llvmpipe: add array/3d clearing support
Fixes:
dEQP-VK.pipeline.multisample.sampled_image.64x64_4.*.samples_4
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
diff --git a/src/gallium/drivers/llvmpipe/lp_surface.c b/src/gallium/drivers/llvmpipe/lp_surface.c
index 2a60d86..af8ada4 100644
--- a/src/gallium/drivers/llvmpipe/lp_surface.c
+++ b/src/gallium/drivers/llvmpipe/lp_surface.c
@@ -313,6 +313,10 @@
if (dst->texture->nr_samples > 1) {
struct pipe_box box;
u_box_2d(dstx, dsty, width, height, &box);
+ if (dst->texture->target != PIPE_BUFFER) {
+ box.z = dst->u.tex.first_layer;
+ box.depth = dst->u.tex.last_layer - dst->u.tex.first_layer + 1;
+ }
for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) {
lp_clear_color_texture_msaa(pipe, dst->texture, dst->format,
color, s, &box);
@@ -378,6 +382,10 @@
uint64_t zstencil = util_pack64_z_stencil(dst->format, depth, stencil);
struct pipe_box box;
u_box_2d(dstx, dsty, width, height, &box);
+ if (dst->texture->target != PIPE_BUFFER) {
+ box.z = dst->u.tex.first_layer;
+ box.depth = dst->u.tex.last_layer - dst->u.tex.first_layer + 1;
+ }
for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++)
lp_clear_depth_stencil_texture_msaa(pipe, dst->texture,
dst->format, clear_flags,