| /* |
| * Copyright 2017 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| #ifndef IRIS_RESOURCE_H |
| #define IRIS_RESOURCE_H |
| |
| #include "pipe/p_state.h" |
| #include "util/u_inlines.h" |
| #include "util/u_range.h" |
| #include "intel/isl/isl.h" |
| #include "iris_bufmgr.h" |
| |
| struct iris_batch; |
| struct iris_context; |
| struct shader_info; |
| |
| #define IRIS_MAX_MIPLEVELS 15 |
| |
| struct iris_format_info { |
| enum isl_format fmt; |
| struct isl_swizzle swizzle; |
| }; |
| |
| #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) |
| #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) |
| #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) |
| |
| /** |
| * Resources represent a GPU buffer object or image (mipmap tree). |
| * |
| * They contain the storage (BO) and layout information (ISL surface). |
| */ |
| struct iris_resource { |
| struct pipe_resource base; |
| enum pipe_format internal_format; |
| |
| /** |
| * The ISL surface layout information for this resource. |
| * |
| * This is not filled out for PIPE_BUFFER resources, but is guaranteed |
| * to be zeroed. Note that this also guarantees that res->surf.tiling |
| * will be ISL_TILING_LINEAR, so it's safe to check that. |
| */ |
| struct isl_surf surf; |
| |
| /** Backing storage for the resource */ |
| struct iris_bo *bo; |
| |
| /** offset at which data starts in the BO */ |
| uint64_t offset; |
| |
| /** |
| * A bitfield of PIPE_BIND_* indicating how this resource was bound |
| * in the past. Only meaningful for PIPE_BUFFER; used for flushing. |
| */ |
| unsigned bind_history; |
| |
| /** |
| * A bitfield of MESA_SHADER_* stages indicating where this resource |
| * was bound. |
| */ |
| unsigned bind_stages; |
| |
| /** |
| * For PIPE_BUFFER resources, a range which may contain valid data. |
| * |
| * This is a conservative estimate of what part of the buffer contains |
| * valid data that we have to preserve. The rest of the buffer is |
| * considered invalid, and we can promote writes to that region to |
| * be unsynchronized writes, avoiding blit copies. |
| */ |
| struct util_range valid_buffer_range; |
| |
| /** |
| * Auxiliary buffer information (CCS, MCS, or HiZ). |
| */ |
| struct { |
| /** The surface layout for the auxiliary buffer. */ |
| struct isl_surf surf; |
| |
| /** The buffer object containing the auxiliary data. */ |
| struct iris_bo *bo; |
| |
| /** Offset into 'bo' where the auxiliary surface starts. */ |
| uint32_t offset; |
| |
| struct { |
| struct isl_surf surf; |
| |
| /** Offset into 'bo' where the auxiliary surface starts. */ |
| uint32_t offset; |
| } extra_aux; |
| |
| /** |
| * Fast clear color for this surface. For depth surfaces, the clear |
| * value is stored as a float32 in the red component. |
| */ |
| union isl_color_value clear_color; |
| |
| /** Buffer object containing the indirect clear color. */ |
| struct iris_bo *clear_color_bo; |
| |
| /** Offset into bo where the clear color can be found. */ |
| uint64_t clear_color_offset; |
| |
| /** |
| * \brief The type of auxiliary compression used by this resource. |
| * |
| * This describes the type of auxiliary compression that is intended to |
| * be used by this resource. An aux usage of ISL_AUX_USAGE_NONE means |
| * that auxiliary compression is permanently disabled. An aux usage |
| * other than ISL_AUX_USAGE_NONE does not imply that auxiliary |
| * compression will always be enabled for this surface. |
| */ |
| enum isl_aux_usage usage; |
| |
| /** |
| * A bitfield of ISL_AUX_* modes that might this resource might use. |
| * |
| * For example, a surface might use both CCS_E and CCS_D at times. |
| */ |
| unsigned possible_usages; |
| |
| /** |
| * Same as possible_usages, but only with modes supported for sampling. |
| */ |
| unsigned sampler_usages; |
| |
| /** |
| * \brief Maps miptree slices to their current aux state. |
| * |
| * This two-dimensional array is indexed as [level][layer] and stores an |
| * aux state for each slice. |
| */ |
| enum isl_aux_state **state; |
| |
| /** |
