blob: 7b2ec2388c7891e02d94dfd1077bf39bb903896e [file] [log] [blame]
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/format/u_format.h"
#include "util/bitset.h"
#include "freedreno_program.h"
#include "fd6_program.h"
#include "fd6_const.h"
#include "fd6_emit.h"
#include "fd6_texture.h"
#include "fd6_format.h"
void
fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
uint32_t obj_start;
uint32_t instrlen;
switch (so->type) {
case MESA_SHADER_VERTEX:
obj_start = REG_A6XX_SP_VS_OBJ_START_LO;
instrlen = REG_A6XX_SP_VS_INSTRLEN;
break;
case MESA_SHADER_TESS_CTRL:
obj_start = REG_A6XX_SP_HS_OBJ_START_LO;
instrlen = REG_A6XX_SP_HS_INSTRLEN;
break;
case MESA_SHADER_TESS_EVAL:
obj_start = REG_A6XX_SP_DS_OBJ_START_LO;
instrlen = REG_A6XX_SP_DS_INSTRLEN;
break;
case MESA_SHADER_GEOMETRY:
obj_start = REG_A6XX_SP_GS_OBJ_START_LO;
instrlen = REG_A6XX_SP_GS_INSTRLEN;
break;
case MESA_SHADER_FRAGMENT:
obj_start = REG_A6XX_SP_FS_OBJ_START_LO;
instrlen = REG_A6XX_SP_FS_INSTRLEN;
break;
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
obj_start = REG_A6XX_SP_CS_OBJ_START_LO;
instrlen = REG_A6XX_SP_CS_INSTRLEN;
break;
case MESA_SHADER_NONE:
unreachable("");
}
#ifdef DEBUG
/* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
const char *name = so->shader->nir->info.name;
if (name)
fd_emit_string5(ring, name, strlen(name));
#endif
OUT_PKT4(ring, instrlen, 1);
OUT_RING(ring, so->instrlen);
OUT_PKT4(ring, obj_start, 2);
OUT_RELOC(ring, so->bo, 0, 0, 0);
OUT_PKT7(ring, fd6_stage2opcode(so->type), 3);
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
OUT_RELOC(ring, so->bo, 0, 0, 0);
}
/* Add any missing varyings needed for stream-out. Otherwise varyings not
* used by fragment shader will be stripped out.
*/
static void
link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v)
{
const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
/*
* First, any stream-out varyings not already in linkage map (ie. also
* consumed by frag shader) need to be added:
*/
for (unsigned i = 0; i < strmout->num_outputs; i++) {
const struct ir3_stream_output *out = &strmout->output[i];
unsigned k = out->register_index;
unsigned compmask =
(1 << (out->num_components + out->start_component)) - 1;
unsigned idx, nextloc = 0;
/* psize/pos need to be the last entries in linkage map, and will
* get added link_stream_out, so skip over them:
*/
if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) ||
(v->outputs[k].slot == VARYING_SLOT_POS))
continue;
for (idx = 0; idx < l->cnt; idx++) {
if (l->var[idx].regid == v->outputs[k].regid)
break;
nextloc = MAX2(nextloc, l->var[idx].loc + 4);
}
/* add if not already in linkage map: */
if (idx == l->cnt)
ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
/* expand component-mask if needed, ie streaming out all components
* but frag shader doesn't consume all components:
*/
if (compmask & ~l->var[idx].compmask) {
l->var[idx].compmask |= compmask;
l->max_loc = MAX2(l->max_loc,
l->var[idx].loc + util_last_bit(l->var[idx].compmask));
}
}
}
static void
setup_stream_out(struct fd6_program_state *state, const struct ir3_shader_variant *v,
struct ir3_shader_linkage *l)
{
const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
uint32_t ncomp[PIPE_MAX_SO_BUFFERS];
uint32_t prog[256/2];
uint32_t prog_count;
memset(ncomp, 0, sizeof(ncomp));
memset(prog, 0, sizeof(prog));
prog_count = align(l->max_loc, 2) / 2;
debug_assert(prog_count < ARRAY_SIZE(prog));
for (unsigned i = 0; i < strmout->num_outputs; i++) {
const struct ir3_stream_output *out = &strmout->output[i];
unsigned k = out->register_index;
unsigned idx;
ncomp[out->output_buffer] += out->num_components;
/* linkage map sorted by order frag shader wants things, so
* a bit less ideal here..
