| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Keith Whitwell <keithw@vmware.com> |
| * Brian Paul |
| */ |
| |
| |
| #include "main/context.h" |
| #include "main/macros.h" |
| #include "main/mtypes.h" |
| #include "main/samplerobj.h" |
| #include "main/teximage.h" |
| #include "main/texobj.h" |
| #include "program/prog_instruction.h" |
| |
| #include "st_context.h" |
| #include "st_atom.h" |
| #include "st_sampler_view.h" |
| #include "st_texture.h" |
| #include "st_format.h" |
| #include "st_cb_texture.h" |
| #include "pipe/p_context.h" |
| #include "util/format/u_format.h" |
| #include "util/u_inlines.h" |
| #include "cso_cache/cso_context.h" |
| |
| |
| /** |
| * Get a pipe_sampler_view object from a texture unit. |
| */ |
| void |
| st_update_single_texture(struct st_context *st, |
| struct pipe_sampler_view **sampler_view, |
| GLuint texUnit, bool glsl130_or_later, |
| bool ignore_srgb_decode) |
| { |
| struct gl_context *ctx = st->ctx; |
| const struct gl_sampler_object *samp; |
| struct gl_texture_object *texObj; |
| struct st_texture_object *stObj; |
| |
| samp = _mesa_get_samplerobj(ctx, texUnit); |
| |
| texObj = ctx->Texture.Unit[texUnit]._Current; |
| assert(texObj); |
| |
| stObj = st_texture_object(texObj); |
| |
| if (unlikely(texObj->Target == GL_TEXTURE_BUFFER)) { |
| *sampler_view = st_get_buffer_sampler_view_from_stobj(st, stObj); |
| return; |
| } |
| |
| if (!st_finalize_texture(ctx, st->pipe, texObj, 0) || |
| !stObj->pt) { |
| /* out of mem */ |
| *sampler_view = NULL; |
| return; |
| } |
| |
| if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX && |
| stObj->pt->screen->resource_changed) |
| stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt); |
| |
| *sampler_view = |
| st_get_texture_sampler_view_from_stobj(st, stObj, samp, |
| glsl130_or_later, |
| ignore_srgb_decode); |
| } |
| |
| |
| |
| static void |
| update_textures(struct st_context *st, |
| enum pipe_shader_type shader_stage, |
| const struct gl_program *prog, |
| struct pipe_sampler_view **sampler_views) |
| { |
| const GLuint old_max = st->state.num_sampler_views[shader_stage]; |
| GLbitfield samplers_used = prog->SamplersUsed; |
| GLbitfield texel_fetch_samplers = prog->info.textures_used_by_txf; |
| GLbitfield free_slots = ~prog->SamplersUsed; |
| GLbitfield external_samplers_used = prog->ExternalSamplersUsed; |
| GLuint unit; |
| |
| if (samplers_used == 0x0 && old_max == 0) |
| return; |
| |
| unsigned num_textures = 0; |
| |
| /* prog->sh.data is NULL if it's ARB_fragment_program */ |
| bool glsl130 = (prog->sh.data ? prog->sh.data->Version : 0) >= 130; |
| |
| /* loop over sampler units (aka tex image units) */ |
| for (unit = 0; samplers_used || unit < old_max; |
| unit++, samplers_used >>= 1, texel_fetch_samplers >>= 1) { |
| struct pipe_sampler_view *sampler_view = NULL; |
| |
| if (samplers_used & 1) { |
| const GLuint texUnit = prog->SamplerUnits[unit]; |
| |
| /* The EXT_texture_sRGB_decode extension says: |
| * |
| * "The conversion of sRGB color space components to linear color |
| * space is always performed if the texel lookup function is one |
| * of the texelFetch builtin functions. |
| * |
| * Otherwise, if the texel lookup function is one of the texture |
| * builtin functions or one of the texture gather functions, the |
| * conversion of sRGB color space components to linear color space |
| * is controlled by the TEXTURE_SRGB_DECODE_EXT parameter. |
| * |
| * If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the |
| * conversion of sRGB color space components to linear color space |
| * is performed. |
| * |
| * If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT, |
| * the value is returned without decoding. However, if the texture |
| * is also [statically] accessed with a texelFetch function, then |
| * the result of texture builtin functions and/or texture gather |
| * functions may be returned with decoding or without decoding." |
| * |
| * Note: the "statically" will be added to the language per |
| * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=14934 |
| * |
| * So we simply ignore the setting entirely for samplers that are |
| * (statically) accessed with a texelFetch function. |
| */ |
| st_update_single_texture(st, &sampler_view, texUnit, glsl130, |
| texel_fetch_samplers & 1); |
| num_textures = unit + 1; |
| } |
| |
| pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view); |
| } |
| |
| /* For any external samplers with multiplaner YUV, stuff the additional |
| * sampler views we need at the end. |
| * |
| * Trying to cache the sampler view in the stObj looks painful, so just |
| * re-create the sampler view for the extra planes each time. Main use |
| * case is video playback (ie. fps games wouldn't be using this) so I |
| * guess no point to try to optimize this feature. |