| * If (1 << level) is set, HiZ is enabled for that miplevel. |
| */ |
| uint16_t has_hiz; |
| } aux; |
| |
| /** |
| * For external surfaces, this is format that was used to create or import |
| * the surface. For internal surfaces, this will always be |
| * PIPE_FORMAT_NONE. |
| */ |
| enum pipe_format external_format; |
| |
| /** |
| * For external surfaces, this is DRM format modifier that was used to |
| * create or import the surface. For internal surfaces, this will always |
| * be DRM_FORMAT_MOD_INVALID. |
| */ |
| const struct isl_drm_modifier_info *mod_info; |
| }; |
| |
| /** |
| * A simple <resource, offset> tuple for storing a reference to a |
| * piece of state stored in a GPU buffer object. |
| */ |
| struct iris_state_ref { |
| struct pipe_resource *res; |
| uint32_t offset; |
| }; |
| |
| /** |
| * The SURFACE_STATE descriptors for a resource. |
| */ |
| struct iris_surface_state { |
| /** |
| * CPU-side copy of the packed SURFACE_STATE structures, already |
| * aligned so they can be uploaded as a contiguous pile of bytes. |
| * |
| * This can be updated and re-uploaded if (e.g.) addresses need to change. |
| */ |
| uint32_t *cpu; |
| |
| /** |
| * How many states are there? (Each aux mode has its own state.) |
| */ |
| unsigned num_states; |
| |
| /** |
| * Address of the resource (res->bo->gtt_offset). Note that "Surface |
| * Base Address" may be offset from this value. |
| */ |
| uint64_t bo_address; |
| |
| /** A reference to the GPU buffer holding our uploaded SURFACE_STATE */ |
| struct iris_state_ref ref; |
| }; |
| |
| /** |
| * Gallium CSO for sampler views (texture views). |
| * |
| * In addition to the normal pipe_resource, this adds an ISL view |
| * which may reinterpret the format or restrict levels/layers. |
| * |
| * These can also be linear texture buffers. |
| */ |
| struct iris_sampler_view { |
| struct pipe_sampler_view base; |
| struct isl_view view; |
| |
| union isl_color_value clear_color; |
| |
| /* A short-cut (not a reference) to the actual resource being viewed. |
| * Multi-planar (or depth+stencil) images may have multiple resources |
| * chained together; this skips having to traverse base->texture->*. |
| */ |
| struct iris_resource *res; |
| |
| /** The resource (BO) holding our SURFACE_STATE. */ |
| struct iris_surface_state surface_state; |
| }; |
| |
| /** |
| * Image view representation. |
| */ |
| struct iris_image_view { |
| struct pipe_image_view base; |
| |
| /** The resource (BO) holding our SURFACE_STATE. */ |
| struct iris_surface_state surface_state; |
| }; |
| |
| /** |
| * Gallium CSO for surfaces (framebuffer attachments). |
| * |
| * A view of a surface that can be bound to a color render target or |
| * depth/stencil attachment. |
| */ |
| struct iris_surface { |
| struct pipe_surface base; |
| struct isl_view view; |
| struct isl_view read_view; |
| union isl_color_value clear_color; |
| |
| /** The resource (BO) holding our SURFACE_STATE. */ |
| struct iris_surface_state surface_state; |
| /** The resource (BO) holding our SURFACE_STATE for read. */ |
| struct iris_surface_state surface_state_read; |
| }; |
| |
| /** |
| * Transfer object - information about a buffer mapping. |
| */ |
| struct iris_transfer { |
| struct pipe_transfer base; |
| struct pipe_debug_callback *dbg; |
| void *buffer; |
| void *ptr; |
| |
| /** A linear staging resource for GPU-based copy_region transfers. */ |
| struct pipe_resource *staging; |
| struct blorp_context *blorp; |
| struct iris_batch *batch; |
| |
| bool dest_had_defined_contents; |
| |
| void (*unmap)(struct iris_transfer *); |
| }; |
| |
| /** |
| * Unwrap a pipe_resource to get the underlying iris_bo (for convenience). |
| */ |
| static inline struct iris_bo * |
| iris_resource_bo(struct pipe_resource *p_res) |
| { |
| struct iris_resource *res = (void *) p_res; |
| return res->bo; |
| } |
| |
| static inline uint32_t |
| iris_mocs(const struct iris_bo *bo, const struct isl_device *dev) |
| { |
| return bo && bo->external ? dev->mocs.external : dev->mocs.internal; |
