blob: e7c169e740877b46fd8db35b396539c38836435c [file] [log] [blame]
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
* Copyright 2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_build_pm4.h"
#include "si_pipe.h"
#include "sid.h"
#include "util/os_time.h"
#include "util/u_upload_mgr.h"
/* initialize */
void si_need_gfx_cs_space(struct si_context *ctx, unsigned num_draws)
{
struct radeon_cmdbuf *cs = ctx->gfx_cs;
/* There is no need to flush the DMA IB here, because
* si_need_dma_space always flushes the GFX IB if there is
* a conflict, which means any unflushed DMA commands automatically
* precede the GFX IB (= they had no dependency on the GFX IB when
* they were submitted).
*/
/* There are two memory usage counters in the winsys for all buffers
* that have been added (cs_add_buffer) and two counters in the pipe
* driver for those that haven't been added yet.
*/
if (unlikely(!radeon_cs_memory_below_limit(ctx->screen, ctx->gfx_cs, ctx->vram, ctx->gtt))) {
ctx->gtt = 0;
ctx->vram = 0;
si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
return;
}
ctx->gtt = 0;
ctx->vram = 0;
unsigned need_dwords = si_get_minimum_num_gfx_cs_dwords(ctx, num_draws);
if (!ctx->ws->cs_check_space(cs, need_dwords, false))
si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
}
void si_unref_sdma_uploads(struct si_context *sctx)
{
for (unsigned i = 0; i < sctx->num_sdma_uploads; i++) {
si_resource_reference(&sctx->sdma_uploads[i].dst, NULL);
si_resource_reference(&sctx->sdma_uploads[i].src, NULL);
}
sctx->num_sdma_uploads = 0;
}
void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence)
{
struct radeon_cmdbuf *cs = ctx->gfx_cs;
struct radeon_winsys *ws = ctx->ws;
struct si_screen *sscreen = ctx->screen;
const unsigned wait_ps_cs = SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
unsigned wait_flags = 0;
if (ctx->gfx_flush_in_progress)
return;
/* The amdgpu kernel driver synchronizes execution for shared DMABUFs between
* processes on DRM >= 3.39.0, so we don't have to wait at the end of IBs to
* make sure everything is idle.
*
* The amdgpu winsys synchronizes execution for buffers shared by different
* contexts within the same process.
*
* Interop with AMDVLK, RADV, or OpenCL within the same process requires
* explicit fences or glFinish.
*/
if (sscreen->info.is_amdgpu && sscreen->info.drm_minor >= 39)
flags |= RADEON_FLUSH_START_NEXT_GFX_IB_NOW;
if (!sscreen->info.kernel_flushes_tc_l2_after_ib) {
wait_flags |= wait_ps_cs | SI_CONTEXT_INV_L2;
} else if (ctx->chip_class == GFX6) {
/* The kernel flushes L2 before shaders are finished. */
wait_flags |= wait_ps_cs;
} else if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW) ||
((flags & RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION) &&
!ws->cs_is_secure(cs))) {
/* TODO: this workaround fixes subtitles rendering with mpv -vo=vaapi and
* tmz but shouldn't be necessary.
*/
wait_flags |= wait_ps_cs;
}
/* Drop this flush if it's a no-op. */
if (!radeon_emitted(cs, ctx->initial_gfx_cs_size) &&
(!wait_flags || !ctx->gfx_last_ib_is_busy) &&
!(flags & RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION))
return;
if (ctx->b.get_device_reset_status(&ctx->b) != PIPE_NO_RESET)
return;
if (sscreen->debug_flags & DBG(CHECK_VM))
flags &= ~PIPE_FLUSH_ASYNC;
ctx->gfx_flush_in_progress = true;
/* If the gallium frontend is flushing the GFX IB, si_flush_from_st is
* responsible for flushing the DMA IB and merging the fences from both.
* If the driver flushes the GFX IB internally, and it should never ask
* for a fence handle.
