blob: ed0bb5402ce0cc16ddee0c35740622e7fc410697 [file] [log] [blame]
/*
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors (Collabora):
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*/
/**
* @file
*
* Flushes undefined SSA values to a zero vector fo the appropriate component
* count, to avoid undefined behaviour in the resulting shader. Not required
* for conformance as use of uninitialized variables is explicitly left
* undefined by the spec. Works around buggy apps, however.
*
* Call immediately after nir_opt_undef. If called before, larger optimization
* opportunities from the former pass will be missed. If called outside of an
* optimization loop, constant propagation and algebraic optimizations won't be
* able to kick in to reduce stuff consuming the zero.
*/
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
bool nir_undef_to_zero(nir_shader *shader);
bool
nir_undef_to_zero(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (!function->impl) continue;
nir_builder b;
nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_ssa_undef) continue;
nir_ssa_undef_instr *und = nir_instr_as_ssa_undef(instr);
/* Get the required size */
unsigned c = und->def.num_components;
unsigned s = und->def.bit_size;
nir_const_value v[NIR_MAX_VEC_COMPONENTS];
memset(v, 0, sizeof(v));
b.cursor = nir_before_instr(instr);
nir_ssa_def *zero = nir_build_imm(&b, c, s, v);
nir_src zerosrc = nir_src_for_ssa(zero);
nir_ssa_def_rewrite_uses(&und->def, zerosrc);
progress |= true;
}
}
nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance);
}
return progress;
}