blob: 5df7b05fbd8883f76e5bdfd5ffa74e5ba439a9e8 [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* This file implements the glArrayElement() function.
* It involves looking at the format/type of all the enabled vertex arrays
* and emitting a list of pointers to functions which set the per-vertex
* state for the element/index.
*/
/* Author:
* Keith Whitwell <keithw@vmware.com>
*/
#include "glheader.h"
#include "arrayobj.h"
#include "api_arrayelt.h"
#include "bufferobj.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
#include "main/dispatch.h"
#include "varray.h"
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
/*
* Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
* in the range [0, 7]. Luckily these type tokens are sequentially
* numbered in gl.h, except for GL_DOUBLE.
*/
static inline int
TYPE_IDX(GLenum t)
{
return t == GL_DOUBLE ? 7 : t & 7;
}
/*
* Convert normalized/integer/double to the range [0, 3].
*/
static inline int
vertex_format_to_index(const struct gl_vertex_format *vformat)
{
if (vformat->Doubles)
return 3;
else if (vformat->Integer)
return 2;
else if (vformat->Normalized)
return 1;
else
return 0;
}
#define NUM_TYPES 8
/**
** GL_NV_vertex_program
**/
/* GL_BYTE attributes */
static void GLAPIENTRY
VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]),
BYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
static void GLAPIENTRY
VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
UBYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2],
(GLfloat)v[3]));
}
/* GL_SHORT attributes */
static void GLAPIENTRY
VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]),
SHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
static void GLAPIENTRY
VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]),
USHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_INT attributes */
static void GLAPIENTRY
VertexAttrib1NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]),
INT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_INT attributes */
static void GLAPIENTRY
VertexAttrib1NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]),
UINT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_FLOAT attributes */
static void GLAPIENTRY
VertexAttrib1fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib3fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib4fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE attributes */
static void GLAPIENTRY
VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
}
/*
* Array [size][type] of VertexAttrib functions
*/
static const attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
{
/* non-normalized */
{
/* size 1 */
(attrib_func) VertexAttrib1bvNV,
(attrib_func) VertexAttrib1ubvNV,
(attrib_func) VertexAttrib1svNV,
(attrib_func) VertexAttrib1usvNV,
(attrib_func) VertexAttrib1ivNV,
(attrib_func) VertexAttrib1uivNV,
(attrib_func) VertexAttrib1fvNV,
(attrib_func) VertexAttrib1dvNV
},
{
/* size 2 */
(attrib_func) VertexAttrib2bvNV,
(attrib_func) VertexAttrib2ubvNV,
(attrib_func) VertexAttrib2svNV,
(attrib_func) VertexAttrib2usvNV,
(attrib_func) VertexAttrib2ivNV,
(attrib_func) VertexAttrib2uivNV,
(attrib_func) VertexAttrib2fvNV,
(attrib_func) VertexAttrib2dvNV
},
{
/* size 3 */
(attrib_func) VertexAttrib3bvNV,
(attrib_func) VertexAttrib3ubvNV,
(attrib_func) VertexAttrib3svNV,
(attrib_func) VertexAttrib3usvNV,
(attrib_func) VertexAttrib3ivNV,
(attrib_func) VertexAttrib3uivNV,
(attrib_func) VertexAttrib3fvNV,
(attrib_func) VertexAttrib3dvNV
},
{
/* size 4 */
(attrib_func) VertexAttrib4bvNV,
(attrib_func) VertexAttrib4ubvNV,
(attrib_func) VertexAttrib4svNV,
(attrib_func) VertexAttrib4usvNV,
(attrib_func) VertexAttrib4ivNV,
(attrib_func) VertexAttrib4uivNV,
(attrib_func) VertexAttrib4fvNV,
(attrib_func) VertexAttrib4dvNV
}
},
{
/* normalized (except for float/double) */
{
/* size 1 */
(attrib_func) VertexAttrib1NbvNV,
(attrib_func) VertexAttrib1NubvNV,
(attrib_func) VertexAttrib1NsvNV,
(attrib_func) VertexAttrib1NusvNV,
(attrib_func) VertexAttrib1NivNV,
(attrib_func) VertexAttrib1NuivNV,
(attrib_func) VertexAttrib1fvNV,
(attrib_func) VertexAttrib1dvNV
},
{
/* size 2 */
(attrib_func) VertexAttrib2NbvNV,
(attrib_func) VertexAttrib2NubvNV,
(attrib_func) VertexAttrib2NsvNV,
(attrib_func) VertexAttrib2NusvNV,
(attrib_func) VertexAttrib2NivNV,
(attrib_func) VertexAttrib2NuivNV,
(attrib_func) VertexAttrib2fvNV,
(attrib_func) VertexAttrib2dvNV
},
{
/* size 3 */
(attrib_func) VertexAttrib3NbvNV,
(attrib_func) VertexAttrib3NubvNV,
(attrib_func) VertexAttrib3NsvNV,
(attrib_func) VertexAttrib3NusvNV,
(attrib_func) VertexAttrib3NivNV,
(attrib_func) VertexAttrib3NuivNV,
(attrib_func) VertexAttrib3fvNV,
