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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "ir.h"
#include "ir_builder.h"
#include "ir_rvalue_visitor.h"
#include "ir_optimization.h"
#include "main/mtypes.h"
using namespace ir_builder;
namespace {
class vector_deref_visitor : public ir_rvalue_enter_visitor {
public:
vector_deref_visitor(void *mem_ctx, gl_shader_stage shader_stage)
: progress(false), shader_stage(shader_stage),
factory(&factory_instructions, mem_ctx)
{
}
virtual ~vector_deref_visitor()
{
}
virtual void handle_rvalue(ir_rvalue **rv);
virtual ir_visitor_status visit_enter(ir_assignment *ir);
bool progress;
gl_shader_stage shader_stage;
exec_list factory_instructions;
ir_factory factory;
};
} /* anonymous namespace */
ir_visitor_status
vector_deref_visitor::visit_enter(ir_assignment *ir)
{
if (!ir->lhs || ir->lhs->ir_type != ir_type_dereference_array)
return ir_rvalue_enter_visitor::visit_enter(ir);
ir_dereference_array *const deref = (ir_dereference_array *) ir->lhs;
if (!deref->array->type->is_vector())
return ir_rvalue_enter_visitor::visit_enter(ir);
/* SSBOs and shared variables are backed by memory and may be accessed by
* multiple threads simultaneously. It's not safe to lower a single
* component store to a load-vec-store because it may race with writes to
* other components.
*/
ir_variable *var = deref->variable_referenced();
if (var->data.mode == ir_var_shader_storage ||
var->data.mode == ir_var_shader_shared)
return ir_rvalue_enter_visitor::visit_enter(ir);
ir_rvalue *const new_lhs = deref->array;
void *mem_ctx = ralloc_parent(ir);
ir_constant *old_index_constant =
deref->array_index->constant_expression_value(mem_ctx);
if (!old_index_constant) {
if (shader_stage == MESA_SHADER_TESS_CTRL &&
deref->variable_referenced()->data.mode == ir_var_shader_out) {
/* Tessellation control shader outputs act as if they have memory
* backing them and if we have writes from multiple threads
* targeting the same vec4 (this can happen for patch outputs), the
* load-vec-store pattern of ir_triop_vector_insert doesn't work.
* Instead, we have to lower to a series of conditional write-masked
* assignments.
*/
ir_variable *const src_temp =
factory.make_temp(ir->rhs->type, "scalar_tmp");
/* The newly created variable declaration goes before the assignment
* because we're going to set it as the new LHS.
*/
ir->insert_before(factory.instructions);
ir->set_lhs(new(mem_ctx) ir_dereference_variable(src_temp));
ir_variable *const arr_index =
factory.make_temp(deref->array_index->type, "index_tmp");
factory.emit(assign(arr_index, deref->array_index));
for (unsigned i = 0; i < new_lhs->type->vector_elements; i++) {
ir_constant *const cmp_index =
ir_constant::zero(factory.mem_ctx, deref->array_index->type);
cmp_index->value.u[0] = i;
ir_rvalue *const lhs_clone = new_lhs->clone(factory.mem_ctx, NULL);
ir_dereference_variable *const src_temp_deref =
new(mem_ctx) ir_dereference_variable(src_temp);
if (new_lhs->ir_type != ir_type_swizzle) {
assert(lhs_clone->as_dereference());
ir_assignment *cond_assign =
new(mem_ctx) ir_assignment(lhs_clone->as_dereference(),
src_temp_deref,
equal(arr_index, cmp_index),
WRITEMASK_X << i);
factory.emit(cond_assign);
} else {
ir_assignment *cond_assign =
new(mem_ctx) ir_assignment(swizzle(lhs_clone, i, 1),
src_temp_deref,
equal(arr_index, cmp_index));
factory.emit(cond_assign);
}
}
ir->insert_after(factory.instructions);
} else {
ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
new_lhs->type,
new_lhs->clone(mem_ctx, NULL),
ir->rhs,
deref->array_index);
ir->write_mask = (1 << new_lhs->type->vector_elements) - 1;
ir->set_lhs(new_lhs);
}
} else {
unsigned index = old_index_constant->get_uint_component(0);
if (index >= new_lhs->type->vector_elements) {
/* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
*
* In the subsections described above for array, vector, matrix and
* structure accesses, any out-of-bounds access produced undefined
* behavior.... Out-of-bounds writes may be discarded or overwrite
* other variables of the active program.
*/
ir->remove();
return visit_continue;
}
if (new_lhs->ir_type != ir_type_swizzle) {
ir->set_lhs(new_lhs);
ir->write_mask = 1 << index;
} else {
/* If the "new" LHS is a swizzle, use the set_lhs helper to instead
* swizzle the RHS.
*/
unsigned component[1] = { index };
ir->set_lhs(new(mem_ctx) ir_swizzle(new_lhs, component, 1));
}
}
return ir_rvalue_enter_visitor::visit_enter(ir);
}
void
vector_deref_visitor::handle_rvalue(ir_rvalue **rv)
{
if (*rv == NULL || (*rv)->ir_type != ir_type_dereference_array)
return;
ir_dereference_array *const deref = (ir_dereference_array *) *rv;
if (!deref->array->type->is_vector())
return;
/* Back-ends need to be able to handle derefs on vectors for SSBOs, UBOs,
* and shared variables. They have to handle it for writes anyway so we
* may as well require it for reads.
*/
ir_variable *var = deref->variable_referenced();
if (var && (var->data.mode == ir_var_shader_storage ||
var->data.mode == ir_var_shader_shared ||
(var->data.mode == ir_var_uniform &&
var->get_interface_type())))
return;
void *mem_ctx = ralloc_parent(deref);
*rv = new(mem_ctx) ir_expression(ir_binop_vector_extract,
deref->array,
deref->array_index);
}
bool
lower_vector_derefs(gl_linked_shader *shader)
{
vector_deref_visitor v(shader->ir, shader->Stage);
visit_list_elements(&v, shader->ir);
return v.progress;
}