blob: 45bff983bdcbbdd8eaea1245585df05ed4c29eff [file] [log] [blame]
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/format/u_format.h"
#include "util/format/u_format_rgtc.h"
#include "util/format/u_format_zs.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
#include "util/u_surface.h"
#include "util/set.h"
#include "util/u_drm.h"
#include "freedreno_resource.h"
#include "freedreno_batch_cache.h"
#include "freedreno_blitter.h"
#include "freedreno_fence.h"
#include "freedreno_screen.h"
#include "freedreno_surface.h"
#include "freedreno_context.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
#include "drm-uapi/drm_fourcc.h"
#include <errno.h>
/* XXX this should go away, needed for 'struct winsys_handle' */
#include "frontend/drm_driver.h"
/* A private modifier for now, so we have a way to request tiled but not
* compressed. It would perhaps be good to get real modifiers for the
* tiled formats, but would probably need to do some work to figure out
* the layout(s) of the tiled modes, and whether they are the same
* across generations.
*/
#define FD_FORMAT_MOD_QCOM_TILED fourcc_mod_code(QCOM, 0xffffffff)
/**
* Go through the entire state and see if the resource is bound
* anywhere. If it is, mark the relevant state as dirty. This is
* called on realloc_bo to ensure the necessary state is re-
* emitted so the GPU looks at the new backing bo.
*/
static void
rebind_resource_in_ctx(struct fd_context *ctx, struct fd_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base;
if (ctx->rebind_resource)
ctx->rebind_resource(ctx, rsc);
/* VBOs */
if (rsc->dirty & FD_DIRTY_VTXBUF) {
struct fd_vertexbuf_stateobj *vb = &ctx->vtx.vertexbuf;
for (unsigned i = 0; i < vb->count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
if (vb->vb[i].buffer.resource == prsc)
ctx->dirty |= FD_DIRTY_VTXBUF;
}
}
const enum fd_dirty_3d_state per_stage_dirty =
FD_DIRTY_CONST | FD_DIRTY_TEX | FD_DIRTY_IMAGE | FD_DIRTY_SSBO;
if (!(rsc->dirty & per_stage_dirty))
return;
/* per-shader-stage resources: */
for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
/* Constbufs.. note that constbuf[0] is normal uniforms emitted in
* cmdstream rather than by pointer..
*/
if ((rsc->dirty & FD_DIRTY_CONST) &&
!(ctx->dirty_shader[stage] & FD_DIRTY_CONST)) {
struct fd_constbuf_stateobj *cb = &ctx->constbuf[stage];
const unsigned num_ubos = util_last_bit(cb->enabled_mask);
for (unsigned i = 1; i < num_ubos; i++) {
if (cb->cb[i].buffer == prsc) {
ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
ctx->dirty |= FD_DIRTY_CONST;
break;
}
}
}
/* Textures */
if ((rsc->dirty & FD_DIRTY_TEX) &&
!(ctx->dirty_shader[stage] & FD_DIRTY_TEX)) {
struct fd_texture_stateobj *tex = &ctx->tex[stage];
for (unsigned i = 0; i < tex->num_textures; i++) {
if (tex->textures[i] && (tex->textures[i]->texture == prsc)) {
ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
ctx->dirty |= FD_DIRTY_TEX;
break;
}
}
}
/* Images */
if ((rsc->dirty & FD_DIRTY_IMAGE) &&
!(ctx->dirty_shader[stage] & FD_DIRTY_IMAGE)) {
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[stage];
const unsigned num_images = util_last_bit(si->enabled_mask);
for (unsigned i = 0; i < num_images; i++) {
if (si->si[i].resource == prsc) {
ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
ctx->dirty |= FD_DIRTY_IMAGE;
break;
}
}
}
/* SSBOs */
if ((rsc->dirty & FD_DIRTY_SSBO) &&
!(ctx->dirty_shader[stage] & FD_DIRTY_SSBO)) {
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[stage];
const unsigned num_ssbos = util_last_bit(sb->enabled_mask);
for (unsigned i = 0; i < num_ssbos; i++) {
if (sb->sb[i].buffer == prsc) {
ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
ctx->dirty |= FD_DIRTY_SSBO;
break;
}
}
}
}
}
static void
rebind_resource(struct fd_resource *rsc)
{
struct fd_screen *screen = fd_screen(rsc->base.screen);
fd_screen_lock(screen);
fd_resource_lock(rsc);
if (rsc->dirty)
list_for_each_entry (struct fd_context, ctx, &screen->context_list, node)
rebind_resource_in_ctx(ctx, rsc);
fd_resource_unlock(rsc);
fd_screen_unlock(screen);
}
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
struct pipe_resource *prsc = &rsc->base;
struct fd_screen *screen = fd_screen(rsc->base.screen);
uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
DRM_FREEDRENO_GEM_TYPE_KMEM |
COND(prsc->bind & PIPE_BIND_SCANOUT, DRM_FREEDRENO_GEM_SCANOUT);
/* TODO other flags? */
/* if we start using things other than write-combine,
* be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
*/
if (rsc->bo)
fd_bo_del(rsc->bo);
rsc->bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
prsc->width0, prsc->height0, prsc->depth0, rsc->layout.cpp, prsc->bind);
/* Zero out the UBWC area on allocation. This fixes intermittent failures
* with UBWC, which I suspect are due to the HW having a hard time
* interpreting arbitrary values populating the flags buffer when the BO
* was recycled through the bo cache (instead of fresh allocations from
* the kernel, which are zeroed). sleep(1) in this spot didn't work
* around the issue, but any memset value seems to.
