blob: d580c33194471ecdd5d8c372f11a42aed60d88da [file] [log] [blame]
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "freedreno_query_acc.h"
#include "fd6_context.h"
#include "fd6_compute.h"
#include "fd6_blend.h"
#include "fd6_blitter.h"
#include "fd6_draw.h"
#include "fd6_emit.h"
#include "fd6_gmem.h"
#include "fd6_image.h"
#include "fd6_program.h"
#include "fd6_query.h"
#include "fd6_rasterizer.h"
#include "fd6_texture.h"
#include "fd6_zsa.h"
static void
fd6_context_destroy(struct pipe_context *pctx)
{
struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));
u_upload_destroy(fd6_ctx->border_color_uploader);
pipe_resource_reference(&fd6_ctx->border_color_buf, NULL);
fd_context_destroy(pctx);
if (fd6_ctx->vsc_draw_strm)
fd_bo_del(fd6_ctx->vsc_draw_strm);
if (fd6_ctx->vsc_prim_strm)
fd_bo_del(fd6_ctx->vsc_prim_strm);
fd_bo_del(fd6_ctx->control_mem);
fd_context_cleanup_common_vbos(&fd6_ctx->base);
ir3_cache_destroy(fd6_ctx->shader_cache);
fd6_texture_fini(pctx);
free(fd6_ctx);
}
static const uint8_t primtypes[] = {
[PIPE_PRIM_POINTS] = DI_PT_POINTLIST,
[PIPE_PRIM_LINES] = DI_PT_LINELIST,
[PIPE_PRIM_LINE_STRIP] = DI_PT_LINESTRIP,
[PIPE_PRIM_LINE_LOOP] = DI_PT_LINELOOP,
[PIPE_PRIM_TRIANGLES] = DI_PT_TRILIST,
[PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP,
[PIPE_PRIM_TRIANGLE_FAN] = DI_PT_TRIFAN,
[PIPE_PRIM_LINES_ADJACENCY] = DI_PT_LINE_ADJ,
[PIPE_PRIM_LINE_STRIP_ADJACENCY] = DI_PT_LINESTRIP_ADJ,
[PIPE_PRIM_TRIANGLES_ADJACENCY] = DI_PT_TRI_ADJ,
[PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = DI_PT_TRISTRIP_ADJ,
[PIPE_PRIM_PATCHES] = DI_PT_PATCHES0,
[PIPE_PRIM_MAX] = DI_PT_RECTLIST, /* internal clear blits */
};
static void *
fd6_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct fd_context *ctx = fd_context(pctx);
struct fd6_vertex_stateobj *state = CALLOC_STRUCT(fd6_vertex_stateobj);
memcpy(state->base.pipe, elements, sizeof(*elements) * num_elements);
state->base.num_elements = num_elements;
state->stateobj =
fd_ringbuffer_new_object(ctx->pipe, 4 * (num_elements * 2 + 1));
struct fd_ringbuffer *ring = state->stateobj;
OUT_PKT4(ring, REG_A6XX_VFD_DECODE(0), 2 * num_elements);
for (int32_t i = 0; i < num_elements; i++) {
const struct pipe_vertex_element *elem = &elements[i];
enum pipe_format pfmt = elem->src_format;
enum a6xx_format fmt = fd6_pipe2vtx(pfmt);
bool isint = util_format_is_pure_integer(pfmt);
debug_assert(fmt != FMT6_NONE);
OUT_RING(ring, A6XX_VFD_DECODE_INSTR_IDX(elem->vertex_buffer_index) |
A6XX_VFD_DECODE_INSTR_OFFSET(elem->src_offset) |
A6XX_VFD_DECODE_INSTR_FORMAT(fmt) |
COND(elem->instance_divisor, A6XX_VFD_DECODE_INSTR_INSTANCED) |
A6XX_VFD_DECODE_INSTR_SWAP(fd6_pipe2swap(pfmt)) |
A6XX_VFD_DECODE_INSTR_UNK30 |
COND(!isint, A6XX_VFD_DECODE_INSTR_FLOAT));
OUT_RING(ring, MAX2(1, elem->instance_divisor)); /* VFD_DECODE[j].STEP_RATE */
}
return state;
}
static void
fd6_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
{
struct fd6_vertex_stateobj *so = hwcso;
fd_ringbuffer_del(so->stateobj);
FREE(hwcso);
}
struct pipe_context *
fd6_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd6_context *fd6_ctx = CALLOC_STRUCT(fd6_context);
struct pipe_context *pctx;
if (!fd6_ctx)
return NULL;
switch (screen->gpu_id) {
