blob: 283d30bcfe2bdd4c65eaf8ad301c42d53dfe1d54 [file] [log] [blame]
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/ralloc.h"
#include "intel/blorp/blorp.h"
#include "iris_context.h"
#include "iris_resource.h"
#include "iris_screen.h"
/**
* Helper function for handling mirror image blits.
*
* If coord0 > coord1, swap them and return "true" (mirrored).
*/
static bool
apply_mirror(float *coord0, float *coord1)
{
if (*coord0 > *coord1) {
float tmp = *coord0;
*coord0 = *coord1;
*coord1 = tmp;
return true;
}
return false;
}
/**
* Compute the number of pixels to clip for each side of a rect
*
* \param x0 The rect's left coordinate
* \param y0 The rect's bottom coordinate
* \param x1 The rect's right coordinate
* \param y1 The rect's top coordinate
* \param min_x The clipping region's left coordinate
* \param min_y The clipping region's bottom coordinate
* \param max_x The clipping region's right coordinate
* \param max_y The clipping region's top coordinate
* \param clipped_x0 The number of pixels to clip from the left side
* \param clipped_y0 The number of pixels to clip from the bottom side
* \param clipped_x1 The number of pixels to clip from the right side
* \param clipped_y1 The number of pixels to clip from the top side
*
* \return false if we clip everything away, true otherwise
*/
static inline bool
compute_pixels_clipped(float x0, float y0, float x1, float y1,
float min_x, float min_y, float max_x, float max_y,
float *clipped_x0, float *clipped_y0,
float *clipped_x1, float *clipped_y1)
{
/* If we are going to clip everything away, stop. */
if (!(min_x <= max_x &&
min_y <= max_y &&
x0 <= max_x &&
y0 <= max_y &&
min_x <= x1 &&
min_y <= y1 &&
x0 <= x1 &&
y0 <= y1)) {
return false;
}
if (x0 < min_x)
*clipped_x0 = min_x - x0;
else
*clipped_x0 = 0;
if (max_x < x1)
*clipped_x1 = x1 - max_x;
else
*clipped_x1 = 0;
if (y0 < min_y)
*clipped_y0 = min_y - y0;
else
*clipped_y0 = 0;
if (max_y < y1)
*clipped_y1 = y1 - max_y;
else
*clipped_y1 = 0;
return true;
}
/**
* Clips a coordinate (left, right, top or bottom) for the src or dst rect
* (whichever requires the largest clip) and adjusts the coordinate
* for the other rect accordingly.
*
* \param mirror true if mirroring is required
* \param src the source rect coordinate (for example src_x0)
* \param dst0 the dst rect coordinate (for example dst_x0)
* \param dst1 the opposite dst rect coordinate (for example dst_x1)
* \param clipped_dst0 number of pixels to clip from the dst coordinate
* \param clipped_dst1 number of pixels to clip from the opposite dst coordinate
* \param scale the src vs dst scale involved for that coordinate
* \param is_left_or_bottom true if we are clipping the left or bottom sides
* of the rect.
*/
static void
clip_coordinates(bool mirror,
float *src, float *dst0, float *dst1,
float clipped_dst0,
float clipped_dst1,
float scale,
bool is_left_or_bottom)
{
/* When clipping we need to add or subtract pixels from the original
* coordinates depending on whether we are acting on the left/bottom
* or right/top sides of the rect respectively. We assume we have to
* add them in the code below, and multiply by -1 when we should
* subtract.
*/
int mult = is_left_or_bottom ? 1 : -1;
if (!mirror) {
*dst0 += clipped_dst0 * mult;
*src += clipped_dst0 * scale * mult;
} else {
*dst1 -= clipped_dst1 * mult;
*src += clipped_dst1 * scale * mult;
}
}
/**
* Apply a scissor rectangle to blit coordinates.
*
* Returns true if the blit was entirely scissored away.