*/
if (rsc->layout.ubwc) {
void *buf = fd_bo_map(rsc->bo);
memset(buf, 0, rsc->layout.slices[0].offset);
}
rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
util_range_set_empty(&rsc->valid_buffer_range);
fd_bc_invalidate_resource(rsc, true);
}
static void
do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
{
struct pipe_context *pctx = &ctx->base;
/* TODO size threshold too?? */
if (fallback || !fd_blit(pctx, blit)) {
/* do blit on cpu: */
util_resource_copy_region(pctx,
blit->dst.resource, blit->dst.level, blit->dst.box.x,
blit->dst.box.y, blit->dst.box.z,
blit->src.resource, blit->src.level, &blit->src.box);
}
}
/**
* @rsc: the resource to shadow
* @level: the level to discard (if box != NULL, otherwise ignored)
* @box: the box to discard (or NULL if none)
* @modifier: the modifier for the new buffer state
*/
static bool
fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
unsigned level, const struct pipe_box *box, uint64_t modifier)
{
struct pipe_context *pctx = &ctx->base;
struct pipe_resource *prsc = &rsc->base;
bool fallback = false;
if (prsc->next)
return false;
/* TODO: somehow munge dimensions and format to copy unsupported
* render target format to something that is supported?
*/
if (!pctx->screen->is_format_supported(pctx->screen,
prsc->format, prsc->target, prsc->nr_samples,
prsc->nr_storage_samples,
PIPE_BIND_RENDER_TARGET))
fallback = true;
/* do shadowing back-blits on the cpu for buffers: */
if (prsc->target == PIPE_BUFFER)
fallback = true;
bool discard_whole_level = box && util_texrange_covers_whole_level(prsc, level,
box->x, box->y, box->z, box->width, box->height, box->depth);
/* TODO need to be more clever about current level */
if ((prsc->target >= PIPE_TEXTURE_2D) && box && !discard_whole_level)
return false;
struct pipe_resource *pshadow =
pctx->screen->resource_create_with_modifiers(pctx->screen,
prsc, &modifier, 1);
if (!pshadow)
return false;
assert(!ctx->in_shadow);
ctx->in_shadow = true;
/* get rid of any references that batch-cache might have to us (which
* should empty/destroy rsc->batches hashset)
*/
fd_bc_invalidate_resource(rsc, false);
rebind_resource(rsc);
fd_screen_lock(ctx->screen);
/* Swap the backing bo's, so shadow becomes the old buffer,
* blit from shadow to new buffer. From here on out, we
* cannot fail.
*
* Note that we need to do it in this order, otherwise if
* we go down cpu blit path, the recursive transfer_map()
* sees the wrong status..