case 618:
/*
GRAS_BIN_CONTROL:
RB_BIN_CONTROL:
- a618 doesn't appear to set .USE_VIZ; also bin size diffs
RB_CCU_CNTL:
- 0x3c400004 -> 0x3e400004
- 0x10000000 -> 0x08000000
RB_UNKNOWN_8E04: <-- see stencil-0000.rd.gz
- 0x01000000 -> 0x00100000
SP_UNKNOWN_A0F8:
PC_UNKNOWN_9805:
- 0x1 -> 0
*/
fd6_ctx->magic.RB_UNKNOWN_8E04_blit = 0x00100000;
fd6_ctx->magic.RB_CCU_CNTL_gmem = A6XX_RB_CCU_CNTL_OFFSET(0x7c000) |
A6XX_RB_CCU_CNTL_GMEM |
A6XX_RB_CCU_CNTL_UNK2;
fd6_ctx->magic.RB_CCU_CNTL_bypass = A6XX_RB_CCU_CNTL_OFFSET(0x10000);
fd6_ctx->magic.PC_UNKNOWN_9805 = 0x0;
fd6_ctx->magic.SP_UNKNOWN_A0F8 = 0x0;
break;
case 630:
fd6_ctx->magic.RB_UNKNOWN_8E04_blit = 0x01000000;
fd6_ctx->magic.RB_CCU_CNTL_gmem = A6XX_RB_CCU_CNTL_OFFSET(0xf8000) |
A6XX_RB_CCU_CNTL_GMEM |
A6XX_RB_CCU_CNTL_UNK2;
fd6_ctx->magic.RB_CCU_CNTL_bypass = A6XX_RB_CCU_CNTL_OFFSET(0x20000);
fd6_ctx->magic.PC_UNKNOWN_9805 = 0x1;
fd6_ctx->magic.SP_UNKNOWN_A0F8 = 0x1;
break;
case 640:
fd6_ctx->magic.RB_UNKNOWN_8E04_blit = 0x00100000;
fd6_ctx->magic.RB_CCU_CNTL_gmem = A6XX_RB_CCU_CNTL_OFFSET(0xf8000) |
A6XX_RB_CCU_CNTL_GMEM;
fd6_ctx->magic.RB_CCU_CNTL_bypass = A6XX_RB_CCU_CNTL_OFFSET(0x20000);
fd6_ctx->magic.PC_UNKNOWN_9805 = 0x1;
fd6_ctx->magic.SP_UNKNOWN_A0F8 = 0x1;
break;
case 650:
fd6_ctx->magic.RB_UNKNOWN_8E04_blit = 0x04100000;
fd6_ctx->magic.RB_CCU_CNTL_gmem = A6XX_RB_CCU_CNTL_OFFSET(0x114000) |
A6XX_RB_CCU_CNTL_GMEM;
fd6_ctx->magic.RB_CCU_CNTL_bypass = A6XX_RB_CCU_CNTL_OFFSET(0x30000);
fd6_ctx->magic.PC_UNKNOWN_9805 = 0x2;
fd6_ctx->magic.SP_UNKNOWN_A0F8 = 0x2;
break;
default:
unreachable("missing magic config");
}
pctx = &fd6_ctx->base.base;
pctx->screen = pscreen;
fd6_ctx->base.dev = fd_device_ref(screen->dev);
fd6_ctx->base.screen = fd_screen(pscreen);
pctx->destroy = fd6_context_destroy;
pctx->create_blend_state = fd6_blend_state_create;
pctx->create_rasterizer_state = fd6_rasterizer_state_create;
pctx->create_depth_stencil_alpha_state = fd6_zsa_state_create;
pctx->create_vertex_elements_state = fd6_vertex_state_create;
fd6_draw_init(pctx);
fd6_compute_init(pctx);
fd6_gmem_init(pctx);
fd6_texture_init(pctx);
fd6_prog_init(pctx);
fd6_emit_init(pctx);
fd6_query_context_init(pctx);
pctx = fd_context_init(&fd6_ctx->base, pscreen, primtypes, priv, flags);
if (!pctx)
return NULL;
/* after fd_context_init() to override set_shader_images() */
fd6_image_init(pctx);
util_blitter_set_texture_multisample(fd6_ctx->base.blitter, true);
pctx->delete_vertex_elements_state = fd6_vertex_state_delete;
/* fd_context_init overwrites delete_rasterizer_state, so set this
* here. */
pctx->delete_rasterizer_state = fd6_rasterizer_state_delete;
pctx->delete_blend_state = fd6_blend_state_delete;
pctx->delete_depth_stencil_alpha_state = fd6_depth_stencil_alpha_state_delete;
/* initial sizes for VSC buffers (or rather the per-pipe sizes
* which is used to derive entire buffer size:
*/
fd6_ctx->vsc_draw_strm_pitch = 0x440;
fd6_ctx->vsc_prim_strm_pitch = 0x1040;
fd6_ctx->control_mem = fd_bo_new(screen->dev, 0x1000,
DRM_FREEDRENO_GEM_TYPE_KMEM, "control");
fd_context_setup_common_vbos(&fd6_ctx->base);
fd6_blitter_init(pctx);
fd6_ctx->border_color_uploader = u_upload_create(pctx, 4096, 0,
PIPE_USAGE_STREAM, 0);
return pctx;
}