blob: 71a8b4f51af1d72b5a3a202329f1d266b8b7a0f0 [file] [log] [blame]
spec/arb_bindless_texture/execution/images/basic-arithmetic-uvec2-imagestore: skip
spec/arb_bindless_texture/execution/images/basic-imageatomicexchange: skip
spec/arb_bindless_texture/execution/images/basic-imagestore: skip
spec/arb_bindless_texture/execution/images/explicit-image-binding: skip
spec/arb_bindless_texture/execution/images/fs-const-index-three-dimensions: skip
spec/arb_bindless_texture/execution/images/fs-struct-non-const-index: skip
spec/arb_bindless_texture/execution/images/image-vertex-attrib-input-output: skip
spec/arb_bindless_texture/execution/images/image-vertex-uniform-input-output: skip
spec/arb_bindless_texture/execution/images/multiple-resident-images-reading: skip
spec/arb_bindless_texture/execution/images/ubo-named-block: skip
spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2d: skip
spec/arb_bindless_texture/execution/samplers/basic-texture2d: skip
spec/arb_bindless_texture/execution/samplers/basic-ubo-binding-texture2d: skip
spec/arb_bindless_texture/execution/samplers/basic-ubo-texture2d: skip
spec/arb_bindless_texture/execution/samplers/explicit-texture-binding: skip
spec/arb_bindless_texture/execution/samplers/fs-const-index-three-dimensions: skip
spec/arb_bindless_texture/execution/samplers/fs-struct-non-const-index: skip
spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output: skip
spec/arb_bindless_texture/execution/samplers/sampler-vertex-uniform-input-output: skip
spec/arb_bindless_texture/execution/samplers/ubo-named-block: skip
spec/arb_bindless_texture/linker/global_bindless_image_and_bound_image: skip
spec/arb_bindless_texture/linker/global_bindless_image_and_bound_sampler: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bindless_image: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_image: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_sampler: skip
spec/arb_bindless_texture/linker/global_bound_sampler_and_bound_image: skip
spec/arb_compute_variable_group_size/execution/basic-local-size: skip
spec/arb_compute_variable_group_size/execution/fixed-local-size: skip
spec/arb_compute_variable_group_size/execution/global-invocation-id: skip
spec/arb_compute_variable_group_size/execution/separate-global-id: skip
spec/arb_compute_variable_group_size/execution/separate-global-id-2: skip
spec/arb_compute_variable_group_size/linker/mixed_fixed_variable_local_work_size: skip
spec/arb_compute_variable_group_size/linker/no_local_size_specified: skip
spec/arb_geometry_shader4/execution/2darray-basic: skip
spec/arb_geometry_shader4/execution/clip-distance-bulk-copy: skip
spec/arb_geometry_shader4/execution/clip-distance-in-bulk-read: skip
spec/arb_geometry_shader4/execution/clip-distance-in-bulk-read-aoa: skip
spec/arb_geometry_shader4/execution/clip-distance-in-explicitly-sized: skip
spec/arb_geometry_shader4/execution/clip-distance-in-param: skip
spec/arb_geometry_shader4/execution/clip-distance-in-param-aoa: skip
spec/arb_geometry_shader4/execution/clip-distance-in-values: skip
spec/arb_geometry_shader4/execution/generate-zero-primitives: skip
spec/arb_geometry_shader4/execution/sanity: skip
spec/arb_geometry_shader4/execution/texcoord-constant-indices: skip
spec/arb_geometry_shader4/execution/texcoord-non-constant-indices: skip
spec/arb_geometry_shader4/linker/2darray-bounds-and-sizes-check: skip
spec/arb_geometry_shader4/linker/2darray-vertex-index-oob: skip
spec/arb_geometry_shader4/linker/input-overrun-lines: skip
spec/arb_geometry_shader4/linker/input-overrun-lines-adjacency: skip
spec/arb_geometry_shader4/linker/input-overrun-points: skip
spec/arb_geometry_shader4/linker/input-overrun-triangles: skip
spec/arb_geometry_shader4/linker/input-overrun-triangles-adjacency: skip
spec/arb_geometry_shader4/linker/no-vertex-shader-only-built-in-input-varyings: skip
spec/arb_geometry_shader4/linker/no-vertex-shader-only-built-in-input-varyings-ext-separate-shader-objects: skip
spec/arb_geometry_shader4/linker/no-vertex-shader-user-defined-input-varying: skip
spec/arb_geometry_shader4/linker/varying-mismatch: skip
spec/arb_geometry_shader4/linker/verticesin-const: skip
spec/arb_gl_spirv/execution/ssbo/aoa: skip
spec/arb_gl_spirv/execution/ssbo/aoa-2: skip
spec/arb_gl_spirv/execution/ssbo/array: skip
spec/arb_gl_spirv/execution/ssbo/array-indirect: skip
spec/arb_gl_spirv/execution/ssbo/array-inside-ssbo: skip
spec/arb_gl_spirv/execution/ssbo/array-of-arrays-inside-ssbo: skip
spec/arb_gl_spirv/execution/ssbo/matrix/column-major: skip
spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row: skip
spec/arb_gl_spirv/execution/ssbo/matrix/complex: skip
spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major: skip
spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major: skip
