| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "main/core.h" /* for slot numbers */ |
| |
| struct builtin_variable { |
| enum ir_variable_mode mode; |
| int slot; |
| const char *type; |
| const char *name; |
| }; |
| |
| static const builtin_variable builtin_core_vs_variables[] = { |
| { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" }, |
| { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" }, |
| }; |
| |
| static const builtin_variable builtin_core_fs_variables[] = { |
| { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, |
| { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, |
| { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, |
| }; |
| |
| static const builtin_variable builtin_100ES_fs_variables[] = { |
| { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, |
| }; |
| |
| static const builtin_variable builtin_110_fs_variables[] = { |
| { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" }, |
| }; |
| |
| static const builtin_variable builtin_110_deprecated_fs_variables[] = { |
| { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, |
| { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, |
| { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, |
| }; |
| |
| static const builtin_variable builtin_110_deprecated_vs_variables[] = { |
| { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, |
| { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" }, |
| { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, |
| { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }, |
| { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" }, |
| { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" }, |
| { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" }, |
| { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" }, |
| { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" }, |
| { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" }, |
| { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" }, |
| { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" }, |
| { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" }, |
| { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" }, |
| { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" }, |
| { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" }, |
| { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" }, |
| { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" }, |
| { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" }, |
| }; |
| |
| static const builtin_variable builtin_120_fs_variables[] = { |
| { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, |
| }; |
| |
| static const builtin_variable builtin_130_vs_variables[] = { |
| { ir_var_in, -1, "int", "gl_VertexID" }, |
| }; |
| |
| static const builtin_variable builtin_110_deprecated_uniforms[] = { |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" }, |
| { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" }, |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" }, |
| { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" }, |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" }, |
| { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" }, |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" }, |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" }, |
| { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" }, |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" }, |
| { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, |
| { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, |
| { ir_var_uniform, -1, "float", "gl_NormalScale" }, |
| { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, |
| }; |
| |