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android
/
platform
/
external
/
mesa3d
/
75d4dfa13601a92bc5dbc62b054f1c130213e7ca
/
.
/
src
/
glsl
/
tests
/
if-04.glsl
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/* PASS */
uniform bvec4 a
;
void
main
()
{
if
(
a
.
x
)
gl_Position
=
vec4
(
1.0
,
0.0
,
0.0
,
1.0
);
else
gl_Position
=
vec4
(
0.0
,
1.0
,
0.0
,
1.0
);
}