spec/arb_gl_spirv/execution/ssbo/matrix/row-major: skip
spec/arb_gl_spirv/execution/ssbo/simple: skip
spec/arb_gl_spirv/execution/ssbo/two-ssbo: skip
spec/arb_gl_spirv/execution/ssbo/two-ssbo-different-layouts: skip
spec/arb_gl_spirv/execution/ssbo/two-stages: skip
spec/arb_gl_spirv/execution/ssbo/unsized-array: skip
spec/arb_gl_spirv/execution/ubo/aoa: skip
spec/arb_gl_spirv/execution/ubo/aoa-2: skip
spec/arb_gl_spirv/execution/ubo/array: skip
spec/arb_gl_spirv/execution/ubo/array-complex: skip
spec/arb_gl_spirv/execution/ubo/array-different-array-stride-ubo: skip
spec/arb_gl_spirv/execution/ubo/array-indirect: skip
spec/arb_gl_spirv/execution/ubo/array-inside-ubo: skip
spec/arb_gl_spirv/execution/ubo/array-inside-ubo-copy: skip
spec/arb_gl_spirv/execution/ubo/array-of-arrays-inside-ubo: skip
spec/arb_gl_spirv/execution/ubo/explicit-offset: skip
spec/arb_gl_spirv/execution/ubo/explicit-offset-nested-struct: skip
spec/arb_gl_spirv/execution/ubo/location-0-crash: skip
spec/arb_gl_spirv/execution/ubo/matrix/column-major: skip
spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row: skip
spec/arb_gl_spirv/execution/ubo/matrix/complex: skip
spec/arb_gl_spirv/execution/ubo/matrix/different-matrix-stride: skip
spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major: skip
spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major: skip
spec/arb_gl_spirv/execution/ubo/matrix/row-major: skip
spec/arb_gl_spirv/execution/ubo/simple: skip
spec/arb_gl_spirv/execution/ubo/two-stages: skip
spec/arb_gl_spirv/execution/ubo/two-ubos: skip
spec/arb_gl_spirv/execution/uniform/array: skip
spec/arb_gl_spirv/execution/uniform/arrays-of-arrays: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-aoa-cs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-aoa-fs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-array-cs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-array-fs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-cs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-mixing-with-normal-uniforms: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-several-slots: skip
spec/arb_gl_spirv/execution/uniform/embedded-structs: skip
spec/arb_gl_spirv/execution/uniform/index-matches-location: skip
spec/arb_gl_spirv/execution/uniform/initializer: skip
spec/arb_gl_spirv/execution/uniform/initializer-complex: skip
spec/arb_gl_spirv/execution/uniform/initializer-dvec4: skip
spec/arb_gl_spirv/execution/uniform/initializer-mat4x3: skip
spec/arb_gl_spirv/execution/uniform/nonsequential-locations: skip
spec/arb_gl_spirv/execution/uniform/sampler2d: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-binding: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-binding-array: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-nonconst-nested-array: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-struct: skip
spec/arb_gl_spirv/execution/uniform/simple: skip
spec/arb_gl_spirv/execution/uniform/simple-without-names: skip
spec/arb_gl_spirv/execution/uniform/struct: skip
spec/arb_gl_spirv/execution/uniform/struct-array: skip
spec/arb_gl_spirv/execution/uniform/two-uniforms: skip
spec/arb_gl_spirv/execution/va64-simple: skip
spec/arb_gl_spirv/execution/vs-ps-simple: skip
spec/arb_gl_spirv/execution/vs-ps-specializations: skip
spec/arb_gl_spirv/execution/xfb/vs_aoa: skip
spec/arb_gl_spirv/execution/xfb/vs_block: skip
spec/arb_gl_spirv/execution/xfb/vs_block_array: skip
spec/arb_gl_spirv/execution/xfb/vs_block_array_offset_per_member: skip
spec/arb_gl_spirv/execution/xfb/vs_double: skip
spec/arb_gl_spirv/execution/xfb/vs_lines: skip
spec/arb_gl_spirv/execution/xfb/vs_simple: skip
spec/arb_gl_spirv/execution/xfb/vs_simple_multiple_samples: skip
spec/arb_gl_spirv/execution/xfb/vs_struct: skip
spec/arb_gl_spirv/execution/xfb/vs_struct_array: skip
spec/arb_gl_spirv/execution/xfb/vs_triangles: skip
spec/arb_gl_spirv/execution/xfb/vs_two_block: skip
spec/arb_gl_spirv/execution/xfb/vs_two_sets: skip
spec/arb_gl_spirv/execution/xfb/vs_two_sets_ifc: skip
spec/arb_gl_spirv/execution/xfb/vs_two_sets_struct: skip
spec/arb_gl_spirv/linker/uniform/multisampler: skip
spec/arb_gl_spirv/linker/uniform/multisampler-array: skip
