blob: 0c38930ec2bc3efb2819919809a5ff3c4d68efde [file] [log] [blame]
/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "intel_batchbuffer.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/glformats.h"
#include "main/stencil.h"
static void
gen6_upload_blend_state(struct brw_context *brw)
{
bool is_buffer_zero_integer_format = false;
struct gl_context *ctx = &brw->ctx;
struct gen6_blend_state *blend;
int b;
int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
int size;
/* We need at least one BLEND_STATE written, because we might do
* thread dispatch even if _NumColorDrawBuffers is 0 (for example
* for computed depth or alpha test), which will do an FB write
* with render target 0, which will reference BLEND_STATE[0] for
* alpha test enable.
*/
if (nr_draw_buffers == 0)
nr_draw_buffers = 1;
size = sizeof(*blend) * nr_draw_buffers;
blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
size, 64, &brw->cc.blend_state_offset);
memset(blend, 0, size);
for (b = 0; b < nr_draw_buffers; b++) {
/* _NEW_BUFFERS */
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
GLenum rb_type;
bool integer;
if (rb)
rb_type = _mesa_get_format_datatype(rb->Format);
else
rb_type = GL_UNSIGNED_NORMALIZED;
/* Used for implementing the following bit of GL_EXT_texture_integer:
* "Per-fragment operations that require floating-point color
* components, including multisample alpha operations, alpha test,
* blending, and dithering, have no effect when the corresponding
* colors are written to an integer color buffer."
*/
integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
if(b == 0 && integer)
is_buffer_zero_integer_format = true;
/* _NEW_COLOR */
if (ctx->Color.ColorLogicOpEnabled) {
/* Floating point RTs should have no effect from LogicOp,
* except for disabling of blending, but other types should.
*
* However, from the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11,
* "Logic Ops",
*
* "Logic Ops are only supported on *_UNORM surfaces (excluding
* _SRGB variants), otherwise Logic Ops must be DISABLED."
*/
WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
rb_type != GL_UNSIGNED_NORMALIZED &&
rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
"renderbuffer\n",
_mesa_enum_to_string(ctx->Color.LogicOp),
_mesa_enum_to_string(rb_type));
if (rb_type == GL_UNSIGNED_NORMALIZED) {
blend[b].blend1.logic_op_enable = 1;
blend[b].blend1.logic_op_func =
intel_translate_logic_op(ctx->Color.LogicOp);
}
} else if (ctx->Color.BlendEnabled & (1 << b) && !integer &&
!ctx->Color._AdvancedBlendMode) {
GLenum eqRGB = ctx->Color.Blend[b].EquationRGB;
GLenum eqA = ctx->Color.Blend[b].EquationA;
GLenum srcRGB = ctx->Color.Blend[b].SrcRGB;
GLenum dstRGB = ctx->Color.Blend[b].DstRGB;
GLenum srcA = ctx->Color.Blend[b].SrcA;
GLenum dstA = ctx->Color.Blend[b].DstA;
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
}
if (eqA == GL_MIN || eqA == GL_MAX) {
srcA = dstA = GL_ONE;
}
/* Due to hardware limitations, the destination may have information
* in an alpha channel even when the format specifies no alpha
* channel. In order to avoid getting any incorrect blending due to
* that alpha channel, coerce the blend factors to values that will
* not read the alpha channel, but will instead use the correct
* implicit value for alpha.
*/
if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE))
{
srcRGB = brw_fix_xRGB_alpha(srcRGB);
srcA = brw_fix_xRGB_alpha(srcA);
dstRGB = brw_fix_xRGB_alpha(dstRGB);
dstA = brw_fix_xRGB_alpha(dstA);
}
blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA);
blend[b].blend0.blend_enable = 1;
blend[b].blend0.ia_blend_enable = (srcA != srcRGB ||
dstA != dstRGB ||
eqA != eqRGB);
}
/* See section 8.1.6 "Pre-Blend Color Clamping" of the
* SandyBridge PRM Volume 2 Part 1 for HW requirements.