| */ |
| while (unlikely(external_samplers_used)) { |
| GLuint unit = u_bit_scan(&external_samplers_used); |
| GLuint extra = 0; |
| struct st_texture_object *stObj = |
| st_get_texture_object(st->ctx, prog, unit); |
| struct pipe_sampler_view tmpl; |
| |
| if (!stObj) |
| continue; |
| |
| /* use original view as template: */ |
| tmpl = *sampler_views[unit]; |
| |
| /* if resource format matches then YUV wasn't lowered */ |
| if (st_get_view_format(stObj) == stObj->pt->format) |
| continue; |
| |
| switch (st_get_view_format(stObj)) { |
| case PIPE_FORMAT_NV12: |
| if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) |
| /* no additional views needed */ |
| break; |
| |
| /* we need one additional R8G8 view: */ |
| tmpl.format = PIPE_FORMAT_RG88_UNORM; |
| tmpl.swizzle_g = PIPE_SWIZZLE_Y; /* tmpl from Y plane is R8 */ |
| extra = u_bit_scan(&free_slots); |
| sampler_views[extra] = |
| st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl); |
| break; |
| case PIPE_FORMAT_P010: |
| case PIPE_FORMAT_P012: |
| case PIPE_FORMAT_P016: |
| /* we need one additional R16G16 view: */ |
| tmpl.format = PIPE_FORMAT_RG1616_UNORM; |
| tmpl.swizzle_g = PIPE_SWIZZLE_Y; /* tmpl from Y plane is R16 */ |
| extra = u_bit_scan(&free_slots); |
| sampler_views[extra] = |
| st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl); |
| break; |
| case PIPE_FORMAT_IYUV: |
| /* we need two additional R8 views: */ |
| tmpl.format = PIPE_FORMAT_R8_UNORM; |
| extra = u_bit_scan(&free_slots); |
| sampler_views[extra] = |
| st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl); |
| extra = u_bit_scan(&free_slots); |
| sampler_views[extra] = |
| st->pipe->create_sampler_view(st->pipe, stObj->pt->next->next, &tmpl); |
| break; |
| case PIPE_FORMAT_YUYV: |
| /* we need one additional BGRA8888 view: */ |
| tmpl.format = PIPE_FORMAT_BGRA8888_UNORM; |
| tmpl.swizzle_b = PIPE_SWIZZLE_Z; |
| tmpl.swizzle_a = PIPE_SWIZZLE_W; |
| extra = u_bit_scan(&free_slots); |
| sampler_views[extra] = |
| st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl); |
| break; |
| case PIPE_FORMAT_UYVY: |
| /* we need one additional RGBA8888 view: */ |
| tmpl.format = PIPE_FORMAT_RGBA8888_UNORM; |
| tmpl.swizzle_b = PIPE_SWIZZLE_Z; |
| tmpl.swizzle_a = PIPE_SWIZZLE_W; |
| extra = u_bit_scan(&free_slots); |
| sampler_views[extra] = |
| st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl); |
| break; |
| default: |
| break; |
| } |
| |
| num_textures = MAX2(num_textures, extra + 1); |
| } |
| |
| cso_set_sampler_views(st->cso_context, |
| shader_stage, |
| num_textures, |
| sampler_views); |
| st->state.num_sampler_views[shader_stage] = num_textures; |
| } |
| |
| /* Same as update_textures, but don't store the views in st_context. */ |
| static void |
| update_textures_local(struct st_context *st, |
| enum pipe_shader_type shader_stage, |
| const struct gl_program *prog) |
| { |
| struct pipe_sampler_view *local_views[PIPE_MAX_SAMPLERS] = {0}; |
| |
| update_textures(st, shader_stage, prog, local_views); |
| |
| unsigned num = st->state.num_sampler_views[shader_stage]; |
| for (unsigned i = 0; i < num; i++) |
| pipe_sampler_view_reference(&local_views[i], NULL); |
| } |
| |
| void |
| st_update_vertex_textures(struct st_context *st) |
| { |
| const struct gl_context *ctx = st->ctx; |
| |
| if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) { |
| update_textures(st, |
| PIPE_SHADER_VERTEX, |
| ctx->VertexProgram._Current, |
| st->state.vert_sampler_views); |
| } |
| } |
| |
| |
| void |
| st_update_fragment_textures(struct st_context *st) |
| { |
| const struct gl_context *ctx = st->ctx; |
| |
| update_textures(st, |
| PIPE_SHADER_FRAGMENT, |
| ctx->FragmentProgram._Current, |
| st->state.frag_sampler_views); |
| } |
| |
| |
| void |
| st_update_geometry_textures(struct st_context *st) |
| { |
| const struct gl_context *ctx = st->ctx; |
| |
| if (ctx->GeometryProgram._Current) { |
| update_textures_local(st, PIPE_SHADER_GEOMETRY, |
| ctx->GeometryProgram._Current); |
| } |
| } |
| |
| |
| void |
| st_update_tessctrl_textures(struct st_context *st) |
| { |
| const struct gl_context *ctx = st->ctx; |
| |
| if (ctx->TessCtrlProgram._Current) { |
| update_textures_local(st, PIPE_SHADER_TESS_CTRL, |
| ctx->TessCtrlProgram._Current); |
| } |
| } |
| |
| |
| void |
| st_update_tesseval_textures(struct st_context *st) |
| { |
| const struct gl_context *ctx = st->ctx; |
| |
| if (ctx->TessEvalProgram._Current) { |
| update_textures_local(st, PIPE_SHADER_TESS_EVAL, |
| ctx->TessEvalProgram._Current); |
| } |
| } |
| |
| |
| void |
| st_update_compute_textures(struct st_context *st) |
| { |
| const struct gl_context *ctx = st->ctx; |
| |
| if (ctx->ComputeProgram._Current) { |
| update_textures_local(st, PIPE_SHADER_COMPUTE, |
| ctx->ComputeProgram._Current); |
| } |
| } |