blob: b4827fa56c3950cd8143eae0e253492e202fc79b [file] [log] [blame]
/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "zink_program.h"
#include "zink_compiler.h"
#include "zink_context.h"
#include "zink_render_pass.h"
#include "zink_screen.h"
#include "util/hash_table.h"
#include "util/set.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_from_mesa.h"
static VkDescriptorSetLayout
create_desc_set_layout(VkDevice dev,
struct zink_shader *stages[PIPE_SHADER_TYPES - 1],
unsigned *num_descriptors)
{
VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
int num_bindings = 0;
for (int i = 0; i < PIPE_SHADER_TYPES - 1; i++) {
struct zink_shader *shader = stages[i];
if (!shader)
continue;
VkShaderStageFlagBits stage_flags = zink_shader_stage(i);
for (int j = 0; j < shader->num_bindings; j++) {
assert(num_bindings < ARRAY_SIZE(bindings));
bindings[num_bindings].binding = shader->bindings[j].binding;
bindings[num_bindings].descriptorType = shader->bindings[j].type;
bindings[num_bindings].descriptorCount = 1;
bindings[num_bindings].stageFlags = stage_flags;
bindings[num_bindings].pImmutableSamplers = NULL;
++num_bindings;
}
}
VkDescriptorSetLayoutCreateInfo dcslci = {};
dcslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
dcslci.pNext = NULL;
dcslci.flags = 0;
dcslci.bindingCount = num_bindings;
dcslci.pBindings = bindings;
VkDescriptorSetLayout dsl;
if (vkCreateDescriptorSetLayout(dev, &dcslci, 0, &dsl) != VK_SUCCESS) {
debug_printf("vkCreateDescriptorSetLayout failed\n");
return VK_NULL_HANDLE;
}
*num_descriptors = num_bindings;
return dsl;
}
static VkPipelineLayout
create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
{
assert(dsl != VK_NULL_HANDLE);
VkPipelineLayoutCreateInfo plci = {};
plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
plci.pSetLayouts = &dsl;
plci.setLayoutCount = 1;
VkPipelineLayout layout;
if (vkCreatePipelineLayout(dev, &plci, NULL, &layout) != VK_SUCCESS) {
debug_printf("vkCreatePipelineLayout failed!\n");
return VK_NULL_HANDLE;
}
return layout;
}
static uint32_t
hash_gfx_pipeline_state(const void *key)
{
return _mesa_hash_data(key, sizeof(struct zink_gfx_pipeline_state));
}
static bool
equals_gfx_pipeline_state(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct zink_gfx_pipeline_state)) == 0;
}
struct zink_gfx_program *
zink_create_gfx_program(struct zink_screen *screen,
struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
{
struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
if (!prog)
goto fail;
for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
prog->pipelines[i] = _mesa_hash_table_create(NULL,
hash_gfx_pipeline_state,
equals_gfx_pipeline_state);
if (!prog->pipelines[i])
goto fail;
}
for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
prog->stages[i] = stages[i];
if (stages[i])
_mesa_set_add(stages[i]->programs, prog);
}
prog->dsl = create_desc_set_layout(screen->dev, stages,
&prog->num_descriptors);
if (!prog->dsl)
goto fail;
prog->layout = create_pipeline_layout(screen->dev, prog->dsl);
if (!prog->layout)
goto fail;
prog->render_passes = _mesa_set_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
if (!prog->render_passes)
goto fail;
return prog;
fail:
if (prog)
zink_destroy_gfx_program(screen, prog);
return NULL;
}
void
zink_gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
{
enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->info.stage);
assert(prog->stages[p_stage] == shader);
prog->stages[p_stage] = NULL;
_mesa_set_remove_key(shader->programs, prog);
}
void
zink_destroy_gfx_program(struct zink_screen *screen,
struct zink_gfx_program *prog)
{
if (prog->layout)
vkDestroyPipelineLayout(screen->dev, prog->layout, NULL);
if (prog->dsl)
vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);
for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
if (prog->stages[i])
zink_gfx_program_remove_shader(prog, prog->stages[i]);
}
/* unref all used render-passes */
if (prog->render_passes) {
set_foreach(prog->render_passes, entry) {
struct zink_render_pass *pres = (struct zink_render_pass *)entry->key;
zink_render_pass_reference(screen, &pres, NULL);
}
_mesa_set_destroy(prog->render_passes, NULL);
}
FREE(prog);
}
struct pipeline_cache_entry {
struct zink_gfx_pipeline_state state;
VkPipeline pipeline;
};
static VkPrimitiveTopology
primitive_topology(enum pipe_prim_type mode)
{
switch (mode) {
case PIPE_PRIM_POINTS:
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case PIPE_PRIM_LINES:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
case PIPE_PRIM_LINE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case PIPE_PRIM_TRIANGLES:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case PIPE_PRIM_TRIANGLE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
case PIPE_PRIM_TRIANGLE_FAN:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
default:
unreachable("unexpected enum pipe_prim_type");
}
}
static void
reference_render_pass(struct zink_screen *screen,
struct zink_gfx_program *prog,
struct zink_render_pass *render_pass)
{
struct set_entry *entry = _mesa_set_search(prog->render_passes,
render_pass);
if (!entry) {
entry = _mesa_set_add(prog->render_passes, render_pass);
pipe_reference(NULL, &render_pass->reference);
}
}
VkPipeline
zink_get_gfx_pipeline(struct zink_screen *screen,
struct zink_gfx_program *prog,
struct zink_gfx_pipeline_state *state,
enum pipe_prim_type mode)
{
assert(mode <= ARRAY_SIZE(prog->pipelines));
/* TODO: use pre-hashed versions to save some time (can re-hash only when
state changes) */
struct hash_entry *entry = _mesa_hash_table_search(prog->pipelines[mode], state);
if (!entry) {
VkPrimitiveTopology vkmode = primitive_topology(mode);
VkPipeline pipeline = zink_create_gfx_pipeline(screen, prog,
state, vkmode);
if (pipeline == VK_NULL_HANDLE)
return VK_NULL_HANDLE;
struct pipeline_cache_entry *pc_entry = CALLOC_STRUCT(pipeline_cache_entry);
if (!pc_entry)
return VK_NULL_HANDLE;
memcpy(&pc_entry->state, state, sizeof(*state));
pc_entry->pipeline = pipeline;
entry = _mesa_hash_table_insert(prog->pipelines[mode], &pc_entry->state, pc_entry);
assert(entry);
reference_render_pass(screen, prog, state->render_pass);
}
return ((struct pipeline_cache_entry *)(entry->data))->pipeline;
}