radeonsi: enable NGG culling by default on gfx10.3 dGPUs
for better performance
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7172>
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 3faedfc..866d458 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2794,11 +2794,15 @@
if (sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL))
sel->ngg_cull_vert_threshold = 0; /* always enabled */
- else if (sscreen->options.shader_culling)
+ else if (sscreen->options.shader_culling ||
+ (sscreen->info.chip_class == GFX10_3 &&
+ sscreen->info.has_dedicated_vram))
sel->ngg_cull_vert_threshold = 1500; /* vertex count must be more than this */
} else if (sel->info.stage == MESA_SHADER_TESS_EVAL) {
if (sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL) ||
- sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS))
+ sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS) ||
+ (sscreen->info.chip_class == GFX10_3 &&
+ sscreen->info.has_dedicated_vram))
sel->ngg_cull_vert_threshold = 0; /* always enabled */
}
}