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/**
**
** Copyright 2010, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef _PIXELFLINGER2_VECTOR4_H_
#define _PIXELFLINGER2_VECTOR4_H_
#ifdef __cplusplus
template <typename Type> struct Vec4 {
union {
struct { Type x, y, z, w; };
struct { Type r, g, b, a; };
struct { Type S, T, R, Q; };
#if !USE_FIXED_POINT
float f[4];
unsigned u[4];
int i[4];
#endif
#if defined(__ARM_HAVE_NEON) && USE_NEON
float32x4_t f4;
#endif
};
//Vec4() : x(0), y(0), z(0), w(0) {}
Vec4() {}
Vec4(Type X, Type Y, Type Z, Type W) : x(X), y(Y), z(Z), w(W) {}
Vec4(Type X) : x(X), y(X), z(X), w(X) {}
#define VECTOR4_OP_UNARY(op,rhs) { \
x op rhs.x; \
y op rhs.y; \
z op rhs.z; \
w op rhs.w; }
#define VECTOR4_OP_UNARY_SCALAR(op,rhs) { \
x op rhs; \
y op rhs; \
z op rhs; \
w op rhs; }
inline void operator += (const Vec4<Type> & rhs) __attribute__((always_inline))
VECTOR4_OP_UNARY(+=,rhs)
inline void operator -= (const Vec4<Type> & rhs) __attribute__((always_inline))
VECTOR4_OP_UNARY(-=,rhs)
inline void operator *= (const Vec4<Type> & rhs) __attribute__((always_inline))
VECTOR4_OP_UNARY(*=,rhs)
inline void operator /= (const Vec4<Type> & rhs) __attribute__((always_inline))
VECTOR4_OP_UNARY(/=,rhs)
inline void operator *= (Type rhs) __attribute__((always_inline))
VECTOR4_OP_UNARY_SCALAR(*=,rhs)
inline void operator /= (Type rhs) __attribute__((always_inline))
VECTOR4_OP_UNARY_SCALAR(/=,rhs)
inline Vec4 operator+(const Vec4 & rhs) const
{ Vec4 res = *this; res += rhs; return res; }
#undef VECTOR4_OP_UNARY
#undef VECTOR4_OP_UNARY_SCALAR
void CrossProduct3(const Vec4<Type> & lhs, const Vec4<Type> & rhs)
{
x = lhs.y * rhs.z - lhs.z * rhs.y;
y = lhs.z * rhs.x - lhs.x * rhs.z;
z = lhs.y * rhs.x - lhs.x * rhs.y;
w = 0;
}
void LShr(const unsigned shift) { u[0] >>= shift; u[1] >>= shift; u[2] >>= shift; u[3] >>= shift; }
void AShr(const unsigned shift) { i[0] >>= shift; i[1] >>= shift; i[2] >>= shift; i[3] >>= shift; }
bool operator==(const Vec4 & rhs) const { return u[0] == rhs.u[0] && u[1] == rhs.u[1] && u[2] == rhs.u[2] && u[3] == rhs.u[3]; }
bool operator!=(const Vec4 & rhs) const { return !(*this == rhs); }
};
#if defined(__ARM_HAVE_NEON) && USE_NEON
template <> inline void Vec4<float>::operator += (const Vec4<float> & rhs) __attribute__((always_inline));
template <> inline void Vec4<float>::operator += (const Vec4<float> & rhs)
{ f4 = vaddq_f32(f4, rhs.f4); }
template <> inline void Vec4<float>::operator -= (const Vec4<float> & rhs) __attribute__((always_inline));
template <> inline void Vec4<float>::operator -= (const Vec4<float> & rhs)
{ f4 = vsubq_f32(f4, rhs.f4); }
template <> inline void Vec4<float>::operator *= (float rhs) __attribute__((always_inline));
template <> inline void Vec4<float>::operator *= (float rhs)
{ f4 = vmulq_n_f32(f4, rhs); }
template <> inline void Vec4<float>::operator /= (float rhs) __attribute__((always_inline));
template <> inline void Vec4<float>::operator /= (float rhs)
{ f4 = vmulq_n_f32(f4, 1 / rhs); }
#endif // #if defined(__ARM_HAVE_NEON) && USE_NEON
#if USE_FIXED_POINT
deprecated, should be removed
/*#define FIXED_POINT_ONE 0x10000
#define FIXED_POINT_SHIFT 16
struct FixedPoint
{
int val;
