| /* |
| * Copyright © 2021 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <list> |
| #include <vector> |
| #include "brw_compiler.h" |
| #include "brw_fs.h" |
| #include "brw_nir.h" |
| #include "brw_private.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "dev/intel_debug.h" |
| |
| #include <memory> |
| |
| using namespace brw; |
| |
| static bool |
| brw_nir_lower_load_uniforms_filter(const nir_instr *instr, |
| UNUSED const void *data) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| return intrin->intrinsic == nir_intrinsic_load_uniform; |
| } |
| |
| static nir_def * |
| brw_nir_lower_load_uniforms_impl(nir_builder *b, nir_instr *instr, |
| UNUSED void *data) |
| { |
| assert(instr->type == nir_instr_type_intrinsic); |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| assert(intrin->intrinsic == nir_intrinsic_load_uniform); |
| |
| /* Read the first few 32-bit scalars from InlineData. */ |
| if (nir_src_is_const(intrin->src[0]) && |
| intrin->def.bit_size == 32 && |
| intrin->def.num_components == 1) { |
| unsigned off = nir_intrinsic_base(intrin) + nir_src_as_uint(intrin->src[0]); |
| unsigned off_dw = off / 4; |
| if (off % 4 == 0 && off_dw < BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW) { |
| off_dw += BRW_TASK_MESH_PUSH_CONSTANTS_START_DW; |
| return nir_load_mesh_inline_data_intel(b, 32, off_dw); |
| } |
| } |
| |
| return brw_nir_load_global_const(b, intrin, |
| nir_load_mesh_inline_data_intel(b, 64, 0), 0); |
| } |
| |
| static bool |
| brw_nir_lower_load_uniforms(nir_shader *nir) |
| { |
| return nir_shader_lower_instructions(nir, brw_nir_lower_load_uniforms_filter, |
| brw_nir_lower_load_uniforms_impl, NULL); |
| } |
| |
| static inline int |
| type_size_scalar_dwords(const struct glsl_type *type, bool bindless) |
| { |
| return glsl_count_dword_slots(type, bindless); |
| } |
| |
| /* TODO(mesh): Make this a common function. */ |
| static void |
| shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align) |
| { |
| assert(glsl_type_is_vector_or_scalar(type)); |
| |
| uint32_t comp_size = glsl_type_is_boolean(type) |
| ? 4 : glsl_get_bit_size(type) / 8; |
| unsigned length = glsl_get_vector_elements(type); |
| *size = comp_size * length, |
| *align = comp_size * (length == 3 ? 4 : length); |
| } |
| |
| static bool |
| brw_nir_lower_launch_mesh_workgroups_instr(nir_builder *b, |
| nir_intrinsic_instr *intrin, |
| void *data) |
| { |
| if (intrin->intrinsic != nir_intrinsic_launch_mesh_workgroups) |
| return false; |
| |
| b->cursor = nir_before_instr(&intrin->instr); |
| |
| nir_def *local_invocation_index = nir_load_local_invocation_index(b); |
| |
| /* Make sure that the mesh workgroup size is taken from the first invocation |
| * (nir_intrinsic_launch_mesh_workgroups requirement) |
| */ |
| nir_def *cmp = nir_ieq_imm(b, local_invocation_index, 0); |
| nir_if *if_stmt = nir_push_if(b, cmp); |
| { |
| /* TUE header contains 4 words: |
| * |
| * - Word 0 for Task Count. |
| * |
| * - Words 1-3 used for "Dispatch Dimensions" feature, to allow mapping a |
| * 3D dispatch into the 1D dispatch supported by HW. |
| */ |
| nir_def *x = nir_channel(b, intrin->src[0].ssa, 0); |
| nir_def *y = nir_channel(b, intrin->src[0].ssa, 1); |
| nir_def *z = nir_channel(b, intrin->src[0].ssa, 2); |
| nir_def *task_count = nir_imul(b, x, nir_imul(b, y, z)); |
| nir_def *tue_header = nir_vec4(b, task_count, x, y, z); |
| nir_store_task_payload(b, tue_header, nir_imm_int(b, 0)); |
| } |
| nir_pop_if(b, if_stmt); |
| |
| nir_instr_remove(&intrin->instr); |
| |
| return true; |
| } |
| |
| static bool |
| brw_nir_lower_launch_mesh_workgroups(nir_shader *nir) |
| { |
| return nir_shader_intrinsics_pass(nir, |
| brw_nir_lower_launch_mesh_workgroups_instr, |
| nir_metadata_none, |
| NULL); |
| } |
| |
| static void |
| brw_nir_lower_tue_outputs(nir_shader *nir, brw_tue_map *map) |
| { |
| memset(map, 0, sizeof(*map)); |
| |
| NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out, |
| type_size_scalar_dwords, nir_lower_io_lower_64bit_to_32); |
| |
| /* From bspec: "It is suggested that SW reserve the 16 bytes following the |
| * TUE Header, and therefore start the SW-defined data structure at 32B |
| * alignment. This allows the TUE Header to always be written as 32 bytes |
| * with 32B alignment, the most optimal write performance case." |
| */ |
| map->per_task_data_start_dw = 8; |
| |
| /* Lowering to explicit types will start offsets from task_payload_size, so |
| * set it to start after the header. |
| */ |
| nir->info.task_payload_size = map->per_task_data_start_dw * 4; |
| NIR_PASS(_, nir, nir_lower_vars_to_explicit_types, |
| nir_var_mem_task_payload, shared_type_info); |
| NIR_PASS(_, nir, nir_lower_explicit_io, |
| nir_var_mem_task_payload, nir_address_format_32bit_offset); |
| |
| map->size_dw = ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8); |
| } |
| |
| static void |
| brw_print_tue_map(FILE *fp, const struct brw_tue_map *map) |
| { |
| fprintf(fp, "TUE (%d dwords)\n\n", map->size_dw); |
| } |
| |
| static bool |
| brw_nir_adjust_task_payload_offsets_instr(struct nir_builder *b, |
| nir_intrinsic_instr *intrin, |
| void *data) |
| { |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_store_task_payload: |
| case nir_intrinsic_load_task_payload: { |
| nir_src *offset_src = nir_get_io_offset_src(intrin); |
| |
| if (nir_src_is_const(*offset_src)) |
| assert(nir_src_as_uint(*offset_src) % 4 == 0); |
| |
| b->cursor = nir_before_instr(&intrin->instr); |
| |
| /* Regular I/O uses dwords while explicit I/O used for task payload uses |
| * bytes. Normalize it to dwords. |
| * |
| * TODO(mesh): Figure out how to handle 8-bit, 16-bit. |
| */ |
| |
| nir_def *offset = nir_ishr_imm(b, offset_src->ssa, 2); |
| nir_src_rewrite(offset_src, offset); |
| |
| unsigned base = nir_intrinsic_base(intrin); |
| assert(base % 4 == 0); |
| nir_intrinsic_set_base(intrin, base / 4); |
| |
| return true; |
| } |
| |
| default: |
| return false; |
| } |
| } |
| |
| static bool |
| brw_nir_adjust_task_payload_offsets(nir_shader *nir) |
| { |
| return nir_shader_intrinsics_pass(nir, |
| brw_nir_adjust_task_payload_offsets_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| NULL); |
| } |
| |
| void |
| brw_nir_adjust_payload(nir_shader *shader) |
| { |