*/
for (idx = 0; idx < l->cnt; idx++)
if (l->var[idx].regid == v->outputs[k].regid)
break;
debug_assert(idx < l->cnt);
for (unsigned j = 0; j < out->num_components; j++) {
unsigned c = j + out->start_component;
unsigned loc = l->var[idx].loc + c;
unsigned off = j + out->dst_offset; /* in dwords */
if (loc & 1) {
prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
A6XX_VPC_SO_PROG_B_OFF(off * 4);
} else {
prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
A6XX_VPC_SO_PROG_A_OFF(off * 4);
}
}
}
struct fd_ringbuffer *ring = state->streamout_stateobj;
OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * prog_count));
OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
OUT_RING(ring, A6XX_VPC_SO_BUF_CNTL_ENABLE |
COND(ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
COND(ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
COND(ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
COND(ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3));
OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
OUT_RING(ring, ncomp[0]);
OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
OUT_RING(ring, ncomp[1]);
OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
OUT_RING(ring, ncomp[2]);
OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
OUT_RING(ring, ncomp[3]);
OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
for (unsigned i = 0; i < prog_count; i++) {
OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
OUT_RING(ring, prog[i]);
}
}
static void
setup_config_stateobj(struct fd_ringbuffer *ring, struct fd6_program_state *state)
{
OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
OUT_RING(ring, 0xff); /* XXX */
if (state->ds)
debug_assert(state->ds->constlen >= state->bs->constlen);
else
debug_assert(state->vs->constlen >= state->bs->constlen);
OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(state->vs->constlen, 4)) |
A6XX_HLSQ_VS_CNTL_ENABLED);
OUT_RING(ring, COND(state->hs,
A6XX_HLSQ_HS_CNTL_ENABLED |
A6XX_HLSQ_HS_CNTL_CONSTLEN(align(state->hs->constlen, 4))));
OUT_RING(ring, COND(state->ds,
A6XX_HLSQ_DS_CNTL_ENABLED |
A6XX_HLSQ_DS_CNTL_CONSTLEN(align(state->ds->constlen, 4))));
OUT_RING(ring, COND(state->gs,
A6XX_HLSQ_GS_CNTL_ENABLED |
A6XX_HLSQ_GS_CNTL_CONSTLEN(align(state->gs->constlen, 4))));
OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
OUT_RING(ring, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(state->fs->constlen, 4)) |
A6XX_HLSQ_FS_CNTL_ENABLED);
OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 1);
OUT_RING(ring, COND(state->vs, A6XX_SP_VS_CONFIG_ENABLED) |
A6XX_SP_VS_CONFIG_NIBO(ir3_shader_nibo(state->vs)) |
A6XX_SP_VS_CONFIG_NTEX(state->vs->num_samp) |
A6XX_SP_VS_CONFIG_NSAMP(state->vs->num_samp));
OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 1);
OUT_RING(ring, COND(state->hs,
A6XX_SP_HS_CONFIG_ENABLED |
A6XX_SP_HS_CONFIG_NIBO(ir3_shader_nibo(state->hs)) |
A6XX_SP_HS_CONFIG_NTEX(state->hs->num_samp) |
A6XX_SP_HS_CONFIG_NSAMP(state->hs->num_samp)));
OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 1);
OUT_RING(ring, COND(state->ds,
A6XX_SP_DS_CONFIG_ENABLED |
A6XX_SP_DS_CONFIG_NIBO(ir3_shader_nibo(state->ds)) |
A6XX_SP_DS_CONFIG_NTEX(state->ds->num_samp) |
A6XX_SP_DS_CONFIG_NSAMP(state->ds->num_samp)));
OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 1);
OUT_RING(ring, COND(state->gs,
A6XX_SP_GS_CONFIG_ENABLED |
A6XX_SP_GS_CONFIG_NIBO(ir3_shader_nibo(state->gs)) |
A6XX_SP_GS_CONFIG_NTEX(state->gs->num_samp) |
A6XX_SP_GS_CONFIG_NSAMP(state->gs->num_samp)));
OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 1);
OUT_RING(ring, COND(state->fs, A6XX_SP_FS_CONFIG_ENABLED) |
A6XX_SP_FS_CONFIG_NIBO(ir3_shader_nibo(state->fs)) |
A6XX_SP_FS_CONFIG_NTEX(state->fs->num_samp) |
A6XX_SP_FS_CONFIG_NSAMP(state->fs->num_samp));
OUT_PKT4(ring, REG_A6XX_SP_IBO_COUNT, 1);
