |
| * The hardware will take the intersection of the drawing rectangle, |
| * scissor rectangle, and the viewport extents. We don't need to be |
| * smart, and can therefore just program the viewport extents. |
| */ |
| float viewport_Xmax = ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width; |
| float viewport_Ymax = ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height; |
| if (render_to_fbo) { |
| vp[12] = ctx->ViewportArray[i].X; |
| vp[13] = viewport_Xmax - 1; |
| vp[14] = ctx->ViewportArray[i].Y; |
| vp[15] = viewport_Ymax - 1; |
| } else { |
| vp[12] = ctx->ViewportArray[i].X; |
| vp[13] = viewport_Xmax - 1; |
| vp[14] = fb_height - viewport_Ymax; |
| vp[15] = fb_height - ctx->ViewportArray[i].Y - 1; |
| } |
| |
| vp += 16; |
| } |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2)); |
| OUT_BATCH(brw->sf.vp_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| const struct brw_tracked_state gen8_sf_clip_viewport = { |
| .dirty = { |
| .mesa = _NEW_BUFFERS | |
| _NEW_VIEWPORT, |
| .brw = BRW_NEW_BATCH | |
| BRW_NEW_BLORP | |
| BRW_NEW_VIEWPORT_COUNT, |
| }, |
| .emit = gen8_upload_sf_clip_viewport, |
| }; |