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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** \file glthread_marshal.h
*
* Declarations of functions related to marshalling GL calls from a client
* thread to a server thread.
*/
#ifndef MARSHAL_H
#define MARSHAL_H
#include "main/glthread.h"
#include "main/context.h"
#include "main/macros.h"
#include "marshal_generated.h"
struct marshal_cmd_base
{
/**
* Type of command. See enum marshal_dispatch_cmd_id.
*/
uint16_t cmd_id;
/**
* Size of command, in multiples of 4 bytes, including cmd_base.
*/
uint16_t cmd_size;
};
typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
static inline void *
_mesa_glthread_allocate_command(struct gl_context *ctx,
uint16_t cmd_id,
int size)
{
struct glthread_state *glthread = &ctx->GLThread;
struct glthread_batch *next = glthread->next_batch;
struct marshal_cmd_base *cmd_base;
if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
_mesa_glthread_flush_batch(ctx);
next = glthread->next_batch;
}
const int aligned_size = align(size, 8);
cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
next->used += aligned_size;
cmd_base->cmd_id = cmd_id;
cmd_base->cmd_size = aligned_size;
return cmd_base;
}
/**
* Instead of conditionally handling marshaling immediate index data in draw
* calls (deprecated and removed in GL core), we just disable threading.
*/
static inline bool
_mesa_glthread_has_non_vbo_vertices_or_indices(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
struct glthread_vao *vao = glthread->CurrentVAO;
return ctx->API != API_OPENGL_CORE &&
(vao->CurrentElementBufferName == 0 ||
(vao->UserPointerMask & vao->BufferEnabled));
}
static inline bool
_mesa_glthread_has_non_vbo_vertices(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
const struct glthread_vao *vao = glthread->CurrentVAO;
return ctx->API != API_OPENGL_CORE &&
(vao->UserPointerMask & vao->BufferEnabled);
}
static inline bool
_mesa_glthread_has_non_vbo_vertices_or_indirect(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
const struct glthread_vao *vao = glthread->CurrentVAO;
return ctx->API != API_OPENGL_CORE &&
(glthread->CurrentDrawIndirectBufferName == 0 ||
(vao->UserPointerMask & vao->BufferEnabled));
}
static inline bool
_mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
struct glthread_vao *vao = glthread->CurrentVAO;
return ctx->API != API_OPENGL_CORE &&
(glthread->CurrentDrawIndirectBufferName == 0 ||
vao->CurrentElementBufferName == 0 ||
(vao->UserPointerMask & vao->BufferEnabled));
}
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);
static inline unsigned
_mesa_buffer_enum_to_count(GLenum buffer)
{
switch (buffer) {
case GL_COLOR:
return 4;
case GL_DEPTH_STENCIL:
return 2;
case GL_STENCIL:
case GL_DEPTH:
return 1;
default:
return 0;
}
}
static inline unsigned
_mesa_tex_param_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_GENERATE_MIPMAP_SGIS:
case GL_TEXTURE_COMPARE_MODE_ARB:
case GL_TEXTURE_COMPARE_FUNC_ARB:
case GL_DEPTH_TEXTURE_MODE_ARB:
case GL_DEPTH_STENCIL_TEXTURE_MODE:
case GL_TEXTURE_SRGB_DECODE_EXT:
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_TEXTURE_LOD_BIAS:
case GL_TEXTURE_TILING_EXT:
return 1;
case GL_TEXTURE_CROP_RECT_OES:
case GL_TEXTURE_SWIZZLE_RGBA:
case GL_TEXTURE_BORDER_COLOR:
return 4;
default:
return 0;
}
}
static inline unsigned
_mesa_fog_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_FOG_MODE:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_INDEX:
case GL_FOG_COORDINATE_SOURCE_EXT:
case GL_FOG_DISTANCE_MODE_NV:
return 1;
case GL_FOG_COLOR:
return 4;
default:
return 0;
}
}
static inline unsigned
