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/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "brw_vec4.h"
#include "program/program.h"
using namespace brw;
class dead_code_eliminate_test : public ::testing::Test {
virtual void SetUp();
public:
struct brw_compiler *compiler;
struct gen_device_info *devinfo;
struct gl_context *ctx;
struct gl_shader_program *shader_prog;
struct brw_vue_prog_data *prog_data;
vec4_visitor *v;
};
class dead_code_eliminate_vec4_visitor : public vec4_visitor
{
public:
dead_code_eliminate_vec4_visitor(struct brw_compiler *compiler,
nir_shader *shader,
struct brw_vue_prog_data *prog_data)
: vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
false /* no_spills */, -1)
{
prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
}
protected:
virtual dst_reg *make_reg_for_system_value(int /* location */)
{
unreachable("Not reached");
}
virtual void setup_payload()
{
unreachable("Not reached");
}
virtual void emit_prolog()
{
unreachable("Not reached");
}
virtual void emit_thread_end()
{
unreachable("Not reached");
}
virtual void emit_urb_write_header(int /* mrf */)
{
unreachable("Not reached");
}
virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */)
{
unreachable("Not reached");
}
};
void dead_code_eliminate_test::SetUp()
{
ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo));
prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
compiler->devinfo = devinfo;
nir_shader *shader =
nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
v = new dead_code_eliminate_vec4_visitor(compiler, shader, prog_data);
devinfo->gen = 4;
}
static void
dead_code_eliminate(vec4_visitor *v)
{
bool print = false;
if (print) {
fprintf(stderr, "instructions before:\n");
v->dump_instructions();
}
v->calculate_cfg();
v->dead_code_eliminate();
if (print) {
fprintf(stderr, "instructions after:\n");
v->dump_instructions();
}
}
TEST_F(dead_code_eliminate_test, some_dead_channels_all_flags_used)
{
const vec4_builder bld = vec4_builder(v).at_end();
src_reg r1 = src_reg(v, glsl_type::vec4_type);
src_reg r2 = src_reg(v, glsl_type::vec4_type);
src_reg r3 = src_reg(v, glsl_type::vec4_type);
src_reg r4 = src_reg(v, glsl_type::vec4_type);
src_reg r5 = src_reg(v, glsl_type::vec4_type);
src_reg r6 = src_reg(v, glsl_type::vec4_type);
/* Sequence like the following should not be modified by DCE.
*
* cmp.l.f0(8) g4<1>F g2<4,4,1>.wF g1<4,4,1>.xF
* mov(8) g5<1>.xF g4<4,4,1>.xF
* (+f0.x) sel(8) g6<1>UD g3<4>UD g6<4>UD
*/
vec4_instruction *test_cmp =
bld.CMP(dst_reg(r4), r2, r1, BRW_CONDITIONAL_L);
test_cmp->src[0].swizzle = BRW_SWIZZLE_WWWW;
test_cmp->src[1].swizzle = BRW_SWIZZLE_XXXX;
vec4_instruction *test_mov =
bld.MOV(dst_reg(r5), r4);
test_mov->dst.writemask = WRITEMASK_X;
test_mov->src[0].swizzle = BRW_SWIZZLE_XXXX;
vec4_instruction *test_sel =
bld.SEL(dst_reg(r6), r3, r6);
set_predicate(BRW_PREDICATE_NORMAL, test_sel);
/* The scratch write is here just to make r5 and r6 be live so that the
* whole program doesn't get eliminated by DCE.
*/
v->emit(v->SCRATCH_WRITE(dst_reg(r4), r6, r5));
dead_code_eliminate(v);
EXPECT_EQ(test_cmp->dst.writemask, WRITEMASK_XYZW);
}