*/
assert(!radeon_emitted(ctx->sdma_cs, 0) || fence == NULL);
/* Update the sdma_uploads list by flushing the uploader. */
u_upload_unmap(ctx->b.const_uploader);
/* Execute SDMA uploads. */
ctx->sdma_uploads_in_progress = true;
for (unsigned i = 0; i < ctx->num_sdma_uploads; i++) {
struct si_sdma_upload *up = &ctx->sdma_uploads[i];
assert(up->src_offset % 4 == 0 && up->dst_offset % 4 == 0 && up->size % 4 == 0);
si_sdma_copy_buffer(ctx, &up->dst->b.b, &up->src->b.b, up->dst_offset, up->src_offset,
up->size);
}
ctx->sdma_uploads_in_progress = false;
si_unref_sdma_uploads(ctx);
/* Flush SDMA (preamble IB). */
if (radeon_emitted(ctx->sdma_cs, 0))
si_flush_dma_cs(ctx, flags, NULL);
if (radeon_emitted(ctx->prim_discard_compute_cs, 0)) {
struct radeon_cmdbuf *compute_cs = ctx->prim_discard_compute_cs;
si_compute_signal_gfx(ctx);
/* Make sure compute shaders are idle before leaving the IB, so that
* the next IB doesn't overwrite GDS that might be in use. */
radeon_emit(compute_cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(compute_cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
/* Save the GDS prim restart counter if needed. */
if (ctx->preserve_prim_restart_gds_at_flush) {
si_cp_copy_data(ctx, compute_cs, COPY_DATA_DST_MEM, ctx->wait_mem_scratch, 4,
COPY_DATA_GDS, NULL, 4);
}
}
if (ctx->has_graphics) {
if (!list_is_empty(&ctx->active_queries))
si_suspend_queries(ctx);
ctx->streamout.suspended = false;
if (ctx->streamout.begin_emitted) {
si_emit_streamout_end(ctx);
ctx->streamout.suspended = true;
/* Since NGG streamout uses GDS, we need to make GDS
* idle when we leave the IB, otherwise another process
* might overwrite it while our shaders are busy.
*/
if (sscreen->use_ngg_streamout)
wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
}
}
/* Make sure CP DMA is idle at the end of IBs after L2 prefetches
* because the kernel doesn't wait for it. */
if (ctx->chip_class >= GFX7)
si_cp_dma_wait_for_idle(ctx);
/* Wait for draw calls to finish if needed. */
if (wait_flags) {
ctx->flags |= wait_flags;
ctx->emit_cache_flush(ctx);
}
ctx->gfx_last_ib_is_busy = (wait_flags & wait_ps_cs) != wait_ps_cs;
if (ctx->current_saved_cs) {
si_trace_emit(ctx);
/* Save the IB for debug contexts. */
si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true);
ctx->current_saved_cs->flushed = true;
ctx->current_saved_cs->time_flush = os_time_get_nano();
si_log_hw_flush(ctx);
}
if (si_compute_prim_discard_enabled(ctx)) {
/* The compute IB can start after the previous gfx IB starts. */
if (radeon_emitted(ctx->prim_discard_compute_cs, 0) && ctx->last_gfx_fence) {
ctx->ws->cs_add_fence_dependency(
ctx->gfx_cs, ctx->last_gfx_fence,
RADEON_DEPENDENCY_PARALLEL_COMPUTE_ONLY | RADEON_DEPENDENCY_START_FENCE);
}
/* Remember the last execution barrier. It's in the IB.
* It will signal the start of the next compute IB.
*/
if (flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW && ctx->last_pkt3_write_data) {
*ctx->last_pkt3_write_data = PKT3(PKT3_WRITE_DATA, 3, 0);
ctx->last_pkt3_write_data = NULL;
si_resource_reference(&ctx->last_ib_barrier_buf, ctx->barrier_buf);
ctx->last_ib_barrier_buf_offset = ctx->barrier_buf_offset;
si_resource_reference(&ctx->barrier_buf, NULL);
ws->fence_reference(&ctx->last_ib_barrier_fence, NULL);
}
}
if (ctx->is_noop)
flags |= RADEON_FLUSH_NOOP;
/* Flush the CS. */
ws->cs_flush(cs, flags, &ctx->last_gfx_fence);
if (fence)
ws->fence_reference(fence, ctx->last_gfx_fence);
ctx->num_gfx_cs_flushes++;
if (si_compute_prim_discard_enabled(ctx)) {
/* Remember the last execution barrier, which is the last fence
* in this case.
