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/*
* Copyright © 2015-2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_compiler.h"
#include "brw_shader.h"
#include "brw_eu.h"
#include "dev/gen_debug.h"
#include "compiler/nir/nir.h"
#include "main/errors.h"
#include "util/debug.h"
#define COMMON_OPTIONS \
.lower_sub = true, \
.lower_fdiv = true, \
.lower_scmp = true, \
.lower_flrp16 = true, \
.lower_fmod = true, \
.lower_bitfield_extract = true, \
.lower_bitfield_insert = true, \
.lower_uadd_carry = true, \
.lower_usub_borrow = true, \
.lower_fdiv = true, \
.lower_flrp64 = true, \
.lower_isign = true, \
.lower_ldexp = true, \
.lower_device_index_to_zero = true, \
.vectorize_io = true, \
.use_interpolated_input_intrinsics = true, \
.vertex_id_zero_based = true, \
.lower_base_vertex = true, \
.use_scoped_barrier = true, \
.support_16bit_alu = true, \
.lower_uniforms_to_ubo = true
#define COMMON_SCALAR_OPTIONS \
.lower_to_scalar = true, \
.lower_pack_half_2x16 = true, \
.lower_pack_snorm_2x16 = true, \
.lower_pack_snorm_4x8 = true, \
.lower_pack_unorm_2x16 = true, \
.lower_pack_unorm_4x8 = true, \
.lower_unpack_half_2x16 = true, \
.lower_unpack_snorm_2x16 = true, \
.lower_unpack_snorm_4x8 = true, \
.lower_unpack_unorm_2x16 = true, \
.lower_unpack_unorm_4x8 = true, \
.lower_usub_sat64 = true, \
.lower_hadd64 = true, \
.lower_bfe_with_two_constants = true, \
.max_unroll_iterations = 32
static const struct nir_shader_compiler_options scalar_nir_options = {
COMMON_OPTIONS,
COMMON_SCALAR_OPTIONS,
};
static const struct nir_shader_compiler_options vector_nir_options = {
COMMON_OPTIONS,
/* In the vec4 backend, our dpN instruction replicates its result to all the
* components of a vec4. We would like NIR to give us replicated fdot
* instructions because it can optimize better for us.
*/
.fdot_replicates = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.intel_vec4 = true,
.max_unroll_iterations = 32,
};
struct brw_compiler *
brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
{
struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
compiler->devinfo = devinfo;
brw_fs_alloc_reg_sets(compiler);
brw_vec4_alloc_reg_set(compiler);
compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
compiler->use_tcs_8_patch =
devinfo->gen >= 12 ||
(devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH));
/* Default to the sampler since that's what we've done since forever */
compiler->indirect_ubos_use_sampler = true;
/* There is no vec4 mode on Gen10+, and we don't use it at all on Gen8+. */
for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) {
compiler->scalar_stage[i] = devinfo->gen >= 8 ||
i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE;
}
nir_lower_int64_options int64_options =
nir_lower_imul64 |
nir_lower_isign64 |
nir_lower_divmod64 |
nir_lower_imul_high64;
nir_lower_doubles_options fp64_options =
nir_lower_drcp |
nir_lower_dsqrt |
nir_lower_drsq |
nir_lower_dtrunc |
nir_lower_dfloor |
nir_lower_dceil |
nir_lower_dfract |
nir_lower_dround_even |
nir_lower_dmod |
nir_lower_dsub |
nir_lower_ddiv;
if (!devinfo->has_64bit_float || (INTEL_DEBUG & DEBUG_SOFT64)) {
int64_options |= (nir_lower_int64_options)~0;
fp64_options |= nir_lower_fp64_full_software;
}
/* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
* destination type can be Quadword and source type Doubleword for Gen8 and
* Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
*/
if (devinfo->gen < 8 || devinfo->gen > 9)
int64_options |= nir_lower_imul_2x32_64;
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_ALL_SHADER_STAGES; i++) {
compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
compiler->glsl_compiler_options[i].MaxIfDepth =
devinfo->gen < 6 ? 16 : UINT_MAX;
/* We handle this in NIR */
compiler->glsl_compiler_options[i].EmitNoIndirectInput = false;
compiler->glsl_compiler_options[i].EmitNoIndirectOutput = false;
compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
compiler->glsl_compiler_options[i].EmitNoIndirectTemp = false;
bool is_scalar = compiler->scalar_stage[i];
compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
struct nir_shader_compiler_options *nir_options =
rzalloc(compiler, struct nir_shader_compiler_options);
if (is_scalar) {
*nir_options = scalar_nir_options;
} else {
*nir_options = vector_nir_options;
}
/* Prior to Gen6, there are no three source operations, and Gen11 loses
* LRP.
*/
nir_options->lower_ffma16 = devinfo->gen < 6;
nir_options->lower_ffma32 = devinfo->gen < 6;
nir_options->lower_ffma64 = devinfo->gen < 6;
nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
nir_options->lower_fpow = devinfo->gen >= 12;
nir_options->lower_rotate = devinfo->gen < 11;
nir_options->lower_bitfield_reverse = devinfo->gen < 7;
nir_options->lower_int64_options = int64_options;
nir_options->lower_doubles_options = fp64_options;
/* Starting with Gen11, we lower away 8-bit arithmetic */
nir_options->support_8bit_alu = devinfo->gen < 11;
nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
compiler->glsl_compiler_options[i].NirOptions = nir_options;
compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
}
return compiler;
}
static void
insert_u64_bit(uint64_t *val, bool add)
{
*val = (*val << 1) | !!add;
}
uint64_t
brw_get_compiler_config_value(const struct brw_compiler *compiler)
{
uint64_t config = 0;
insert_u64_bit(&config, compiler->precise_trig);
if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
}
uint64_t debug_bits = INTEL_DEBUG;
uint64_t mask = DEBUG_DISK_CACHE_MASK;
while (mask != 0) {
const uint64_t bit = 1ULL << (ffsll(mask) - 1);
insert_u64_bit(&config, (debug_bits & bit) != 0);
mask &= ~bit;
}
return config;
}
unsigned
brw_prog_data_size(gl_shader_stage stage)
{
static const size_t stage_sizes[] = {
[MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_data),
[MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_data),
[MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_data),
[MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_data),
[MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_data),
[MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_data),
[MESA_SHADER_KERNEL] = sizeof(struct brw_cs_prog_data),
};
assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
return stage_sizes[stage];
}
unsigned
brw_prog_key_size(gl_shader_stage stage)
{
static const size_t stage_sizes[] = {
[MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_key),
[MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_key),
[MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_key),
[MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_key),
[MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_key),
[MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_key),
[MESA_SHADER_KERNEL] = sizeof(struct brw_cs_prog_key),
};
assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
return stage_sizes[stage];
}
void
brw_write_shader_relocs(const struct gen_device_info *devinfo,
void *program,
const struct brw_stage_prog_data *prog_data,
struct brw_shader_reloc_value *values,
unsigned num_values)
{
for (unsigned i = 0; i < prog_data->num_relocs; i++) {
assert(prog_data->relocs[i].offset % 8 == 0);
brw_inst *inst = (brw_inst *)(program + prog_data->relocs[i].offset);
for (unsigned j = 0; j < num_values; j++) {
if (prog_data->relocs[i].id == values[j].id) {
brw_update_reloc_imm(devinfo, inst, values[j].value);
break;
}
}
}
}