*
* We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
* clamping in the fragment shader. For its clamping of
* blending, the spec says:
*
* "RESOLVED: For fixed-point color buffers, the inputs and
* the result of the blending equation are clamped. For
* floating-point color buffers, no clamping occurs."
*
* So, generally, we want clamping to the render target's range.
* And, good news, the hardware tables for both pre- and
* post-blend color clamping are either ignored, or any are
* allowed, or clamping is required but RT range clamping is a
* valid option.
*/
blend[b].blend1.pre_blend_clamp_enable = 1;
blend[b].blend1.post_blend_clamp_enable = 1;
blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
/* _NEW_COLOR */
if (ctx->Color.AlphaEnabled && !integer) {
blend[b].blend1.alpha_test_enable = 1;
blend[b].blend1.alpha_test_func =
intel_translate_compare_func(ctx->Color.AlphaFunc);
}
/* _NEW_COLOR */
if (ctx->Color.DitherFlag && !integer) {
blend[b].blend1.dither_enable = 1;
blend[b].blend1.y_dither_offset = 0;
blend[b].blend1.x_dither_offset = 0;
}
blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
/* OpenGL specification 3.3 (page 196), section 4.1.3 says:
* "If drawbuffer zero is not NONE and the buffer it references has an
* integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
* operations are skipped."
*/
if(!is_buffer_zero_integer_format) {
/* _NEW_MULTISAMPLE */
blend[b].blend1.alpha_to_coverage =
_mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToCoverage;
/* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE:
* DWord 1, Bit 30 (AlphaToOne Enable):
* "If Dual Source Blending is enabled, this bit must be disabled"
*/
WARN_ONCE(ctx->Color.Blend[b]._UsesDualSrc &&
_mesa_is_multisample_enabled(ctx) &&
ctx->Multisample.SampleAlphaToOne,
"HW workaround: disabling alpha to one with dual src "
"blending\n");
if (ctx->Color.Blend[b]._UsesDualSrc)
blend[b].blend1.alpha_to_one = false;
else
blend[b].blend1.alpha_to_one =
_mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToOne;
blend[b].blend1.alpha_to_coverage_dither = (brw->gen >= 7);
}
else {
blend[b].blend1.alpha_to_coverage = false;
blend[b].blend1.alpha_to_one = false;
}
}
/* Point the GPU at the new indirect state. */
if (brw->gen == 6) {
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_BATCH(brw->cc.blend_state_offset | 1);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(brw->cc.blend_state_offset | 1);
ADVANCE_BATCH();
}
}
const struct brw_tracked_state gen6_blend_state = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR |
_NEW_MULTISAMPLE,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = gen6_upload_blend_state,
};
static void
gen6_upload_color_calc_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct gen6_color_calc_state *cc;
cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
sizeof(*cc), 64, &brw->cc.state_offset);
memset(cc, 0, sizeof(*cc));
/* _NEW_COLOR */
cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
if (brw->gen < 9) {
/* _NEW_STENCIL */
cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
cc->cc0.bf_stencil_ref =
_mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
}
/* _NEW_COLOR */
cc->constant_r = ctx->Color.BlendColorUnclamped[0];
cc->constant_g = ctx->Color.BlendColorUnclamped[1];
cc->constant_b = ctx->Color.BlendColorUnclamped[2];
cc->constant_a = ctx->Color.BlendColorUnclamped[3];
/* Point the GPU at the new indirect state. */
if (brw->gen == 6) {
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(brw->cc.state_offset | 1);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(brw->cc.state_offset | 1);
ADVANCE_BATCH();
}
}
const struct brw_tracked_state gen6_color_calc_state = {
.dirty = {
.mesa = _NEW_COLOR |
_NEW_STENCIL,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_CC_STATE |
BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = gen6_upload_color_calc_state,
};