| } |
| |
| struct iris_format_info iris_format_for_usage(const struct gen_device_info *, |
| enum pipe_format pf, |
| isl_surf_usage_flags_t usage); |
| |
| struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *); |
| |
| void iris_get_depth_stencil_resources(struct pipe_resource *res, |
| struct iris_resource **out_z, |
| struct iris_resource **out_s); |
| bool iris_resource_set_clear_color(struct iris_context *ice, |
| struct iris_resource *res, |
| union isl_color_value color); |
| union isl_color_value |
| iris_resource_get_clear_color(const struct iris_resource *res, |
| struct iris_bo **clear_color_bo, |
| uint64_t *clear_color_offset); |
| |
| void iris_init_screen_resource_functions(struct pipe_screen *pscreen); |
| |
| void iris_dirty_for_history(struct iris_context *ice, |
| struct iris_resource *res); |
| uint32_t iris_flush_bits_for_history(struct iris_resource *res); |
| |
| void iris_flush_and_dirty_for_history(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, |
| uint32_t extra_flags, |
| const char *reason); |
| |
| unsigned iris_get_num_logical_layers(const struct iris_resource *res, |
| unsigned level); |
| |
| void iris_resource_disable_aux(struct iris_resource *res); |
| |
| #define INTEL_REMAINING_LAYERS UINT32_MAX |
| #define INTEL_REMAINING_LEVELS UINT32_MAX |
| |
| void |
| iris_hiz_exec(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, |
| unsigned int level, unsigned int start_layer, |
| unsigned int num_layers, enum isl_aux_op op, |
| bool update_clear_depth); |
| |
| /** |
| * Prepare a miptree for access |
| * |
| * This function should be called prior to any access to miptree in order to |
| * perform any needed resolves. |
| * |
| * \param[in] start_level The first mip level to be accessed |
| * |
| * \param[in] num_levels The number of miplevels to be accessed or |
| * INTEL_REMAINING_LEVELS to indicate every level |
| * above start_level will be accessed |
| * |
| * \param[in] start_layer The first array slice or 3D layer to be accessed |
| * |
| * \param[in] num_layers The number of array slices or 3D layers be |
| * accessed or INTEL_REMAINING_LAYERS to indicate |
| * every layer above start_layer will be accessed |
| * |
| * \param[in] aux_supported Whether or not the access will support the |
| * miptree's auxiliary compression format; this |
| * must be false for uncompressed miptrees |
| * |
| * \param[in] fast_clear_supported Whether or not the access will support |
| * fast clears in the miptree's auxiliary |
| * compression format |
| */ |
| void |
| iris_resource_prepare_access(struct iris_context *ice, |
| struct iris_resource *res, |
| uint32_t start_level, uint32_t num_levels, |
| uint32_t start_layer, uint32_t num_layers, |
| enum isl_aux_usage aux_usage, |
| bool fast_clear_supported); |
| |
| /** |
| * Complete a write operation |
| * |
| * This function should be called after any operation writes to a miptree. |
| * This will update the miptree's compression state so that future resolves |
| * happen correctly. Technically, this function can be called before the |
| * write occurs but the caller must ensure that they don't interlace |
| * iris_resource_prepare_access and iris_resource_finish_write calls to |
| * overlapping layer/level ranges. |
| * |
| * \param[in] level The mip level that was written |
| * |
| * \param[in] start_layer The first array slice or 3D layer written |
| * |
| * \param[in] num_layers The number of array slices or 3D layers |
| * written or INTEL_REMAINING_LAYERS to indicate |
| * every layer above start_layer was written |
| * |
| * \param[in] written_with_aux Whether or not the write was done with |
| * auxiliary compression enabled |
| */ |
| void |
| iris_resource_finish_write(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t num_layers, |
| enum isl_aux_usage aux_usage); |
| |
| /** Get the auxiliary compression state of a miptree slice */ |
| enum isl_aux_state |
| iris_resource_get_aux_state(const struct iris_resource *res, |
| uint32_t level, uint32_t layer); |
| |