*/
static bool
apply_blit_scissor(const struct pipe_scissor_state *scissor,
float *src_x0, float *src_y0,
float *src_x1, float *src_y1,
float *dst_x0, float *dst_y0,
float *dst_x1, float *dst_y1,
bool mirror_x, bool mirror_y)
{
float clip_dst_x0, clip_dst_x1, clip_dst_y0, clip_dst_y1;
/* Compute number of pixels to scissor away. */
if (!compute_pixels_clipped(*dst_x0, *dst_y0, *dst_x1, *dst_y1,
scissor->minx, scissor->miny,
scissor->maxx, scissor->maxy,
&clip_dst_x0, &clip_dst_y0,
&clip_dst_x1, &clip_dst_y1))
return true;
// XXX: comments assume source clipping, which we don't do
/* When clipping any of the two rects we need to adjust the coordinates
* in the other rect considering the scaling factor involved. To obtain
* the best precision we want to make sure that we only clip once per
* side to avoid accumulating errors due to the scaling adjustment.
*
* For example, if src_x0 and dst_x0 need both to be clipped we want to
* avoid the situation where we clip src_x0 first, then adjust dst_x0
* accordingly but then we realize that the resulting dst_x0 still needs
* to be clipped, so we clip dst_x0 and adjust src_x0 again. Because we are
* applying scaling factors to adjust the coordinates in each clipping
* pass we lose some precision and that can affect the results of the
* blorp blit operation slightly. What we want to do here is detect the
* rect that we should clip first for each side so that when we adjust
* the other rect we ensure the resulting coordinate does not need to be
* clipped again.
*
* The code below implements this by comparing the number of pixels that
* we need to clip for each side of both rects considering the scales
* involved. For example, clip_src_x0 represents the number of pixels
* to be clipped for the src rect's left side, so if clip_src_x0 = 5,
* clip_dst_x0 = 4 and scale_x = 2 it means that we are clipping more
* from the dst rect so we should clip dst_x0 only and adjust src_x0.
* This is because clipping 4 pixels in the dst is equivalent to
* clipping 4 * 2 = 8 > 5 in the src.
*/
if (*src_x0 == *src_x1 || *src_y0 == *src_y1
|| *dst_x0 == *dst_x1 || *dst_y0 == *dst_y1)
return true;
float scale_x = (float) (*src_x1 - *src_x0) / (*dst_x1 - *dst_x0);
float scale_y = (float) (*src_y1 - *src_y0) / (*dst_y1 - *dst_y0);
/* Clip left side */
clip_coordinates(mirror_x, src_x0, dst_x0, dst_x1,
clip_dst_x0, clip_dst_x1, scale_x, true);
/* Clip right side */
clip_coordinates(mirror_x, src_x1, dst_x1, dst_x0,
clip_dst_x1, clip_dst_x0, scale_x, false);
/* Clip bottom side */
clip_coordinates(mirror_y, src_y0, dst_y0, dst_y1,
clip_dst_y0, clip_dst_y1, scale_y, true);
/* Clip top side */
clip_coordinates(mirror_y, src_y1, dst_y1, dst_y0,
clip_dst_y1, clip_dst_y0, scale_y, false);
/* Check for invalid bounds
* Can't blit for 0-dimensions
*/
return *src_x0 == *src_x1 || *src_y0 == *src_y1
|| *dst_x0 == *dst_x1 || *dst_y0 == *dst_y1;
}
void
iris_blorp_surf_for_resource(struct isl_device *isl_dev,
struct blorp_surf *surf,
struct pipe_resource *p_res,
enum isl_aux_usage aux_usage,
unsigned level,
bool is_render_target)
{
struct iris_resource *res = (void *) p_res;
assert(!iris_resource_unfinished_aux_import(res));
if (isl_aux_usage_has_hiz(aux_usage) &&
!iris_resource_level_has_hiz(res, level))
aux_usage = ISL_AUX_USAGE_NONE;
*surf = (struct blorp_surf) {
.surf = &res->surf,
.addr = (struct blorp_address) {
.buffer = res->bo,
.offset = res->offset,
.reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
.mocs = iris_mocs(res->bo, isl_dev),
},
.aux_usage = aux_usage,
};
if (aux_usage != ISL_AUX_USAGE_NONE) {
surf->aux_surf = &res->aux.surf;
surf->aux_addr = (struct blorp_address) {
.buffer = res->aux.bo,
.offset = res->aux.offset,
.reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
.mocs = iris_mocs(res->bo, isl_dev),
};
surf->clear_color =
iris_resource_get_clear_color(res, NULL, NULL);
surf->clear_color_addr = (struct blorp_address) {
.buffer = res->aux.clear_color_bo,
.offset = res->aux.clear_color_offset,
.reloc_flags = 0,
.mocs = iris_mocs(res->aux.clear_color_bo, isl_dev),
};
}
}
static bool
is_astc(enum isl_format format)
{
return format != ISL_FORMAT_UNSUPPORTED &&
isl_format_get_layout(format)->txc == ISL_TXC_ASTC;
}
static void
tex_cache_flush_hack(struct iris_batch *batch,
enum isl_format view_format,
enum isl_format surf_format)
{
const struct gen_device_info *devinfo = &batch->screen->devinfo;
/* The WaSamplerCacheFlushBetweenRedescribedSurfaceReads workaround says:
*
* "Currently Sampler assumes that a surface would not have two
* different format associate with it. It will not properly cache
* the different views in the MT cache, causing a data corruption."
