| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "util/register_allocate.h" |
| #include "brw_vec4.h" |
| #include "brw_cfg.h" |
| |
| using namespace brw; |
| |
| namespace brw { |
| |
| static void |
| assign(unsigned int *reg_hw_locations, backend_reg *reg) |
| { |
| if (reg->file == VGRF) { |
| reg->nr = reg_hw_locations[reg->nr] + reg->offset / REG_SIZE; |
| reg->offset %= REG_SIZE; |
| } |
| } |
| |
| bool |
| vec4_visitor::reg_allocate_trivial() |
| { |
| unsigned int hw_reg_mapping[this->alloc.count]; |
| bool virtual_grf_used[this->alloc.count]; |
| int next; |
| |
| /* Calculate which virtual GRFs are actually in use after whatever |
| * optimization passes have occurred. |
| */ |
| for (unsigned i = 0; i < this->alloc.count; i++) { |
| virtual_grf_used[i] = false; |
| } |
| |
| foreach_block_and_inst(block, vec4_instruction, inst, cfg) { |
| if (inst->dst.file == VGRF) |
| virtual_grf_used[inst->dst.nr] = true; |
| |
| for (unsigned i = 0; i < 3; i++) { |
| if (inst->src[i].file == VGRF) |
| virtual_grf_used[inst->src[i].nr] = true; |
| } |
| } |
| |
| hw_reg_mapping[0] = this->first_non_payload_grf; |
| next = hw_reg_mapping[0] + this->alloc.sizes[0]; |
| for (unsigned i = 1; i < this->alloc.count; i++) { |
| if (virtual_grf_used[i]) { |
| hw_reg_mapping[i] = next; |
| next += this->alloc.sizes[i]; |
| } |
| } |
| prog_data->total_grf = next; |
| |
| foreach_block_and_inst(block, vec4_instruction, inst, cfg) { |
| assign(hw_reg_mapping, &inst->dst); |
| assign(hw_reg_mapping, &inst->src[0]); |
| assign(hw_reg_mapping, &inst->src[1]); |
| assign(hw_reg_mapping, &inst->src[2]); |
| } |
| |
| if (prog_data->total_grf > max_grf) { |
| fail("Ran out of regs on trivial allocator (%d/%d)\n", |
| prog_data->total_grf, max_grf); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| extern "C" void |
| brw_vec4_alloc_reg_set(struct brw_compiler *compiler) |
| { |
| int base_reg_count = |
| compiler->devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF; |
| |
| /* After running split_virtual_grfs(), almost all VGRFs will be of size 1. |
| * SEND-from-GRF sources cannot be split, so we also need classes for each |
| * potential message length. |
| */ |
| const int class_count = MAX_VGRF_SIZE; |
| int class_sizes[MAX_VGRF_SIZE]; |
| |
| for (int i = 0; i < class_count; i++) |
| class_sizes[i] = i + 1; |
| |
| /* Compute the total number of registers across all classes. */ |
| int ra_reg_count = 0; |
| for (int i = 0; i < class_count; i++) { |
| ra_reg_count += base_reg_count - (class_sizes[i] - 1); |
| } |
| |
| ralloc_free(compiler->vec4_reg_set.ra_reg_to_grf); |
| compiler->vec4_reg_set.ra_reg_to_grf = ralloc_array(compiler, uint8_t, ra_reg_count); |
| ralloc_free(compiler->vec4_reg_set.regs); |
| compiler->vec4_reg_set.regs = ra_alloc_reg_set(compiler, ra_reg_count, false); |
| if (compiler->devinfo->gen >= 6) |
| ra_set_allocate_round_robin(compiler->vec4_reg_set.regs); |
| ralloc_free(compiler->vec4_reg_set.classes); |
| compiler->vec4_reg_set.classes = ralloc_array(compiler, int, class_count); |
| |
| /* Now, add the registers to their classes, and add the conflicts |
| * between them and the base GRF registers (and also each other). |
| */ |
| int reg = 0; |
| unsigned *q_values[MAX_VGRF_SIZE]; |
| for (int i = 0; i < class_count; i++) { |
| int class_reg_count = base_reg_count - (class_sizes[i] - 1); |
| compiler->vec4_reg_set.classes[i] = ra_alloc_reg_class(compiler->vec4_reg_set.regs); |
| |
| q_values[i] = new unsigned[MAX_VGRF_SIZE]; |
