| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| static nir_intrinsic_instr * |
| as_intrinsic(nir_instr *instr, nir_intrinsic_op op) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return NULL; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != op) |
| return NULL; |
| |
| return intrin; |
| } |
| |
| static nir_intrinsic_instr * |
| as_set_vertex_count(nir_instr *instr) |
| { |
| return as_intrinsic(instr, nir_intrinsic_set_vertex_count); |
| } |
| |
| /** |
| * If a geometry shader emits a constant number of vertices, return the |
| * number of vertices. Otherwise, return -1 (unknown). |
| * |
| * This only works if you've used nir_lower_gs_intrinsics() to do vertex |
| * counting at the NIR level. |
| */ |
| int |
| nir_gs_count_vertices(const nir_shader *shader) |
| { |
| int count = -1; |
| |
| nir_foreach_function(function, shader) { |
| if (!function->impl) |
| continue; |
| |
| /* set_vertex_count intrinsics only appear in predecessors of the |
| * end block. So we don't need to walk all of them. |
| */ |
| set_foreach(function->impl->end_block->predecessors, entry) { |
| nir_block *block = (nir_block *) entry->key; |
| |
| nir_foreach_instr_reverse(instr, block) { |
| nir_intrinsic_instr *intrin = as_set_vertex_count(instr); |
| if (!intrin) |
| continue; |
| |
| /* We've found a non-constant value. Bail. */ |
| if (!nir_src_is_const(intrin->src[0])) |
| return -1; |
| |
| if (count == -1) |
| count = nir_src_as_int(intrin->src[0]); |
| |
| /* We've found contradictory set_vertex_count intrinsics. |
| * This can happen if there are early-returns in main() and |
| * different paths emit different numbers of vertices. |
| */ |
| if (count != nir_src_as_int(intrin->src[0])) |
| return -1; |
| } |
| } |
| } |
| |
| return count; |
| } |