| /* Adjustment of task payload offsets must be performed *after* last pass |
| * which interprets them as bytes, because it changes their unit. |
| */ |
| bool adjusted = false; |
| NIR_PASS(adjusted, shader, brw_nir_adjust_task_payload_offsets); |
| if (adjusted) /* clean up the mess created by offset adjustments */ |
| NIR_PASS(_, shader, nir_opt_constant_folding); |
| } |
| |
| static bool |
| brw_nir_align_launch_mesh_workgroups_instr(nir_builder *b, |
| nir_intrinsic_instr *intrin, |
| void *data) |
| { |
| if (intrin->intrinsic != nir_intrinsic_launch_mesh_workgroups) |
| return false; |
| |
| /* nir_lower_task_shader uses "range" as task payload size. */ |
| unsigned range = nir_intrinsic_range(intrin); |
| /* This will avoid special case in nir_lower_task_shader dealing with |
| * not vec4-aligned payload when payload_in_shared workaround is enabled. |
| */ |
| nir_intrinsic_set_range(intrin, ALIGN(range, 16)); |
| |
| return true; |
| } |
| |
| static bool |
| brw_nir_align_launch_mesh_workgroups(nir_shader *nir) |
| { |
| return nir_shader_intrinsics_pass(nir, |
| brw_nir_align_launch_mesh_workgroups_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| NULL); |
| } |
| |
| const unsigned * |
| brw_compile_task(const struct brw_compiler *compiler, |
| struct brw_compile_task_params *params) |
| { |
| struct nir_shader *nir = params->base.nir; |
| const struct brw_task_prog_key *key = params->key; |
| struct brw_task_prog_data *prog_data = params->prog_data; |
| const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TASK); |
| |
| brw_nir_lower_tue_outputs(nir, &prog_data->map); |
| |
| NIR_PASS(_, nir, brw_nir_align_launch_mesh_workgroups); |
| |
| nir_lower_task_shader_options lower_ts_opt = { |
| .payload_to_shared_for_atomics = true, |
| .payload_to_shared_for_small_types = true, |
| /* The actual payload data starts after the TUE header and padding, |
| * so skip those when copying. |
| */ |
| .payload_offset_in_bytes = prog_data->map.per_task_data_start_dw * 4, |
| }; |
| NIR_PASS(_, nir, nir_lower_task_shader, lower_ts_opt); |
| |
| NIR_PASS(_, nir, brw_nir_lower_launch_mesh_workgroups); |
| |
| prog_data->base.base.stage = MESA_SHADER_TASK; |
| prog_data->base.base.total_shared = nir->info.shared_size; |
| prog_data->base.base.total_scratch = 0; |
| |
| prog_data->base.local_size[0] = nir->info.workgroup_size[0]; |
| prog_data->base.local_size[1] = nir->info.workgroup_size[1]; |
| prog_data->base.local_size[2] = nir->info.workgroup_size[2]; |
| |
| prog_data->uses_drawid = |
| BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID); |
| |
| brw_simd_selection_state simd_state{ |
| .devinfo = compiler->devinfo, |
| .prog_data = &prog_data->base, |
| .required_width = brw_required_dispatch_width(&nir->info), |
| }; |
| |
| std::unique_ptr<fs_visitor> v[3]; |
| |
| for (unsigned simd = 0; simd < 3; simd++) { |
| if (!brw_simd_should_compile(simd_state, simd)) |
| continue; |
| |
| const unsigned dispatch_width = 8 << simd; |
| |
| nir_shader *shader = nir_shader_clone(params->base.mem_ctx, nir); |
| brw_nir_apply_key(shader, compiler, &key->base, dispatch_width); |
| |
| NIR_PASS(_, shader, brw_nir_lower_load_uniforms); |
| NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width); |
| |
| brw_postprocess_nir(shader, compiler, debug_enabled, |
| key->base.robust_flags); |
| |
| v[simd] = std::make_unique<fs_visitor>(compiler, ¶ms->base, |
| &key->base, |
| &prog_data->base.base, |
| shader, dispatch_width, |
| params->base.stats != NULL, |
| debug_enabled); |
| |
| if (prog_data->base.prog_mask) { |
| unsigned first = ffs(prog_data->base.prog_mask) - 1; |
| v[simd]->import_uniforms(v[first].get()); |
| } |
| |
| const bool allow_spilling = !brw_simd_any_compiled(simd_state); |
| if (v[simd]->run_task(allow_spilling)) |
| brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers); |
| else |
| simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx, v[simd]->fail_msg); |
| } |
| |
| int selected_simd = brw_simd_select(simd_state); |
| if (selected_simd < 0) { |
| params->base.error_str = |
| ralloc_asprintf(params->base.mem_ctx, |
| "Can't compile shader: " |
| "SIMD8 '%s', SIMD16 '%s' and SIMD32 '%s'.\n", |
| simd_state.error[0], simd_state.error[1], |
| simd_state.error[2]); |
| return NULL; |
| } |
| |
| fs_visitor *selected = v[selected_simd].get(); |
| prog_data->base.prog_mask = 1 << selected_simd; |
| |
| if (unlikely(debug_enabled)) { |
| fprintf(stderr, "Task Output "); |
| brw_print_tue_map(stderr, &prog_data->map); |
| } |
| |
| fs_generator g(compiler, ¶ms->base, &prog_data->base.base, |
| false, MESA_SHADER_TASK); |
| if (unlikely(debug_enabled)) { |
| g.enable_debug(ralloc_asprintf(params->base.mem_ctx, |
| "%s task shader %s", |
| nir->info.label ? nir->info.label |
| : "unnamed", |
| nir->info.name)); |
| } |
| |
| g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats, |
| selected->performance_analysis.require(), params->base.stats); |
| g.add_const_data(nir->constant_data, nir->constant_data_size); |
| return g.get_assembly(); |
| } |
| |
| static void |
| brw_nir_lower_tue_inputs(nir_shader *nir, const brw_tue_map *map) |
| { |
| if (!map) |
| return; |
| |
| nir->info.task_payload_size = map->per_task_data_start_dw * 4; |
| |
| bool progress = false; |
| |
| NIR_PASS(progress, nir, nir_lower_vars_to_explicit_types, |
| nir_var_mem_task_payload, shared_type_info); |
| |
| if (progress) { |
| /* The types for Task Output and Mesh Input should match, so their sizes |
| * should also match. |
| */ |
| assert(map->size_dw == ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8)); |
| } else { |
| /* Mesh doesn't read any input, to make it clearer set the |
| * task_payload_size to zero instead of keeping an incomplete size that |
| * just includes the header. |
| */ |
| nir->info.task_payload_size = 0; |
| } |
| |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_task_payload, |
| nir_address_format_32bit_offset); |
| } |
| |
| /* Attribute types. Flat attributes have to be a separate class because |
| * flat and interpolated attributes can't share the same vec4 slot |
| * (see 3DSTATE_SBE.ConstantInterpolationEnable). |
| */ |
| enum { |
| PRIM, /* per primitive */ |
| VERT, /* per vertex interpolated */ |
| VERT_FLAT, /* per vertex flat */ |
| }; |
| |
| struct attr_desc { |
| int location; |