| |
| for (int j = 0; j < class_reg_count; j++) { |
| ra_class_add_reg(compiler->vec4_reg_set.regs, compiler->vec4_reg_set.classes[i], reg); |
| |
| compiler->vec4_reg_set.ra_reg_to_grf[reg] = j; |
| |
| for (int base_reg = j; |
| base_reg < j + class_sizes[i]; |
| base_reg++) { |
| ra_add_reg_conflict(compiler->vec4_reg_set.regs, base_reg, reg); |
| } |
| |
| reg++; |
| } |
| |
| for (int j = 0; j < class_count; j++) { |
| /* Calculate the q values manually because the algorithm used by |
| * ra_set_finalize() to do it has higher complexity affecting the |
| * start-up time of some applications. q(i, j) is just the maximum |
| * number of registers from class i a register from class j can |
| * conflict with. |
| */ |
| q_values[i][j] = class_sizes[i] + class_sizes[j] - 1; |
| } |
| } |
| assert(reg == ra_reg_count); |
| |
| for (int reg = 0; reg < base_reg_count; reg++) |
| ra_make_reg_conflicts_transitive(compiler->vec4_reg_set.regs, reg); |
| |
| ra_set_finalize(compiler->vec4_reg_set.regs, q_values); |
| |
| for (int i = 0; i < MAX_VGRF_SIZE; i++) |
| delete[] q_values[i]; |
| } |
| |
| void |
| vec4_visitor::setup_payload_interference(struct ra_graph *g, |
| int first_payload_node, |
| int reg_node_count) |
| { |
| int payload_node_count = this->first_non_payload_grf; |
| |
| for (int i = 0; i < payload_node_count; i++) { |
| /* Mark each payload reg node as being allocated to its physical register. |
| * |
| * The alternative would be to have per-physical register classes, which |
| * would just be silly. |
| */ |
| ra_set_node_reg(g, first_payload_node + i, i); |
| |
| /* For now, just mark each payload node as interfering with every other |
| * node to be allocated. |
| */ |
| for (int j = 0; j < reg_node_count; j++) { |
| ra_add_node_interference(g, first_payload_node + i, j); |
| } |
| } |
| } |
| |
| bool |
| vec4_visitor::reg_allocate() |
| { |
| unsigned int hw_reg_mapping[alloc.count]; |
| int payload_reg_count = this->first_non_payload_grf; |
| |
| /* Using the trivial allocator can be useful in debugging undefined |
| * register access as a result of broken optimization passes. |
| */ |
| if (0) |
| return reg_allocate_trivial(); |
| |
| calculate_live_intervals(); |
| |
| int node_count = alloc.count; |
| int first_payload_node = node_count; |
| node_count += payload_reg_count; |
| struct ra_graph *g = |
| ra_alloc_interference_graph(compiler->vec4_reg_set.regs, node_count); |
| |
| for (unsigned i = 0; i < alloc.count; i++) { |
| int size = this->alloc.sizes[i]; |
| assert(size >= 1 && size <= MAX_VGRF_SIZE); |
| ra_set_node_class(g, i, compiler->vec4_reg_set.classes[size - 1]); |
| |
| for (unsigned j = 0; j < i; j++) { |
| if (virtual_grf_interferes(i, j)) { |
| ra_add_node_interference(g, i, j); |
| } |
| } |
| } |
| |
| /* Certain instructions can't safely use the same register for their |
| * sources and destination. Add interference. |
| */ |
| foreach_block_and_inst(block, vec4_instruction, inst, cfg) { |
| if (inst->dst.file == VGRF && inst->has_source_and_destination_hazard()) { |
| for (unsigned i = 0; i < 3; i++) { |
| if (inst->src[i].file == VGRF) { |
| ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr); |
| } |
| } |
| } |
| } |
| |
| setup_payload_interference(g, first_payload_node, node_count); |
| |
| if (!ra_allocate(g)) { |
| /* Failed to allocate registers. Spill a reg, and the caller will |
| * loop back into here to try again. |
| */ |
| int reg = choose_spill_reg(g); |
