blob: e329cc73b7a7efa763afe42bf91426902c23427e [file] [log] [blame]
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jordan Justen <jordan.l.justen@intel.com>
*
*/
#include "main/imports.h"
#include "main/bufferobj.h"
#include "main/varray.h"
#include "vbo/vbo.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_draw.h"
#include "intel_batchbuffer.h"
/**
* Check if the hardware's cut index support can handle the primitive
* restart index value (pre-Haswell only).
*/
static bool
can_cut_index_handle_restart_index(struct gl_context *ctx,
const struct _mesa_index_buffer *ib)
{
/* The FixedIndex variant means 0xFF, 0xFFFF, or 0xFFFFFFFF based on
* the index buffer type, which corresponds exactly to the hardware.
*/
if (ctx->Array.PrimitiveRestartFixedIndex)
return true;
bool cut_index_will_work;
switch (ib->type) {
case GL_UNSIGNED_BYTE:
cut_index_will_work = ctx->Array.RestartIndex == 0xff;
break;
case GL_UNSIGNED_SHORT:
cut_index_will_work = ctx->Array.RestartIndex == 0xffff;
break;
case GL_UNSIGNED_INT:
cut_index_will_work = ctx->Array.RestartIndex == 0xffffffff;
break;
default:
unreachable("not reached");
}
return cut_index_will_work;
}
/**
* Check if the hardware's cut index support can handle the primitive
* restart case.
*/
static bool
can_cut_index_handle_prims(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib)
{
struct brw_context *brw = brw_context(ctx);
/* Otherwise Haswell can do it all. */
if (brw->gen >= 8 || brw->is_haswell)
return true;
if (!can_cut_index_handle_restart_index(ctx, ib)) {
/* The primitive restart index can't be handled, so take
* the software path
*/
return false;
}
for (unsigned i = 0; i < nr_prims; i++) {
switch (prim[i].mode) {
case GL_POINTS:
case GL_LINES:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
/* Cut index supports these primitive types */
break;
default:
/* Cut index does not support these primitive types */
//case GL_LINE_LOOP:
//case GL_TRIANGLE_FAN:
//case GL_QUADS:
//case GL_QUAD_STRIP:
//case GL_POLYGON:
return false;
}
}
return true;
}
/**
* Check if primitive restart is enabled, and if so, handle it properly.
*
* In some cases the support will be handled in software. When available
* hardware will handle primitive restart.
*/
GLboolean
brw_handle_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object *indirect)
{
struct brw_context *brw = brw_context(ctx);
/* We only need to handle cases where there is an index buffer. */
if (ib == NULL) {
return GL_FALSE;
}
/* If we have set the in_progress flag, then we are in the middle
* of handling the primitive restart draw.
*/
if (brw->prim_restart.in_progress) {
return GL_FALSE;
}
/* If PrimitiveRestart is not enabled, then we aren't concerned about
* handling this draw.
*/
if (!(ctx->Array._PrimitiveRestart)) {
return GL_FALSE;
}
/* Signal that we are in the process of handling the
* primitive restart draw
*/
brw->prim_restart.in_progress = true;
if (can_cut_index_handle_prims(ctx, prims, nr_prims, ib)) {
/* Cut index should work for primitive restart, so use it
*/
brw->prim_restart.enable_cut_index = true;
brw_draw_prims(ctx, prims, nr_prims, ib, GL_FALSE, -1, -1, NULL, 0,
indirect);
brw->prim_restart.enable_cut_index = false;
} else {
/* Not all the primitive draw modes are supported by the cut index,
* so take the software path
*/
vbo_sw_primitive_restart(ctx, prims, nr_prims, ib, indirect);
}
brw->prim_restart.in_progress = false;
/* The primitive restart draw was completed, so return true. */
return GL_TRUE;
}
static void
haswell_upload_cut_index(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* Don't trigger on Ivybridge */
if (brw->gen < 8 && !brw->is_haswell)
return;
const unsigned cut_index_setting =
ctx->Array._PrimitiveRestart ? HSW_CUT_INDEX_ENABLE : 0;
/* BRW_NEW_INDEX_BUFFER */
unsigned cut_index;
if (brw->ib.ib) {
cut_index = _mesa_primitive_restart_index(ctx, brw->ib.type);
} else {
/* There's no index buffer, but primitive restart may still apply
* to glDrawArrays and such. FIXED_INDEX mode only applies to drawing
* operations that use an index buffer, so we can ignore it and use
* the GL restart index directly.
*/
cut_index = ctx->Array.RestartIndex;
}
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VF << 16 | cut_index_setting | (2 - 2));
OUT_BATCH(cut_index);
ADVANCE_BATCH();
}
const struct brw_tracked_state haswell_cut_index = {
.dirty = {
.mesa = _NEW_TRANSFORM,
.brw = BRW_NEW_BLORP |
BRW_NEW_INDEX_BUFFER,
},
.emit = haswell_upload_cut_index,
};