| const struct glsl_type *type; |
| unsigned dwords; |
| unsigned slots; |
| }; |
| |
| struct attr_type_info { |
| /* order of attributes, negative values are holes */ |
| std::list<struct attr_desc> *order; |
| |
| /* attributes after which there's hole of size equal to array index */ |
| std::list<int> holes[5]; |
| }; |
| |
| static void |
| brw_mue_assign_position(const struct attr_desc *attr, |
| struct brw_mue_map *map, |
| unsigned start_dw) |
| { |
| bool is_array = glsl_type_is_array(attr->type); |
| int location = attr->location; |
| unsigned remaining = attr->dwords; |
| |
| for (unsigned slot = 0; slot < attr->slots; ++slot) { |
| map->start_dw[location + slot] = start_dw; |
| |
| unsigned sz; |
| |
| if (is_array) { |
| assert(attr->dwords % attr->slots == 0); |
| sz = attr->dwords / attr->slots; |
| } else { |
| sz = MIN2(remaining, 4); |
| } |
| |
| map->len_dw[location + slot] = sz; |
| start_dw += sz; |
| remaining -= sz; |
| } |
| } |
| |
| static nir_variable * |
| brw_nir_find_complete_variable_with_location(nir_shader *shader, |
| nir_variable_mode mode, |
| int location) |
| { |
| nir_variable *best_var = NULL; |
| unsigned last_size = 0; |
| |
| nir_foreach_variable_with_modes(var, shader, mode) { |
| if (var->data.location != location) |
| continue; |
| |
| unsigned new_size = glsl_count_dword_slots(var->type, false); |
| if (new_size > last_size) { |
| best_var = var; |
| last_size = new_size; |
| } |
| } |
| |
| return best_var; |
| } |
| |
| static unsigned |
| brw_sum_size(const std::list<struct attr_desc> &orders) |
| { |
| unsigned sz = 0; |
| for (auto it = orders.cbegin(); it != orders.cend(); ++it) |
| sz += (*it).dwords; |
| return sz; |
| } |
| |
| /* Finds order of outputs which require minimum size, without splitting |
| * of URB read/write messages (which operate on vec4-aligned memory). |
| */ |
| static void |
| brw_compute_mue_layout(const struct brw_compiler *compiler, |
| std::list<struct attr_desc> *orders, |
| uint64_t outputs_written, |
| struct nir_shader *nir, |
| bool *pack_prim_data_into_header, |
| bool *pack_vert_data_into_header) |
| { |
| const struct shader_info *info = &nir->info; |
| |
| struct attr_type_info data[3]; |
| |
| if ((compiler->mesh.mue_header_packing & 1) == 0) |
| *pack_prim_data_into_header = false; |
| if ((compiler->mesh.mue_header_packing & 2) == 0) |
| *pack_vert_data_into_header = false; |
| |
| for (unsigned i = PRIM; i <= VERT_FLAT; ++i) |
| data[i].order = &orders[i]; |
| |
| /* If packing into header is enabled, add a hole of size 4 and add |
| * a virtual location to keep the algorithm happy (it expects holes |
| * to be preceded by some location). We'll remove those virtual |
| * locations at the end. |
| */ |
| const gl_varying_slot virtual_header_location = VARYING_SLOT_POS; |
| assert((outputs_written & BITFIELD64_BIT(virtual_header_location)) == 0); |
| |
| struct attr_desc d; |
| d.location = virtual_header_location; |
| d.type = NULL; |
| d.dwords = 0; |
| d.slots = 0; |
| |
| struct attr_desc h; |
| h.location = -1; |
| h.type = NULL; |
| h.dwords = 4; |
| h.slots = 0; |
| |
| if (*pack_prim_data_into_header) { |
| orders[PRIM].push_back(d); |
| orders[PRIM].push_back(h); |
| data[PRIM].holes[4].push_back(virtual_header_location); |
| } |
| |
| if (*pack_vert_data_into_header) { |
| orders[VERT].push_back(d); |
| orders[VERT].push_back(h); |
| data[VERT].holes[4].push_back(virtual_header_location); |
| } |
| |
| u_foreach_bit64(location, outputs_written) { |
| if ((BITFIELD64_BIT(location) & outputs_written) == 0) |
| continue; |
| |
| /* At this point there are both complete and split variables as |
| * outputs. We need the complete variable to compute the required |
| * size. |
| */ |
| nir_variable *var = |
| brw_nir_find_complete_variable_with_location(nir, |
| nir_var_shader_out, |
| location); |
| |
| d.location = location; |
| d.type = brw_nir_get_var_type(nir, var); |
| d.dwords = glsl_count_dword_slots(d.type, false); |
| d.slots = glsl_count_attribute_slots(d.type, false); |
| |
| struct attr_type_info *type_data; |
| |
| if (BITFIELD64_BIT(location) & info->per_primitive_outputs) |
| type_data = &data[PRIM]; |
| else if (var->data.interpolation == INTERP_MODE_FLAT) |
| type_data = &data[VERT_FLAT]; |
| else |
| type_data = &data[VERT]; |
| |
| std::list<struct attr_desc> *order = type_data->order; |
| std::list<int> *holes = type_data->holes; |
| |
| outputs_written &= ~BITFIELD64_RANGE(location, d.slots); |
| |
| /* special case to use hole of size 4 */ |
| if (d.dwords == 4 && !holes[4].empty()) { |
| holes[4].pop_back(); |
| |
| assert(order->front().location == virtual_header_location); |
| order->pop_front(); |
| |
| assert(order->front().location == -1); |
| assert(order->front().dwords == 4); |
| order->front() = d; |
| |
| continue; |
| } |
| |
| int mod = d.dwords % 4; |
| if (mod == 0) { |
| order->push_back(d); |
| continue; |
| } |
| |
| h.location = -1; |
| h.type = NULL; |
| h.dwords = 4 - mod; |
| h.slots = 0; |
| |
| if (!compiler->mesh.mue_compaction) { |
| order->push_back(d); |
| order->push_back(h); |
| continue; |
| } |
| |
| if (d.dwords > 4) { |
| order->push_back(d); |
| order->push_back(h); |
| holes[h.dwords].push_back(location); |
| continue; |
| } |
| |
| assert(d.dwords < 4); |
| |
| unsigned found = 0; |
| /* try to find the smallest hole big enough to hold this attribute */ |
| for (unsigned sz = d.dwords; sz <= 4; sz++){ |
| if (!holes[sz].empty()) { |
| found = sz; |
| break; |
| } |
| } |
| |
| /* append at the end if not found */ |
| if (found == 0) { |
| order->push_back(d); |
| order->push_back(h); |
| holes[h.dwords].push_back(location); |
| |
| continue; |
| } |
| |
| assert(found <= 4); |
| assert(!holes[found].empty()); |
| int after_loc = holes[found].back(); |
| holes[found].pop_back(); |
| |
| bool inserted_back = false; |
| |
| for (auto it = order->begin(); it != order->end(); ++it) { |
| if ((*it).location != after_loc) |
| continue; |
| |
| ++it; |
| /* must be a hole */ |
| assert((*it).location < 0); |
| /* and it must be big enough */ |
| assert(d.dwords <= (*it).dwords); |
| |
| if (d.dwords == (*it).dwords) { |
| /* exact size, just replace */ |
| *it = d; |
| } else { |
| /* inexact size, shrink hole */ |
| (*it).dwords -= d.dwords; |
| /* and insert new attribute before it */ |