*
* We may need to handle this for texture views in general someday, but
* for now we handle it here, as it hurts copies and blits particularly
* badly because they ofter reinterpret formats.
*
* If the BO hasn't been referenced yet this batch, we assume that the
* texture cache doesn't contain any relevant data nor need flushing.
*
* Icelake (Gen11+) claims to fix this issue, but seems to still have
* issues with ASTC formats.
*/
bool need_flush = devinfo->gen >= 11 ?
is_astc(surf_format) != is_astc(view_format) :
view_format != surf_format;
if (!need_flush)
return;
const char *reason =
"workaround: WaSamplerCacheFlushBetweenRedescribedSurfaceReads";
iris_emit_pipe_control_flush(batch, reason, PIPE_CONTROL_CS_STALL);
iris_emit_pipe_control_flush(batch, reason,
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
}
static enum isl_aux_usage
iris_resource_blorp_write_aux_usage(struct iris_context *ice,
struct iris_resource *res,
enum isl_format render_format)
{
if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT |
ISL_SURF_USAGE_STENCIL_BIT)) {
assert(render_format == res->surf.format);
return res->aux.usage;
} else {
return iris_resource_render_aux_usage(ice, res, render_format, false);
}
}
/**
* The pipe->blit() driver hook.
*
* This performs a blit between two surfaces, which copies data but may
* also perform format conversion, scaling, flipping, and so on.
*/
static void
iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
struct iris_context *ice = (void *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
enum blorp_batch_flags blorp_flags = 0;
struct iris_resource *src_res = (void *) info->src.resource;
struct iris_resource *dst_res = (void *) info->dst.resource;
/* We don't support color masking. */
assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA ||
(info->mask & PIPE_MASK_RGBA) == 0);
if (info->render_condition_enable) {
if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
return;
if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
}
if (iris_resource_unfinished_aux_import(src_res))
iris_resource_finish_aux_import(ctx->screen, src_res);
if (iris_resource_unfinished_aux_import(dst_res))
iris_resource_finish_aux_import(ctx->screen, dst_res);
struct iris_format_info src_fmt =
iris_format_for_usage(devinfo, info->src.format,
ISL_SURF_USAGE_TEXTURE_BIT);
enum isl_aux_usage src_aux_usage =
iris_resource_texture_aux_usage(ice, src_res, src_fmt.fmt);
if (iris_resource_level_has_hiz(src_res, info->src.level))
assert(src_res->surf.format == src_fmt.fmt);
bool src_clear_supported = isl_aux_usage_has_fast_clears(src_aux_usage) &&
src_res->surf.format == src_fmt.fmt;
iris_resource_prepare_access(ice, src_res, info->src.level, 1,
info->src.box.z, info->src.box.depth,
src_aux_usage, src_clear_supported);
iris_emit_buffer_barrier_for(batch, src_res->bo, IRIS_DOMAIN_OTHER_READ);
struct iris_format_info dst_fmt =
iris_format_for_usage(devinfo, info->dst.format,