OUT_RING(ring, ir3_shader_nibo(state->fs));
}
static inline uint32_t
next_regid(uint32_t reg, uint32_t increment)
{
if (VALIDREG(reg))
return reg + increment;
else
return regid(63,0);
}
static void
setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
struct fd6_program_state *state, const struct ir3_shader_key *key,
bool binning_pass)
{
uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;
uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
uint32_t smask_in_regid, smask_regid;
uint32_t vertex_regid, instance_regid, layer_regid, primitive_regid;
uint32_t hs_invocation_regid;
uint32_t tess_coord_x_regid, tess_coord_y_regid, hs_patch_regid, ds_patch_regid;
uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
uint32_t gs_header_regid;
enum a3xx_threadsize fssz;
uint8_t psize_loc = ~0, pos_loc = ~0, layer_loc = ~0;
int i, j;
static const struct ir3_shader_variant dummy_fs = {0};
const struct ir3_shader_variant *vs = binning_pass ? state->bs : state->vs;
const struct ir3_shader_variant *hs = state->hs;
const struct ir3_shader_variant *ds = state->ds;
const struct ir3_shader_variant *gs = state->gs;
const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;
/* binning VS is wrong when GS is present, so use nonbinning VS
* TODO: compile both binning VS/GS variants correctly
*/
if (binning_pass && state->gs)
vs = state->vs;
bool sample_shading = fs->per_samp | key->sample_shading;
fssz = FOUR_QUADS;
pos_regid = ir3_find_output_regid(vs, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
if (hs) {
tess_coord_x_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_TESS_COORD);
tess_coord_y_regid = next_regid(tess_coord_x_regid, 1);
hs_patch_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID);
ds_patch_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID);
hs_invocation_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_TCS_HEADER_IR3);
pos_regid = ir3_find_output_regid(ds, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(ds, VARYING_SLOT_PSIZ);
} else {
tess_coord_x_regid = regid(63, 0);
tess_coord_y_regid = regid(63, 0);
hs_patch_regid = regid(63, 0);
ds_patch_regid = regid(63, 0);
hs_invocation_regid = regid(63, 0);
}
if (gs) {
gs_header_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3);
primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
pos_regid = ir3_find_output_regid(gs, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(gs, VARYING_SLOT_PSIZ);
layer_regid = ir3_find_output_regid(gs, VARYING_SLOT_LAYER);
} else {
gs_header_regid = regid(63, 0);
primitive_regid = regid(63, 0);
layer_regid = regid(63, 0);
}
if (fs->color0_mrt) {
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
} else {
color_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0);
color_regid[1] = ir3_find_output_regid(fs, FRAG_RESULT_DATA1);
color_regid[2] = ir3_find_output_regid(fs, FRAG_RESULT_DATA2);
color_regid[3] = ir3_find_output_regid(fs, FRAG_RESULT_DATA3);
color_regid[4] = ir3_find_output_regid(fs, FRAG_RESULT_DATA4);
color_regid[5] = ir3_find_output_regid(fs, FRAG_RESULT_DATA5);
color_regid[6] = ir3_find_output_regid(fs, FRAG_RESULT_DATA6);
color_regid[7] = ir3_find_output_regid(fs, FRAG_RESULT_DATA7);
}
samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
zwcoord_regid = next_regid(coord_regid, 2);
ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE);
posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
/* If we have pre-dispatch texture fetches, then ij_pix should not
* be DCE'd, even if not actually used in the shader itself:
*/
if (fs->num_sampler_prefetch > 0) {
assert(VALIDREG(ij_pix_regid));
/* also, it seems like ij_pix is *required* to be r0.x */
assert(ij_pix_regid == regid(0, 0));
}
/* we can't write gl_SampleMask for !msaa.. if b0 is zero then we
* end up masking the single sample!!