*/
struct fd_resource *shadow = fd_resource(pshadow);
DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.reference.count,
shadow, shadow->base.reference.count);
/* TODO valid_buffer_range?? */
swap(rsc->bo, shadow->bo);
swap(rsc->write_batch, shadow->write_batch);
swap(rsc->layout, shadow->layout);
rsc->seqno = p_atomic_inc_return(&ctx->screen->rsc_seqno);
/* at this point, the newly created shadow buffer is not referenced
* by any batches, but the existing rsc (probably) is. We need to
* transfer those references over:
*/
debug_assert(shadow->batch_mask == 0);
struct fd_batch *batch;
foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
_mesa_set_remove(batch->resources, entry);
_mesa_set_add(batch->resources, shadow);
}
swap(rsc->batch_mask, shadow->batch_mask);
fd_screen_unlock(ctx->screen);
struct pipe_blit_info blit = {};
blit.dst.resource = prsc;
blit.dst.format = prsc->format;
blit.src.resource = pshadow;
blit.src.format = pshadow->format;
blit.mask = util_format_get_mask(prsc->format);
blit.filter = PIPE_TEX_FILTER_NEAREST;
#define set_box(field, val) do { \
blit.dst.field = (val); \
blit.src.field = (val); \
} while (0)
/* blit the other levels in their entirety: */
for (unsigned l = 0; l <= prsc->last_level; l++) {
if (box && l == level)
continue;
/* just blit whole level: */
set_box(level, l);
set_box(box.width, u_minify(prsc->width0, l));
set_box(box.height, u_minify(prsc->height0, l));
set_box(box.depth, u_minify(prsc->depth0, l));
for (int i = 0; i < prsc->array_size; i++) {
set_box(box.z, i);
do_blit(ctx, &blit, fallback);
}
}
/* deal w/ current level specially, since we might need to split
* it up into a couple blits:
*/
if (box && !discard_whole_level) {
set_box(level, level);
switch (prsc->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
set_box(box.y, 0);
set_box(box.z, 0);
set_box(box.height, 1);
set_box(box.depth, 1);
if (box->x > 0) {
set_box(box.x, 0);
set_box(box.width, box->x);
do_blit(ctx, &blit, fallback);
}
if ((box->x + box->width) < u_minify(prsc->width0, level)) {
set_box(box.x, box->x + box->width);
set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
do_blit(ctx, &blit, fallback);
}
break;
case PIPE_TEXTURE_2D:
/* TODO */
default:
unreachable("TODO");
}
}
ctx->in_shadow = false;
pipe_resource_reference(&pshadow, NULL);
return true;
}
/**
* Uncompress an UBWC compressed buffer "in place". This works basically
* like resource shadowing, creating a new resource, and doing an uncompress
* blit, and swapping the state between shadow and original resource so it
* appears to the gallium frontends as if nothing changed.
*/
void
fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc)
{
bool success =
fd_try_shadow_resource(ctx, rsc, 0, NULL, FD_FORMAT_MOD_QCOM_TILED);
/* shadow should not fail in any cases where we need to uncompress: */
debug_assert(success);
}
static struct fd_resource *
fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
unsigned level, const struct pipe_box *box)
{
struct pipe_context *pctx = &ctx->base;
struct pipe_resource tmpl = rsc->base;
tmpl.width0 = box->width;
tmpl.height0 = box->height;
/* for array textures, box->depth is the array_size, otherwise
* for 3d textures, it is the depth:
*/
if (tmpl.array_size > 1) {
if (tmpl.target == PIPE_TEXTURE_CUBE)
tmpl.target = PIPE_TEXTURE_2D_ARRAY;
tmpl.array_size = box->depth;
tmpl.depth0 = 1;
} else {
tmpl.array_size = 1;
tmpl.depth0 = box->depth;
}
tmpl.last_level = 0;
tmpl.bind |= PIPE_BIND_LINEAR;
struct pipe_resource *pstaging =
pctx->screen->resource_create(pctx->screen, &tmpl);
if (!pstaging)
return NULL;
return fd_resource(pstaging);
}
static void
fd_blit_from_staging(struct fd_context *ctx, struct fd_transfer *trans)
{
struct pipe_resource *dst = trans->base.resource;
struct pipe_blit_info blit = {};
blit.dst.resource = dst;
blit.dst.format = dst->format;
blit.dst.level = trans->base.level;
blit.dst.box = trans->base.box;
blit.src.resource = trans->staging_prsc;
blit.src.format = trans->staging_prsc->format;
blit.src.level = 0;
blit.src.box = trans->staging_box;
blit.mask = util_format_get_mask(trans->staging_prsc->format);
blit.filter = PIPE_TEX_FILTER_NEAREST;
do_blit(ctx, &blit, false);
}
static void
fd_blit_to_staging(struct fd_context *ctx, struct fd_transfer *trans)
{
struct pipe_resource *src = trans->base.resource;
struct pipe_blit_info blit = {};
blit.src.resource = src;
blit.src.format = src->format;
blit.src.level = trans->base.level;
blit.src.box = trans->base.box;
blit.dst.resource = trans->staging_prsc;
blit.dst.format = trans->staging_prsc->format;
blit.dst.level = 0;
blit.dst.box = trans->staging_box;
blit.mask = util_format_get_mask(trans->staging_prsc->format);
blit.filter = PIPE_TEX_FILTER_NEAREST;
do_blit(ctx, &blit, false);
}
static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
struct pipe_transfer *ptrans,
const struct pipe_box *box)
{
struct fd_resource *rsc = fd_resource(ptrans->resource);
if (ptrans->resource->target == PIPE_BUFFER)
util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x + box->x,
ptrans->box.x + box->x + box->width);
}
static void
flush_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned usage)
{
struct fd_batch *write_batch = NULL;
fd_screen_lock(ctx->screen);
fd_batch_reference_locked(&write_batch, rsc->write_batch);
fd_screen_unlock(ctx->screen);
if (usage & PIPE_TRANSFER_WRITE) {
struct fd_batch *batch, *batches[32] = {};
uint32_t batch_mask;
/* This is a bit awkward, probably a fd_batch_flush_locked()
* would make things simpler.. but we need to hold the lock
* to iterate the batches which reference this resource. So
* we must first grab references under a lock, then flush.