| if (this->no_spills) { |
| fail("Failure to register allocate. Reduce number of live " |
| "values to avoid this."); |
| } else if (reg == -1) { |
| fail("no register to spill\n"); |
| } else { |
| spill_reg(reg); |
| } |
| ralloc_free(g); |
| return false; |
| } |
| |
| /* Get the chosen virtual registers for each node, and map virtual |
| * regs in the register classes back down to real hardware reg |
| * numbers. |
| */ |
| prog_data->total_grf = payload_reg_count; |
| for (unsigned i = 0; i < alloc.count; i++) { |
| int reg = ra_get_node_reg(g, i); |
| |
| hw_reg_mapping[i] = compiler->vec4_reg_set.ra_reg_to_grf[reg]; |
| prog_data->total_grf = MAX2(prog_data->total_grf, |
| hw_reg_mapping[i] + alloc.sizes[i]); |
| } |
| |
| foreach_block_and_inst(block, vec4_instruction, inst, cfg) { |
| assign(hw_reg_mapping, &inst->dst); |
| assign(hw_reg_mapping, &inst->src[0]); |
| assign(hw_reg_mapping, &inst->src[1]); |
| assign(hw_reg_mapping, &inst->src[2]); |
| } |
| |
| ralloc_free(g); |
| |
| return true; |
| } |
| |
| /** |
| * When we decide to spill a register, instead of blindly spilling every use, |
| * save unspills when the spill register is used (read) in consecutive |
| * instructions. This can potentially save a bunch of unspills that would |
| * have very little impact in register allocation anyway. |
| * |
| * Notice that we need to account for this behavior when spilling a register |
| * and when evaluating spilling costs. This function is designed so it can |
| * be called from both places and avoid repeating the logic. |
| * |
| * - When we call this function from spill_reg(), we pass in scratch_reg the |
| * actual unspill/spill register that we want to reuse in the current |
| * instruction. |
| * |
| * - When we call this from evaluate_spill_costs(), we pass the register for |
| * which we are evaluating spilling costs. |
| * |
| * In either case, we check if the previous instructions read scratch_reg until |
| * we find one that writes to it with a compatible mask or does not read/write |
| * scratch_reg at all. |
| */ |
| static bool |
| can_use_scratch_for_source(const vec4_instruction *inst, unsigned i, |
| unsigned scratch_reg) |
| { |
| assert(inst->src[i].file == VGRF); |
| bool prev_inst_read_scratch_reg = false; |
| |
| /* See if any previous source in the same instructions reads scratch_reg */ |
| for (unsigned n = 0; n < i; n++) { |
| if (inst->src[n].file == VGRF && inst->src[n].nr == scratch_reg) |
| prev_inst_read_scratch_reg = true; |
| } |
| |
| /* Now check if previous instructions read/write scratch_reg */ |
| for (vec4_instruction *prev_inst = (vec4_instruction *) inst->prev; |
| !prev_inst->is_head_sentinel(); |
| prev_inst = (vec4_instruction *) prev_inst->prev) { |
| |
| /* If the previous instruction writes to scratch_reg then we can reuse |
| * it if the write is not conditional and the channels we write are |
| * compatible with our read mask |
| */ |
| if (prev_inst->dst.file == VGRF && prev_inst->dst.nr == scratch_reg) { |
| return (!prev_inst->predicate || prev_inst->opcode == BRW_OPCODE_SEL) && |
| (brw_mask_for_swizzle(inst->src[i].swizzle) & |
| ~prev_inst->dst.writemask) == 0; |
| } |
| |
| /* Skip scratch read/writes so that instructions generated by spilling |
| * other registers (that won't read/write scratch_reg) do not stop us from |
| * reusing scratch_reg for this instruction. |
| */ |
| if (prev_inst->opcode == SHADER_OPCODE_GEN4_SCRATCH_WRITE || |
| prev_inst->opcode == SHADER_OPCODE_GEN4_SCRATCH_READ) |
