| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Implements a pass that lowers output and/or input variables to a |
| * temporary plus an output variable with a single copy at each exit |
| * point of the shader and/or an input variable with a single copy |
| * at the entrance point of the shader. This way the output variable |
| * is only ever written once and/or input is only read once, and there |
| * are no indirect outut/input accesses. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| #include "nir_deref.h" |
| |
| struct lower_io_state { |
| nir_shader *shader; |
| nir_function_impl *entrypoint; |
| struct exec_list old_outputs; |
| struct exec_list old_inputs; |
| struct exec_list new_outputs; |
| struct exec_list new_inputs; |
| |
| /* map from temporary to new input */ |
| struct hash_table *input_map; |
| }; |
| |
| static void |
| emit_copies(nir_builder *b, struct exec_list *dest_vars, |
| struct exec_list *src_vars) |
| { |
| assert(exec_list_length(dest_vars) == exec_list_length(src_vars)); |
| |
| foreach_two_lists(dest_node, dest_vars, src_node, src_vars) { |
| nir_variable *dest = exec_node_data(nir_variable, dest_node, node); |
| nir_variable *src = exec_node_data(nir_variable, src_node, node); |
| |
| /* No need to copy the contents of a non-fb_fetch_output output variable |
| * to the temporary allocated for it, since its initial value is |
| * undefined. |
| */ |
| if (src->data.mode == nir_var_shader_out && |
| !src->data.fb_fetch_output) |
| continue; |
| |
| /* Can't copy the contents of the temporary back to a read-only |
| * interface variable. The value of the temporary won't have been |
| * modified by the shader anyway. |
| */ |
| if (dest->data.read_only) |
| continue; |
| |
| nir_copy_var(b, dest, src); |
| } |
| } |
| |
| static void |
| emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl) |
| { |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| |
| if (state->shader->info.stage == MESA_SHADER_GEOMETRY) { |
| /* For geometry shaders, we have to emit the output copies right |
| * before each EmitVertex call. |
| */ |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic == nir_intrinsic_emit_vertex || |
| intrin->intrinsic == nir_intrinsic_emit_vertex_with_counter) { |
| b.cursor = nir_before_instr(&intrin->instr); |
| emit_copies(&b, &state->new_outputs, &state->old_outputs); |
| } |
| } |
| } |
| } else if (impl == state->entrypoint) { |
| b.cursor = nir_before_block(nir_start_block(impl)); |
| emit_copies(&b, &state->old_outputs, &state->new_outputs); |
| |
| /* For all other shader types, we need to do the copies right before |
| * the jumps to the end block. |
| */ |
| set_foreach(impl->end_block->predecessors, block_entry) { |
| struct nir_block *block = (void *)block_entry->key; |
| b.cursor = nir_after_block_before_jump(block); |
| emit_copies(&b, &state->new_outputs, &state->old_outputs); |
| } |
| } |
| } |
| |
| /* For fragment shader inputs, when we lower to temporaries we'll invalidate |
| * interpolateAt*() because now they'll be pointing to the temporary instead |
| * of the actual variable. Since the caller presumably doesn't support |
| * indirect indexing of inputs, we'll need to lower something like: |
| * |
| * in vec4 foo[3]; |
| * |
| * ... = interpolateAtCentroid(foo[i]); |
| * |
| * to a sequence of interpolations that store to our temporary, then a |
| * load at the end: |
| * |
| * in vec4 foo[3]; |
| * vec4 foo_tmp[3]; |
| * |
| * foo_tmp[0] = interpolateAtCentroid(foo[0]); |
| * foo_tmp[1] = interpolateAtCentroid(foo[1]); |
| * ... = foo_tmp[i]; |
| */ |
| |
| /* |
| * Recursively emit the interpolation instructions. Here old_interp_deref |
| * refers to foo[i], temp_deref is foo_tmp[0/1], and new_interp_deref is |
| * foo[0/1]. |
| */ |
| |
| static void |
| emit_interp(nir_builder *b, nir_deref_instr **old_interp_deref, |
| nir_deref_instr *temp_deref, nir_deref_instr *new_interp_deref, |
| nir_intrinsic_instr *interp) |