ISL_SURF_USAGE_RENDER_TARGET_BIT);
enum isl_aux_usage dst_aux_usage =
iris_resource_blorp_write_aux_usage(ice, dst_res, dst_fmt.fmt);
bool dst_clear_supported = isl_aux_usage_has_fast_clears(dst_aux_usage);
struct blorp_surf src_surf, dst_surf;
iris_blorp_surf_for_resource(&screen->isl_dev, &src_surf,
info->src.resource, src_aux_usage,
info->src.level, false);
iris_blorp_surf_for_resource(&screen->isl_dev, &dst_surf,
info->dst.resource, dst_aux_usage,
info->dst.level, true);
iris_resource_prepare_access(ice, dst_res, info->dst.level, 1,
info->dst.box.z, info->dst.box.depth,
dst_aux_usage, dst_clear_supported);
iris_emit_buffer_barrier_for(batch, dst_res->bo, IRIS_DOMAIN_RENDER_WRITE);
float src_x0 = info->src.box.x;
float src_x1 = info->src.box.x + info->src.box.width;
float src_y0 = info->src.box.y;
float src_y1 = info->src.box.y + info->src.box.height;
float dst_x0 = info->dst.box.x;
float dst_x1 = info->dst.box.x + info->dst.box.width;
float dst_y0 = info->dst.box.y;
float dst_y1 = info->dst.box.y + info->dst.box.height;
bool mirror_x = apply_mirror(&src_x0, &src_x1);
bool mirror_y = apply_mirror(&src_y0, &src_y1);
enum blorp_filter filter;
if (info->scissor_enable) {
bool noop = apply_blit_scissor(&info->scissor,
&src_x0, &src_y0, &src_x1, &src_y1,
&dst_x0, &dst_y0, &dst_x1, &dst_y1,
mirror_x, mirror_y);
if (noop)
return;
}
if (abs(info->dst.box.width) == abs(info->src.box.width) &&
abs(info->dst.box.height) == abs(info->src.box.height)) {
if (src_surf.surf->samples > 1 && dst_surf.surf->samples <= 1) {
/* The OpenGL ES 3.2 specification, section 16.2.1, says:
*
* "If the read framebuffer is multisampled (its effective
* value of SAMPLE_BUFFERS is one) and the draw framebuffer
* is not (its value of SAMPLE_BUFFERS is zero), the samples
* corresponding to each pixel location in the source are
* converted to a single sample before being written to the
* destination. The filter parameter is ignored. If the
* source formats are integer types or stencil values, a
* single sample’s value is selected for each pixel. If the
* source formats are floating-point or normalized types,
* the sample values for each pixel are resolved in an
* implementation-dependent manner. If the source formats
* are depth values, sample values are resolved in an
* implementation-dependent manner where the result will be
* between the minimum and maximum depth values in the pixel."
*
* When selecting a single sample, we always choose sample 0.
*/
if (util_format_is_depth_or_stencil(info->src.format) ||
util_format_is_pure_integer(info->src.format)) {
filter = BLORP_FILTER_SAMPLE_0;
} else {
filter = BLORP_FILTER_AVERAGE;
}
} else {
/* The OpenGL 4.6 specification, section 18.3.1, says:
*
* "If the source and destination dimensions are identical,
* no filtering is applied."
*
* Using BLORP_FILTER_NONE will also handle the upsample case by
* replicating the one value in the source to all values in the
* destination.