(attrib_func) VertexAttrib3dvNV
},
{
/* size 4 */
(attrib_func) VertexAttrib4NbvNV,
(attrib_func) VertexAttrib4NubvNV,
(attrib_func) VertexAttrib4NsvNV,
(attrib_func) VertexAttrib4NusvNV,
(attrib_func) VertexAttrib4NivNV,
(attrib_func) VertexAttrib4NuivNV,
(attrib_func) VertexAttrib4fvNV,
(attrib_func) VertexAttrib4dvNV
}
}
};
/**
** GL_ARB_vertex_program
**/
/* GL_BYTE attributes */
static void GLAPIENTRY
VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]),
BYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
static void GLAPIENTRY
VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
(GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
(GLfloat)v[0],
(GLfloat)v[1],
(GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(),
(index,
UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
UBYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(),
(index,
(GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_SHORT attributes */
static void GLAPIENTRY
VertexAttrib1NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(),
(index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(),
(index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(),
(index,
SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(),
(index,
(GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(),
(index,
SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]),
SHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
static void GLAPIENTRY
VertexAttrib1NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]),
USHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_INT attributes */
static void GLAPIENTRY
VertexAttrib1NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]),
INT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_INT attributes */
static void GLAPIENTRY
VertexAttrib1NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY
VertexAttrib1uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY
VertexAttrib2NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY
VertexAttrib2uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
static void GLAPIENTRY
VertexAttrib3NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY
VertexAttrib3uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY
VertexAttrib4NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]),
UINT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY
VertexAttrib4uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_FLOAT attributes */
static void GLAPIENTRY
VertexAttrib1fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib2fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib3fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib4fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE attributes */
static void GLAPIENTRY
VertexAttrib1dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib2dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib3dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib4dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v));
}
/**
* Integer-valued attributes
*/
static void GLAPIENTRY
VertexAttribI1bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY
VertexAttribI2bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY
VertexAttribI3bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY
VertexAttribI4bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI1ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY
VertexAttribI2ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY
VertexAttribI3ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY
VertexAttribI4ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI1sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY
VertexAttribI2sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY
VertexAttribI3sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY
VertexAttribI4sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI1usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY
VertexAttribI2usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY
VertexAttribI3usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY
VertexAttribI4usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI1iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY
VertexAttribI2iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY
VertexAttribI3iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY
VertexAttribI4iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI1uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY
VertexAttribI2uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY
VertexAttribI3uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY
VertexAttribI4uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE unconverted attributes */
static void GLAPIENTRY
VertexAttribL1dv(GLuint index, const GLdouble *v)
{
CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribL2dv(GLuint index, const GLdouble *v)
{
CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribL3dv(GLuint index, const GLdouble *v)
{
CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribL4dv(GLuint index, const GLdouble *v)
{
CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v));
}
/*
* Array [unnormalized/normalized/integer][size][type] of VertexAttrib
* functions
*/
static const attrib_func AttribFuncsARB[4][4][NUM_TYPES] = {
{
/* non-normalized */
{
/* size 1 */
(attrib_func) VertexAttrib1bvARB,
(attrib_func) VertexAttrib1ubvARB,
(attrib_func) VertexAttrib1svARB,
(attrib_func) VertexAttrib1usvARB,
(attrib_func) VertexAttrib1ivARB,
(attrib_func) VertexAttrib1uivARB,
(attrib_func) VertexAttrib1fvARB,
(attrib_func) VertexAttrib1dvARB
},
{
/* size 2 */
(attrib_func) VertexAttrib2bvARB,
(attrib_func) VertexAttrib2ubvARB,
(attrib_func) VertexAttrib2svARB,
(attrib_func) VertexAttrib2usvARB,
(attrib_func) VertexAttrib2ivARB,
(attrib_func) VertexAttrib2uivARB,
(attrib_func) VertexAttrib2fvARB,
(attrib_func) VertexAttrib2dvARB
},
{
/* size 3 */
(attrib_func) VertexAttrib3bvARB,
(attrib_func) VertexAttrib3ubvARB,
(attrib_func) VertexAttrib3svARB,
(attrib_func) VertexAttrib3usvARB,
(attrib_func) VertexAttrib3ivARB,
(attrib_func) VertexAttrib3uivARB,
(attrib_func) VertexAttrib3fvARB,
(attrib_func) VertexAttrib3dvARB
},
{
/* size 4 */
(attrib_func) VertexAttrib4bvARB,
(attrib_func) VertexAttrib4ubvARB,
(attrib_func) VertexAttrib4svARB,
(attrib_func) VertexAttrib4usvARB,
(attrib_func) VertexAttrib4ivARB,
(attrib_func) VertexAttrib4uivARB,
(attrib_func) VertexAttrib4fvARB,
(attrib_func) VertexAttrib4dvARB
}
},
{
/* normalized (except for float/double) */
{
/* size 1 */
(attrib_func) VertexAttrib1NbvARB,
(attrib_func) VertexAttrib1NubvARB,
(attrib_func) VertexAttrib1NsvARB,
(attrib_func) VertexAttrib1NusvARB,
(attrib_func) VertexAttrib1NivARB,
(attrib_func) VertexAttrib1NuivARB,
(attrib_func) VertexAttrib1fvARB,
(attrib_func) VertexAttrib1dvARB
},
{
/* size 2 */
(attrib_func) VertexAttrib2NbvARB,
(attrib_func) VertexAttrib2NubvARB,
(attrib_func) VertexAttrib2NsvARB,
(attrib_func) VertexAttrib2NusvARB,
(attrib_func) VertexAttrib2NivARB,
(attrib_func) VertexAttrib2NuivARB,
(attrib_func) VertexAttrib2fvARB,
(attrib_func) VertexAttrib2dvARB
},
{
/* size 3 */
(attrib_func) VertexAttrib3NbvARB,
(attrib_func) VertexAttrib3NubvARB,
(attrib_func) VertexAttrib3NsvARB,
(attrib_func) VertexAttrib3NusvARB,
(attrib_func) VertexAttrib3NivARB,
(attrib_func) VertexAttrib3NuivARB,
(attrib_func) VertexAttrib3fvARB,
(attrib_func) VertexAttrib3dvARB
},
{
/* size 4 */
(attrib_func) VertexAttrib4NbvARB,
(attrib_func) VertexAttrib4NubvARB,
(attrib_func) VertexAttrib4NsvARB,
(attrib_func) VertexAttrib4NusvARB,
(attrib_func) VertexAttrib4NivARB,
(attrib_func) VertexAttrib4NuivARB,
(attrib_func) VertexAttrib4fvARB,
(attrib_func) VertexAttrib4dvARB
}
},
{
/* integer-valued */
{
/* size 1 */
(attrib_func) VertexAttribI1bv,
(attrib_func) VertexAttribI1ubv,
(attrib_func) VertexAttribI1sv,
(attrib_func) VertexAttribI1usv,
(attrib_func) VertexAttribI1iv,
(attrib_func) VertexAttribI1uiv,
NULL, /* GL_FLOAT */
NULL /* GL_DOUBLE */
},
{
/* size 2 */
(attrib_func) VertexAttribI2bv,
(attrib_func) VertexAttribI2ubv,
(attrib_func) VertexAttribI2sv,
(attrib_func) VertexAttribI2usv,
(attrib_func) VertexAttribI2iv,
(attrib_func) VertexAttribI2uiv,
NULL, /* GL_FLOAT */
NULL /* GL_DOUBLE */
},
{
/* size 3 */
(attrib_func) VertexAttribI3bv,
(attrib_func) VertexAttribI3ubv,
(attrib_func) VertexAttribI3sv,
(attrib_func) VertexAttribI3usv,
(attrib_func) VertexAttribI3iv,
(attrib_func) VertexAttribI3uiv,
NULL, /* GL_FLOAT */
NULL /* GL_DOUBLE */
},
{
/* size 4 */
(attrib_func) VertexAttribI4bv,
(attrib_func) VertexAttribI4ubv,
(attrib_func) VertexAttribI4sv,
(attrib_func) VertexAttribI4usv,
(attrib_func) VertexAttribI4iv,
(attrib_func) VertexAttribI4uiv,
NULL, /* GL_FLOAT */
NULL /* GL_DOUBLE */
}
},
{
/* double-valued */
{
/* size 1 */
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
(attrib_func) VertexAttribL1dv,
},
{
/* size 2 */
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
(attrib_func) VertexAttribL2dv,
},
{
/* size 3 */
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
(attrib_func) VertexAttribL3dv,
},
{
/* size 4 */
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
(attrib_func) VertexAttribL4dv,
}
}
};
/*
* Return VertexAttrib*NV function pointer matching the provided vertex format.
