blob: 7b711fb7edf4bc48f30fc6eb586b33ee514da3ec [file] [log] [blame]
/* PASS */
uniform bvec4 a;
void main()
{
if (a.x)
gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
}