| order->insert(it, d); |
| |
| /* Insert shrunk hole in a spot so that the order of attributes |
| * is preserved. |
| */ |
| std::list<int> &hole_list = holes[(*it).dwords]; |
| std::list<int>::iterator insert_before = hole_list.end(); |
| |
| for (auto it2 = hole_list.begin(); it2 != hole_list.end(); ++it2) { |
| if ((*it2) >= (int)location) { |
| insert_before = it2; |
| break; |
| } |
| } |
| |
| hole_list.insert(insert_before, location); |
| } |
| |
| inserted_back = true; |
| break; |
| } |
| |
| assert(inserted_back); |
| } |
| |
| if (*pack_prim_data_into_header) { |
| if (orders[PRIM].front().location == virtual_header_location) |
| orders[PRIM].pop_front(); |
| |
| if (!data[PRIM].holes[4].empty()) { |
| *pack_prim_data_into_header = false; |
| |
| assert(orders[PRIM].front().location == -1); |
| assert(orders[PRIM].front().dwords == 4); |
| orders[PRIM].pop_front(); |
| } |
| |
| if (*pack_prim_data_into_header) { |
| unsigned sz = brw_sum_size(orders[PRIM]); |
| |
| if (sz % 8 == 0 || sz % 8 > 4) |
| *pack_prim_data_into_header = false; |
| } |
| } |
| |
| if (*pack_vert_data_into_header) { |
| if (orders[VERT].front().location == virtual_header_location) |
| orders[VERT].pop_front(); |
| |
| if (!data[VERT].holes[4].empty()) { |
| *pack_vert_data_into_header = false; |
| |
| assert(orders[VERT].front().location == -1); |
| assert(orders[VERT].front().dwords == 4); |
| orders[VERT].pop_front(); |
| } |
| |
| if (*pack_vert_data_into_header) { |
| unsigned sz = brw_sum_size(orders[VERT]) + |
| brw_sum_size(orders[VERT_FLAT]); |
| |
| if (sz % 8 == 0 || sz % 8 > 4) |
| *pack_vert_data_into_header = false; |
| } |
| } |
| |
| |
| if (INTEL_DEBUG(DEBUG_MESH)) { |
| fprintf(stderr, "MUE attribute order:\n"); |
| for (unsigned i = PRIM; i <= VERT_FLAT; ++i) { |
| if (!orders[i].empty()) |
| fprintf(stderr, "%d: ", i); |
| for (auto it = orders[i].cbegin(); it != orders[i].cend(); ++it) { |
| fprintf(stderr, "%d(%d) ", (*it).location, (*it).dwords); |
| } |
| if (!orders[i].empty()) |
| fprintf(stderr, "\n"); |
| } |
| } |
| } |
| |
| /* Mesh URB Entry consists of an initial section |
| * |
| * - Primitive Count |
| * - Primitive Indices (from 0 to Max-1) |
| * - Padding to 32B if needed |
| * |
| * optionally followed by a section for per-primitive data, |
| * in which each primitive (from 0 to Max-1) gets |
| * |
| * - Primitive Header (e.g. ViewportIndex) |
| * - Primitive Custom Attributes |
| * |
| * then followed by a section for per-vertex data |
| * |
| * - Vertex Header (e.g. Position) |
| * - Vertex Custom Attributes |
| * |
| * Each per-element section has a pitch and a starting offset. All the |
| * individual attributes offsets in start_dw are considering the first entry |
| * of the section (i.e. where the Position for first vertex, or ViewportIndex |
| * for first primitive). Attributes for other elements are calculated using |
| * the pitch. |
| */ |
| static void |
| brw_compute_mue_map(const struct brw_compiler *compiler, |
| struct nir_shader *nir, struct brw_mue_map *map, |
| enum brw_mesh_index_format index_format, bool compact_mue) |
| { |
| memset(map, 0, sizeof(*map)); |
| |
| memset(&map->start_dw[0], -1, sizeof(map->start_dw)); |
| memset(&map->len_dw[0], 0, sizeof(map->len_dw)); |
| |
| unsigned vertices_per_primitive = |
| mesa_vertices_per_prim(nir->info.mesh.primitive_type); |
| |
| map->max_primitives = nir->info.mesh.max_primitives_out; |
| map->max_vertices = nir->info.mesh.max_vertices_out; |
| |
| uint64_t outputs_written = nir->info.outputs_written; |
| |
| /* One dword for primitives count then K extra dwords for each primitive. */ |
| switch (index_format) { |
| case BRW_INDEX_FORMAT_U32: |
| map->per_primitive_indices_dw = vertices_per_primitive; |
| break; |
| case BRW_INDEX_FORMAT_U888X: |
| map->per_primitive_indices_dw = 1; |
| break; |
| default: |
| unreachable("invalid index format"); |
| } |
| |
| map->per_primitive_start_dw = ALIGN(map->per_primitive_indices_dw * |
| map->max_primitives + 1, 8); |
| |
| /* Assign initial section. */ |
| if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) & outputs_written) { |
| map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT] = 0; |
| map->len_dw[VARYING_SLOT_PRIMITIVE_COUNT] = 1; |
| outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT); |
| } |
| if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) & outputs_written) { |
| map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES] = 1; |
| map->len_dw[VARYING_SLOT_PRIMITIVE_INDICES] = |
| map->per_primitive_indices_dw * map->max_primitives; |
| outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES); |
| } |
| |
| const uint64_t per_primitive_header_bits = |
| BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE) | |
| BITFIELD64_BIT(VARYING_SLOT_LAYER) | |
| BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) | |
| BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE); |
| |
| const uint64_t per_vertex_header_bits = |
| BITFIELD64_BIT(VARYING_SLOT_PSIZ) | |
| BITFIELD64_BIT(VARYING_SLOT_POS) | |
| BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) | |
| BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1); |
| |
| std::list<struct attr_desc> orders[3]; |
| uint64_t regular_outputs = outputs_written & |
| ~(per_primitive_header_bits | per_vertex_header_bits); |
| |
| /* packing into prim header is possible only if prim header is present */ |
| map->user_data_in_primitive_header = compact_mue && |
| (outputs_written & per_primitive_header_bits) != 0; |
| |
| /* Packing into vert header is always possible, but we allow it only |
| * if full vec4 is available (so point size is not used) and there's |
| * nothing between it and normal vertex data (so no clip distances). |
| */ |
| map->user_data_in_vertex_header = compact_mue && |
| (outputs_written & per_vertex_header_bits) == |
| BITFIELD64_BIT(VARYING_SLOT_POS); |
| |
| if (outputs_written & per_primitive_header_bits) { |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)) { |
| map->start_dw[VARYING_SLOT_PRIMITIVE_SHADING_RATE] = |
| map->per_primitive_start_dw + 0; |
| map->len_dw[VARYING_SLOT_PRIMITIVE_SHADING_RATE] = 1; |
| } |
| |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_LAYER)) { |
| map->start_dw[VARYING_SLOT_LAYER] = |