*/
filter = BLORP_FILTER_NONE;
}
} else if (info->filter == PIPE_TEX_FILTER_LINEAR) {
filter = BLORP_FILTER_BILINEAR;
} else {
filter = BLORP_FILTER_NEAREST;
}
if (iris_batch_references(batch, src_res->bo))
tex_cache_flush_hack(batch, src_fmt.fmt, src_res->surf.format);
if (dst_res->base.target == PIPE_BUFFER)
util_range_add(&dst_res->base, &dst_res->valid_buffer_range, dst_x0, dst_x1);
struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
unsigned main_mask;
if (util_format_is_depth_or_stencil(info->dst.format))
main_mask = PIPE_MASK_Z;
else
main_mask = PIPE_MASK_RGBA;
if (info->mask & main_mask) {
for (int slice = 0; slice < info->dst.box.depth; slice++) {
iris_batch_maybe_flush(batch, 1500);
iris_batch_sync_region_start(batch);
blorp_blit(&blorp_batch,
&src_surf, info->src.level, info->src.box.z + slice,
src_fmt.fmt, src_fmt.swizzle,
&dst_surf, info->dst.level, info->dst.box.z + slice,
dst_fmt.fmt, dst_fmt.swizzle,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
filter, mirror_x, mirror_y);
iris_batch_sync_region_end(batch);
}
}
struct iris_resource *stc_dst = NULL;
enum isl_aux_usage stc_dst_aux_usage = ISL_AUX_USAGE_NONE;
if ((info->mask & PIPE_MASK_S) &&
util_format_has_stencil(util_format_description(info->dst.format)) &&
util_format_has_stencil(util_format_description(info->src.format))) {
struct iris_resource *src_res, *junk;
struct blorp_surf src_surf, dst_surf;
iris_get_depth_stencil_resources(info->src.resource, &junk, &src_res);
iris_get_depth_stencil_resources(info->dst.resource, &junk, &stc_dst);
struct iris_format_info src_fmt =
iris_format_for_usage(devinfo, src_res->base.format,
ISL_SURF_USAGE_TEXTURE_BIT);
enum isl_aux_usage stc_src_aux_usage =
iris_resource_texture_aux_usage(ice, src_res, src_fmt.fmt);
struct iris_format_info dst_fmt =
iris_format_for_usage(devinfo, stc_dst->base.format,
ISL_SURF_USAGE_RENDER_TARGET_BIT);
stc_dst_aux_usage =
iris_resource_blorp_write_aux_usage(ice, stc_dst, dst_fmt.fmt);
iris_resource_prepare_access(ice, src_res, info->src.level, 1,
info->src.box.z, info->src.box.depth,
stc_src_aux_usage, false);
iris_emit_buffer_barrier_for(batch, src_res->bo, IRIS_DOMAIN_OTHER_READ);
iris_resource_prepare_access(ice, stc_dst, info->dst.level, 1,
info->dst.box.z, info->dst.box.depth,
stc_dst_aux_usage, false);
iris_emit_buffer_barrier_for(batch, stc_dst->bo, IRIS_DOMAIN_RENDER_WRITE);
iris_blorp_surf_for_resource(&screen->isl_dev, &src_surf,
&src_res->base, stc_src_aux_usage,
info->src.level, false);
iris_blorp_surf_for_resource(&screen->isl_dev, &dst_surf,
&stc_dst->base, stc_dst_aux_usage,
info->dst.level, true);
for (int slice = 0; slice < info->dst.box.depth; slice++) {
iris_batch_maybe_flush(batch, 1500);
iris_batch_sync_region_start(batch);
blorp_blit(&blorp_batch,
&src_surf, info->src.level, info->src.box.z + slice,
ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
&dst_surf, info->dst.level, info->dst.box.z + slice,
ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
filter, mirror_x, mirror_y);
iris_batch_sync_region_end(batch);
}
}
blorp_batch_finish(&blorp_batch);
tex_cache_flush_hack(batch, src_fmt.fmt, src_res->surf.format);
if (info->mask & main_mask) {
iris_resource_finish_write(ice, dst_res, info->dst.level, info->dst.box.z,
info->dst.box.depth, dst_aux_usage);
}
if (stc_dst) {
iris_resource_finish_write(ice, stc_dst, info->dst.level, info->dst.box.z,
info->dst.box.depth, stc_dst_aux_usage);
}
iris_flush_and_dirty_for_history(ice, batch, (struct iris_resource *)
info->dst.resource,
PIPE_CONTROL_RENDER_TARGET_FLUSH,
"cache history: post-blit");
}
static void
get_copy_region_aux_settings(struct iris_context *ice,
struct iris_resource *res,
enum isl_aux_usage *out_aux_usage,
bool *out_clear_supported,
bool is_render_target)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
const struct gen_device_info *devinfo = &screen->devinfo;
switch (res->aux.usage) {
case ISL_AUX_USAGE_HIZ:
case ISL_AUX_USAGE_HIZ_CCS:
case ISL_AUX_USAGE_HIZ_CCS_WT:
if (is_render_target) {
*out_aux_usage = res->aux.usage;
} else {
*out_aux_usage = iris_resource_texture_aux_usage(ice, res,
res->surf.format);
}
*out_clear_supported = (*out_aux_usage != ISL_AUX_USAGE_NONE);
break;
case ISL_AUX_USAGE_MCS:
case ISL_AUX_USAGE_MCS_CCS:
case ISL_AUX_USAGE_CCS_E:
case ISL_AUX_USAGE_GEN12_CCS_E:
*out_aux_usage = res->aux.usage;
/* Prior to Gen9, fast-clear only supported 0/1 clear colors. Since
* we're going to re-interpret the format as an integer format possibly
* with a different number of components, we can't handle clear colors
* until Gen9.
