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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdbool.h>
#include "program/program.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
#include "intel_batchbuffer.h"
void
gen8_upload_ps_extra(struct brw_context *brw,
const struct brw_wm_prog_data *prog_data)
{
struct gl_context *ctx = &brw->ctx;
uint32_t dw1 = 0;
dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
if (prog_data->uses_kill)
dw1 |= GEN8_PSX_KILL_ENABLE;
if (prog_data->num_varying_inputs != 0)
dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
if (prog_data->uses_src_depth)
dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;
if (prog_data->uses_src_w)
dw1 |= GEN8_PSX_USES_SOURCE_W;
if (prog_data->persample_dispatch)
dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
/* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
if (prog_data->uses_sample_mask) {
if (brw->gen >= 9) {
if (prog_data->post_depth_coverage)
dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
else
dw1 |= BRW_PSICMS_NORMAL << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
}
else {
dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
}
}
if (prog_data->uses_omask)
dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
if (brw->gen >= 9 && prog_data->pulls_bary)
dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
/* The stricter cross-primitive coherency guarantees that the hardware
* gives us with the "Accesses UAV" bit set for at least one shader stage
* and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
* redundant within the current image, atomic counter and SSBO GL APIs,
* which all have very loose ordering and coherency requirements and
* generally rely on the application to insert explicit barriers when a
* shader invocation is expected to see the memory writes performed by the
* invocations of some previous primitive. Regardless of the value of "UAV
* coherency required", the "Accesses UAV" bits will implicitly cause an in
* most cases useless DC flush when the lowermost stage with the bit set
* finishes execution.
*
* It would be nice to disable it, but in some cases we can't because on
* Gen8+ it also has an influence on rasterization via the PS UAV-only
* signal (which could be set independently from the coherency mechanism in
* the 3DSTATE_WM command on Gen7), and because in some cases it will
* determine whether the hardware skips execution of the fragment shader or
* not via the ThreadDispatchEnable signal. However if we know that
* GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
* GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
* difference so we may just disable it here.
*
* Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
* take into account KillPixels when no depth or stencil writes are enabled.
* In order for occlusion queries to work correctly with no attachments, we
* need to force-enable here.
*
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
*/
if ((prog_data->has_side_effects || prog_data->uses_kill) &&
!brw_color_buffer_write_enabled(brw))
dw1 |= GEN8_PSX_SHADER_HAS_UAV;
if (prog_data->computed_stencil) {
assert(brw->gen >= 9);
dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
}
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
OUT_BATCH(dw1);
ADVANCE_BATCH();
}
static void
upload_ps_extra(struct brw_context *brw)
{
/* BRW_NEW_FS_PROG_DATA */
gen8_upload_ps_extra(brw, brw_wm_prog_data(brw->wm.base.prog_data));
}
const struct brw_tracked_state gen8_ps_extra = {
.dirty = {
.mesa = _NEW_BUFFERS | _NEW_COLOR,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_CONSERVATIVE_RASTERIZATION,
},
.emit = upload_ps_extra,
};
static void
upload_wm_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
uint32_t dw1 = 0;
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
dw1 |= GEN7_WM_STATISTICS_ENABLE;
dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
dw1 |= GEN7_WM_POINT_RASTRULE_UPPER_RIGHT;
/* _NEW_LINE */
if (ctx->Line.StippleFlag)
dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
/* _NEW_POLYGON */
if (ctx->Polygon.StippleFlag)
dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
dw1 |= wm_prog_data->barycentric_interp_modes <<
GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
/* BRW_NEW_FS_PROG_DATA */
if (wm_prog_data->early_fragment_tests)
dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
else if (wm_prog_data->has_side_effects)
dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
OUT_BATCH(dw1);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen8_wm_state = {
.dirty = {
.mesa = _NEW_LINE |
_NEW_POLYGON,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FS_PROG_DATA,
},
.emit = upload_wm_state,
};
void
gen8_upload_ps_state(struct brw_context *brw,
const struct brw_stage_state *stage_state,
const struct brw_wm_prog_data *prog_data,
uint32_t fast_clear_op)
{
uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
/* Initialize the execution mask with VMask. Otherwise, derivatives are
* incorrect for subspans where some of the pixels are unlit. We believe
* the bit just didn't take effect in previous generations.
*/
dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
const unsigned sampler_count =
DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
dw3 |= SET_FIELD(sampler_count, GEN7_PS_SAMPLER_COUNT);
/* BRW_NEW_FS_PROG_DATA */
dw3 |=
((prog_data->base.binding_table.size_bytes / 4) <<
GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
if (prog_data->base.use_alt_mode)
dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
/* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
* it implicitly scales for different GT levels (which have some # of PSDs).
*
* In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
*/
if (brw->gen >= 9)
dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
else
dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
if (prog_data->base.nr_params > 0)
dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
/* From the documentation for this packet:
* "If the PS kernel does not need the Position XY Offsets to
* compute a Position Value, then this field should be programmed
* to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
*
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
if (prog_data->uses_pos_offset)
dw6 |= GEN7_PS_POSOFFSET_SAMPLE;
else
dw6 |= GEN7_PS_POSOFFSET_NONE;
dw6 |= fast_clear_op;
if (prog_data->dispatch_8)
dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
if (prog_data->dispatch_16)
dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
dw7 |= prog_data->base.dispatch_grf_start_reg <<
GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
dw7 |= prog_data->dispatch_grf_start_reg_2 <<
GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
ksp0 = stage_state->prog_offset;
ksp2 = stage_state->prog_offset + prog_data->prog_offset_2;
BEGIN_BATCH(12);
OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
OUT_BATCH(ksp0);
OUT_BATCH(0);
OUT_BATCH(dw3);
if (prog_data->base.total_scratch) {
OUT_RELOC64(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
ffs(stage_state->per_thread_scratch) - 11);
} else {
OUT_BATCH(0);
OUT_BATCH(0);
}
OUT_BATCH(dw6);
OUT_BATCH(dw7);
OUT_BATCH(0); /* kernel 1 pointer */
OUT_BATCH(0);
OUT_BATCH(ksp2);
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
upload_ps_state(struct brw_context *brw)
{
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
gen8_upload_ps_state(brw, &brw->wm.base, prog_data, brw->wm.fast_clear_op);
}
const struct brw_tracked_state gen8_ps_state = {
.dirty = {
.mesa = _NEW_MULTISAMPLE,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_FS_PROG_DATA,
},
.emit = upload_ps_state,
};