| map->per_primitive_start_dw + 1; /* RTAIndex */ |
| map->len_dw[VARYING_SLOT_LAYER] = 1; |
| } |
| |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)) { |
| map->start_dw[VARYING_SLOT_VIEWPORT] = |
| map->per_primitive_start_dw + 2; |
| map->len_dw[VARYING_SLOT_VIEWPORT] = 1; |
| } |
| |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE)) { |
| map->start_dw[VARYING_SLOT_CULL_PRIMITIVE] = |
| map->per_primitive_start_dw + 3; |
| map->len_dw[VARYING_SLOT_CULL_PRIMITIVE] = 1; |
| } |
| |
| map->per_primitive_header_size_dw = 8; |
| outputs_written &= ~per_primitive_header_bits; |
| } else { |
| map->per_primitive_header_size_dw = 0; |
| } |
| |
| map->per_primitive_data_size_dw = 0; |
| |
| /* For fast linked libraries, we can't pack the MUE, as the fragment shader |
| * will be compiled without access to the MUE map and won't be able to find |
| * out where everything is. |
| * Instead, keep doing things as we did before the packing, just laying out |
| * everything in varying order, which is how the FS will expect them. |
| */ |
| if (compact_mue) { |
| brw_compute_mue_layout(compiler, orders, regular_outputs, nir, |
| &map->user_data_in_primitive_header, |
| &map->user_data_in_vertex_header); |
| |
| unsigned start_dw = map->per_primitive_start_dw; |
| if (map->user_data_in_primitive_header) |
| start_dw += 4; /* first 4 dwords are used */ |
| else |
| start_dw += map->per_primitive_header_size_dw; |
| unsigned header_used_dw = 0; |
| |
| for (auto it = orders[PRIM].cbegin(); it != orders[PRIM].cend(); ++it) { |
| int location = (*it).location; |
| if (location < 0) { |
| start_dw += (*it).dwords; |
| if (map->user_data_in_primitive_header && header_used_dw < 4) |
| header_used_dw += (*it).dwords; |
| else |
| map->per_primitive_data_size_dw += (*it).dwords; |
| assert(header_used_dw <= 4); |
| continue; |
| } |
| |
| assert(map->start_dw[location] == -1); |
| |
| assert(location == VARYING_SLOT_PRIMITIVE_ID || |
| location >= VARYING_SLOT_VAR0); |
| |
| brw_mue_assign_position(&*it, map, start_dw); |
| |
| start_dw += (*it).dwords; |
| if (map->user_data_in_primitive_header && header_used_dw < 4) |
| header_used_dw += (*it).dwords; |
| else |
| map->per_primitive_data_size_dw += (*it).dwords; |
| assert(header_used_dw <= 4); |
| outputs_written &= ~BITFIELD64_RANGE(location, (*it).slots); |
| } |
| } else { |
| unsigned start_dw = map->per_primitive_start_dw + |
| map->per_primitive_header_size_dw; |
| |
| uint64_t per_prim_outputs = outputs_written & nir->info.per_primitive_outputs; |
| while (per_prim_outputs) { |
| uint64_t location = ffsll(per_prim_outputs) - 1; |
| |
| assert(map->start_dw[location] == -1); |
| assert(location == VARYING_SLOT_PRIMITIVE_ID || |
| location >= VARYING_SLOT_VAR0); |
| |
| nir_variable *var = |
| brw_nir_find_complete_variable_with_location(nir, |
| nir_var_shader_out, |
| location); |
| struct attr_desc d; |
| d.location = location; |
| d.type = brw_nir_get_var_type(nir, var); |
| d.dwords = glsl_count_dword_slots(d.type, false); |
| d.slots = glsl_count_attribute_slots(d.type, false); |
| |
| brw_mue_assign_position(&d, map, start_dw); |
| |
| map->per_primitive_data_size_dw += ALIGN(d.dwords, 4); |
| start_dw += ALIGN(d.dwords, 4); |
| |
| per_prim_outputs &= ~BITFIELD64_RANGE(location, d.slots); |
| } |
| } |
| |
| map->per_primitive_pitch_dw = ALIGN(map->per_primitive_header_size_dw + |
| map->per_primitive_data_size_dw, 8); |
| |
| map->per_vertex_start_dw = ALIGN(map->per_primitive_start_dw + |
| map->per_primitive_pitch_dw * |
| map->max_primitives, 8); |
| |
| /* TODO(mesh): Multiview. */ |
| unsigned fixed_header_size = 8; |
| map->per_vertex_header_size_dw = ALIGN(fixed_header_size + |
| nir->info.clip_distance_array_size + |
| nir->info.cull_distance_array_size, 8); |
| |
| if (outputs_written & per_vertex_header_bits) { |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) { |
| map->start_dw[VARYING_SLOT_PSIZ] = map->per_vertex_start_dw + 3; |
| map->len_dw[VARYING_SLOT_PSIZ] = 1; |
| } |
| |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_POS)) { |
| map->start_dw[VARYING_SLOT_POS] = map->per_vertex_start_dw + 4; |
| map->len_dw[VARYING_SLOT_POS] = 4; |
| } |
| |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)) { |
| map->start_dw[VARYING_SLOT_CLIP_DIST0] = |
| map->per_vertex_start_dw + fixed_header_size + 0; |
| map->len_dw[VARYING_SLOT_CLIP_DIST0] = 4; |
| } |
| |
| if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)) { |
| map->start_dw[VARYING_SLOT_CLIP_DIST1] = |
| map->per_vertex_start_dw + fixed_header_size + 4; |
| map->len_dw[VARYING_SLOT_CLIP_DIST1] = 4; |
| } |
| |
| outputs_written &= ~per_vertex_header_bits; |
| } |
| |
| /* cull distances should be lowered earlier */ |
| assert(!(outputs_written & BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0))); |
| assert(!(outputs_written & BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1))); |
| |
| map->per_vertex_data_size_dw = 0; |
| |
| /* For fast linked libraries, we can't pack the MUE, as the fragment shader |
| * will be compiled without access to the MUE map and won't be able to find |
| * out where everything is. |
| * Instead, keep doing things as we did before the packing, just laying out |
| * everything in varying order, which is how the FS will expect them. |
| */ |
| if (compact_mue) { |
| unsigned start_dw = map->per_vertex_start_dw; |
| if (!map->user_data_in_vertex_header) |
| start_dw += map->per_vertex_header_size_dw; |
| |
| unsigned header_used_dw = 0; |
| for (unsigned type = VERT; type <= VERT_FLAT; ++type) { |
| for (auto it = orders[type].cbegin(); it != orders[type].cend(); ++it) { |
| int location = (*it).location; |
| if (location < 0) { |
| start_dw += (*it).dwords; |
| if (map->user_data_in_vertex_header && header_used_dw < 4) { |
| header_used_dw += (*it).dwords; |
| assert(header_used_dw <= 4); |
| if (header_used_dw == 4) |
| start_dw += 4; /* jump over gl_position */ |
| } else { |
| map->per_vertex_data_size_dw += (*it).dwords; |
| } |
| continue; |
| } |
| |
| assert(map->start_dw[location] == -1); |
| |
| assert(location >= VARYING_SLOT_VAR0); |
| |
| brw_mue_assign_position(&*it, map, start_dw); |
| |
| start_dw += (*it).dwords; |
| if (map->user_data_in_vertex_header && header_used_dw < 4) { |
| header_used_dw += (*it).dwords; |