*/
if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
ctx->last_pkt3_write_data = NULL;
si_resource_reference(&ctx->last_ib_barrier_buf, NULL);
ws->fence_reference(&ctx->last_ib_barrier_fence, ctx->last_gfx_fence);
}
}
/* Check VM faults if needed. */
if (sscreen->debug_flags & DBG(CHECK_VM)) {
/* Use conservative timeout 800ms, after which we won't wait any
* longer and assume the GPU is hung.
*/
ctx->ws->fence_wait(ctx->ws, ctx->last_gfx_fence, 800 * 1000 * 1000);
si_check_vm_faults(ctx, &ctx->current_saved_cs->gfx, RING_GFX);
}
if (ctx->current_saved_cs)
si_saved_cs_reference(&ctx->current_saved_cs, NULL);
si_begin_new_gfx_cs(ctx, false);
ctx->gfx_flush_in_progress = false;
}
static void si_begin_gfx_cs_debug(struct si_context *ctx)
{
static const uint32_t zeros[1];
assert(!ctx->current_saved_cs);
ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs));
if (!ctx->current_saved_cs)
return;
pipe_reference_init(&ctx->current_saved_cs->reference, 1);
ctx->current_saved_cs->trace_buf =
si_resource(pipe_buffer_create(ctx->b.screen, 0, PIPE_USAGE_STAGING, 8));
if (!ctx->current_saved_cs->trace_buf) {
free(ctx->current_saved_cs);
ctx->current_saved_cs = NULL;
return;
}
pipe_buffer_write_nooverlap(&ctx->b, &ctx->current_saved_cs->trace_buf->b.b, 0, sizeof(zeros),
zeros);
ctx->current_saved_cs->trace_id = 0;
si_trace_emit(ctx);
radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->current_saved_cs->trace_buf,
RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE);
}
static void si_add_gds_to_buffer_list(struct si_context *sctx)
{
if (sctx->gds) {
sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds, RADEON_USAGE_READWRITE, 0, 0);
if (sctx->gds_oa) {
sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds_oa, RADEON_USAGE_READWRITE, 0, 0);
}
}
}
void si_allocate_gds(struct si_context *sctx)
{
struct radeon_winsys *ws = sctx->ws;
if (sctx->gds)
return;
assert(sctx->screen->use_ngg_streamout);
/* 4 streamout GDS counters.
* We need 256B (64 dw) of GDS, otherwise streamout hangs.
*/
sctx->gds = ws->buffer_create(ws, 256, 4, RADEON_DOMAIN_GDS, RADEON_FLAG_DRIVER_INTERNAL);
sctx->gds_oa = ws->buffer_create(ws, 4, 1, RADEON_DOMAIN_OA, RADEON_FLAG_DRIVER_INTERNAL);
assert(sctx->gds && sctx->gds_oa);
si_add_gds_to_buffer_list(sctx);
}
void si_set_tracked_regs_to_clear_state(struct si_context *ctx)
{
STATIC_ASSERT(SI_NUM_TRACKED_REGS <= sizeof(ctx->tracked_regs.reg_saved) * 8);
ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_DB_COUNT_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_OVERRIDE2] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_DB_SHADER_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_CB_TARGET_MASK] = 0xffffffff;
ctx->tracked_regs.reg_value[SI_TRACKED_CB_DCC_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SX_PS_DOWNCONVERT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_EPSILON] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_CNTL] = 0x00001000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_AA_CONFIG] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_DB_EQAA] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_MODE_CNTL_1] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_PRIM_FILTER_CNTL] = 0;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__VS] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__CL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_CLIP_CNTL] = 0x00090000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_BINNER_CNTL_0] = 0x00000003;
ctx->tracked_regs.reg_value[SI_TRACKED_DB_DFSM_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ] = 0x3f800000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ] = 0x3f800000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ] = 0x3f800000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ] = 0x3f800000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET] = 0;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_VTX_CNTL] = 0x00000005;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_CLIPRECT_RULE] = 0xffff;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_STIPPLE] = 