*/
fd_screen_lock(ctx->screen);
batch_mask = rsc->batch_mask;
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
fd_batch_reference_locked(&batches[batch->idx], batch);
fd_screen_unlock(ctx->screen);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
fd_batch_flush(batch);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
fd_batch_reference(&batches[batch->idx], NULL);
}
assert(rsc->batch_mask == 0);
} else if (write_batch) {
fd_batch_flush(write_batch);
}
fd_batch_reference(&write_batch, NULL);
assert(!rsc->write_batch);
}
static void
fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
flush_resource(fd_context(pctx), fd_resource(prsc), PIPE_TRANSFER_READ);
}
static void
fd_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(ptrans->resource);
struct fd_transfer *trans = fd_transfer(ptrans);
if (trans->staging_prsc) {
if (ptrans->usage & PIPE_TRANSFER_WRITE)
fd_blit_from_staging(ctx, trans);
pipe_resource_reference(&trans->staging_prsc, NULL);
}
if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
fd_bo_cpu_fini(rsc->bo);
}
util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x,
ptrans->box.x + ptrans->box.width);
pipe_resource_reference(&ptrans->resource, NULL);
slab_free(&ctx->transfer_pool, ptrans);
}
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **pptrans)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
struct fd_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
uint32_t op = 0;
uint32_t offset;
char *buf;
int ret = 0;
DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
box->width, box->height, box->x, box->y);
if ((usage & PIPE_TRANSFER_MAP_DIRECTLY) && rsc->layout.tile_mode) {
DBG("CANNOT MAP DIRECTLY!\n");
return NULL;
}
ptrans = slab_alloc(&ctx->transfer_pool);
if (!ptrans)
return NULL;
/* slab_alloc_st() doesn't zero: */
trans = fd_transfer(ptrans);
memset(trans, 0, sizeof(*trans));
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
ptrans->stride = fd_resource_pitch(rsc, level);
ptrans->layer_stride = fd_resource_layer_stride(rsc, level);
/* we always need a staging texture for tiled buffers:
*
* TODO we might sometimes want to *also* shadow the resource to avoid
* splitting a batch.. for ex, mid-frame texture uploads to a tiled
* texture.
*/
if (rsc->layout.tile_mode) {
struct fd_resource *staging_rsc;
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
// TODO for PIPE_TRANSFER_READ, need to do untiling blit..
trans->staging_prsc = &staging_rsc->base;
trans->base.stride = fd_resource_pitch(staging_rsc, 0);
trans->base.layer_stride = fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
trans->staging_box.z = 0;
if (usage & PIPE_TRANSFER_READ) {
fd_blit_to_staging(ctx, trans);
fd_bo_cpu_prep(staging_rsc->bo, ctx->pipe,
DRM_FREEDRENO_PREP_READ);
}
buf = fd_bo_map(staging_rsc->bo);
offset = 0;
*pptrans = ptrans;
ctx->stats.staging_uploads++;
return buf;
}
}
if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
if (usage & PIPE_TRANSFER_READ)
op |= DRM_FREEDRENO_PREP_READ;
if (usage & PIPE_TRANSFER_WRITE)
op |= DRM_FREEDRENO_PREP_WRITE;
bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
if (needs_flush || fd_resource_busy(rsc, op)) {
rebind_resource(rsc);
realloc_bo(rsc, fd_bo_size(rsc->bo));
}
} else if ((usage & PIPE_TRANSFER_WRITE) &&
prsc->target == PIPE_BUFFER &&
!util_ranges_intersect(&rsc->valid_buffer_range,
box->x, box->x + box->width)) {
/* We are trying to write to a previously uninitialized range. No need
* to wait.
*/
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
struct fd_batch *write_batch = NULL;
/* hold a reference, so it doesn't disappear under us: */
fd_context_lock(ctx);
fd_batch_reference_locked(&write_batch, rsc->write_batch);
fd_context_unlock(ctx);
if ((usage & PIPE_TRANSFER_WRITE) && write_batch &&
write_batch->back_blit) {
/* if only thing pending is a back-blit, we can discard it: */
fd_batch_reset(write_batch);
}
/* If the GPU is writing to the resource, or if it is reading from the
* resource and we're trying to write to it, flush the renders.