| { |
| while (*old_interp_deref) { |
| switch ((*old_interp_deref)->deref_type) { |
| case nir_deref_type_struct: |
| temp_deref = |
| nir_build_deref_struct(b, temp_deref, |
| (*old_interp_deref)->strct.index); |
| new_interp_deref = |
| nir_build_deref_struct(b, new_interp_deref, |
| (*old_interp_deref)->strct.index); |
| break; |
| case nir_deref_type_array: |
| if (nir_src_is_const((*old_interp_deref)->arr.index)) { |
| temp_deref = |
| nir_build_deref_array(b, temp_deref, |
| (*old_interp_deref)->arr.index.ssa); |
| new_interp_deref = |
| nir_build_deref_array(b, new_interp_deref, |
| (*old_interp_deref)->arr.index.ssa); |
| break; |
| } else { |
| /* We have an indirect deref, so we have to emit interpolations |
| * for every index. Recurse in case we have an array of arrays. |
| */ |
| unsigned length = glsl_get_length(temp_deref->type); |
| for (unsigned i = 0; i < length; i++) { |
| nir_deref_instr *new_temp = |
| nir_build_deref_array_imm(b, temp_deref, i); |
| nir_deref_instr *new_interp = |
| nir_build_deref_array_imm(b, new_interp_deref, i); |
| |
| emit_interp(b, old_interp_deref + 1, new_temp, new_interp, |
| interp); |
| } |
| |
| return; |
| } |
| |
| case nir_deref_type_var: |
| case nir_deref_type_array_wildcard: |
| case nir_deref_type_ptr_as_array: |
| case nir_deref_type_cast: |
| unreachable("bad deref type"); |
| } |
| |
| old_interp_deref++; |
| } |
| |
| /* Now that we've constructed a fully-qualified deref with all the indirect |
| * derefs replaced with direct ones, it's time to actually emit the new |
| * interpolation instruction. |
| */ |
| |
| nir_intrinsic_instr *new_interp = |
| nir_intrinsic_instr_create(b->shader, interp->intrinsic); |
| |
| new_interp->src[0] = nir_src_for_ssa(&new_interp_deref->dest.ssa); |
| if (interp->intrinsic == nir_intrinsic_interp_deref_at_sample || |
| interp->intrinsic == nir_intrinsic_interp_deref_at_offset || |
| interp->intrinsic == nir_intrinsic_interp_deref_at_vertex) { |
| new_interp->src[1] = interp->src[1]; |
| } |
| |
| new_interp->num_components = interp->num_components; |
| nir_ssa_dest_init(&new_interp->instr, &new_interp->dest, |
| interp->dest.ssa.num_components, |
| interp->dest.ssa.bit_size, NULL); |
| |
| nir_builder_instr_insert(b, &new_interp->instr); |
| nir_store_deref(b, temp_deref, &new_interp->dest.ssa, |
| (1 << interp->dest.ssa.num_components) - 1); |
| } |
| |
| static void |
| fixup_interpolation_instr(struct lower_io_state *state, |
| nir_intrinsic_instr *interp, nir_builder *b) |
| { |
| nir_deref_path interp_path; |
| nir_deref_path_init(&interp_path, nir_src_as_deref(interp->src[0]), NULL); |
| |
| b->cursor = nir_before_instr(&interp->instr); |
| |
| /* The original interpolation instruction should contain a deref path |
| * starting with the original variable, which is now the temporary. |
| */ |
| nir_deref_instr *temp_root = interp_path.path[0]; |
| |
| /* Fish out the newly-created input variable. */ |
| assert(temp_root->deref_type == nir_deref_type_var); |
| struct hash_entry *entry = _mesa_hash_table_search(state->input_map, |
| temp_root->var); |
| assert(entry); |
| nir_variable *input = entry->data; |
| nir_deref_instr *input_root = nir_build_deref_var(b, input); |
| |
| /* Emit the interpolation instructions. */ |
| emit_interp(b, interp_path.path + 1, temp_root, input_root, interp); |
| |
| /* Now the temporary contains the interpolation results, and we can just |
| * load from it. We can reuse the original deref, since it points to the |
| * correct part of the temporary. |
| */ |
| nir_ssa_def *load = nir_load_deref(b, nir_src_as_deref(interp->src[0])); |
| nir_ssa_def_rewrite_uses(&interp->dest.ssa, nir_src_for_ssa(load)); |
| nir_instr_remove(&interp->instr); |
| |
| nir_deref_path_finish(&interp_path); |
| } |
| |
| static void |
| fixup_interpolation(struct lower_io_state *state, nir_function_impl *impl, |
| nir_builder *b) |
| { |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *interp = nir_instr_as_intrinsic(instr); |
