| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "ir.h" |
| #include "linker.h" |
| #include "ir_uniform.h" |
| #include "string_to_uint_map.h" |
| #include "main/mtypes.h" |
| |
| /* These functions are put in a "private" namespace instead of being marked |
| * static so that the unit tests can access them. See |
| * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code |
| */ |
| namespace linker { |
| |
| static gl_uniform_storage * |
| get_storage(struct gl_shader_program *prog, const char *name) |
| { |
| unsigned id; |
| if (prog->UniformHash->get(id, name)) |
| return &prog->data->UniformStorage[id]; |
| |
| assert(!"No uniform storage found!"); |
| return NULL; |
| } |
| |
| void |
| copy_constant_to_storage(union gl_constant_value *storage, |
| const ir_constant *val, |
| const enum glsl_base_type base_type, |
| const unsigned int elements, |
| unsigned int boolean_true) |
| { |
| for (unsigned int i = 0; i < elements; i++) { |
| switch (base_type) { |
| case GLSL_TYPE_UINT: |
| storage[i].u = val->value.u[i]; |
| break; |
| case GLSL_TYPE_INT: |
| case GLSL_TYPE_SAMPLER: |
| storage[i].i = val->value.i[i]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| storage[i].f = val->value.f[i]; |
| break; |
| case GLSL_TYPE_DOUBLE: |
| case GLSL_TYPE_UINT64: |
| case GLSL_TYPE_INT64: |
| /* XXX need to check on big-endian */ |
| memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double)); |
| break; |
| case GLSL_TYPE_BOOL: |
| storage[i].b = val->value.b[i] ? boolean_true : 0; |
| break; |
| case GLSL_TYPE_ARRAY: |
| case GLSL_TYPE_STRUCT: |
| case GLSL_TYPE_IMAGE: |
| case GLSL_TYPE_ATOMIC_UINT: |
| case GLSL_TYPE_INTERFACE: |
| case GLSL_TYPE_VOID: |
| case GLSL_TYPE_SUBROUTINE: |
| case GLSL_TYPE_FUNCTION: |
| case GLSL_TYPE_ERROR: |
| case GLSL_TYPE_UINT16: |
| case GLSL_TYPE_INT16: |
| case GLSL_TYPE_UINT8: |
| case GLSL_TYPE_INT8: |
| case GLSL_TYPE_FLOAT16: |
| /* All other types should have already been filtered by other |
| * paths in the caller. |
| */ |
| assert(!"Should not get here."); |
| break; |
| } |
| } |
| } |
| |
| /** |
| * Initialize an opaque uniform from the value of an explicit binding |
| * qualifier specified in the shader. Atomic counters are different because |
| * they have no storage and should be handled elsewhere. |
| */ |
| static void |
| set_opaque_binding(void *mem_ctx, gl_shader_program *prog, |
| const ir_variable *var, const glsl_type *type, |
| const char *name, int *binding) |
| { |
| |
| if (type->is_array() && type->fields.array->is_array()) { |
| const glsl_type *const element_type = type->fields.array; |
| |
| for (unsigned int i = 0; i < type->length; i++) { |
| const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); |
| |
| set_opaque_binding(mem_ctx, prog, var, element_type, |
| element_name, binding); |
| } |
| } else { |
| struct gl_uniform_storage *const storage = get_storage(prog, name); |
| |
| if (!storage) |
| return; |
| |
| const unsigned elements = MAX2(storage->array_elements, 1); |
| |
| /* Section 4.4.6 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.50 spec |
| * says: |
| * |
| * "If the binding identifier is used with an array, the first element |
| * of the array takes the specified unit and each subsequent element |
| * takes the next consecutive unit." |
| */ |
| for (unsigned int i = 0; i < elements; i++) { |
| storage->storage[i].i = (*binding)++; |
| } |
| |
| for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { |
| gl_linked_shader *shader = prog->_LinkedShaders[sh]; |
| |
| if (!shader) |
| continue; |
| if (!storage->opaque[sh].active) |
| continue; |
| |
| if (storage->type->is_sampler()) { |
| for (unsigned i = 0; i < elements; i++) { |
| const unsigned index = storage->opaque[sh].index + i; |
| |
| if (var->data.bindless) { |
| if (index >= shader->Program->sh.NumBindlessSamplers) |
| break; |
| shader->Program->sh.BindlessSamplers[index].unit = |
| storage->storage[i].i; |
| shader->Program->sh.BindlessSamplers[index].bound = true; |
| shader->Program->sh.HasBoundBindlessSampler = true; |
| } else { |
| if (index >= ARRAY_SIZE(shader->Program->SamplerUnits)) |
| break; |
| shader->Program->SamplerUnits[index] = |
| storage->storage[i].i; |
| } |
| } |
| } else if (storage->type->is_image()) { |
| for (unsigned i = 0; i < elements; i++) { |
| const unsigned index = storage->opaque[sh].index + i; |