| /** |
| * Set the auxiliary compression state of a miptree slice range |
| * |
| * This function directly sets the auxiliary compression state of a slice |
| * range of a miptree. It only modifies data structures and does not do any |
| * resolves. This should only be called by code which directly performs |
| * compression operations such as fast clears and resolves. Most code should |
| * use iris_resource_prepare_access or iris_resource_finish_write. |
| */ |
| void |
| iris_resource_set_aux_state(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t num_layers, |
| enum isl_aux_state aux_state); |
| |
| /** |
| * Prepare a miptree for raw access |
| * |
| * This helper prepares the miptree for access that knows nothing about any |
| * sort of compression whatsoever. This is useful when mapping the surface or |
| * using it with the blitter. |
| */ |
| static inline void |
| iris_resource_access_raw(struct iris_context *ice, |
| struct iris_resource *res, |
| uint32_t level, uint32_t layer, |
| uint32_t num_layers, |
| bool write) |
| { |
| iris_resource_prepare_access(ice, res, level, 1, layer, num_layers, |
| ISL_AUX_USAGE_NONE, false); |
| if (write) { |
| iris_resource_finish_write(ice, res, level, layer, num_layers, |
| ISL_AUX_USAGE_NONE); |
| } |
| } |
| |
| enum isl_dim_layout iris_get_isl_dim_layout(const struct gen_device_info *devinfo, |
| enum isl_tiling tiling, |
| enum pipe_texture_target target); |
| enum isl_surf_dim target_to_isl_surf_dim(enum pipe_texture_target target); |
| uint32_t iris_resource_get_tile_offsets(const struct iris_resource *res, |
| uint32_t level, uint32_t z, |
| uint32_t *tile_x, uint32_t *tile_y); |
| enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice, |
| const struct iris_resource *res, |
| enum isl_format view_fmt); |
| void iris_resource_prepare_texture(struct iris_context *ice, |
| struct iris_resource *res, |
| enum isl_format view_format, |
| uint32_t start_level, uint32_t num_levels, |
| uint32_t start_layer, uint32_t num_layers); |
| |
| enum isl_aux_usage iris_image_view_aux_usage(struct iris_context *ice, |
| const struct pipe_image_view *pview, |
| const struct shader_info *info); |
| enum isl_format iris_image_view_get_format(struct iris_context *ice, |
| const struct pipe_image_view *img); |
| |
| static inline bool |
| iris_resource_unfinished_aux_import(struct iris_resource *res) |
| { |
| return res->base.next != NULL && res->mod_info && |
| res->mod_info->aux_usage != ISL_AUX_USAGE_NONE; |
| } |
| |
| void iris_resource_finish_aux_import(struct pipe_screen *pscreen, |
| struct iris_resource *res); |
| |
| bool iris_has_color_unresolved(const struct iris_resource *res, |
| unsigned start_level, unsigned num_levels, |
| unsigned start_layer, unsigned num_layers); |
| |
| void iris_resource_check_level_layer(const struct iris_resource *res, |
| uint32_t level, uint32_t layer); |
| |
| bool iris_resource_level_has_hiz(const struct iris_resource *res, |
| uint32_t level); |
| |
| bool iris_sample_with_depth_aux(const struct gen_device_info *devinfo, |
| const struct iris_resource *res); |
| |
| bool iris_has_color_unresolved(const struct iris_resource *res, |
| unsigned start_level, unsigned num_levels, |
| unsigned start_layer, unsigned num_layers); |
| |
| bool iris_render_formats_color_compatible(enum isl_format a, |
| enum isl_format b, |
| union isl_color_value color); |
| enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice, |
| struct iris_resource *res, |
| enum isl_format render_fmt, |
| bool draw_aux_disabled); |
| void iris_resource_prepare_render(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count, |
| enum isl_aux_usage aux_usage); |
| void iris_resource_finish_render(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count, |
| enum isl_aux_usage aux_usage); |
| void iris_resource_prepare_depth(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count); |
| void iris_resource_finish_depth(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count, |
| bool depth_written); |
| #endif |