*/
if (!key->msaa)
smask_regid = regid(63, 0);
/* we could probably divide this up into things that need to be
* emitted if frag-prog is dirty vs if vert-prog is dirty..
*/
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A833, 1);
OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
OUT_RING(ring, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
0x7000); // XXX
for (int i = 0; i < fs->num_sampler_prefetch; i++) {
const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
OUT_RING(ring, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
}
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_AB00, 1);
OUT_RING(ring, 0x5);
OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 1);
OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
0xfc000000);
enum a3xx_threadsize vssz;
if (ds || hs) {
vssz = TWO_QUADS;
} else {
vssz = FOUR_QUADS;
}
OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_VS_CTRL_REG0_THREADSIZE(vssz) |
A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
A6XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vs->info.max_half_reg + 1) |
COND(vs->mergedregs, A6XX_SP_VS_CTRL_REG0_MERGEDREGS) |
A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack) |
COND(vs->need_pixlod, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
fd6_emit_shader(ring, vs);
fd6_emit_immediates(screen, vs, ring);
struct ir3_shader_linkage l = {0};
const struct ir3_shader_variant *last_shader = fd6_last_shader(state);
ir3_link_shaders(&l, last_shader, fs, true);
bool primid_passthru = l.primid_loc != 0xff;
OUT_PKT4(ring, REG_A6XX_VPC_VAR_DISABLE(0), 4);
OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */
/* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
if (last_shader->shader->stream_output.num_outputs > 0)
link_stream_out(&l, last_shader);
if (VALIDREG(layer_regid)) {
layer_loc = l.max_loc;
ir3_link_add(&l, layer_regid, 0x1, l.max_loc);
}
if (VALIDREG(pos_regid)) {
pos_loc = l.max_loc;
ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
}
if (VALIDREG(psize_regid)) {
psize_loc = l.max_loc;
ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
}
if (last_shader->shader->stream_output.num_outputs > 0) {
setup_stream_out(state, last_shader, &l);
}
debug_assert(l.cnt < 32);
if (gs)
OUT_PKT4(ring, REG_A6XX_SP_GS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
else if (ds)
OUT_PKT4(ring, REG_A6XX_SP_DS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
else
OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
for (j = 0; j < l.cnt; ) {
uint32_t reg = 0;
reg |= A6XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
reg |= A6XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
j++;
reg |= A6XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
reg |= A6XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
j++;
OUT_RING(ring, reg);
}
if (gs)
OUT_PKT4(ring, REG_A6XX_SP_GS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
else if (ds)
OUT_PKT4(ring, REG_A6XX_SP_DS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
else
OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
for (j = 0; j < l.cnt; ) {
uint32_t reg = 0;
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
OUT_RING(ring, reg);
}
if (hs) {
OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_HS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A6XX_SP_HS_CTRL_REG0_FULLREGFOOTPRINT(hs->info.max_reg + 1) |
A6XX_SP_HS_CTRL_REG0_HALFREGFOOTPRINT(hs->info.max_half_reg + 1) |
COND(hs->mergedregs, A6XX_SP_HS_CTRL_REG0_MERGEDREGS) |
A6XX_SP_HS_CTRL_REG0_BRANCHSTACK(hs->branchstack) |
COND(hs->need_pixlod, A6XX_SP_HS_CTRL_REG0_PIXLODENABLE));
fd6_emit_shader(ring, hs);
fd6_emit_immediates(screen, hs, ring);
fd6_emit_link_map(screen, vs, hs, ring);