*/
static inline attrib_func
func_nv(const struct gl_vertex_format *vformat)
{
return AttribFuncsNV[vformat->Normalized][vformat->Size-1]
[TYPE_IDX(vformat->Type)];
}
/*
* Return VertexAttrib*ARB function pointer matching the provided vertex format.
*/
static inline attrib_func
func_arb(const struct gl_vertex_format *vformat)
{
return AttribFuncsARB[vertex_format_to_index(vformat)][vformat->Size-1]
[TYPE_IDX(vformat->Type)];
}
/*
* Return the address of the array attribute array at elt in the
* vertex array object vao.
*/
static inline const void *
attrib_src(const struct gl_vertex_array_object *vao,
const struct gl_array_attributes *array, GLint elt)
{
const struct gl_vertex_buffer_binding *binding =
&vao->BufferBinding[array->BufferBindingIndex];
const GLubyte *src = _mesa_vertex_attrib_address(array, binding);
if (binding->BufferObj) {
src = ADD_POINTERS(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer,
src);
}
return src + elt * binding->Stride;
}
void
_mesa_array_element(struct gl_context *ctx, GLint elt)
{
const struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLbitfield mask;
/* emit conventional arrays elements */
mask = (VERT_BIT_FF_ALL & ~VERT_BIT_POS) & vao->Enabled;
while (mask) {
const gl_vert_attrib attrib = u_bit_scan(&mask);
const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
const void *src = attrib_src(vao, array, elt);
func_nv(&array->Format)(attrib, src);
}
/* emit generic attribute elements */
mask = (VERT_BIT_GENERIC_ALL & ~VERT_BIT_GENERIC0) & vao->Enabled;
while (mask) {
const gl_vert_attrib attrib = u_bit_scan(&mask);
const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
const void *src = attrib_src(vao, array, elt);
func_arb(&array->Format)(attrib - VERT_ATTRIB_GENERIC0, src);
}
/* finally, vertex position */
if (vao->Enabled & VERT_BIT_GENERIC0) {
const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC0;
const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
const void *src = attrib_src(vao, array, elt);
func_arb(&array->Format)(0, src);
} else if (vao->Enabled & VERT_BIT_POS) {
const gl_vert_attrib attrib = VERT_ATTRIB_POS;
const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
const void *src = attrib_src(vao, array, elt);
func_nv(&array->Format)(0, src);
}
}
/**
* Called via glArrayElement() and glDrawArrays().
* Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
* for all enabled vertex arrays (for elt-th element).
* Note: this may be called during display list construction.
*/
void GLAPIENTRY
_ae_ArrayElement(GLint elt)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao;
/* If PrimitiveRestart is enabled and the index is the RestartIndex
* then we call PrimitiveRestartNV and return.
*/
if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) {
CALL_PrimitiveRestartNV(GET_DISPATCH(), ());
return;
}
vao = ctx->Array.VAO;
_mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
_mesa_array_element(ctx, elt);
_mesa_vao_unmap_arrays(ctx, vao);
}
void
_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
const GLvertexformat *vfmt)
{
SET_ArrayElement(disp, vfmt->ArrayElement);
}