*/
bool busy = needs_flush || fd_resource_busy(rsc, op);
/* if we need to flush/stall, see if we can make a shadow buffer
* to avoid this:
*
* TODO we could go down this path !reorder && !busy_for_read
* ie. we only *don't* want to go down this path if the blit
* will trigger a flush!
*/
if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ) &&
(usage & PIPE_TRANSFER_DISCARD_RANGE)) {
/* try shadowing only if it avoids a flush, otherwise staging would
* be better:
*/
if (needs_flush && fd_try_shadow_resource(ctx, rsc, level,
box, DRM_FORMAT_MOD_LINEAR)) {
needs_flush = busy = false;
ctx->stats.shadow_uploads++;
} else {
struct fd_resource *staging_rsc;
if (needs_flush) {
flush_resource(ctx, rsc, usage);
needs_flush = false;
}
/* in this case, we don't need to shadow the whole resource,
* since any draw that references the previous contents has
* already had rendering flushed for all tiles. So we can
* use a staging buffer to do the upload.
*/
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
trans->staging_prsc = &staging_rsc->base;
trans->base.stride = fd_resource_pitch(staging_rsc, 0);
trans->base.layer_stride =
fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
trans->staging_box.z = 0;
buf = fd_bo_map(staging_rsc->bo);
offset = 0;
*pptrans = ptrans;
fd_batch_reference(&write_batch, NULL);
ctx->stats.staging_uploads++;
return buf;
}
}
}
if (needs_flush) {
flush_resource(ctx, rsc, usage);
needs_flush = false;
}
fd_batch_reference(&write_batch, NULL);
/* The GPU keeps track of how the various bo's are being used, and
* will wait if necessary for the proper operation to have
* completed.
*/
if (busy) {
ret = fd_bo_cpu_prep(rsc->bo, ctx->pipe, op);
if (ret)
goto fail;
}
}
buf = fd_bo_map(rsc->bo);
offset =
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->layout.cpp +
fd_resource_offset(rsc, level, box->z);
if (usage & PIPE_TRANSFER_WRITE)
rsc->valid = true;
*pptrans = ptrans;
return buf + offset;
fail:
fd_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
static void
fd_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
fd_bc_invalidate_resource(rsc, true);
if (rsc->bo)
fd_bo_del(rsc->bo);
if (rsc->scanout)
renderonly_scanout_destroy(rsc->scanout, fd_screen(pscreen)->ro);
util_range_destroy(&rsc->valid_buffer_range);
simple_mtx_destroy(&rsc->lock);
FREE(rsc);
}
static uint64_t
fd_resource_modifier(struct fd_resource *rsc)
{
if (!rsc->layout.tile_mode)
return DRM_FORMAT_MOD_LINEAR;
if (rsc->layout.ubwc_layer_size)
return DRM_FORMAT_MOD_QCOM_COMPRESSED;
/* TODO invent a modifier for tiled but not UBWC buffers: */
return DRM_FORMAT_MOD_INVALID;
}
static bool
fd_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
struct winsys_handle *handle,
unsigned usage)
{
struct fd_resource *rsc = fd_resource(prsc);
handle->modifier = fd_resource_modifier(rsc);
return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->scanout,
fd_resource_pitch(rsc, 0), handle);
}
/* special case to resize query buf after allocated.. */
void
fd_resource_resize(struct pipe_resource *prsc, uint32_t sz)
{
struct fd_resource *rsc = fd_resource(prsc);
debug_assert(prsc->width0 == 0);
debug_assert(prsc->target == PIPE_BUFFER);
debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
prsc->width0 = sz;
realloc_bo(rsc, fd_screen(prsc->screen)->setup_slices(rsc));
}
static void
fd_resource_layout_init(struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
struct fdl_layout *layout = &rsc->layout;
layout->format = prsc->format;
layout->width0 = prsc->width0;
layout->height0 = prsc->height0;
layout->depth0 = prsc->depth0;
layout->cpp = util_format_get_blocksize(prsc->format);
layout->cpp *= fd_resource_nr_samples(prsc);
layout->cpp_shift = ffs(layout->cpp) - 1;
}
/**
* Helper that allocates a resource and resolves its layout (but doesn't
* allocate its bo).
*
* It returns a pipe_resource (as fd_resource_create_with_modifiers()
* would do), and also bo's minimum required size as an output argument.