| assert(header_used_dw <= 4); |
| if (header_used_dw == 4) |
| start_dw += 4; /* jump over gl_position */ |
| } else { |
| map->per_vertex_data_size_dw += (*it).dwords; |
| } |
| outputs_written &= ~BITFIELD64_RANGE(location, (*it).slots); |
| } |
| } |
| } else { |
| unsigned start_dw = map->per_vertex_start_dw + |
| map->per_vertex_header_size_dw; |
| |
| uint64_t per_vertex_outputs = outputs_written & ~nir->info.per_primitive_outputs; |
| while (per_vertex_outputs) { |
| uint64_t location = ffsll(per_vertex_outputs) - 1; |
| |
| assert(map->start_dw[location] == -1); |
| assert(location >= VARYING_SLOT_VAR0); |
| |
| nir_variable *var = |
| brw_nir_find_complete_variable_with_location(nir, |
| nir_var_shader_out, |
| location); |
| struct attr_desc d; |
| d.location = location; |
| d.type = brw_nir_get_var_type(nir, var); |
| d.dwords = glsl_count_dword_slots(d.type, false); |
| d.slots = glsl_count_attribute_slots(d.type, false); |
| |
| brw_mue_assign_position(&d, map, start_dw); |
| |
| map->per_vertex_data_size_dw += ALIGN(d.dwords, 4); |
| start_dw += ALIGN(d.dwords, 4); |
| |
| per_vertex_outputs &= ~BITFIELD64_RANGE(location, d.slots); |
| } |
| } |
| |
| map->per_vertex_pitch_dw = ALIGN(map->per_vertex_header_size_dw + |
| map->per_vertex_data_size_dw, 8); |
| |
| map->size_dw = |
| map->per_vertex_start_dw + map->per_vertex_pitch_dw * map->max_vertices; |
| |
| assert(map->size_dw % 8 == 0); |
| } |
| |
| static void |
| brw_print_mue_map(FILE *fp, const struct brw_mue_map *map, struct nir_shader *nir) |
| { |
| fprintf(fp, "MUE map (%d dwords, %d primitives, %d vertices)\n", |
| map->size_dw, map->max_primitives, map->max_vertices); |
| fprintf(fp, " <%4d, %4d>: VARYING_SLOT_PRIMITIVE_COUNT\n", |
| map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT], |
| map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT] + |
| map->len_dw[VARYING_SLOT_PRIMITIVE_COUNT] - 1); |
| fprintf(fp, " <%4d, %4d>: VARYING_SLOT_PRIMITIVE_INDICES\n", |
| map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES], |
| map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES] + |
| map->len_dw[VARYING_SLOT_PRIMITIVE_INDICES] - 1); |
| |
| fprintf(fp, " ----- per primitive (start %d, header_size %d, data_size %d, pitch %d)\n", |
| map->per_primitive_start_dw, |
| map->per_primitive_header_size_dw, |
| map->per_primitive_data_size_dw, |
| map->per_primitive_pitch_dw); |
| |
| for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) { |
| if (map->start_dw[i] < 0) |
| continue; |
| |
| const unsigned offset = map->start_dw[i]; |
| const unsigned len = map->len_dw[i]; |
| |
| if (offset < map->per_primitive_start_dw || |
| offset >= map->per_primitive_start_dw + map->per_primitive_pitch_dw) |
| continue; |
| |
| const char *name = |
| gl_varying_slot_name_for_stage((gl_varying_slot)i, |
| MESA_SHADER_MESH); |
| |
| fprintf(fp, " <%4d, %4d>: %s (%d)\n", offset, offset + len - 1, |
| name, i); |
| } |
| |
| fprintf(fp, " ----- per vertex (start %d, header_size %d, data_size %d, pitch %d)\n", |
| map->per_vertex_start_dw, |
| map->per_vertex_header_size_dw, |
| map->per_vertex_data_size_dw, |
| map->per_vertex_pitch_dw); |
| |
| for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) { |
| if (map->start_dw[i] < 0) |
| continue; |
| |
| const unsigned offset = map->start_dw[i]; |
| const unsigned len = map->len_dw[i]; |
| |
| if (offset < map->per_vertex_start_dw || |
| offset >= map->per_vertex_start_dw + map->per_vertex_pitch_dw) |
| continue; |
| |
| nir_variable *var = |
| nir_find_variable_with_location(nir, nir_var_shader_out, i); |
| bool flat = var->data.interpolation == INTERP_MODE_FLAT; |
| |
| const char *name = |
| gl_varying_slot_name_for_stage((gl_varying_slot)i, |
| MESA_SHADER_MESH); |
| |
| fprintf(fp, " <%4d, %4d>: %s (%d)%s\n", offset, offset + len - 1, |
| name, i, flat ? " (flat)" : ""); |
| } |
| |
| fprintf(fp, "\n"); |
| } |
| |
| static void |
| brw_nir_lower_mue_outputs(nir_shader *nir, const struct brw_mue_map *map) |
| { |
| nir_foreach_shader_out_variable(var, nir) { |
| int location = var->data.location; |
| assert(location >= 0); |
| assert(map->start_dw[location] != -1); |
| var->data.driver_location = map->start_dw[location]; |
| } |
| |
| NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out, |
| type_size_scalar_dwords, nir_lower_io_lower_64bit_to_32); |
| } |
| |
| static void |
| brw_nir_initialize_mue(nir_shader *nir, |
| const struct brw_mue_map *map, |
| unsigned dispatch_width) |
| { |
| assert(map->per_primitive_header_size_dw > 0); |
| |
| nir_builder b; |
| nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir); |
| b = nir_builder_at(nir_before_impl(entrypoint)); |
| |
| nir_def *dw_off = nir_imm_int(&b, 0); |
| nir_def *zerovec = nir_imm_vec4(&b, 0, 0, 0, 0); |
| |
| /* TODO(mesh): can we write in bigger batches, generating fewer SENDs? */ |
| |
| assert(!nir->info.workgroup_size_variable); |
| const unsigned workgroup_size = nir->info.workgroup_size[0] * |
| nir->info.workgroup_size[1] * |
| nir->info.workgroup_size[2]; |
| |
| /* Invocations from a single workgroup will cooperate in zeroing MUE. */ |
| |
| /* How many prims each invocation needs to cover without checking its index? */ |
| unsigned prims_per_inv = map->max_primitives / workgroup_size; |
| |
| /* Zero first 4 dwords of MUE Primitive Header: |
| * Reserved, RTAIndex, ViewportIndex, CullPrimitiveMask. |
| */ |
| |
| nir_def *local_invocation_index = nir_load_local_invocation_index(&b); |
| |
| /* Zero primitive headers distanced by workgroup_size, starting from |
| * invocation index. |
| */ |
| for (unsigned prim_in_inv = 0; prim_in_inv < prims_per_inv; ++prim_in_inv) { |
| nir_def *prim = nir_iadd_imm(&b, local_invocation_index, |
| prim_in_inv * workgroup_size); |
| |
| nir_store_per_primitive_output(&b, zerovec, prim, dw_off, |
| .base = (int)map->per_primitive_start_dw, |
| .write_mask = WRITEMASK_XYZW, |
| .component = 0, |
| .src_type = nir_type_uint32); |
| } |
| |
| /* How many prims are left? */ |
| unsigned remaining = map->max_primitives % workgroup_size; |
| |
| if (remaining) { |
| /* Zero "remaining" primitive headers starting from the last one covered |
| * by the loop above + workgroup_size. |
| */ |
| nir_def *cmp = nir_ilt_imm(&b, local_invocation_index, remaining); |
| nir_if *if_stmt = nir_push_if(&b, cmp); |