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat2-mat2: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat2x3-mat2x3: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat2x4-mat2x4: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat3-mat3: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat3x2-mat3x2: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat3x4-mat3x4: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat4-mat4: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat4x2-mat4x2: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat4x3-mat4x3: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-double-float: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec2-vec2: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-vec4: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat2-mat2: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat2x3-mat2x3: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat2x4-mat2x4: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat3-mat3: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat3x2-mat3x2: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat3x4-mat3x4: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat4-mat4: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat4x2-mat4x2: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat4x3-mat4x3: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-double-float: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec2-vec2: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-vec3: fail
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-vec4: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat2-mat2: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat2x3-mat2x3: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat2x4-mat2x4: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat3-mat3: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat3x2-mat3x2: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat3x4-mat3x4: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat4-mat4: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat4x2-mat4x2: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat4x3-mat4x3: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-double-float: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-double-float: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-int64_t/3/2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-uint64_t/3/2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec2-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec3-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-int64_t-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec2-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec3-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-uint64_t-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t/3/2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec3: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t/3/2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec2-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec3-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-int64_t-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec2-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec3-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-uint64_t-float: crash
spec/arb_shader_ballot/execution/fs-ballot: skip
spec/arb_shader_ballot/execution/fs-ballot-if-else: skip
spec/arb_shader_ballot/execution/fs-builtin-variables: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-if: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-loop: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-uniform: skip
spec/arb_shader_ballot/execution/fs-readinvocation-uint: skip
spec/arb_shader_ballot/execution/fs-readinvocation-uint-uniform: skip
spec/arb_shader_clock/execution/clock: skip
spec/arb_shader_clock/execution/clock2x32: skip
spec/arb_shader_precision/fs-pow-float-float: fail
spec/arb_shader_precision/fs-pow-vec2-vec2: fail
spec/arb_shader_precision/fs-pow-vec3-vec3: fail
spec/arb_shader_precision/fs-pow-vec4-vec4: fail
spec/arb_shader_precision/gs-pow-float-float: fail
spec/arb_shader_precision/gs-pow-vec2-vec2: fail
spec/arb_shader_precision/gs-pow-vec3-vec3: fail
spec/arb_shader_precision/gs-pow-vec4-vec4: fail
spec/arb_shader_precision/vs-pow-float-float: fail
spec/arb_shader_precision/vs-pow-vec2-vec2: fail
spec/arb_shader_precision/vs-pow-vec3-vec3: fail
spec/arb_shader_precision/vs-pow-vec4-vec4: fail
spec/arb_shader_storage_buffer_object/execution/ssbo-atomiccompswap-int: fail
spec/arb_shader_subroutine/execution/simple-subroutine-dlist: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-pow-float-float: fail
spec/arb_tessellation_shader/execution/compatibility/tcs-tes-ff-frag: skip
spec/arb_tessellation_shader/execution/compatibility/tes-clamp-vertex-color: skip
spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-from-position: skip
spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-different-from-position: skip
spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-enables: skip
spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-gs-clip-vertex-different-from-position: skip
spec/arb_tessellation_shader/execution/fs-primitiveid-instanced: fail
spec/arb_tessellation_shader/execution/gs-primitiveid-instanced: fail
spec/arb_tessellation_shader/execution/tcs-tes-vertex-dlist: skip
spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads-dlist: skip
spec/ext_demote_to_helper_invocation/execution/demote: skip
spec/ext_demote_to_helper_invocation/execution/demote_with_derivatives: skip
spec/ext_shader_framebuffer_fetch/execution/gl/1d: skip
spec/ext_shader_framebuffer_fetch/execution/gl/layered-1darray: skip
spec/ext_shader_framebuffer_fetch/execution/gl/layered-2darray: skip
spec/ext_shader_framebuffer_fetch/execution/gl/layered-cubemap: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/mrt: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-highp: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-lowp: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/simple-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/mrt: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms16: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/overwrite: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms16: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray-mipmap: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-3d: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-cubemap: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/texture: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ms8: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms8: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms16: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms8: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip
spec/ext_shader_image_load_formatted/execution/image_checkerboard: skip
spec/glsl-1.10/execution/built-in-functions/fs-pow-float-float: fail
spec/glsl-1.10/execution/built-in-functions/vs-pow-float-float: fail
spec/glsl-1.10/preprocessor/extension-defined-test: skip
spec/glsl-1.10/preprocessor/extension-if-1: skip
spec/glsl-1.30/execution/fs-texturegrad-miplevels: fail
spec/glsl-1.30/execution/fs-texturelod-miplevels: fail
spec/glsl-1.30/execution/fs-texturelod-miplevels-biased: fail
spec/glsl-1.30/execution/vs-texturelod-miplevels: fail
spec/glsl-1.30/execution/vs-texturelod-miplevels-biased: fail
spec/glsl-1.50/execution/built-in-functions/gs-pow-float-float: fail
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-accept: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-reject: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-different-from-position: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-enables: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-equal-to-position: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-homogeneity: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-lines: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-points: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-triangle-strip: skip
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-const-accept: skip
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-const-reject: skip
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-different-from-position: skip
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-enables: skip
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-equal-to-position: skip
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-homogeneity: skip
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-primitives-triangle-strip: skip
spec/glsl-1.50/execution/compatibility/gs-clamp-vertex-color: skip
spec/glsl-1.50/execution/compatibility/gs-ff-frag: skip
spec/glsl-1.50/execution/compatibility/gs-texcoord-array: skip
spec/glsl-1.50/execution/compatibility/gs-texcoord-array-2: skip
spec/glsl-1.50/execution/compatibility/vs-gs-ff-frag: skip
spec/glsl-1.50/execution/compatibility/vs-gs-texcoord-array: skip
spec/glsl-1.50/execution/compatibility/vs-gs-texcoord-array-2: skip
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat2-mat2: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat2x3-mat2x3: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat2x4-mat2x4: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat3-mat3: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat3x2-mat3x2: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat3x4-mat3x4: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat4-mat4: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat4x2-mat4x2: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat4x3-mat4x3: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-double-float: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec2-vec2: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-vec4: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat2-mat2: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat2x3-mat2x3: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat2x4-mat2x4: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat3-mat3: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat3x2-mat3x2: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat3x4-mat3x4: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat4-mat4: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat4x2-mat4x2: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat4x3-mat4x3: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-double-float: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec2-vec2: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-vec3: fail