//FixedPoint() {}
//explicit FixedPoint(int v) : val(v << FIXED_POINT_SHIFT) {}
//explicit FixedPoint(float v) : val(v * (2 << FIXED_POINT_SHIFT)) {}
//explicit FixedPoint(double v) : val(v * (2 << FIXED_POINT_SHIFT)) {}
static FixedPoint From(int v) { FixedPoint x; x.val = v << FIXED_POINT_SHIFT; return x; }
static FixedPoint From(unsigned v) { FixedPoint x; x.val = v << FIXED_POINT_SHIFT; return x; }
static FixedPoint From(float v) { FixedPoint x; x.val = v * (2 << FIXED_POINT_SHIFT); return x; }
static FixedPoint One() { FixedPoint x; x.val = FIXED_POINT_ONE; return x; }
static FixedPoint Zero() { FixedPoint x; x.val = 0; return x; }
FixedPoint operator-() const
{
FixedPoint res;
res.val = -val;
return res;
}
FixedPoint operator+(const FixedPoint & rhs) const
{
FixedPoint res;
res.val = val + rhs.val;
return res;
}
FixedPoint operator-(const FixedPoint & rhs) const
{
FixedPoint res;
res.val = val - rhs.val;
return res;
}
FixedPoint operator*(const FixedPoint & rhs) const
{
FixedPoint res;
res.val = (val >> 8) * (rhs.val >> 8);
return res;
}
FixedPoint operator/(const FixedPoint & rhs) const
{
FixedPoint res;
long long lh = (long long)val << 32, rh = rhs.val | 1;
lh /= rh;
rh = (lh >> 16) & 0xffffffffL;
res.val = rh;
return res;
//res.val = ((val << 2) / (rhs.val >> 6 | 1)) << 8;
//return res;
}
void operator+=(const FixedPoint & rhs) { val += rhs.val; }
void operator-=(const FixedPoint & rhs) { val += rhs.val; }
void operator*=(const FixedPoint & rhs) { *this = *this * rhs; }
void operator/=(const FixedPoint & rhs) { *this = *this / rhs; }
bool operator<(const FixedPoint & rhs) const { return val < rhs.val; }
bool operator>(const FixedPoint & rhs) const { return val > rhs.val; }
bool operator<=(const FixedPoint & rhs) const { return val <= rhs.val; }
bool operator>=(const FixedPoint & rhs) const { return val >= rhs.val; }
bool operator==(const FixedPoint & rhs) const { return val == rhs.val; }
bool operator!=(const FixedPoint & rhs) const { return val != rhs.val; }
operator int() const { return val >> FIXED_POINT_SHIFT; }
operator unsigned() const { return val >> FIXED_POINT_SHIFT; }
operator float() const { return (float)val / FIXED_POINT_ONE; }
};
typedef FixedPoint VectorComp_t;
typedef Vec4<VectorComp_t> Vector4;
#define Vector4_CTR(x,y,z,w) Vector4(FixedPoint::From(x), FixedPoint::From(y), \
FixedPoint::From(z), FixedPoint::From(w))
#define VectorComp_t_CTR(x) FixedPoint::From(x)
#define VectorComp_t_Zero FixedPoint::Zero()
#define VectorComp_t_One FixedPoint::One()*/
#else // if USE_FIXED_POINT
typedef float VectorComp_t;
typedef struct Vec4<VectorComp_t> Vector4;
#define Vector4_CTR(x,y,z,w) Vector4(x,y,z,w)
#define VectorComp_t_CTR(x) (float)(x)
#define VectorComp_t_Zero 0
#define VectorComp_t_One 1
#endif // if USE_FIXED_POINT
#else // #ifdef __cplusplus
//typedef float Vector4 [4];
typedef struct { float x, y, z, w; } Vector4;
#define VECTOR4_OP_UNARY(v,op,s) \
v.x op s.x; \
v.y op s.y; \
v.z op s.z; \
v.w op s.w;
#define VECTOR4_OP_UNARY_SCALAR(v,op,s) \
v.x op s; \
v.y op s; \
v.z op s; \
v.w op s;
#define VECTOR4_CTR(x,y,z,w) \
((Vector4){x,y,z,w})
#endif // #ifdef __cplusplus
#endif // #ifndef _PIXELFLINGER2_VECTOR4_H_