*/
*out_clear_supported = devinfo->gen >= 9;
break;
case ISL_AUX_USAGE_STC_CCS:
*out_aux_usage = res->aux.usage;
*out_clear_supported = false;
break;
default:
*out_aux_usage = ISL_AUX_USAGE_NONE;
*out_clear_supported = false;
break;
}
}
/**
* Perform a GPU-based raw memory copy between compatible view classes.
*
* Does not perform any flushing - the new data may still be left in the
* render cache, and old data may remain in other caches.
*
* Wraps blorp_copy() and blorp_buffer_copy().
*/
void
iris_copy_region(struct blorp_context *blorp,
struct iris_batch *batch,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct blorp_batch blorp_batch;
struct iris_context *ice = blorp->driver_ctx;
struct iris_screen *screen = (void *) ice->ctx.screen;
struct iris_resource *src_res = (void *) src;
struct iris_resource *dst_res = (void *) dst;
enum isl_aux_usage src_aux_usage, dst_aux_usage;
bool src_clear_supported, dst_clear_supported;
get_copy_region_aux_settings(ice, src_res, &src_aux_usage,
&src_clear_supported, false);
get_copy_region_aux_settings(ice, dst_res, &dst_aux_usage,
&dst_clear_supported, true);
if (iris_batch_references(batch, src_res->bo))
tex_cache_flush_hack(batch, ISL_FORMAT_UNSUPPORTED, src_res->surf.format);
if (dst->target == PIPE_BUFFER)
util_range_add(&dst_res->base, &dst_res->valid_buffer_range, dstx, dstx + src_box->width);
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
struct blorp_address src_addr = {
.buffer = iris_resource_bo(src), .offset = src_box->x,
};
struct blorp_address dst_addr = {
.buffer = iris_resource_bo(dst), .offset = dstx,
.reloc_flags = EXEC_OBJECT_WRITE,
};
iris_emit_buffer_barrier_for(batch, iris_resource_bo(src),
IRIS_DOMAIN_OTHER_READ);
iris_emit_buffer_barrier_for(batch, iris_resource_bo(dst),
IRIS_DOMAIN_RENDER_WRITE);
iris_batch_maybe_flush(batch, 1500);
iris_batch_sync_region_start(batch);
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
blorp_buffer_copy(&blorp_batch, src_addr, dst_addr, src_box->width);
blorp_batch_finish(&blorp_batch);
iris_batch_sync_region_end(batch);
} else {
// XXX: what about one surface being a buffer and not the other?