| continue; |
| |
| /* If the previous instruction does not write to scratch_reg, then check |
| * if it reads it |
| */ |
| int n; |
| for (n = 0; n < 3; n++) { |
| if (prev_inst->src[n].file == VGRF && |
| prev_inst->src[n].nr == scratch_reg) { |
| prev_inst_read_scratch_reg = true; |
| break; |
| } |
| } |
| if (n == 3) { |
| /* The previous instruction does not read scratch_reg. At this point, |
| * if no previous instruction has read scratch_reg it means that we |
| * will need to unspill it here and we can't reuse it (so we return |
| * false). Otherwise, if we found at least one consecutive instruction |
| * that read scratch_reg, then we know that we got here from |
| * evaluate_spill_costs (since for the spill_reg path any block of |
| * consecutive instructions using scratch_reg must start with a write |
| * to that register, so we would've exited the loop in the check for |
| * the write that we have at the start of this loop), and in that case |
| * it means that we found the point at which the scratch_reg would be |
| * unspilled. Since we always unspill a full vec4, it means that we |
| * have all the channels available and we can just return true to |
| * signal that we can reuse the register in the current instruction |
| * too. |
| */ |
| return prev_inst_read_scratch_reg; |
| } |
| } |
| |
| return prev_inst_read_scratch_reg; |
| } |
| |
| static inline float |
| spill_cost_for_type(enum brw_reg_type type) |
| { |
| /* Spilling of a 64-bit register involves emitting 2 32-bit scratch |
| * messages plus the 64b/32b shuffling code. |
| */ |
| return type_sz(type) == 8 ? 2.25f : 1.0f; |
| } |
| |
| void |
| vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill) |
| { |
| float loop_scale = 1.0; |
| |
| unsigned *reg_type_size = (unsigned *) |
| ralloc_size(NULL, this->alloc.count * sizeof(unsigned)); |
| |
| for (unsigned i = 0; i < this->alloc.count; i++) { |
| spill_costs[i] = 0.0; |
| no_spill[i] = alloc.sizes[i] != 1 && alloc.sizes[i] != 2; |
| reg_type_size[i] = 0; |
| } |
| |
| /* Calculate costs for spilling nodes. Call it a cost of 1 per |
| * spill/unspill we'll have to do, and guess that the insides of |
| * loops run 10 times. |
| */ |
| foreach_block_and_inst(block, vec4_instruction, inst, cfg) { |
| for (unsigned int i = 0; i < 3; i++) { |
| if (inst->src[i].file == VGRF && !no_spill[inst->src[i].nr]) { |
| /* We will only unspill src[i] it it wasn't unspilled for the |
| * previous instruction, in which case we'll just reuse the scratch |
| * reg for this instruction. |
| */ |
| if (!can_use_scratch_for_source(inst, i, inst->src[i].nr)) { |
| spill_costs[inst->src[i].nr] += |
| loop_scale * spill_cost_for_type(inst->src[i].type); |
| if (inst->src[i].reladdr || |
| inst->src[i].offset >= REG_SIZE) |
| no_spill[inst->src[i].nr] = true; |
| |
| /* We don't support unspills of partial DF reads. |
| * |
| * Our 64-bit unspills are implemented with two 32-bit scratch |
| * messages, each one reading that for both SIMD4x2 threads that |
| * we need to shuffle into correct 64-bit data. Ensure that we |
| * are reading data for both threads. |
| */ |
| if (type_sz(inst->src[i].type) == 8 && inst->exec_size != 8) |
| no_spill[inst->src[i].nr] = true; |
| } |
| |
| /* We can't spill registers that mix 32-bit and 64-bit access (that |
| * contain 64-bit data that is operated on via 32-bit instructions) |
| */ |
| unsigned type_size = type_sz(inst->src[i].type); |
| if (reg_type_size[inst->src[i].nr] == 0) |