OUT_PKT4(ring, REG_A6XX_SP_DS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_DS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A6XX_SP_DS_CTRL_REG0_FULLREGFOOTPRINT(ds->info.max_reg + 1) |
A6XX_SP_DS_CTRL_REG0_HALFREGFOOTPRINT(ds->info.max_half_reg + 1) |
COND(ds->mergedregs, A6XX_SP_DS_CTRL_REG0_MERGEDREGS) |
A6XX_SP_DS_CTRL_REG0_BRANCHSTACK(ds->branchstack) |
COND(ds->need_pixlod, A6XX_SP_DS_CTRL_REG0_PIXLODENABLE));
fd6_emit_shader(ring, ds);
fd6_emit_immediates(screen, ds, ring);
fd6_emit_link_map(screen, hs, ds, ring);
shader_info *hs_info = &hs->shader->nir->info;
OUT_PKT4(ring, REG_A6XX_PC_TESS_NUM_VERTEX, 1);
OUT_RING(ring, hs_info->tess.tcs_vertices_out);
/* Total attribute slots in HS incoming patch. */
OUT_PKT4(ring, REG_A6XX_PC_UNKNOWN_9801, 1);
OUT_RING(ring, hs_info->tess.tcs_vertices_out * vs->output_size / 4);
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, vs->output_size);
shader_info *ds_info = &ds->shader->nir->info;
OUT_PKT4(ring, REG_A6XX_PC_TESS_CNTL, 1);
uint32_t output;
if (ds_info->tess.point_mode)
output = TESS_POINTS;
else if (ds_info->tess.primitive_mode == GL_ISOLINES)
output = TESS_LINES;
else if (ds_info->tess.ccw)
output = TESS_CCW_TRIS;
else
output = TESS_CW_TRIS;
OUT_RING(ring, A6XX_PC_TESS_CNTL_SPACING(fd6_gl2spacing(ds_info->tess.spacing)) |
A6XX_PC_TESS_CNTL_OUTPUT(output));
/* xxx: Misc tess unknowns: */
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9103, 1);
OUT_RING(ring, 0x00ffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9106, 1);
OUT_RING(ring, 0x0000ffff);
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_809D, 1);
OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8002, 1);
OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
OUT_RING(ring, A6XX_VPC_PACK_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_PSIZELOC(255) |
A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
OUT_PKT4(ring, REG_A6XX_VPC_PACK_3, 1);
OUT_RING(ring, A6XX_VPC_PACK_3_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_3_PSIZELOC(psize_loc) |
A6XX_VPC_PACK_3_STRIDE_IN_VPC(l.max_loc));
OUT_PKT4(ring, REG_A6XX_SP_DS_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A6XX_SP_DS_PRIMITIVE_CNTL_DSOUT(l.cnt));
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_4, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_4_STRIDE_IN_VPC(l.max_loc) |
CONDREG(psize_regid, 0x100));
} else {
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, 0);
}
OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
bool enable_varyings = fs->total_in > 0;
OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);
OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |
A6XX_VPC_CNTL_0_PRIMIDLOC(l.primid_loc) |
A6XX_VPC_CNTL_0_UNKLOC(0xff));
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
OUT_RING(ring, 0x7); /* XXX */
OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
OUT_RING(ring, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
0xfc00fc00); /* XXX */
OUT_RING(ring, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
0x0000fc00); /* XXX */
OUT_RING(ring, 0xfc); /* XXX */
OUT_PKT4(ring, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
OUT_RING(ring, enable_varyings ? 3 : 1);
OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
COND(enable_varyings, A6XX_SP_FS_CTRL_REG0_VARYING) |
0x1000000 |
A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
A6XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fs->info.max_half_reg + 1) |
COND(fs->mergedregs, A6XX_SP_FS_CTRL_REG0_MERGEDREGS) |
A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack) |
COND(fs->need_pixlod, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A982, 1);
OUT_RING(ring, 0); /* XXX */
OUT_PKT4(ring, REG_A6XX_VPC_GS_SIV_CNTL, 1);
OUT_RING(ring, 0x0000ffff); /* XXX */
OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
OUT_RING(ring,
CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
COND(fs->fragcoord_compmask != 0, A6XX_GRAS_CNTL_SIZE |
A6XX_GRAS_CNTL_COORD_MASK(fs->fragcoord_compmask)) |
COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);
OUT_RING(ring,
CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
COND(fs->fragcoord_compmask != 0, A6XX_RB_RENDER_CONTROL0_SIZE |
A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)) |
COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
OUT_RING(ring,
CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
OUT_PKT4(ring, REG_A6XX_RB_SAMPLE_CNTL, 1);
OUT_RING(ring, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8101, 1);
OUT_RING(ring, COND(sample_shading, 0x6)); // XXX
OUT_PKT4(ring, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
OUT_RING(ring, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
for (i = 0; i < 8; i++) {
OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
COND(color_regid[i] & HALF_REG_ID, A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
}
OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
OUT_RING(ring, A6XX_VPC_PACK_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_PSIZELOC(psize_loc) |
A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
if (gs) {
OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
A6XX_SP_GS_CTRL_REG0_HALFREGFOOTPRINT(gs->info.max_half_reg + 1) |
COND(gs->mergedregs, A6XX_SP_GS_CTRL_REG0_MERGEDREGS) |
A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs->branchstack) |
COND(gs->need_pixlod, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE));
fd6_emit_shader(ring, gs);
fd6_emit_immediates(screen, gs, ring);
if (ds)
fd6_emit_link_map(screen, ds, gs, ring);
else
fd6_emit_link_map(screen, vs, gs, ring);
OUT_PKT4(ring, REG_A6XX_VPC_PACK_GS, 1);
OUT_RING(ring, A6XX_VPC_PACK_GS_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_GS_PSIZELOC(psize_loc) |
A6XX_VPC_PACK_GS_STRIDE_IN_VPC(l.max_loc));
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9105, 1);
OUT_RING(ring, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00);
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_809C, 1);
OUT_RING(ring, CONDREG(layer_regid, A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER));
uint32_t flags_regid = ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1);
OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(l.cnt) |
A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid));
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(l.max_loc) |
CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) |
CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) |
CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID));
uint32_t output;
switch (gs->shader->nir->info.gs.output_primitive) {
case GL_POINTS:
output = TESS_POINTS;
break;
case GL_LINE_STRIP:
output = TESS_LINES;
break;
case GL_TRIANGLE_STRIP:
output = TESS_CW_TRIS;
break;
default:
unreachable("");
}
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
OUT_RING(ring,
A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(gs->shader->nir->info.gs.vertices_out - 1) |
A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(gs->shader->nir->info.gs.invocations - 1));
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8003, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9100, 1);
OUT_RING(ring, 0xff);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9102, 1);
OUT_RING(ring, 0xffff00);
const struct ir3_shader_variant *prev = state->ds ? state->ds : state->vs;
/* Size of per-primitive alloction in ldlw memory in vec4s. */
uint32_t vec4_size =
gs->shader->nir->info.gs.vertices_in *
DIV_ROUND_UP(prev->output_size, 4);
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
OUT_PKT4(ring, REG_A6XX_PC_UNKNOWN_9B07, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);