*/
static struct pipe_resource *
fd_resource_allocate_and_resolve(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
const uint64_t *modifiers, int count, uint32_t *psize)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc;
struct pipe_resource *prsc;
enum pipe_format format = tmpl->format;
uint32_t size;
rsc = CALLOC_STRUCT(fd_resource);
prsc = &rsc->base;
DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
tmpl->target, util_format_name(format),
tmpl->width0, tmpl->height0, tmpl->depth0,
tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
tmpl->usage, tmpl->bind, tmpl->flags);
if (!rsc)
return NULL;
*prsc = *tmpl;
fd_resource_layout_init(prsc);
#define LINEAR \
(PIPE_BIND_SCANOUT | \
PIPE_BIND_LINEAR | \
PIPE_BIND_DISPLAY_TARGET)
bool linear = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
if (tmpl->bind & LINEAR)
linear = true;
if (fd_mesa_debug & FD_DBG_NOTILE)
linear = true;
/* Normally, for non-shared buffers, allow buffer compression if
* not shared, otherwise only allow if QCOM_COMPRESSED modifier
* is requested:
*
* TODO we should probably also limit tiled in a similar way,
* except we don't have a format modifier for tiled. (We probably
* should.)
*/
bool allow_ubwc = drm_find_modifier(DRM_FORMAT_MOD_INVALID, modifiers, count);
if (tmpl->bind & PIPE_BIND_SHARED)
allow_ubwc = drm_find_modifier(DRM_FORMAT_MOD_QCOM_COMPRESSED, modifiers, count);
allow_ubwc &= !(fd_mesa_debug & FD_DBG_NOUBWC);
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
if (screen->tile_mode &&
(tmpl->target != PIPE_BUFFER) &&
!linear) {
rsc->layout.tile_mode = screen->tile_mode(prsc);
}
util_range_init(&rsc->valid_buffer_range);
simple_mtx_init(&rsc->lock, mtx_plain);
rsc->internal_format = format;
rsc->layout.ubwc = rsc->layout.tile_mode && is_a6xx(screen) && allow_ubwc;
if (prsc->target == PIPE_BUFFER) {
assert(prsc->format == PIPE_FORMAT_R8_UNORM);
size = prsc->width0;
fdl_layout_buffer(&rsc->layout, size);
} else {
size = screen->setup_slices(rsc);
}
/* special case for hw-query buffer, which we need to allocate before we
* know the size:
*/
if (size == 0) {
/* note, semi-intention == instead of & */
debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
return prsc;
}
/* Set the layer size if the (non-a6xx) backend hasn't done so. */
if (rsc->layout.layer_first && !rsc->layout.layer_size) {
rsc->layout.layer_size = align(size, 4096);
size = rsc->layout.layer_size * prsc->array_size;
}
if (fd_mesa_debug & FD_DBG_LAYOUT)
fdl_dump_layout(&rsc->layout);
/* Hand out the resolved size. */
if (psize)
*psize = size;
return prsc;
}
/**
* Create a new texture object, using the given template info.
*/
static struct pipe_resource *
fd_resource_create_with_modifiers(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
const uint64_t *modifiers, int count)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc;
struct pipe_resource *prsc;
uint32_t size;
/* when using kmsro, scanout buffers are allocated on the display device
* create_with_modifiers() doesn't give us usage flags, so we have to
* assume that all calls with modifiers are scanout-possible
*/
if (screen->ro &&
((tmpl->bind & PIPE_BIND_SCANOUT) ||
!(count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID))) {
struct pipe_resource scanout_templat = *tmpl;
struct renderonly_scanout *scanout;
struct winsys_handle handle;
/* note: alignment is wrong for a6xx */
scanout_templat.width0 = align(tmpl->width0, screen->gmem_alignw);
scanout = renderonly_scanout_for_resource(&scanout_templat,
screen->ro, &handle);
if (!scanout)
return NULL;
renderonly_scanout_destroy(scanout, screen->ro);
assert(handle.type == WINSYS_HANDLE_TYPE_FD);
rsc = fd_resource(pscreen->resource_from_handle(pscreen, tmpl,
&handle,
PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
close(handle.handle);
if (!rsc)
return NULL;
return &rsc->base;
}
prsc = fd_resource_allocate_and_resolve(pscreen, tmpl, modifiers, count, &size);
if (!prsc)
return NULL;
rsc = fd_resource(prsc);
realloc_bo(rsc, size);
if (!rsc->bo)
goto fail;
return prsc;
fail:
fd_resource_destroy(pscreen, prsc);
return NULL;
}
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
const uint64_t mod = DRM_FORMAT_MOD_INVALID;
return fd_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
}
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
* resource_get_handle.