0;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_ESGS_RING_ITEMSIZE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_1] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_2] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_3] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_ITEMSIZE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_VERT_OUT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_INSTANCE_CNT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_ONCHIP_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MODE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_PRIMITIVEID_EN] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_REUSE_OFF] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_VS_OUT_CONFIG] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_GE_NGG_SUBGRP_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_IDX_FORMAT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_POS_FORMAT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VTE_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_NGG_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ENA] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ADDR] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_BARYC_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_IN_CONTROL] = 0x00000002;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_Z_FORMAT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_COL_FORMAT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_CB_SHADER_MASK] = 0xffffffff;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_TF_PARAM] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL] = 0x0000001e; /* From GFX8 */
/* Set all cleared context registers to saved. */
ctx->tracked_regs.reg_saved = ~(1ull << SI_TRACKED_GE_PC_ALLOC); /* uconfig reg */
ctx->last_gs_out_prim = 0; /* cleared by CLEAR_STATE */
}
void si_begin_new_gfx_cs(struct si_context *ctx, bool first_cs)
{
bool is_secure = false;
if (unlikely(radeon_uses_secure_bos(ctx->ws))) {
/* Disable features that don't work with TMZ:
* - primitive discard
*/
ctx->prim_discard_vertex_count_threshold = UINT_MAX;
is_secure = ctx->ws->cs_is_secure(ctx->gfx_cs);
}
if (ctx->is_debug)
si_begin_gfx_cs_debug(ctx);
si_add_gds_to_buffer_list(ctx);
/* Always invalidate caches at the beginning of IBs, because external
* users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our
* buffers.
*
* Note that the cache flush done by the kernel at the end of GFX IBs
* isn't useful here, because that flush can finish after the following
* IB starts drawing.
*
* TODO: Do we also need to invalidate CB & DB caches?
*/
ctx->flags |= SI_CONTEXT_INV_ICACHE | SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE |
SI_CONTEXT_INV_L2 | SI_CONTEXT_START_PIPELINE_STATS;
/* We don't know if the last draw call used GS fast launch, so assume it didn't. */
if (ctx->ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL)
ctx->flags |= SI_CONTEXT_VGT_FLUSH;
radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->border_color_buffer,
RADEON_USAGE_READ, RADEON_PRIO_BORDER_COLORS);
if (ctx->shadowed_regs) {
radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->shadowed_regs,
RADEON_USAGE_READWRITE,
RADEON_PRIO_DESCRIPTORS);
}
si_add_all_descriptors_to_bo_list(ctx);
if (first_cs || !ctx->shadowed_regs) {
si_shader_pointers_mark_dirty(ctx);
ctx->cs_shader_state.initialized = false;
}
if (!ctx->has_graphics) {
ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw;
return;
}
if (ctx->tess_rings) {
radeon_add_to_buffer_list(ctx, ctx->gfx_cs,
unlikely(is_secure) ? si_resource(ctx->tess_rings_tmz) : si_resource(ctx->tess_rings),
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RINGS);
}
/* set all valid group as dirty so they get reemited on
* next draw command
*/
si_pm4_reset_emitted(ctx, first_cs);
/* The CS initialization should be emitted before everything else. */
if (ctx->cs_preamble_state)
si_pm4_emit(ctx, ctx->cs_preamble_state);
if (ctx->cs_preamble_tess_rings)
si_pm4_emit(ctx, unlikely(is_secure) ? ctx->cs_preamble_tess_rings_tmz :
ctx->cs_preamble_tess_rings);
if (ctx->cs_preamble_gs_rings)
si_pm4_emit(ctx, ctx->cs_preamble_gs_rings);
if (ctx->queued.named.ls)
ctx->prefetch_L2_mask |= SI_PREFETCH_LS;
if (ctx->queued.named.hs)
ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
if (ctx->queued.named.es)
ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
if (ctx->queued.named.gs)
ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
if (ctx->queued.named.vs)
ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
if (ctx->queued.named.ps)
ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
if (ctx->vb_descriptors_buffer && ctx->vertex_elements)
ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
/* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
bool has_clear_state = ctx->screen->info.has_clear_state;
if (has_clear_state || ctx->shadowed_regs) {
ctx->framebuffer.dirty_cbufs =
u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
/* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
} else {
ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8);
ctx->framebuffer.dirty_zsbuf = true;
}
/* Even with shadowed registers, we have to add buffers to the buffer list.