OUT_RING(ring, prev->output_size);
} else {
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);
OUT_RING(ring, 0);
}
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9101, 1);
OUT_RING(ring, 0xffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);
OUT_RING(ring, 0);
if (fs->instrlen)
fd6_emit_shader(ring, fs);
OUT_PKT4(ring, REG_A6XX_PC_PRIMID_CNTL, 1);
OUT_RING(ring, COND(primid_passthru, A6XX_PC_PRIMID_CNTL_PRIMID_PASSTHRU));
uint32_t non_sysval_input_count = 0;
for (uint32_t i = 0; i < vs->inputs_count; i++)
if (!vs->inputs[i].sysval)
non_sysval_input_count++;
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);
OUT_RING(ring, A6XX_VFD_CONTROL_0_FETCH_CNT(non_sysval_input_count) |
A6XX_VFD_CONTROL_0_DECODE_CNT(non_sysval_input_count));
OUT_PKT4(ring, REG_A6XX_VFD_DEST_CNTL(0), non_sysval_input_count);
for (uint32_t i = 0; i < non_sysval_input_count; i++) {
assert(vs->inputs[i].compmask);
OUT_RING(ring, A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid));
}
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
A6XX_VFD_CONTROL_1_REGID4PRIMID(primitive_regid) |
0xfc000000);
OUT_RING(ring, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(hs_patch_regid) |
A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid));
OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(ds_patch_regid) |
A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid) |
A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid) |
0xfc);
OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
OUT_RING(ring, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gs_header_regid) |
0xfc00); /* VFD_CONTROL_5 */
OUT_RING(ring,
COND(primid_passthru, A6XX_VFD_CONTROL_6_PRIMID_PASSTHRU)); /* VFD_CONTROL_6 */
if (!binning_pass)
fd6_emit_immediates(screen, fs, ring);
}
static void emit_interp_state(struct fd_ringbuffer *ring, struct ir3_shader_variant *fs,
bool rasterflat, bool sprite_coord_mode, uint32_t sprite_coord_enable);
static struct fd_ringbuffer *
create_interp_stateobj(struct fd_context *ctx, struct fd6_program_state *state)
{
struct fd_ringbuffer *ring = fd_ringbuffer_new_object(ctx->pipe, 18 * 4);
emit_interp_state(ring, state->fs, false, false, 0);
return ring;
}
/* build the program streaming state which is not part of the pre-
* baked stateobj because of dependency on other gl state (rasterflat
* or sprite-coord-replacement)
*/
struct fd_ringbuffer *
fd6_program_interp_state(struct fd6_emit *emit)
{
const struct fd6_program_state *state = fd6_emit_get_prog(emit);
if (!unlikely(emit->rasterflat || emit->sprite_coord_enable)) {
/* fastpath: */
return fd_ringbuffer_ref(state->interp_stateobj);
} else {
struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
emit->ctx->batch->submit, 18 * 4, FD_RINGBUFFER_STREAMING);
emit_interp_state(ring, state->fs, emit->rasterflat,
emit->sprite_coord_mode, emit->sprite_coord_enable);
return ring;
}
}
static void
emit_interp_state(struct fd_ringbuffer *ring, struct ir3_shader_variant *fs,
bool rasterflat, bool sprite_coord_mode, uint32_t sprite_coord_enable)
{
uint32_t vinterp[8], vpsrepl[8];
memset(vinterp, 0, sizeof(vinterp));
memset(vpsrepl, 0, sizeof(vpsrepl));
for (int j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count; ) {
/* NOTE: varyings are packed, so if compmask is 0xb
* then first, third, and fourth component occupy
* three consecutive varying slots:
*/
unsigned compmask = fs->inputs[j].compmask;
uint32_t inloc = fs->inputs[j].inloc;
if ((fs->inputs[j].interpolate == INTERP_MODE_FLAT) ||
(fs->inputs[j].rasterflat && rasterflat)) {
uint32_t loc = inloc;
for (int i = 0; i < 4; i++) {
if (compmask & (1 << i)) {
vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
loc++;
}
}
}
gl_varying_slot slot = fs->inputs[j].slot;
/* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
if (slot >= VARYING_SLOT_VAR0) {
unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
/* Replace the .xy coordinates with S/T from the point sprite. Set
* interpolation bits for .zw such that they become .01
*/
if (sprite_coord_enable & texmask) {
/* mask is two 2-bit fields, where:
* '01' -> S
* '10' -> T
* '11' -> 1 - T (flip mode)
*/
unsigned mask = sprite_coord_mode ? 0b1101 : 0b1001;
uint32_t loc = inloc;
if (compmask & 0x1) {
vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x2) {
vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x4) {
/* .z <- 0.0f */
vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x8) {
/* .w <- 1.0f */
vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
loc++;
}
}
}
}
OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
for (int i = 0; i < 8; i++)
OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
for (int i = 0; i < 8; i++)
OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
}
static struct ir3_program_state *
fd6_program_create(void *data, struct ir3_shader_variant *bs,
struct ir3_shader_variant *vs,
struct ir3_shader_variant *hs,
struct ir3_shader_variant *ds,
struct ir3_shader_variant *gs,
struct ir3_shader_variant *fs,
const struct ir3_shader_key *key)
{
struct fd_context *ctx = data;
struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state);
/* if we have streamout, use full VS in binning pass, as the
* binning pass VS will have outputs on other than position/psize
* stripped out:
*/
state->bs = vs->shader->stream_output.num_outputs ? vs : bs;
state->vs = vs;
state->hs = hs;
state->ds = ds;
state->gs = gs;
state->fs = fs;
state->config_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
state->streamout_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
#ifdef DEBUG
if (!ds) {
for (unsigned i = 0; i < bs->inputs_count; i++) {
if (vs->inputs[i].sysval)
continue;
debug_assert(bs->inputs[i].regid == vs->inputs[i].regid);
}
}
#endif
setup_config_stateobj(state->config_stateobj, state);
setup_stateobj(state->binning_stateobj, ctx->screen, state, key, true);
setup_stateobj(state->stateobj, ctx->screen, state, key, false);
state->interp_stateobj = create_interp_stateobj(ctx, state);
return &state->base;
}
static void
fd6_program_destroy(void *data, struct ir3_program_state *state)
{
struct fd6_program_state *so = fd6_program_state(state);
fd_ringbuffer_del(so->stateobj);
fd_ringbuffer_del(so->binning_stateobj);
fd_ringbuffer_del(so->config_stateobj);
fd_ringbuffer_del(so->interp_stateobj);
fd_ringbuffer_del(so->streamout_stateobj);
free(so);
}
static const struct ir3_cache_funcs cache_funcs = {
.create_state = fd6_program_create,
.destroy_state = fd6_program_destroy,
};
static void *
fd6_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
{
return ir3_shader_state_create(pctx, cso);
}
static void
fd6_shader_state_delete(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ir3_cache_invalidate(fd6_context(ctx)->shader_cache, hwcso);
ir3_shader_state_delete(pctx, hwcso);
}
void
fd6_prog_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
fd6_context(ctx)->shader_cache = ir3_cache_create(&cache_funcs, ctx);
pctx->create_vs_state = fd6_shader_state_create;
pctx->delete_vs_state = fd6_shader_state_delete;
pctx->create_tcs_state = fd6_shader_state_create;
pctx->delete_tcs_state = fd6_shader_state_delete;
pctx->create_tes_state = fd6_shader_state_create;
pctx->delete_tes_state = fd6_shader_state_delete;
pctx->create_gs_state = fd6_shader_state_create;
pctx->delete_gs_state = fd6_shader_state_delete;
pctx->create_gs_state = fd6_shader_state_create;
pctx->delete_gs_state = fd6_shader_state_delete;
pctx->create_fs_state = fd6_shader_state_create;
pctx->delete_fs_state = fd6_shader_state_delete;
fd_prog_init(pctx);
}