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-vec4: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat2-mat2: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat2x3-mat2x3: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat2x4-mat2x4: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat3-mat3: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat3x2-mat3x2: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat3x4-mat3x4: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat4-mat4: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat4x2-mat4x2: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat4x3-mat4x3: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-double-float: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-double-float: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
spec/glsl-4.30/execution/built-in-functions/cs-pow-float-float: fail
spec/glsl-4.50/execution/ssbo-atomiccompswap-int: fail
spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicmax-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicmin-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float-nan: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float-negative-zero: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicexchange-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmax-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmax-float-nan: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmin-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmin-float-nan: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-countleadingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-counttrailingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-multiply32x16-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-multiply32x16-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-countleadingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-counttrailingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-multiply32x16-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-multiply32x16-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-uint64: skip
spec/nv_compute_shader_derivatives/execution/derivatives-coarse-linear: skip
spec/nv_compute_shader_derivatives/execution/derivatives-coarse-quads: skip
spec/nv_compute_shader_derivatives/execution/derivatives-fine-linear: skip
spec/nv_compute_shader_derivatives/execution/derivatives-fine-quads: skip
spec/nv_compute_shader_derivatives/execution/derivatives-none: skip
spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-linear: skip
spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-none: skip
spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-quads: skip
spec/nv_compute_shader_derivatives/linker/fail_linear_size: skip
spec/nv_compute_shader_derivatives/linker/fail_quads_x: skip
spec/nv_compute_shader_derivatives/linker/fail_quads_y: skip
spec/nv_compute_shader_derivatives/linker/fail_two_arrangements: skip
spec/nv_fill_rectangle/execution/gs-lines-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/gs-points-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/gs-tris-with-fill-rect: skip
spec/nv_fill_rectangle/execution/lines-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/points-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/tes-isolines-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/tes-tris-in-point-mode-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/tes-tris-with-fill-rect: skip
spec/nv_fill_rectangle/execution/tris-with-fill-rect: skip
spec/nv_shader_atomic_float/execution/shared-atomicadd-float: skip
spec/nv_shader_atomic_float/execution/shared-atomicexchange-float: skip
spec/nv_shader_atomic_float/execution/ssbo-atomicadd-float: skip
spec/nv_shader_atomic_float/execution/ssbo-atomicexchange-float: skip
spec/nv_viewport_array2/execution/viewport_broadcast: skip
spec/nv_viewport_array2/execution/viewport_non_relative_broadcast: skip
spec/nv_viewport_array2/execution/viewport_relative_broadcast: skip
spec/nv_viewport_array2/linker/mismatched_viewport_relative: skip
spec/nv_viewport_swizzle/viewport_swizzle: skip
summary:
name: results
---- --------
pass: 15786
fail: 104
crash: 170
skip: 315
timeout: 0
warn: 0
incomplete: 0
dmesg-warn: 0
dmesg-fail: 0
changes: 0
fixes: 0
regressions: 0
total: 16375