* These atoms are the only ones that add buffers.
*/
si_mark_atom_dirty(ctx, &ctx->atoms.s.framebuffer);
si_mark_atom_dirty(ctx, &ctx->atoms.s.render_cond);
if (ctx->screen->use_ngg_culling)
si_mark_atom_dirty(ctx, &ctx->atoms.s.ngg_cull_state);
if (first_cs || !ctx->shadowed_regs) {
/* These don't add any buffers, so skip them with shadowing. */
si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_regs);
/* CLEAR_STATE sets zeros. */
if (!has_clear_state || ctx->clip_state.any_nonzeros)
si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_state);
ctx->sample_locs_num_samples = 0;
si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_sample_locs);
si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_config);
/* CLEAR_STATE sets 0xffff. */
if (!has_clear_state || ctx->sample_mask != 0xffff)
si_mark_atom_dirty(ctx, &ctx->atoms.s.sample_mask);
si_mark_atom_dirty(ctx, &ctx->atoms.s.cb_render_state);
/* CLEAR_STATE sets zeros. */
if (!has_clear_state || ctx->blend_color.any_nonzeros)
si_mark_atom_dirty(ctx, &ctx->atoms.s.blend_color);
si_mark_atom_dirty(ctx, &ctx->atoms.s.db_render_state);
if (ctx->chip_class >= GFX9)
si_mark_atom_dirty(ctx, &ctx->atoms.s.dpbb_state);
si_mark_atom_dirty(ctx, &ctx->atoms.s.stencil_ref);
si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map);
if (!ctx->screen->use_ngg_streamout)
si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable);
/* CLEAR_STATE disables all window rectangles. */
if (!has_clear_state || ctx->num_window_rectangles > 0)
si_mark_atom_dirty(ctx, &ctx->atoms.s.window_rectangles);
si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
/* Invalidate various draw states so that they are emitted before
* the first draw call. */
si_invalidate_draw_sh_constants(ctx);
ctx->last_index_size = -1;
ctx->last_primitive_restart_en = -1;
ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
ctx->last_prim = -1;
ctx->last_multi_vgt_param = -1;
ctx->last_vs_state = ~0;
ctx->last_ls = NULL;
ctx->last_tcs = NULL;
ctx->last_tes_sh_base = -1;
ctx->last_num_tcs_input_cp = -1;
ctx->last_ls_hs_config = -1; /* impossible value */
ctx->last_binning_enabled = -1;
if (has_clear_state) {
si_set_tracked_regs_to_clear_state(ctx);
} else {
/* Set all register values to unknown. */
ctx->tracked_regs.reg_saved = 0;
ctx->last_gs_out_prim = -1; /* unknown */
}
/* 0xffffffff is an impossible value to register SPI_PS_INPUT_CNTL_n */
memset(ctx->tracked_regs.spi_ps_input_cntl, 0xff, sizeof(uint32_t) * 32);
}
si_mark_atom_dirty(ctx, &ctx->atoms.s.scratch_state);
if (ctx->scratch_buffer) {
si_context_add_resource_size(ctx, &ctx->scratch_buffer->b.b);
}
if (ctx->streamout.suspended) {
ctx->streamout.append_bitmask = ctx->streamout.enabled_mask;
si_streamout_buffers_dirty(ctx);
}
if (!list_is_empty(&ctx->active_queries))
si_resume_queries(ctx);
assert(!ctx->gfx_cs->prev_dw);
ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw;
ctx->prim_discard_compute_ib_initialized = false;
/* Compute-based primitive discard:
* The index ring is divided into 2 halves. Switch between the halves
* in the same fashion as doublebuffering.
*/
if (ctx->index_ring_base)
ctx->index_ring_base = 0;
else
ctx->index_ring_base = ctx->index_ring_size_per_ib;
ctx->index_ring_offset = 0;
}