| { |
| nir_def *prim = nir_iadd_imm(&b, local_invocation_index, |
| prims_per_inv * workgroup_size); |
| |
| nir_store_per_primitive_output(&b, zerovec, prim, dw_off, |
| .base = (int)map->per_primitive_start_dw, |
| .write_mask = WRITEMASK_XYZW, |
| .component = 0, |
| .src_type = nir_type_uint32); |
| } |
| nir_pop_if(&b, if_stmt); |
| } |
| |
| /* If there's more than one subgroup, then we need to wait for all of them |
| * to finish initialization before we can proceed. Otherwise some subgroups |
| * may start filling MUE before other finished initializing. |
| */ |
| if (workgroup_size > dispatch_width) { |
| nir_barrier(&b, SCOPE_WORKGROUP, SCOPE_WORKGROUP, |
| NIR_MEMORY_ACQ_REL, nir_var_shader_out); |
| } |
| |
| if (remaining) { |
| nir_metadata_preserve(entrypoint, nir_metadata_none); |
| } else { |
| nir_metadata_preserve(entrypoint, nir_metadata_block_index | |
| nir_metadata_dominance); |
| } |
| } |
| |
| static void |
| brw_nir_adjust_offset(nir_builder *b, nir_intrinsic_instr *intrin, uint32_t pitch) |
| { |
| nir_src *index_src = nir_get_io_arrayed_index_src(intrin); |
| nir_src *offset_src = nir_get_io_offset_src(intrin); |
| |
| b->cursor = nir_before_instr(&intrin->instr); |
| nir_def *offset = |
| nir_iadd(b, |
| offset_src->ssa, |
| nir_imul_imm(b, index_src->ssa, pitch)); |
| nir_src_rewrite(offset_src, offset); |
| } |
| |
| static bool |
| brw_nir_adjust_offset_for_arrayed_indices_instr(nir_builder *b, |
| nir_intrinsic_instr *intrin, |
| void *data) |
| { |
| const struct brw_mue_map *map = (const struct brw_mue_map *) data; |
| |
| /* Remap per_vertex and per_primitive offsets using the extra source and |
| * the pitch. |
| */ |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_load_per_vertex_output: |
| case nir_intrinsic_store_per_vertex_output: |
| brw_nir_adjust_offset(b, intrin, map->per_vertex_pitch_dw); |
| |
| return true; |
| |
| case nir_intrinsic_load_per_primitive_output: |
| case nir_intrinsic_store_per_primitive_output: { |
| struct nir_io_semantics sem = nir_intrinsic_io_semantics(intrin); |
| uint32_t pitch; |
| if (sem.location == VARYING_SLOT_PRIMITIVE_INDICES) |
| pitch = map->per_primitive_indices_dw; |
| else |
| pitch = map->per_primitive_pitch_dw; |
| |
| brw_nir_adjust_offset(b, intrin, pitch); |
| |
| return true; |
| } |
| |
| default: |
| return false; |
| } |
| } |
| |
| static bool |
| brw_nir_adjust_offset_for_arrayed_indices(nir_shader *nir, const struct brw_mue_map *map) |
| { |
| return nir_shader_intrinsics_pass(nir, |
| brw_nir_adjust_offset_for_arrayed_indices_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| (void *)map); |
| } |
| |
| struct index_packing_state { |
| unsigned vertices_per_primitive; |
| nir_variable *original_prim_indices; |
| nir_variable *packed_prim_indices; |
| }; |
| |
| static bool |
| brw_can_pack_primitive_indices(nir_shader *nir, struct index_packing_state *state) |
| { |
| /* can single index fit into one byte of U888X format? */ |
| if (nir->info.mesh.max_vertices_out > 255) |
| return false; |
| |
| state->vertices_per_primitive = |
| mesa_vertices_per_prim(nir->info.mesh.primitive_type); |
| /* packing point indices doesn't help */ |
| if (state->vertices_per_primitive == 1) |
| return false; |
| |
| state->original_prim_indices = |
| nir_find_variable_with_location(nir, |
| nir_var_shader_out, |
| VARYING_SLOT_PRIMITIVE_INDICES); |
| /* no indices = no changes to the shader, but it's still worth it, |
| * because less URB space will be used |
| */ |
| if (!state->original_prim_indices) |
| return true; |
| |
| ASSERTED const struct glsl_type *type = state->original_prim_indices->type; |
| assert(glsl_type_is_array(type)); |
| assert(glsl_type_is_vector(glsl_without_array(type))); |
| assert(glsl_without_array(type)->vector_elements == state->vertices_per_primitive); |
| |
| nir_foreach_function_impl(impl, nir) { |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| |
| if (intrin->intrinsic != nir_intrinsic_store_deref) { |
| /* any unknown deref operation on primitive indices -> don't pack */ |
| unsigned num_srcs = nir_intrinsic_infos[intrin->intrinsic].num_srcs; |
| for (unsigned i = 0; i < num_srcs; i++) { |
| nir_deref_instr *deref = nir_src_as_deref(intrin->src[i]); |
| if (!deref) |
| continue; |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| |
| if (var == state->original_prim_indices) |
| return false; |
| } |
| |
| continue; |
| } |
| |
| nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); |
| if (!deref) |
| continue; |
| |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| if (var != state->original_prim_indices) |
| continue; |
| |
| if (deref->deref_type != nir_deref_type_array) |
| return false; /* unknown chain of derefs */ |
| |
| nir_deref_instr *var_deref = nir_src_as_deref(deref->parent); |
| if (!var_deref || var_deref->deref_type != nir_deref_type_var) |
| return false; /* unknown chain of derefs */ |
| |
| assert (var_deref->var == state->original_prim_indices); |
| |
| unsigned write_mask = nir_intrinsic_write_mask(intrin); |
| |
| /* If only some components are written, then we can't easily pack. |
| * In theory we could, by loading current dword value, bitmasking |
| * one byte and storing back the whole dword, but it would be slow |
| * and could actually decrease performance. TODO: reevaluate this |
| * once there will be something hitting this. |
| */ |
| if (write_mask != BITFIELD_MASK(state->vertices_per_primitive)) |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| static bool |
| brw_pack_primitive_indices_instr(nir_builder *b, nir_intrinsic_instr *intrin, |
| void *data) |
| { |
| if (intrin->intrinsic != nir_intrinsic_store_deref) |
| return false; |
| |
| nir_deref_instr *array_deref = nir_src_as_deref(intrin->src[0]); |
| if (!array_deref || array_deref->deref_type != nir_deref_type_array) |
| return false; |
| |
| nir_deref_instr *var_deref = nir_src_as_deref(array_deref->parent); |
| if (!var_deref || var_deref->deref_type != nir_deref_type_var) |
| return false; |
| |
| struct index_packing_state *state = |
| (struct index_packing_state *)data; |
| |
| nir_variable *var = var_deref->var; |
| |
| if (var != state->original_prim_indices) |
| return false; |
| |
| unsigned vertices_per_primitive = state->vertices_per_primitive; |
| |
