blob: b0d4c8cca264f8c2967946564af369b2fd9851c9 [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "fbobject.h"
#include "formats.h"
#include "mtypes.h"
#include "renderbuffer.h"
/**
* Initialize the fields of a gl_renderbuffer to default values.
*/
void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
{
GET_CURRENT_CONTEXT(ctx);
mtx_init(&rb->Mutex, mtx_plain);
rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 0;
rb->Delete = _mesa_delete_renderbuffer;
/* The rest of these should be set later by the caller of this function or
* the AllocStorage method:
*/
rb->AllocStorage = NULL;
rb->Width = 0;
rb->Height = 0;
rb->Depth = 0;
/* In GL 3, the initial format is GL_RGBA according to Table 6.26
* on page 302 of the GL 3.3 spec.
*
* In GLES 3, the initial format is GL_RGBA4 according to Table 6.15
* on page 258 of the GLES 3.0.4 spec.
*
* If the context is current, set the initial format based on the
* specs. If the context is not current, we cannot determine the
* API, so default to GL_RGBA.
*/
if (ctx && _mesa_is_gles3(ctx)) {
rb->InternalFormat = GL_RGBA4;
} else {
rb->InternalFormat = GL_RGBA;
}
rb->Format = MESA_FORMAT_NONE;
}
/**
* Allocate a new gl_renderbuffer object. This can be used for user-created
* renderbuffers or window-system renderbuffers.
*/
struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
if (rb) {
_mesa_init_renderbuffer(rb, name);
}
return rb;
}
/**
* Delete a gl_framebuffer.
* This is the default function for renderbuffer->Delete().
* Drivers which subclass gl_renderbuffer should probably implement their
* own delete function. But the driver might also call this function to
* free the object in the end.
*/
void
_mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
mtx_destroy(&rb->Mutex);
free(rb->Label);
free(rb);
}
/**
* Attach a renderbuffer to a framebuffer.
* \param bufferName one of the BUFFER_x tokens
*/
void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName, struct gl_renderbuffer *rb)
{
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
/* There should be no previous renderbuffer on this attachment point,
* with the exception of depth/stencil since the same renderbuffer may
* be used for both.
*/
assert(bufferName == BUFFER_DEPTH ||
bufferName == BUFFER_STENCIL ||
fb->Attachment[bufferName].Renderbuffer == NULL);
/* winsys vs. user-created buffer cross check */
if (_mesa_is_user_fbo(fb)) {
assert(rb->Name);
}
else {
assert(!rb->Name);
}
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
}
/**
* Remove the named renderbuffer from the given framebuffer.
* \param bufferName one of the BUFFER_x tokens
*/
void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName)
{
assert(bufferName < BUFFER_COUNT);
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
NULL);
}
/**
* Set *ptr to point to rb. If *ptr points to another renderbuffer,
* dereference that buffer first. The new renderbuffer's refcount will
* be incremented. The old renderbuffer's refcount will be decremented.
* This is normally only called from the _mesa_reference_renderbuffer() macro
* when there's a real pointer change.
*/
void
_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb)
{
if (*ptr) {
/* Unreference the old renderbuffer */
GLboolean deleteFlag = GL_FALSE;
struct gl_renderbuffer *oldRb = *ptr;
mtx_lock(&oldRb->Mutex);
assert(oldRb->RefCount > 0);
oldRb->RefCount--;
deleteFlag = (oldRb->RefCount == 0);
mtx_unlock(&oldRb->Mutex);
if (deleteFlag) {
GET_CURRENT_CONTEXT(ctx);
oldRb->Delete(ctx, oldRb);
}
*ptr = NULL;
}
assert(!*ptr);
if (rb) {
/* reference new renderbuffer */
mtx_lock(&rb->Mutex);
rb->RefCount++;
mtx_unlock(&rb->Mutex);
*ptr = rb;
}
}