*/
static struct pipe_resource *
fd_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *handle, unsigned usage)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
struct fdl_slice *slice = fd_resource_slice(rsc, 0);
struct pipe_resource *prsc = &rsc->base;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x",
tmpl->target, util_format_name(tmpl->format),
tmpl->width0, tmpl->height0, tmpl->depth0,
tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
tmpl->usage, tmpl->bind, tmpl->flags);
if (!rsc)
return NULL;
*prsc = *tmpl;
fd_resource_layout_init(prsc);
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
util_range_init(&rsc->valid_buffer_range);
simple_mtx_init(&rsc->lock, mtx_plain);
rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
if (!rsc->bo)
goto fail;
rsc->internal_format = tmpl->format;
rsc->layout.pitch0 = handle->stride;
slice->offset = handle->offset;
slice->size0 = handle->stride * prsc->height0;
/* use a pitchalign of gmem_alignw pixels, because GMEM resolve for
* lower alignments is not implemented (but possible for a6xx at least)
*
* for UBWC-enabled resources, layout_resource_for_modifier will further
* validate the pitch and set the right pitchalign
*/
rsc->layout.pitchalign =
fdl_cpp_shift(&rsc->layout) + util_logbase2(screen->gmem_alignw);
/* apply the minimum pitchalign (note: actually 4 for a3xx but doesn't matter) */
if (is_a6xx(screen) || is_a5xx(screen))
rsc->layout.pitchalign = MAX2(rsc->layout.pitchalign, 6);
else
rsc->layout.pitchalign = MAX2(rsc->layout.pitchalign, 5);
if (rsc->layout.pitch0 < (prsc->width0 * rsc->layout.cpp) ||
fd_resource_pitch(rsc, 0) != rsc->layout.pitch0)
goto fail;
assert(rsc->layout.cpp);
if (screen->layout_resource_for_modifier(rsc, handle->modifier) < 0)
goto fail;
if (screen->ro) {
rsc->scanout =
renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL);
/* failure is expected in some cases.. */
}
rsc->valid = true;
return prsc;
fail:
fd_resource_destroy(pscreen, prsc);
return NULL;
}
bool
fd_render_condition_check(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
if (!ctx->cond_query)
return true;
union pipe_query_result res = { 0 };
bool wait =
ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
return (bool)res.u64 != ctx->cond_cond;
return true;
}
static void
fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
/*
* TODO I guess we could track that the resource is invalidated and
* use that as a hint to realloc rather than stall in _transfer_map(),
* even in the non-DISCARD_WHOLE_RESOURCE case?
*
* Note: we set dirty bits to trigger invalidate logic fd_draw_vbo
*/
if (rsc->write_batch) {
struct fd_batch *batch = rsc->write_batch;
struct pipe_framebuffer_state *pfb = &batch->framebuffer;
if (pfb->zsbuf && pfb->zsbuf->texture == prsc) {
batch->resolve &= ~(FD_BUFFER_DEPTH | FD_BUFFER_STENCIL);
ctx->dirty |= FD_DIRTY_ZSA;
}
for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
if (pfb->cbufs[i] && pfb->cbufs[i]->texture == prsc) {
batch->resolve &= ~(PIPE_CLEAR_COLOR0 << i);
ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
}
}
}
rsc->valid = false;
}
static enum pipe_format
fd_resource_get_internal_format(struct pipe_resource *prsc)
{
return fd_resource(prsc)->internal_format;
}
static void
fd_resource_set_stencil(struct pipe_resource *prsc,
struct pipe_resource *stencil)
{
fd_resource(prsc)->stencil = fd_resource(stencil);
}
static struct pipe_resource *
fd_resource_get_stencil(struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
if (rsc->stencil)
return &rsc->stencil->base;
return NULL;
}
static const struct u_transfer_vtbl transfer_vtbl = {
.resource_create = fd_resource_create,
.resource_destroy = fd_resource_destroy,
.transfer_map = fd_resource_transfer_map,
.transfer_flush_region = fd_resource_transfer_flush_region,
.transfer_unmap = fd_resource_transfer_unmap,
.get_internal_format = fd_resource_get_internal_format,
.set_stencil = fd_resource_set_stencil,
.get_stencil = fd_resource_get_stencil,
};
static const uint64_t supported_modifiers[] = {
DRM_FORMAT_MOD_LINEAR,
};
static int
fd_layout_resource_for_modifier(struct fd_resource *rsc, uint64_t modifier)
{
switch (modifier) {
case DRM_FORMAT_MOD_LINEAR:
/* The dri gallium frontend will pass DRM_FORMAT_MOD_INVALID to us
* when it's called through any of the non-modifier BO create entry
* points. Other drivers will determine tiling from the kernel or
* other legacy backchannels, but for freedreno it just means
* LINEAR. */
case DRM_FORMAT_MOD_INVALID:
return 0;
default:
return -1;
}
}
static struct pipe_resource *
fd_resource_from_memobj(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct pipe_memory_object *pmemobj,
uint64_t offset)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_memory_object *memobj = fd_memory_object(pmemobj);
struct pipe_resource *prsc;
struct fd_resource *rsc;
uint32_t size;
assert(memobj->bo);
/* We shouldn't get a scanout buffer here. */
assert(!(tmpl->bind & PIPE_BIND_SCANOUT));
uint64_t modifiers = DRM_FORMAT_MOD_INVALID;
if (tmpl->bind & PIPE_BIND_LINEAR) {
modifiers = DRM_FORMAT_MOD_LINEAR;
} else if (is_a6xx(screen) && tmpl->width0 >= FDL_MIN_UBWC_WIDTH) {
modifiers = DRM_FORMAT_MOD_QCOM_COMPRESSED;
}
/* Allocate new pipe resource. */
prsc = fd_resource_allocate_and_resolve(pscreen, tmpl, &modifiers, 1, &size);
if (!prsc)
return NULL;
rsc = fd_resource(prsc);
/* bo's size has to be large enough, otherwise cleanup resource and fail
* gracefully.