| b->cursor = nir_before_instr(&intrin->instr); |
| |
| nir_deref_instr *new_var_deref = |
| nir_build_deref_var(b, state->packed_prim_indices); |
| nir_deref_instr *new_array_deref = |
| nir_build_deref_array(b, new_var_deref, array_deref->arr.index.ssa); |
| |
| nir_src *data_src = &intrin->src[1]; |
| nir_def *data_def = |
| data_src->ssa; |
| |
| nir_def *new_data = |
| nir_ior(b, nir_ishl_imm(b, nir_channel(b, data_def, 0), 0), |
| nir_ishl_imm(b, nir_channel(b, data_def, 1), 8)); |
| |
| if (vertices_per_primitive >= 3) { |
| new_data = |
| nir_ior(b, new_data, |
| nir_ishl_imm(b, nir_channel(b, data_def, 2), 16)); |
| } |
| |
| nir_build_store_deref(b, &new_array_deref->def, new_data); |
| |
| nir_instr_remove(&intrin->instr); |
| |
| return true; |
| } |
| |
| static bool |
| brw_pack_primitive_indices(nir_shader *nir, void *data) |
| { |
| struct index_packing_state *state = (struct index_packing_state *)data; |
| |
| const struct glsl_type *new_type = |
| glsl_array_type(glsl_uint_type(), |
| nir->info.mesh.max_primitives_out, |
| 0); |
| |
| state->packed_prim_indices = |
| nir_variable_create(nir, nir_var_shader_out, |
| new_type, "gl_PrimitiveIndicesPacked"); |
| state->packed_prim_indices->data.location = VARYING_SLOT_PRIMITIVE_INDICES; |
| state->packed_prim_indices->data.interpolation = INTERP_MODE_NONE; |
| state->packed_prim_indices->data.per_primitive = 1; |
| |
| return nir_shader_intrinsics_pass(nir, brw_pack_primitive_indices_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| data); |
| } |
| |
| const unsigned * |
| brw_compile_mesh(const struct brw_compiler *compiler, |
| struct brw_compile_mesh_params *params) |
| { |
| struct nir_shader *nir = params->base.nir; |
| const struct brw_mesh_prog_key *key = params->key; |
| struct brw_mesh_prog_data *prog_data = params->prog_data; |
| const bool debug_enabled = brw_should_print_shader(nir, DEBUG_MESH); |
| |
| prog_data->base.base.stage = MESA_SHADER_MESH; |
| prog_data->base.base.total_shared = nir->info.shared_size; |
| prog_data->base.base.total_scratch = 0; |
| |
| prog_data->base.local_size[0] = nir->info.workgroup_size[0]; |
| prog_data->base.local_size[1] = nir->info.workgroup_size[1]; |
| prog_data->base.local_size[2] = nir->info.workgroup_size[2]; |
| |
| prog_data->clip_distance_mask = (1 << nir->info.clip_distance_array_size) - 1; |
| prog_data->cull_distance_mask = |
| ((1 << nir->info.cull_distance_array_size) - 1) << |
| nir->info.clip_distance_array_size; |
| prog_data->primitive_type = nir->info.mesh.primitive_type; |
| |
| struct index_packing_state index_packing_state = {}; |
| if (brw_can_pack_primitive_indices(nir, &index_packing_state)) { |
| if (index_packing_state.original_prim_indices) |
| NIR_PASS(_, nir, brw_pack_primitive_indices, &index_packing_state); |
| prog_data->index_format = BRW_INDEX_FORMAT_U888X; |
| } else { |
| prog_data->index_format = BRW_INDEX_FORMAT_U32; |
| } |
| |
| prog_data->uses_drawid = |
| BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID); |
| |
| brw_nir_lower_tue_inputs(nir, params->tue_map); |
| |
| brw_compute_mue_map(compiler, nir, &prog_data->map, |
| prog_data->index_format, key->compact_mue); |
| brw_nir_lower_mue_outputs(nir, &prog_data->map); |
| |
| brw_simd_selection_state simd_state{ |
| .devinfo = compiler->devinfo, |
| .prog_data = &prog_data->base, |
| .required_width = brw_required_dispatch_width(&nir->info), |
| }; |
| |
| std::unique_ptr<fs_visitor> v[3]; |
| |
| for (int simd = 0; simd < 3; simd++) { |
| if (!brw_simd_should_compile(simd_state, simd)) |
| continue; |
| |
| const unsigned dispatch_width = 8 << simd; |
| |
| nir_shader *shader = nir_shader_clone(params->base.mem_ctx, nir); |
| |
| /* |
| * When Primitive Header is enabled, we may not generates writes to all |
| * fields, so let's initialize everything. |
| */ |
| if (prog_data->map.per_primitive_header_size_dw > 0) |
| NIR_PASS_V(shader, brw_nir_initialize_mue, &prog_data->map, dispatch_width); |
| |
| brw_nir_apply_key(shader, compiler, &key->base, dispatch_width); |
| |
| NIR_PASS(_, shader, brw_nir_adjust_offset_for_arrayed_indices, &prog_data->map); |
| /* Load uniforms can do a better job for constants, so fold before it. */ |
| NIR_PASS(_, shader, nir_opt_constant_folding); |
| NIR_PASS(_, shader, brw_nir_lower_load_uniforms); |
| |
| NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width); |
| |
| brw_postprocess_nir(shader, compiler, debug_enabled, |
| key->base.robust_flags); |
| |
| v[simd] = std::make_unique<fs_visitor>(compiler, ¶ms->base, |
| &key->base, |
| &prog_data->base.base, |
| shader, dispatch_width, |
| params->base.stats != NULL, |
| debug_enabled); |
| |
| if (prog_data->base.prog_mask) { |
| unsigned first = ffs(prog_data->base.prog_mask) - 1; |
| v[simd]->import_uniforms(v[first].get()); |
| } |
| |
| const bool allow_spilling = !brw_simd_any_compiled(simd_state); |
| if (v[simd]->run_mesh(allow_spilling)) |
| brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers); |
| else |
| simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx, v[simd]->fail_msg); |
| } |
| |
| int selected_simd = brw_simd_select(simd_state); |
| if (selected_simd < 0) { |
| params->base.error_str = |
| ralloc_asprintf(params->base.mem_ctx, |
| "Can't compile shader: " |
| "SIMD8 '%s', SIMD16 '%s' and SIMD32 '%s'.\n", |
| simd_state.error[0], simd_state.error[1], |
| simd_state.error[2]); |
| return NULL; |
| } |
| |
| fs_visitor *selected = v[selected_simd].get(); |
| prog_data->base.prog_mask = 1 << selected_simd; |
| |
| if (unlikely(debug_enabled)) { |
| if (params->tue_map) { |
| fprintf(stderr, "Mesh Input "); |
| brw_print_tue_map(stderr, params->tue_map); |
| } |
| fprintf(stderr, "Mesh Output "); |
| brw_print_mue_map(stderr, &prog_data->map, nir); |
| } |
| |
| fs_generator g(compiler, ¶ms->base, &prog_data->base.base, |
| false, MESA_SHADER_MESH); |
| if (unlikely(debug_enabled)) { |
| g.enable_debug(ralloc_asprintf(params->base.mem_ctx, |
| "%s mesh shader %s", |
| nir->info.label ? nir->info.label |
| : "unnamed", |
| nir->info.name)); |
| } |
| |
| g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats, |
| selected->performance_analysis.require(), params->base.stats); |
| g.add_const_data(nir->constant_data, nir->constant_data_size); |
| return g.get_assembly(); |
| } |