| |
| if (interp->intrinsic == nir_intrinsic_interp_deref_at_centroid || |
| interp->intrinsic == nir_intrinsic_interp_deref_at_sample || |
| interp->intrinsic == nir_intrinsic_interp_deref_at_offset || |
| interp->intrinsic == nir_intrinsic_interp_deref_at_vertex) { |
| fixup_interpolation_instr(state, interp, b); |
| } |
| } |
| } |
| } |
| |
| static void |
| emit_input_copies_impl(struct lower_io_state *state, nir_function_impl *impl) |
| { |
| if (impl == state->entrypoint) { |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| b.cursor = nir_before_block(nir_start_block(impl)); |
| emit_copies(&b, &state->old_inputs, &state->new_inputs); |
| if (state->shader->info.stage == MESA_SHADER_FRAGMENT) |
| fixup_interpolation(state, impl, &b); |
| } |
| } |
| |
| static nir_variable * |
| create_shadow_temp(struct lower_io_state *state, nir_variable *var) |
| { |
| nir_variable *nvar = ralloc(state->shader, nir_variable); |
| memcpy(nvar, var, sizeof *nvar); |
| nvar->data.cannot_coalesce = true; |
| |
| /* The original is now the temporary */ |
| nir_variable *temp = var; |
| |
| /* Reparent the name to the new variable */ |
| ralloc_steal(nvar, nvar->name); |
| |
| assert(nvar->constant_initializer == NULL && nvar->pointer_initializer == NULL); |
| |
| /* Give the original a new name with @<mode>-temp appended */ |
| const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out"; |
| temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name); |
| temp->data.mode = nir_var_shader_temp; |
| temp->data.read_only = false; |
| temp->data.fb_fetch_output = false; |
| temp->data.compact = false; |
| |
| return nvar; |
| } |
| |
| static void |
| move_variables_to_list(nir_shader *shader, nir_variable_mode mode, |
| struct exec_list *dst_list) |
| { |
| nir_foreach_variable_with_modes_safe(var, shader, mode) { |
| exec_node_remove(&var->node); |
| exec_list_push_tail(dst_list, &var->node); |
| } |
| } |
| |
| void |
| nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint, |
| bool outputs, bool inputs) |
| { |
| struct lower_io_state state; |
| |
| if (shader->info.stage == MESA_SHADER_TESS_CTRL) |
| return; |
| |
| state.shader = shader; |
| state.entrypoint = entrypoint; |
| state.input_map = _mesa_pointer_hash_table_create(NULL); |
| |
| exec_list_make_empty(&state.old_inputs); |
| if (inputs) |
| move_variables_to_list(shader, nir_var_shader_in, &state.old_inputs); |
| |
| exec_list_make_empty(&state.old_outputs); |
| if (outputs) |
| move_variables_to_list(shader, nir_var_shader_out, &state.old_outputs); |
| |
| exec_list_make_empty(&state.new_inputs); |
| exec_list_make_empty(&state.new_outputs); |
| |
| /* Walk over all of the outputs turn each output into a temporary and |
| * make a new variable for the actual output. |
| */ |
| nir_foreach_variable_in_list(var, &state.old_outputs) { |
| nir_variable *output = create_shadow_temp(&state, var); |
| exec_list_push_tail(&state.new_outputs, &output->node); |
| } |
| |
| /* and same for inputs: */ |
| nir_foreach_variable_in_list(var, &state.old_inputs) { |
| nir_variable *input = create_shadow_temp(&state, var); |
| exec_list_push_tail(&state.new_inputs, &input->node); |
| _mesa_hash_table_insert(state.input_map, var, input); |
| } |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl == NULL) |
| continue; |
| |
| if (inputs) |
| emit_input_copies_impl(&state, function->impl); |
| |
| if (outputs) |
| emit_output_copies_impl(&state, function->impl); |
| |
| nir_metadata_preserve(function->impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| } |
| |
| exec_list_append(&shader->variables, &state.old_inputs); |
| exec_list_append(&shader->variables, &state.old_outputs); |
| exec_list_append(&shader->variables, &state.new_inputs); |
| exec_list_append(&shader->variables, &state.new_outputs); |
| |
| nir_fixup_deref_modes(shader); |
| |
| _mesa_hash_table_destroy(state.input_map, NULL); |
| } |