*/
if (fd_bo_size(memobj->bo) < size) {
fd_resource_destroy(pscreen, prsc);
return NULL;
}
/* Share the bo with the memory object. */
rsc->bo = fd_bo_ref(memobj->bo);
return prsc;
}
static struct pipe_memory_object *
fd_memobj_create_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle,
bool dedicated)
{
struct fd_memory_object *memobj = CALLOC_STRUCT(fd_memory_object);
if (!memobj)
return NULL;
struct fd_bo *bo = fd_screen_bo_from_handle(pscreen, whandle);
if (!bo) {
free(memobj);
return NULL;
}
memobj->b.dedicated = dedicated;
memobj->bo = bo;
return &memobj->b;
}
static void
fd_memobj_destroy(struct pipe_screen *pscreen,
struct pipe_memory_object *pmemobj)
{
struct fd_memory_object *memobj = fd_memory_object(pmemobj);
assert(memobj->bo);
fd_bo_del(memobj->bo);
free(pmemobj);
}
void
fd_resource_screen_init(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
bool fake_rgtc = screen->gpu_id < 400;
pscreen->resource_create = u_transfer_helper_resource_create;
/* NOTE: u_transfer_helper does not yet support the _with_modifiers()
* variant:
*/
pscreen->resource_create_with_modifiers = fd_resource_create_with_modifiers;
pscreen->resource_from_handle = fd_resource_from_handle;
pscreen->resource_get_handle = fd_resource_get_handle;
pscreen->resource_destroy = u_transfer_helper_resource_destroy;
pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
true, false, fake_rgtc, true);
if (!screen->layout_resource_for_modifier)
screen->layout_resource_for_modifier = fd_layout_resource_for_modifier;
if (!screen->supported_modifiers) {
screen->supported_modifiers = supported_modifiers;
screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
}
/* GL_EXT_memory_object */
pscreen->memobj_create_from_handle = fd_memobj_create_from_handle;
pscreen->memobj_destroy = fd_memobj_destroy;
pscreen->resource_from_memobj = fd_resource_from_memobj;
}
static void
fd_get_sample_position(struct pipe_context *context,
unsigned sample_count, unsigned sample_index,
float *pos_out)
{
/* The following is copied from nouveau/nv50 except for position
* values, which are taken from blob driver */
static const uint8_t pos1[1][2] = { { 0x8, 0x8 } };
static const uint8_t pos2[2][2] = {
{ 0xc, 0xc }, { 0x4, 0x4 } };
static const uint8_t pos4[4][2] = {
{ 0x6, 0x2 }, { 0xe, 0x6 },
{ 0x2, 0xa }, { 0xa, 0xe } };
/* TODO needs to be verified on supported hw */
static const uint8_t pos8[8][2] = {
{ 0x9, 0x5 }, { 0x7, 0xb },
{ 0xd, 0x9 }, { 0x5, 0x3 },
{ 0x3, 0xd }, { 0x1, 0x7 },
{ 0xb, 0xf }, { 0xf, 0x1 } };
const uint8_t (*ptr)[2];
switch (sample_count) {
case 1:
ptr = pos1;
break;
case 2:
ptr = pos2;
break;
case 4:
ptr = pos4;
break;
case 8:
ptr = pos8;
break;
default:
assert(0);
return;
}
pos_out[0] = ptr[sample_index][0] / 16.0f;
pos_out[1] = ptr[sample_index][1] / 16.0f;
}
static void
fd_blit_pipe(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
/* wrap fd_blit to return void */
fd_blit(pctx, blit_info);
}
void
fd_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_helper_transfer_map;
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = u_default_texture_subdata;
pctx->create_surface = fd_create_surface;
pctx->surface_destroy = fd_surface_destroy;
pctx->resource_copy_region = fd_resource_copy_region;
pctx->blit = fd_blit_pipe;
pctx->flush_resource = fd_flush_resource;
pctx->invalidate_resource = fd_invalidate_resource;
pctx->get_sample_position = fd_get_sample_position;
}