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/*
* Copyright 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdint.h>
#define __gen_address_type uint64_t
#define __gen_user_data void
static uint64_t
__gen_combine_address(__attribute__((unused)) void *data,
__attribute__((unused)) void *loc, uint64_t addr,
uint32_t delta)
{
return addr + delta;
}
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "isl_priv.h"
static const uint32_t isl_to_gen_ds_surftype[] = {
#if GEN_GEN >= 9
/* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
*
* "If depth/stencil is enabled with 1D render target, depth/stencil
* surface type needs to be set to 2D surface type and height set to 1.
* Depth will use (legacy) TileY and stencil will use TileW. For this
* case only, the Surface Type of the depth buffer can be 2D while the
* Surface Type of the render target(s) are 1D, representing an
* exception to a programming note above.
*/
[ISL_SURF_DIM_1D] = SURFTYPE_2D,
#else
[ISL_SURF_DIM_1D] = SURFTYPE_1D,
#endif
[ISL_SURF_DIM_2D] = SURFTYPE_2D,
[ISL_SURF_DIM_3D] = SURFTYPE_3D,
};
void
isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
const struct isl_depth_stencil_hiz_emit_info *restrict info)
{
struct GENX(3DSTATE_DEPTH_BUFFER) db = {
GENX(3DSTATE_DEPTH_BUFFER_header),
};
if (info->depth_surf) {
db.SurfaceType = isl_to_gen_ds_surftype[info->depth_surf->dim];
db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
db.Width = info->depth_surf->logical_level0_px.width - 1;
db.Height = info->depth_surf->logical_level0_px.height - 1;
} else if (info->stencil_surf) {
db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim];
db.SurfaceFormat = D32_FLOAT;
db.Width = info->stencil_surf->logical_level0_px.width - 1;
db.Height = info->stencil_surf->logical_level0_px.height - 1;
} else {
db.SurfaceType = SURFTYPE_NULL;
db.SurfaceFormat = D32_FLOAT;
}
if (info->depth_surf || info->stencil_surf) {
/* These are based entirely on the view */
db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1;
db.LOD = info->view->base_level;
db.MinimumArrayElement = info->view->base_array_layer;
}
if (info->depth_surf) {
#if GEN_GEN >= 7
db.DepthWriteEnable = true;
#endif
db.SurfaceBaseAddress = info->depth_address;
#if GEN_GEN >= 6
db.MOCS = info->mocs;
#endif
#if GEN_GEN <= 6
db.TiledSurface = info->depth_surf->tiling != ISL_TILING_LINEAR;
db.TileWalk = info->depth_surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
TILEWALK_XMAJOR;
db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
#endif
db.SurfacePitch = info->depth_surf->row_pitch_B - 1;
#if GEN_GEN >= 8
db.SurfaceQPitch =
isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
#endif
}
#if GEN_GEN == 5 || GEN_GEN == 6
const bool separate_stencil =
info->stencil_surf && info->stencil_surf->format == ISL_FORMAT_R8_UINT;
if (separate_stencil || info->hiz_usage == ISL_AUX_USAGE_HIZ) {
assert(ISL_DEV_USE_SEPARATE_STENCIL(dev));
db.SeparateStencilBufferEnable = true;
db.HierarchicalDepthBufferEnable = true;
}
#endif
#if GEN_GEN >= 6
struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
GENX(3DSTATE_STENCIL_BUFFER_header),
};
#else
# define sb db
#endif
if (info->stencil_surf) {
#if GEN_GEN >= 7
db.StencilWriteEnable = true;
#endif
#if GEN_GEN >= 8 || GEN_IS_HASWELL
sb.StencilBufferEnable = true;
#endif
sb.SurfaceBaseAddress = info->stencil_address;
#if GEN_GEN >= 6
sb.MOCS = info->mocs;
#endif
sb.SurfacePitch = info->stencil_surf->row_pitch_B - 1;
#if GEN_GEN >= 8
sb.SurfaceQPitch =
isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
#endif
}
#if GEN_GEN >= 6
struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
};
struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
GENX(3DSTATE_CLEAR_PARAMS_header),
};
assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
info->hiz_usage == ISL_AUX_USAGE_HIZ);
if (info->hiz_usage == ISL_AUX_USAGE_HIZ) {
db.HierarchicalDepthBufferEnable = true;
hiz.SurfaceBaseAddress = info->hiz_address;
hiz.MOCS = info->mocs;
hiz.SurfacePitch = info->hiz_surf->row_pitch_B - 1;
#if GEN_GEN >= 8
/* From the SKL PRM Vol2a:
*
* The interpretation of this field is dependent on Surface Type
* as follows:
* - SURFTYPE_1D: distance in pixels between array slices
* - SURFTYPE_2D/CUBE: distance in rows between array slices
* - SURFTYPE_3D: distance in rows between R - slices
*
* Unfortunately, the docs aren't 100% accurate here. They fail to
* mention that the 1-D rule only applies to linear 1-D images.
* Since depth and HiZ buffers are always tiled, they are treated as
* 2-D images. Prior to Sky Lake, this field is always in rows.
*/
hiz.SurfaceQPitch =
isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
#endif
clear.DepthClearValueValid = true;
#if GEN_GEN >= 8
clear.DepthClearValue = info->depth_clear_value;
#else
switch (info->depth_surf->format) {
case ISL_FORMAT_R32_FLOAT: {
union { float f; uint32_t u; } fu;
fu.f = info->depth_clear_value;
clear.DepthClearValue = fu.u;
break;
}
case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
clear.DepthClearValue = info->depth_clear_value * ((1u << 24) - 1);
break;
case ISL_FORMAT_R16_UNORM:
clear.DepthClearValue = info->depth_clear_value * ((1u << 16) - 1);
break;
default:
unreachable("Invalid depth type");
}
#endif
}
#endif /* GEN_GEN >= 6 */
/* Pack everything into the batch */
uint32_t *dw = batch;
GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
dw += GENX(3DSTATE_DEPTH_BUFFER_length);
#if GEN_GEN >= 6
GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
dw += GENX(3DSTATE_STENCIL_BUFFER_length);
GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
dw += GENX(3DSTATE_CLEAR_PARAMS_length);
#endif
}