| reg_type_size[inst->src[i].nr] = type_size; |
| else if (reg_type_size[inst->src[i].nr] != type_size) |
| no_spill[inst->src[i].nr] = true; |
| } |
| } |
| |
| if (inst->dst.file == VGRF && !no_spill[inst->dst.nr]) { |
| spill_costs[inst->dst.nr] += |
| loop_scale * spill_cost_for_type(inst->dst.type); |
| if (inst->dst.reladdr || inst->dst.offset >= REG_SIZE) |
| no_spill[inst->dst.nr] = true; |
| |
| /* We don't support spills of partial DF writes. |
| * |
| * Our 64-bit spills are implemented with two 32-bit scratch messages, |
| * each one writing that for both SIMD4x2 threads. Ensure that we |
| * are writing data for both threads. |
| */ |
| if (type_sz(inst->dst.type) == 8 && inst->exec_size != 8) |
| no_spill[inst->dst.nr] = true; |
| |
| /* We can't spill registers that mix 32-bit and 64-bit access (that |
| * contain 64-bit data that is operated on via 32-bit instructions) |
| */ |
| unsigned type_size = type_sz(inst->dst.type); |
| if (reg_type_size[inst->dst.nr] == 0) |
| reg_type_size[inst->dst.nr] = type_size; |
| else if (reg_type_size[inst->dst.nr] != type_size) |
| no_spill[inst->dst.nr] = true; |
| } |
| |
| switch (inst->opcode) { |
| |
| case BRW_OPCODE_DO: |
| loop_scale *= 10; |
| break; |
| |
| case BRW_OPCODE_WHILE: |
| loop_scale /= 10; |
| break; |
| |
| case SHADER_OPCODE_GEN4_SCRATCH_READ: |
| case SHADER_OPCODE_GEN4_SCRATCH_WRITE: |
| for (int i = 0; i < 3; i++) { |
| if (inst->src[i].file == VGRF) |
| no_spill[inst->src[i].nr] = true; |
| } |
| if (inst->dst.file == VGRF) |
| no_spill[inst->dst.nr] = true; |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| ralloc_free(reg_type_size); |
| } |
| |
| int |
| vec4_visitor::choose_spill_reg(struct ra_graph *g) |
| { |
| float spill_costs[this->alloc.count]; |
| bool no_spill[this->alloc.count]; |
| |
| evaluate_spill_costs(spill_costs, no_spill); |
| |
| for (unsigned i = 0; i < this->alloc.count; i++) { |
| if (!no_spill[i]) |
| ra_set_node_spill_cost(g, i, spill_costs[i]); |
| } |
| |
| return ra_get_best_spill_node(g); |
| } |
| |
| void |
| vec4_visitor::spill_reg(unsigned spill_reg_nr) |
| { |
| assert(alloc.sizes[spill_reg_nr] == 1 || alloc.sizes[spill_reg_nr] == 2); |
| unsigned spill_offset = last_scratch; |
| last_scratch += alloc.sizes[spill_reg_nr]; |
| |
| /* Generate spill/unspill instructions for the objects being spilled. */ |
| unsigned scratch_reg = ~0u; |
| foreach_block_and_inst(block, vec4_instruction, inst, cfg) { |
| for (unsigned i = 0; i < 3; i++) { |
| if (inst->src[i].file == VGRF && inst->src[i].nr == spill_reg_nr) { |
| if (scratch_reg == ~0u || |
| !can_use_scratch_for_source(inst, i, scratch_reg)) { |
| /* We need to unspill anyway so make sure we read the full vec4 |
| * in any case. This way, the cached register can be reused |
| * for consecutive instructions that read different channels of |
| * the same vec4. |
| */ |
| scratch_reg = alloc.allocate(alloc.sizes[spill_reg_nr]); |
| src_reg temp = inst->src[i]; |
| temp.nr = scratch_reg; |
| temp.offset = 0; |
| temp.swizzle = BRW_SWIZZLE_XYZW; |
| emit_scratch_read(block, inst, |
| dst_reg(temp), inst->src[i], spill_offset); |
| temp.offset = inst->src[i].offset; |
| } |
| assert(scratch_reg != ~0u); |
| inst->src[i].nr = scratch_reg; |
| } |
| } |
| |
| if (inst->dst.file == VGRF && inst->dst.nr == spill_reg_nr) { |
| emit_scratch_write(block, inst, spill_offset); |
| scratch_reg = inst->dst.nr; |
| } |
| } |
| |
| invalidate_live_intervals(); |
| } |
| |
| } /* namespace brw */ |