| /* |
| * Copyright © 2017 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /** @file |
| * |
| * Wraps bits of the V3D simulator interface in a C interface for the |
| * v3d_simulator.c code to use. |
| */ |
| |
| #ifdef USE_V3D_SIMULATOR |
| |
| #include "v3d_simulator_wrapper.h" |
| |
| #define V3D_TECH_VERSION 3 |
| #define V3D_REVISION 3 |
| #define V3D_SUB_REV 0 |
| #define V3D_HIDDEN_REV 0 |
| #define V3D_COMPAT_REV 0 |
| #include "v3d_hw_auto.h" |
| |
| extern "C" { |
| |
| struct v3d_hw *v3d_hw_auto_new(void *in_params) |
| { |
| return v3d_hw_auto_make_unique().release(); |
| } |
| |
| |
| uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p) |
| { |
| return hw->get_mem(size, p); |
| } |
| |
| bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size) |
| { |
| return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS; |
| } |
| |
| bool v3d_hw_has_gca(struct v3d_hw *hw) |
| { |
| return hw->has_gca(); |
| } |
| |
| uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg) |
| { |
| return hw->read_reg(reg); |
| } |
| |
| void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val) |
| { |
| hw->write_reg(reg, val); |
| } |
| |
| void v3d_hw_tick(struct v3d_hw *hw) |
| { |
| return hw->tick(); |
| } |
| |
| int v3d_hw_get_version(struct v3d_hw *hw) |
| { |
| const V3D_HUB_IDENT_T *ident = hw->get_hub_ident(); |
| |
| return ident->tech_version * 10 + ident->revision; |
| } |
| |
| void |
| v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status)) |
| { |
| hw->set_isr(isr); |
| } |
| |
| } |
| #endif /* USE_V3D_SIMULATOR */ |