_mesa_light_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
return 4;
case GL_SPOT_DIRECTION:
return 3;
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
return 1;
default:
return 0;
}
}
static inline unsigned
_mesa_light_model_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
return 4;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_LIGHT_MODEL_COLOR_CONTROL:
return 1;
default:
return 0;
}
}
static inline unsigned
_mesa_texenv_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_ENV_MODE:
case GL_COMBINE_RGB:
case GL_COMBINE_ALPHA:
case GL_SOURCE0_RGB:
case GL_SOURCE1_RGB:
case GL_SOURCE2_RGB:
case GL_SOURCE3_RGB_NV:
case GL_SOURCE0_ALPHA:
case GL_SOURCE1_ALPHA:
case GL_SOURCE2_ALPHA:
case GL_SOURCE3_ALPHA_NV:
case GL_OPERAND0_RGB:
case GL_OPERAND1_RGB:
case GL_OPERAND2_RGB:
case GL_OPERAND3_RGB_NV:
case GL_OPERAND0_ALPHA:
case GL_OPERAND1_ALPHA:
case GL_OPERAND2_ALPHA:
case GL_OPERAND3_ALPHA_NV:
case GL_RGB_SCALE:
case GL_ALPHA_SCALE:
case GL_TEXTURE_LOD_BIAS_EXT:
case GL_COORD_REPLACE_NV:
return 1;
case GL_TEXTURE_ENV_COLOR:
return 4;
default:
return 0;
}
}
static inline unsigned
_mesa_texgen_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_GEN_MODE:
return 1;
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
return 4;
default:
return 0;
}
}
static inline unsigned
_mesa_material_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_EMISSION:
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_AMBIENT_AND_DIFFUSE:
return 4;
case GL_COLOR_INDEXES:
return 3;
case GL_SHININESS:
return 1;
default:
return 0;
}
}
static inline unsigned
_mesa_point_param_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_DISTANCE_ATTENUATION_EXT:
return 3;
case GL_POINT_SIZE_MIN_EXT:
case GL_POINT_SIZE_MAX_EXT:
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
case GL_POINT_SPRITE_R_MODE_NV:
case GL_POINT_SPRITE_COORD_ORIGIN:
return 1;
default:
return 0;
}
}
static inline unsigned
_mesa_calllists_enum_to_count(GLenum type)
{
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return 1;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_2_BYTES:
return 2;
case GL_3_BYTES:
return 3;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_4_BYTES:
return 4;
default:
return 0;
}
}
static inline unsigned
_mesa_patch_param_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_PATCH_DEFAULT_OUTER_LEVEL:
return 4;
case GL_PATCH_DEFAULT_INNER_LEVEL:
return 2;
default:
return 0;
}
}
static inline unsigned
_mesa_memobj_enum_to_count(GLenum pname)
{
switch (pname) {
case GL_DEDICATED_MEMORY_OBJECT_EXT:
return 1;
default:
return 0;
}
}
static inline unsigned
_mesa_semaphore_enum_to_count(GLenum pname)
{
switch (pname) {
/* EXT_semaphore and EXT_semaphore_fd define no parameters */
default:
return 0;
}
}
static inline gl_vert_attrib
_mesa_array_to_attrib(struct gl_context *ctx, GLenum array)
{
switch (array) {
case GL_VERTEX_ARRAY:
return VERT_ATTRIB_POS;
case GL_NORMAL_ARRAY:
return VERT_ATTRIB_NORMAL;
case GL_COLOR_ARRAY:
return VERT_ATTRIB_COLOR0;
case GL_INDEX_ARRAY:
return VERT_ATTRIB_COLOR_INDEX;
case GL_TEXTURE_COORD_ARRAY:
return VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture);
case GL_EDGE_FLAG_ARRAY:
return VERT_ATTRIB_EDGEFLAG;
case GL_FOG_COORDINATE_ARRAY:
return VERT_ATTRIB_FOG;
case GL_SECONDARY_COLOR_ARRAY:
return VERT_ATTRIB_COLOR1;
case GL_POINT_SIZE_ARRAY_OES:
return VERT_ATTRIB_POINT_SIZE;
case GL_PRIMITIVE_RESTART_NV:
return VERT_ATTRIB_PRIMITIVE_RESTART_NV;
default:
if (array >= GL_TEXTURE0 && array <= GL_TEXTURE7)
return VERT_ATTRIB_TEX(array - GL_TEXTURE0);
return VERT_ATTRIB_MAX;
}
}
#endif /* MARSHAL_H */