| |
| |
| if (var->data.bindless) { |
| if (index >= shader->Program->sh.NumBindlessImages) |
| break; |
| shader->Program->sh.BindlessImages[index].unit = |
| storage->storage[i].i; |
| shader->Program->sh.BindlessImages[index].bound = true; |
| shader->Program->sh.HasBoundBindlessImage = true; |
| } else { |
| if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits)) |
| break; |
| shader->Program->sh.ImageUnits[index] = |
| storage->storage[i].i; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| void |
| set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, |
| const char *name, const glsl_type *type, |
| ir_constant *val, unsigned int boolean_true) |
| { |
| const glsl_type *t_without_array = type->without_array(); |
| if (type->is_struct()) { |
| for (unsigned int i = 0; i < type->length; i++) { |
| const glsl_type *field_type = type->fields.structure[i].type; |
| const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, |
| type->fields.structure[i].name); |
| set_uniform_initializer(mem_ctx, prog, field_name, |
| field_type, val->get_record_field(i), |
| boolean_true); |
| } |
| return; |
| } else if (t_without_array->is_struct() || |
| (type->is_array() && type->fields.array->is_array())) { |
| const glsl_type *const element_type = type->fields.array; |
| |
| for (unsigned int i = 0; i < type->length; i++) { |
| const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); |
| |
| set_uniform_initializer(mem_ctx, prog, element_name, |
| element_type, val->const_elements[i], |
| boolean_true); |
| } |
| return; |
| } |
| |
| struct gl_uniform_storage *const storage = get_storage(prog, name); |
| |
| if (!storage) |
| return; |
| |
| if (val->type->is_array()) { |
| const enum glsl_base_type base_type = |
| val->const_elements[0]->type->base_type; |
| const unsigned int elements = val->const_elements[0]->type->components(); |
| unsigned int idx = 0; |
| unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1; |
| |
| assert(val->type->length >= storage->array_elements); |
| for (unsigned int i = 0; i < storage->array_elements; i++) { |
| copy_constant_to_storage(& storage->storage[idx], |
| val->const_elements[i], |
| base_type, |
| elements, |
| boolean_true); |
| |
| idx += elements * dmul; |
| } |
| } else { |
| copy_constant_to_storage(storage->storage, |
| val, |
| val->type->base_type, |
| val->type->components(), |
| boolean_true); |
| |
| if (storage->type->is_sampler()) { |
| for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { |
| gl_linked_shader *shader = prog->_LinkedShaders[sh]; |
| |
| if (shader && storage->opaque[sh].active) { |
| unsigned index = storage->opaque[sh].index; |
| |
| shader->Program->SamplerUnits[index] = storage->storage[0].i; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| void |
| link_set_uniform_initializers(struct gl_shader_program *prog, |
| unsigned int boolean_true) |
| { |
| void *mem_ctx = NULL; |
| |
| for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) { |
| struct gl_linked_shader *shader = prog->_LinkedShaders[i]; |
| |
| if (shader == NULL) |
| continue; |
| |
| foreach_in_list(ir_instruction, node, shader->ir) { |
| ir_variable *const var = node->as_variable(); |
| |
| if (!var || (var->data.mode != ir_var_uniform && |
| var->data.mode != ir_var_shader_storage)) |
| continue; |
| |
| if (!mem_ctx) |
| mem_ctx = ralloc_context(NULL); |
| |
| if (var->data.explicit_binding) { |
| const glsl_type *const type = var->type; |
| |
| if (var->is_in_buffer_block()) { |
| /* This case is handled by link_uniform_blocks (at |
| * process_block_array_leaf) |
| */ |
| } else if (type->without_array()->is_sampler() || |
| type->without_array()->is_image()) { |
| int binding = var->data.binding; |
| linker::set_opaque_binding(mem_ctx, prog, var, var->type, |
| var->name, &binding); |
| } else if (type->contains_atomic()) { |
| /* we don't actually need to do anything. */ |
| } else { |
| assert(!"Explicit binding not on a sampler, UBO or atomic."); |
| } |
| } else if (var->constant_initializer) { |
| linker::set_uniform_initializer(mem_ctx, prog, var->name, |
| var->type, var->constant_initializer, |
| boolean_true); |
| } |
| } |
| } |
| |
| memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots, |
| sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots); |
| ralloc_free(mem_ctx); |
| } |