struct blorp_surf src_surf, dst_surf;
iris_blorp_surf_for_resource(&screen->isl_dev, &src_surf,
src, src_aux_usage, src_level, false);
iris_blorp_surf_for_resource(&screen->isl_dev, &dst_surf,
dst, dst_aux_usage, dst_level, true);
iris_resource_prepare_access(ice, src_res, src_level, 1,
src_box->z, src_box->depth,
src_aux_usage, src_clear_supported);
iris_resource_prepare_access(ice, dst_res, dst_level, 1,
dstz, src_box->depth,
dst_aux_usage, dst_clear_supported);
iris_emit_buffer_barrier_for(batch, iris_resource_bo(src),
IRIS_DOMAIN_OTHER_READ);
iris_emit_buffer_barrier_for(batch, iris_resource_bo(dst),
IRIS_DOMAIN_RENDER_WRITE);
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
for (int slice = 0; slice < src_box->depth; slice++) {
iris_batch_maybe_flush(batch, 1500);
iris_batch_sync_region_start(batch);
blorp_copy(&blorp_batch, &src_surf, src_level, src_box->z + slice,
&dst_surf, dst_level, dstz + slice,
src_box->x, src_box->y, dstx, dsty,
src_box->width, src_box->height);
iris_batch_sync_region_end(batch);
}
blorp_batch_finish(&blorp_batch);
iris_resource_finish_write(ice, dst_res, dst_level, dstz,
src_box->depth, dst_aux_usage);
}
tex_cache_flush_hack(batch, ISL_FORMAT_UNSUPPORTED, src_res->surf.format);
}
static struct iris_batch *
get_preferred_batch(struct iris_context *ice, struct iris_bo *bo)
{
/* If the compute batch is already using this buffer, we'd prefer to
* continue queueing in the compute batch.
*/
if (iris_batch_references(&ice->batches[IRIS_BATCH_COMPUTE], bo))
return &ice->batches[IRIS_BATCH_COMPUTE];
/* Otherwise default to the render batch. */
return &ice->batches[IRIS_BATCH_RENDER];
}
/**
* The pipe->resource_copy_region() driver hook.
*
* This implements ARB_copy_image semantics - a raw memory copy between
* compatible view classes.
*/
static void
iris_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *p_dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *p_src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct iris_context *ice = (void *) ctx;
struct iris_screen *screen = (void *) ctx->screen;
struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
struct iris_resource *src = (void *) p_src;
struct iris_resource *dst = (void *) p_dst;
if (iris_resource_unfinished_aux_import(src))
iris_resource_finish_aux_import(ctx->screen, src);
if (iris_resource_unfinished_aux_import(dst))
iris_resource_finish_aux_import(ctx->screen, dst);
/* Use MI_COPY_MEM_MEM for tiny (<= 16 byte, % 4) buffer copies. */
if (p_src->target == PIPE_BUFFER && p_dst->target == PIPE_BUFFER &&
(src_box->width % 4 == 0) && src_box->width <= 16) {
struct iris_bo *dst_bo = iris_resource_bo(p_dst);
batch = get_preferred_batch(ice, dst_bo);
iris_batch_maybe_flush(batch, 24 + 5 * (src_box->width / 4));
iris_emit_pipe_control_flush(batch,
"stall for MI_COPY_MEM_MEM copy_region",
PIPE_CONTROL_CS_STALL);
screen->vtbl.copy_mem_mem(batch, dst_bo, dstx, iris_resource_bo(p_src),
src_box->x, src_box->width);
return;
}
iris_copy_region(&ice->blorp, batch, p_dst, dst_level, dstx, dsty, dstz,
p_src, src_level, src_box);
if (util_format_is_depth_and_stencil(p_dst->format) &&
util_format_has_stencil(util_format_description(p_src->format))) {
struct iris_resource *junk, *s_src_res, *s_dst_res;
iris_get_depth_stencil_resources(p_src, &junk, &s_src_res);
iris_get_depth_stencil_resources(p_dst, &junk, &s_dst_res);
iris_copy_region(&ice->blorp, batch, &s_dst_res->base, dst_level, dstx,
dsty, dstz, &s_src_res->base, src_level, src_box);
}
iris_flush_and_dirty_for_history(ice, batch, dst,
PIPE_CONTROL_RENDER_TARGET_FLUSH,
"cache history: post copy_region");
}
void
iris_init_blit_functions(struct pipe_context *ctx)
{
ctx->blit = iris_blit;
ctx->resource_copy_region = iris_resource_copy_region;
}