blob: 04c6170b845ba204e3f65e4ec338ad520dc81b23 [file] [log] [blame]
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file opt_flip_matrices.cpp
*
* Convert (matrix * vector) operations to (vector * matrixTranspose),
* which can be done using dot products rather than multiplies and adds.
* On some hardware, this is more efficient.
*
* This currently only does the conversion for built-in matrices which
* already have transposed equivalents. Namely, gl_ModelViewProjectionMatrix
* and gl_TextureMatrix.
*/
#include "ir.h"
#include "ir_optimization.h"
#include "main/macros.h"
namespace {
class matrix_flipper : public ir_hierarchical_visitor {
public:
matrix_flipper(exec_list *instructions)
{
progress = false;
mvp_transpose = NULL;
texmat_transpose = NULL;
foreach_in_list(ir_instruction, ir, instructions) {
ir_variable *var = ir->as_variable();
if (!var)
continue;
if (strcmp(var->name, "gl_ModelViewProjectionMatrixTranspose") == 0)
mvp_transpose = var;
if (strcmp(var->name, "gl_TextureMatrixTranspose") == 0)
texmat_transpose = var;
}
}
ir_visitor_status visit_enter(ir_expression *ir);
bool progress;
private:
ir_variable *mvp_transpose;
ir_variable *texmat_transpose;
};
}
ir_visitor_status
matrix_flipper::visit_enter(ir_expression *ir)
{
if (ir->operation != ir_binop_mul ||
!ir->operands[0]->type->is_matrix() ||
!ir->operands[1]->type->is_vector())
return visit_continue;
ir_variable *mat_var = ir->operands[0]->variable_referenced();
if (!mat_var)
return visit_continue;
if (mvp_transpose &&
strcmp(mat_var->name, "gl_ModelViewProjectionMatrix") == 0) {
#ifndef NDEBUG
ir_dereference_variable *deref = ir->operands[0]->as_dereference_variable();
assert(deref && deref->var == mat_var);
#endif
void *mem_ctx = ralloc_parent(ir);
ir->operands[0] = ir->operands[1];
ir->operands[1] = new(mem_ctx) ir_dereference_variable(mvp_transpose);
progress = true;
} else if (texmat_transpose &&
strcmp(mat_var->name, "gl_TextureMatrix") == 0) {
ir_dereference_array *array_ref = ir->operands[0]->as_dereference_array();
assert(array_ref != NULL);
ir_dereference_variable *var_ref = array_ref->array->as_dereference_variable();
assert(var_ref && var_ref->var == mat_var);
ir->operands[0] = ir->operands[1];
ir->operands[1] = array_ref;
var_ref->var = texmat_transpose;
texmat_transpose->data.max_array_access =
MAX2(texmat_transpose->data.max_array_access, mat_var->data.max_array_access);
progress = true;
}
return visit_continue;
}
bool
opt_flip_matrices(struct exec_list *instructions)
{
matrix_flipper v(instructions);
visit_list_elements(&v, instructions);
return v.progress;
}